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Fix the Login Ewarp Mechanics

Author
Rn Bonnet
Perkone
Caldari State
#1 - 2013-11-27 23:59:43 UTC
Prompted by this dt titan loss.

Essentially you can probe out a titan or super, warp to it, and bump it. If caught the pilot can literally do nothing to defend himself but activate hardeners. You can not cancel warp, you can not jump, I don't even think you can activate a smartbomb. This has been possible for a long time, but now it is down right easy with the warp speed changes.

This is bluntly a ****** mechanic. No where in the rest of eve are you so unable to change anything. You the pilot are completely unable to affect the course of events.

The only way to fix this is to make it so you are invulnerable during ewarp (and can't be bumped). Making it so that the ewarp mechanic can be stopped in anyways opens up the old multi log jump out trick (for those that remember it). You could just have a friendly probe you warp and shoot you and than cyno out.

Login ewarp should offer complete invulnerability and be completely un-interruptible .

Oh Takashawa
Habitual Euthanasia
Pandemic Legion
#2 - 2013-11-28 06:32:11 UTC
Completely agree, particularly given the lengthy efforts made by a number of player alliances months ago to inquire about this, CCP must take the time to address it at this point.
Endovior
PFU Consortium
#3 - 2013-11-28 12:34:59 UTC
So hang on... this is the pilot getting caught and bumped at the spawn-in, before the automatic warp begins, right? If so, I agree; it should at least be possible to cancel that initial warp, if anything unfortunate happens.