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From Hell's Dark Heart I Stab at Thee

Author
Corvald Tyrska
Valknetra
#1 - 2013-11-28 01:15:09 UTC
There have been plenty of threads complaining about safety in high sec and gankers on station undocks. I don't agree at all that EVE needs to be more safe. The draw of this game is the danger at every turn. I certainly believe that if someone is willing to lose their ship and wants to gank you then they should have every chance to do so and match their DPS against your tank.

That being said there is the matter that large numbers of players are suicide ganking off the Jita undock in tier 3 battlecruisers and it is not only economically viable for them to do so but in many cases profitable. Most of you know how it works and if you don't then do some research, it is fairly simple.

The issue here is the complete lack of counter for a hauler other than significantly under-loading the cargo hold or taking low value goods in which case, why bother. Rather than changing criminal flags or ganking mechanics or any of those things that work very well in most circumstances I have a different proposal, a fitting option.

A new rig type - Incineration Rig. This rig would require 400 calibration (all for a T1 ship) and impose an agility penalty of 50% making much easier to catch you. If the ship is destroyed, the entire contents of the cargo hold are destroyed and cannot drop. Fitted modules would still have the normal chance of dropping.

This means that a hauler pilot can fit their ship so that it is not economical to gank them for profit. If you still want to grief them then hey, go ahead but you won't profit from it especially using a 60 million ISK battlecruiser. It is no safer for the hauler pilot and does not prevent someone killing them but takes away some of the motivation for attacking them. Of course if you aren't running a ship scan in addition to your cargo scan then you could waste a suicide gank and get no good loot for in which case you were outplayed.

Potentially there needs to be more significant penalties to the rig, maybe some more combat focused. I wouldn't want to see this as a standard fit on every ship running anomalies that drop high value loot but I do think there is room in the game for a fitting option to allow hauler pilots to do something against a gank. I was leaning towards rig rather than module as I like the idea of this being a relatively permanent change to the ship but it could work well as a module. Freighters would still have issues as they do now but there is always the option of giving them rigs slots too, although that may be a discussion for another thread.

Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2013-11-28 01:22:36 UTC
Denial of loot instead of simply making haulers stronger, gankers weaker or CONCORD faster.

Interesting. Very interesting.

I'll give this a +1.
Tiberu Stundrif
Nifty Idustries
Pandemic Horde
#3 - 2013-11-28 01:22:46 UTC
Some people gank haulers just because they would have a multi-billion ISK killmail for a 100mil loss.
Dr0000 Maulerant
Union Nanide and Tooling
#4 - 2013-11-28 01:23:36 UTC
I agree that ganks need some sort of counter, but I dont really think this is it.

The lost ISK will still show up on a killboard.

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

Alvatore DiMarco
Capricious Endeavours Ltd
#5 - 2013-11-28 01:29:37 UTC  |  Edited by: Alvatore DiMarco
I'm completely certain OP isn't suggesting a counter to ganking but rather a deterrent to some specific kinds of ganking.

This isn't a rig everyone will fit, but it's a rig that some will fit. Gankers who only want expensive killmails will still get them. The only purpose of this is to raise a gigantic middle finger at for-profit gankers, which is just about as EVE as the for-profit gankers themselves.
Corvald Tyrska
Valknetra
#6 - 2013-11-28 01:31:59 UTC
Alvatore DiMarco wrote:
I'm completely certain OP isn't suggesting a counter to ganking but rather a deterrent to some ganking.

This isn't a rig everyone will fit, but it's a rig that some will fit. Gankers who want killmails will still get them. The only purpose of this is to raise a gigantic middle finger at for-profit gankers, which is just about as EVE as the for-profit gankers themselves.


Essentially this. I actually don't mind being ganked by someone who is looking for a big ISK killboard. Serves me right for getting caught with that much in the hold. But I get really pissed off at the idea of being farmed for ISK.
Gigan Amilupar
Viziam
Amarr Empire
#7 - 2013-11-28 01:38:14 UTC
Corvald Tyrska wrote:
Alvatore DiMarco wrote:
I'm completely certain OP isn't suggesting a counter to ganking but rather a deterrent to some ganking.

