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Looking for Vexor Navy SOLO fits

Author
Grace Olivia
The Scope
Gallente Federation
#1 - 2013-11-27 02:39:58 UTC
I know about fits of Vexor but Navy Issue is kind of different from Vexor.

So i am very unsure about my Pyfa Simulation of Vexor Navy.

Could you guys share some good fits of Vexor Navy with me?Lol
Varrinox
Shadows of the Empire
Curatores Veritatis Alliance
#2 - 2013-11-27 03:49:53 UTC  |  Edited by: Varrinox
In my opinion Vexor navy is not very good at Solo PvP as it lacks the ability to be fast, project damage and prevent a target from fleeing all at the same time - the three keys to a good solo pvp ship.

But none the less I have given a try at making a decent solo PvP fit for you, as with all things in eve, pick your fights it cannot win everything.

[Vexor Navy Issue, PvP - Solo] - Needs 3% more PG [genolutions FTW]
Drone Damage Amplifier II
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II - Swap out for another Drone Damage Amp if you prefer Gank
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Experimental 10MN Microwarpdrive I
Warp Scrambler II
Stasis Webifier II
Small Capacitor Booster II, Navy Cap Booster 400

Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I

Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Egress Port Maximizer I

Ogre II x5
Vespa EC-600 x5
Warrior II x5


Without writing you a huge wall o text of reasons and ways to fly I will be simple.

Targets of choice - Cap using weapon system brawling ships aka Blasters + Lasers. Avoid fast targets as your heated MWD speed is around 2kms. Avoid Missiles / projectiles / drone based ships as you cannot shut down their damage output.

Advice - Perhaps consider training for + paying the extra for an Ishtar if you want to stay within the drone cruiser lineup but be more effective. For true solo PvP big brawlers like this are not standard but will work if you pick targets properly.
iu'ra
Criterion.
Minmatar Fleet Alliance
#3 - 2013-11-27 05:21:34 UTC  |  Edited by: iu'ra
Varrinox wrote:
In my opinion Vexor navy is not very good at Solo PvP as it lacks the ability to be fast, project damage and prevent a target from fleeing all at the same time - the three keys to a good solo pvp ship.

But none the less I have given a try at making a decent solo PvP fit for you, as with all things in eve, pick your fights it cannot win everything.

[Vexor Navy Issue, PvP - Solo] - Needs 3% more PG [genolutions FTW]
Drone Damage Amplifier II
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II - Swap out for another Drone Damage Amp if you prefer Gank
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Experimental 10MN Microwarpdrive I
Warp Scrambler II
Stasis Webifier II
Small Capacitor Booster II, Navy Cap Booster 400

Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I

Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Egress Port Maximizer I

Ogre II x5
Vespa EC-600 x5
Warrior II x5


Without writing you a huge wall o text of reasons and ways to fly I will be simple.

Targets of choice - Cap using weapon system brawling ships aka Blasters + Lasers. Avoid fast targets as your heated MWD speed is around 2kms. Avoid Missiles / projectiles / drone based ships as you cannot shut down their damage output.

Advice - Perhaps consider training for + paying the extra for an Ishtar if you want to stay within the drone cruiser lineup but be more effective. For true solo PvP big brawlers like this are not standard but will work if you pick targets properly.


I'm sorry sir and please excuse me for being rude but you're straight ******** if you think the VNI is lacking in those three departments. A shield fit VNI with bouncers is insanely fast and has amazing projection. You can even active armor kite a VNI with great effectiveness. Also three eanm's? Please no. If anything you use two and an armor explosive hardener if you are going for resists but if not two drone damage amps.
Autumn Shepard
Perkone
Caldari State
#4 - 2013-11-27 10:47:43 UTC  |  Edited by: Autumn Shepard
Varrinox wrote:
In my opinion Vexor navy is not very good at Solo PvP as it lacks the ability to be fast, project damage and prevent a target from fleeing all at the same time - the three keys to a good solo pvp ship.

But none the less I have given a try at making a decent solo PvP fit for you, as with all things in eve, pick your fights it cannot win everything.

[Vexor Navy Issue, PvP - Solo] - Needs 3% more PG [genolutions FTW]
Drone Damage Amplifier II
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II - Swap out for another Drone Damage Amp if you prefer Gank
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Experimental 10MN Microwarpdrive I
Warp Scrambler II
Stasis Webifier II
Small Capacitor Booster II, Navy Cap Booster 400

Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I

Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Egress Port Maximizer I

Ogre II x5
Vespa EC-600 x5
Warrior II x5


Without writing you a huge wall o text of reasons and ways to fly I will be simple.

Targets of choice - Cap using weapon system brawling ships aka Blasters + Lasers. Avoid fast targets as your heated MWD speed is around 2kms. Avoid Missiles / projectiles / drone based ships as you cannot shut down their damage output.