This isn't a rig everyone will fit, but it's a rig that some will fit. Gankers who want killmails will still get them. The only purpose of this is to raise a gigantic middle finger at for-profit gankers, which is just about as EVE as the for-profit gankers themselves.


Essentially this. I actually don't mind being ganked by someone who is looking for a big ISK killboard. Serves me right for getting caught with that much in the hold. But I get really pissed off at the idea of being farmed for ISK.


You know, normally threads that touch on the issue of suicide ganking are pretty poorly received. But your right. I think I'd be mad too if I felt like my play style made me less of a player and more of a loot pinata. Piracy is cool, but so is being able to ruin a pirates day.

+1
ShahFluffers
Ice Fire Warriors
#8 - 2013-11-28 01:38:40 UTC
Quote:
The issue here is the complete lack of counter for a hauler other than significantly under-loading the cargo hold or taking low value goods in which case, why bother.

- have insta-undock bookmarks outside high-risk stations to avoid getting caught.

- have a friend/alt use a web to make your Industrial/Orca/Freighter insta-warp from a gate.

- have a friend/alt follow you in a Command Ship or Tech 3 with links to boost your tank.

- have a friend/alt follow you in a Logistics ship to repair as much damage as possible (remember, you only have to negate enough incoming damage to stall for CONCORD's arrival).

- use different ships for different types of cargo (ex. Covert-Ops and Blockade Runners for moving implants, boosters, and other high-value-low-volume items... Freighters for high-volume, low-value items... etc).

- fill your cargohold with numerous piles of low-volume, random junk to confuse cargo scanners.

- use routes other than those most travelled




And why should ganking not be profitable?
Alvatore DiMarco
Capricious Endeavours Ltd
#9 - 2013-11-28 01:39:41 UTC
Being able to ruin someone else's day is the cornerstone upon which EVE was built.

Seranova Farreach
Biomass Negative
#10 - 2013-11-28 01:59:26 UTC
most gankers are just bored Nullbears who have made too much money from semi afk sentry-carrior ratting i bet.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Omnathious Deninard
University of Caille
Gallente Federation
#11 - 2013-11-28 01:59:55 UTC
Maybe it is the RPer in me coming out, but I am more ok with for profit ganking than I am with KM ganking.
If you get ganked because you put 10B in your Iteron V fit for max cargo, that is your own damn fault.
To destroy an empty JF to bloat your KB is what I think needs to be detered.

If you don't follow the rules, neither will I.

Seranova Farreach
Biomass Negative
#12 - 2013-11-28 02:02:25 UTC
after a little glance i think it should be 350 calibration and it would be a great idea to let it all burn with the wreck insted of letting highsec gankers make money from ganking.. this aside they still can bait stupid people, gank freighters, AWOX stupid shiny/officer fit hulls and much more.. or a simple war deck?

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Seranova Farreach
Biomass Negative
#13 - 2013-11-28 02:03:56 UTC
Omnathious Deninard wrote:
Maybe it is the RPer in me coming out, but I am more ok with for profit ganking than I am with KM ganking.
If you get ganked because you put 10B in your Iteron V fit for max cargo, that is your own damn fault.
To destroy an empty JF to bloat your KB is what I think needs to be detered.


maybe allow freighters and jump freighters to have rigs and make a new rig that grants KM/KB anonimity upon going POP

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Corvald Tyrska
Valknetra
#14 - 2013-11-28 02:12:03 UTC
ShahFluffers wrote:
Quote:
The issue here is the complete lack of counter for a hauler other than significantly under-loading the cargo hold or taking low value goods in which case, why bother.

- have insta-undock bookmarks outside high-risk stations to avoid getting caught.

- have a friend/alt use a web to make your Industrial/Orca/Freighter insta-warp from a gate.