Advice - Perhaps consider training for + paying the extra for an Ishtar if you want to stay within the drone cruiser lineup but be more effective. For true solo PvP big brawlers like this are not standard but will work if you pick targets properly.


One of my corp mates flies a VNI alongside my Deimos and he ALWAYS out Dps's me on Kill's. The damage projection of this ship is insane,
2x DDA's and a full rack of Orge II's will put out 700 dps. and a rack of Garde II's with throw out 660 dps.

http://eve-kill.net/?a=kill_detail&kll_id=20042232 (out DPSing my 700 dps deimos)

Just fit it like you would a standard vexor and just brawl down your targets with your heavy drones, just dont skimp out on your skills, make sure you have gal cruiser V and t2 Orges, not a ship you should fly with sub par skills.

S T R A T C O M is open for recruiting. Check the Link bellow for details.

https://forums.eveonline.com/default.aspx?g=posts&m=4235980#post4235980

Varrinox
Shadows of the Empire
Curatores Veritatis Alliance
#5 - 2013-11-27 17:35:23 UTC
"I'm sorry sir and please excuse me for being rude but you're straight ******** if you think the VNI is lacking in those three departments. A shield fit VNI with bouncers is insanely fast and has amazing projection. You can even active armor kite a VNI with great effectiveness. Also three eanm's? Please no. If anything you use two and an armor explosive hardener if you are going for resists but if not two drone damage amps." - Angry Person

Sure the VNi can be fast + project well with Shield tank + Bouncer, but how exactly does it hold down targets? Also I did make obvious the option of 2 DDA



"One of my corp mates flies a VNI alongside my Deimos and he ALWAYS out Dps's me on Kill's. The damage projection of this ship is insane,
2x DDA's and a full rack of Orge II's will put out 700 dps. and a rack of Garde II's with throw out 660 dps.

http://eve-kill.net/?a=kill_detail&kll_id=20042232 (out DPSing my 700 dps deimos)

Just fit it like you would a standard vexor and just brawl down your targets with your heavy drones, just dont skimp out on your skills, make sure you have gal cruiser V and t2 Orges, not a ship you should fly with sub par skills." - Guy who is talking about small gang

OP asked about Solo VNI not in a small gang with demios where the demios probably has targets tackled and the vexor can just drop sentries and fly away.



Gentlemen, argue with me when you make valid arguments not just rant about random statistics that make no sense.

VNI is not good at solo in the sentry fits you guys all suggest, the OP asked about Solo so I have him the really only viable option for solo in VNI, aka brawl and neuts vs cap using weapon ships.

Your both bad and should feel bad.

Flame on

Batelle
Federal Navy Academy
#6 - 2013-11-27 18:01:50 UTC
iu'ra wrote:

A shield fit VNI with bouncers is insanely fast and has amazing projection.


if you wanted to do this why aren't you using an ishtar???

Navy vexor has no spare drones
no built in bonus drone control range
no built in bonuses to sentry drone range
can't carry a spare set of sentries
has one less mid slot
and has lower cpu (a primary limiting factor for sentry snipers)
has only 2/3s the targeting range of an ishtar
and has lower scan res
lower effective shield hp because of resistances
and warps slower

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

iu'ra
Criterion.
Minmatar Fleet Alliance
#7 - 2013-11-27 18:06:10 UTC
Batelle wrote:
iu'ra wrote:

A shield fit VNI with bouncers is insanely fast and has amazing projection.


if you wanted to do this why aren't you using an ishtar???

Navy vexor has no spare drones
no built in bonus drone control range
no built in bonuses to sentry drone range
can't carry a spare set of sentries
has one less mid slot
and has lower cpu (a primary limiting factor for sentry snipers)
has only 2/3s the targeting range of an ishtar
and has lower scan res
lower effective shield hp because of resistances
and warps slower


He asked for a VNI and many don't have HAC V but the VNI can serve as a good practice ship for the Ishtar
Batelle
Federal Navy Academy
#8 - 2013-11-27 18:38:43 UTC
ishtar surpases the navy vexor at hac 1, not at hac 5. If you meant gal cruiser 4 instead of 5, then the answer is of course to use a gila.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Mizhir
Devara Biotech
#9 - 2013-11-27 18:56:01 UTC
Why did noone suggest the dualrep one?

[Vexor Navy Issue, Dualrep]
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Medium Armor Repairer II
Drone Damage Amplifier II

Experimental 10MN Microwarpdrive I
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Medium YF-12a Smartbomb
Small Diminishing Power System Drain I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I

Ogre II x5
Warrior II x5
Ogre II x1
Hornet EC-300 x5

Its like a myrm, but less tanky and more dmg, more speed and smaller sig.

If you prefer plated:

[Vexor Navy Issue, Plated]
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Steel Plates II
Drone Damage Amplifier II
Drone Damage Amplifier II

Experimental 10MN Microwarpdrive I
Small Capacitor Booster II, Navy Cap Booster 400
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Small Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-Explosive Pump I

Ogre II x5
Warrior II x5
Ogre II x1
Hornet EC-300 x5


❤️️💛💚💙💜

Hrett
The Scope
Gallente Federation
#10 - 2013-11-27 19:05:59 UTC
Batelle wrote:
iu'ra wrote:

A shield fit VNI with bouncers is insanely fast and has amazing projection.


if you wanted to do this why aren't you using an ishtar???

Navy vexor has no spare drones
no built in bonus drone control range
no built in bonuses to sentry drone range
can't carry a spare set of sentries
has one less mid slot
and has lower cpu (a primary limiting factor for sentry snipers)
has only 2/3s the targeting range of an ishtar
and has lower scan res
lower effective shield hp because of resistances
and warps slower


Sometimes people want to fly a ship just to fly a ship. Even if there is a Tech 2 or Tech 3 version that is better. The reasons are endless. RPers, looks, engagement envelope, bait factor or just plain insanity.

Other times, cost is a factor. Ishtar was over 200M last I checked. VNI is about 90M on the market. VNI for a Gallente FW member (like me) is approximately 9M. ;)

spaceship, Spaceship, SPACESHIP!

Batelle
Federal Navy Academy
#11 - 2013-11-27 19:11:33 UTC
Decent points. But if you're getting navy vexors for 9m, they should all be do-or-die in your face brawlers with ogres. P

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Hrett
The Scope
Gallente Federation
#12 - 2013-11-27 21:33:08 UTC
Batelle wrote:
Decent points. But if you're getting navy vexors for 9m, they should all be do-or-die in your face brawlers with ogres. P


On this point we agree! I personally fly a dual rep 800 plate combo solo. Basically a combo of the two fits posted by Mhizir. Some of my corp-mates rave about the shield-nano-sentry fit though. I have a couple fit, but haven't seen the need to undock them yet.

Looking at my KB, even factoring that I was on an XCOM break the last few weeks - I don't fly mine enough it seems. I've been having a blast in T1 frigs and plain-jane Vexors.

spaceship, Spaceship, SPACESHIP!

ShahFluffers
Ice Fire Warriors
#13 - 2013-11-28 02:02:46 UTC  |  Edited by: ShahFluffers
This is something I have been tinkering around with.

[Vexor Navy Issue, lolshieldtank]

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Capacitor Booster II, Navy Cap Booster 400
Large Shield Extender II
Experimental 10MN Microwarpdrive I
Warp Disruptor II

Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Small Unstable Power Fluctuator I

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Drone Durability Enhancer I

Berserker II x5
Warrior II x5

Stats (with Level 5 skills):
- deals ~640 DPS
- moves ~2100 m/sec
- has ~23k EHP (~6k raw shield hp)
- Berserker IIs have ~3k EHP each (about the same as a hull-tanked Taranis)
- Berserker IIs move ~1900 m/sec (~420 m/sec when not MWDing)
- Berserker II tracking is ~0.7 (better than the base tracking of Small Electron Blasters)

Notes:
- lightly tanked, but FAST for a cruiser.
- stay out at range and use speed as much as possible.
- you can change the Heavy Drones to Sentries if you wish.
- use the Energy Neutralizers against anything that gets too close for comfort.
- the Navy Exequor is better in many respects (more range, speed and tank).
- keep spare Heavy/Sentry and Light Drones "just in case."
Joan Greywind
The Lazy Crabs
#14 - 2013-11-28 03:37:05 UTC
Hrett wrote:

Other times, cost is a factor. Ishtar was over 200M last I checked. VNI is about 90M on the market. VNI for a Gallente FW member (like me) is approximately 9M. ;)


Wait 9m without LP?? or is 9m the isk cost and you have to pay LP?

Even if you are not counting the LP cost you need a hard lesson in opportunity cost, exactly like the miner that builds ships "for free" because he mined the minerals himself.

A helpful link http://www.investopedia.com/terms/o/opportunitycost.asp.

In more simpler terms, the price of any item is usually it's price on the market, not the "nominal isk" cost you paid.

VNI's cost = 90m, an Ishtar = 200m no other way to look at it.
ShahFluffers
Ice Fire Warriors
#15 - 2013-11-28 05:34:53 UTC
Just for reference... most people in Faction Warfare consider LP to be "free."
Grace Olivia
The Scope
Gallente Federation
#16 - 2013-11-28 08:10:01 UTC
ShahFluffers wrote:
This is something I have been tinkering around with.