- have a friend/alt follow you in a Command Ship or Tech 3 with links to boost your tank.

- have a friend/alt follow you in a Logistics ship to repair as much damage as possible (remember, you only have to negate enough incoming damage to stall for CONCORD's arrival).

- use different ships for different types of cargo (ex. Covert-Ops and Blockade Runners for moving implants, boosters, and other high-value-low-volume items... Freighters for high-volume, low-value items... etc).

- fill your cargohold with numerous piles of low-volume, random junk to confuse cargo scanners.

- use routes other than those most travelled




And why should ganking not be profitable?


Many of those options do not apply on undocking. An instawarp can help you but if you are trading at a major trade hub like Jita or Amarr you are virtually guaranteed to be bumped on the undock, intentionally or not, making the instawarp useless. Most haulers will die before they even reach warp as they are alpha'd in a single salvo from a Tornado which starts locking the second you appear on the overview and fires once the cargo scan of the corp-mate has run.

Some players would likely use these ships from destination to destination and many of them will be caught and killed by people looking to pad their Killboard. Smarter players would use these rigged ships to get out of trade hubs and then transfer the cargo to another, travel fit ship at a nearby safe/station. There would still be plenty of scope for ganking for profit at gates but these rigs would likely remove it from around station undocks. Players would need to adapt and the smart ones would still prosper.

To turn your question around, why should ganking be profitable if you don't need to work at it? Popping haulers on the undock is even easier than mining.
Dieterlin
Reckless-Endangerment
Manifesto.
#15 - 2013-11-28 02:53:05 UTC
I actually had an idea similar to this that I was going to post soon... So +1 from me!

However, I don't think it should be a rig. My idea was that it should be a device ("Emergency scuttle bomb"? I don't have a good name for it) carried in the cargo hold, with a fairly large size (~1000 m3 for the "Small" version for industrials, 100,000 m3 for the freighter-size one). The device doesn't destroy everything 100% reliably, but with a chance related to how many m3 of cargo you are carrying relative to m3 of the bomb.
Corvald Tyrska
Valknetra
#16 - 2013-11-28 03:30:58 UTC
Dieterlin wrote:
I actually had an idea similar to this that I was going to post soon... So +1 from me!

However, I don't think it should be a rig. My idea was that it should be a device ("Emergency scuttle bomb"? I don't have a good name for it) carried in the cargo hold, with a fairly large size (~1000 m3 for the "Small" version for industrials, 100,000 m3 for the freighter-size one). The device doesn't destroy everything 100% reliably, but with a chance related to how many m3 of cargo you are carrying relative to m3 of the bomb.


I was thinking down similar lines originally, but wanted tradeoffs for the ship rather than just a chunk of cargo hold taken up. If there isn't a downside to it then it will become an autofit option and I think that detracts from EVE somewhat. Having it as a module or rig also makes it part of your ship fitout, which fits well with other decisions like tanking, speed, agility, cloaking, etc. The chance based incineration was another option I toyed around with but I think it needs to be high, something like 75% on a Tech 1 variant and as high as 90-95% on Tech 2. It is designed as a failsafe system so it should be pretty difficult for it to fail.
Suicidal Blonde
Alchemical Aquisitions
#17 - 2013-11-28 04:49:24 UTC
have a bump. idea ive not seen before. nice.
joshua mckayne
Bubblewrap.
#18 - 2013-11-28 05:44:32 UTC
a +1 from me.
Apocryphal Noise
Close Encounters of the EVE Kind
Goonswarm Federation
#19 - 2013-11-28 05:59:20 UTC
Make an insta-undock bookmark in a shuttle, never get ganked on Jita undock again. Alternatively, fly a freighter.
Alvatore DiMarco
Capricious Endeavours Ltd
#20 - 2013-12-14 04:31:29 UTC
Freighters are even bigger and easier targets than industrials; the only difference is that they're more expensive to kill.
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