[Vexor Navy Issue, lolshieldtank]

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Capacitor Booster II, Navy Cap Booster 400
Large Shield Extender II
Experimental 10MN Microwarpdrive I
Warp Disruptor II

Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Small Unstable Power Fluctuator I

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Drone Durability Enhancer I

Berserker II x5
Warrior II x5

Stats (with Level 5 skills):
- deals ~640 DPS
- moves ~2100 m/sec
- has ~23k EHP (~6k raw shield hp)
- Berserker IIs have ~3k EHP each (about the same as a hull-tanked Taranis)
- Berserker IIs move ~1900 m/sec (~420 m/sec when not MWDing)
- Berserker II tracking is ~0.7 (better than the base tracking of Small Electron Blasters)

Notes:
- lightly tanked, but FAST for a cruiser.
- stay out at range and use speed as much as possible.
- you can change the Heavy Drones to Sentries if you wish.
- use the Energy Neutralizers against anything that gets too close for comfort.
- the Navy Exequor is better in many respects (more range, speed and tank).
- keep spare Heavy/Sentry and Light Drones "just in case."



if without stasis, can heavy drones catch and hit high-speed precisely?
Grace Olivia
The Scope
Gallente Federation
#17 - 2013-11-28 09:05:53 UTC
Varrinox wrote:
In my opinion Vexor navy is not very good at Solo PvP as it lacks the ability to be fast, project damage and prevent a target from fleeing all at the same time - the three keys to a good solo pvp ship.

But none the less I have given a try at making a decent solo PvP fit for you, as with all things in eve, pick your fights it cannot win everything.

[Vexor Navy Issue, PvP - Solo] - Needs 3% more PG [genolutions FTW]
Drone Damage Amplifier II
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II - Swap out for another Drone Damage Amp if you prefer Gank
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Experimental 10MN Microwarpdrive I
Warp Scrambler II
Stasis Webifier II
Small Capacitor Booster II, Navy Cap Booster 400

Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I

Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Egress Port Maximizer I

Ogre II x5
Vespa EC-600 x5
Warrior II x5


Without writing you a huge wall o text of reasons and ways to fly I will be simple.

Targets of choice - Cap using weapon system brawling ships aka Blasters + Lasers. Avoid fast targets as your heated MWD speed is around 2kms. Avoid Missiles / projectiles / drone based ships as you cannot shut down their damage output.

Advice - Perhaps consider training for + paying the extra for an Ishtar if you want to stay within the drone cruiser lineup but be more effective. For true solo PvP big brawlers like this are not standard but will work if you pick targets properly.



thx very much for your patience and instruction. So how about it in a very small gang?(no more than 5 pilots)
Varrinox
Shadows of the Empire
Curatores Veritatis Alliance
#18 - 2013-11-28 15:05:28 UTC
@ OP

In small gang VNI is a fantastic ship as it not longer has to interdict targets itself, I would advise a fit completely different to the Solo buffer tank neut I posted. the Vexor Navy Issues role becomes one of pure DPS

[Vexor Navy Issue, PvP - Small Gang import 1]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Large Shield Extender II
Experimental 10MN Microwarpdrive I

Medium Energy Neutralizer II
Medium Energy Neutralizer II
Drone Link Augmentor I
Drone Link Augmentor I

Medium Ionic Field Projector I
Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I

Bouncer II x5


The above fit is solid for a small gang but must be flown carefully as it has only 20k EHP. It is quite fast and can use sentry drones out to 90km. Lock range of 80k - Assign drones to close range gang member if you end up further away.

I would advise carrying ec-600's and warrior IIs in the rest of the dronebay 5 of each. One of VNI major weakness is lack of spare sets of drones so be very careful with them, you CAN and SHOULD carry spares in your cargohold so you can dockup and refill dronebay, enough for 2 full spare sets of bouncers + mediums + lights of your choice in cargo.

Simple to fly, drop drones at desired location - for example on a stargate maybe 20-30km off the gate then burn away. Use MWD to achieve this, the x2 energy neuts are ONLY for defence against ships that get in close and hard tackle you, neut them out and warp away.

Once again this ship and every way to fit it is eclipsed by the Ishtar so I would advise you train towards that. But for small gang that fit should work well just be aware you are a long range ship who does not in any way want to brawl.
Mizhir
Devara Biotech
#19 - 2013-11-28 15:16:50 UTC
Grace Olivia wrote:
So how about it in a very small gang?(no more than 5 pilots)


If you are doing lowsec pvp (or nullsec in areas you know very well) there is 1 point where the VNI really shines: RR

[Vexor Navy Issue, RR]
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Drone Damage Amplifier II

10MN Afterburner II
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Warp Scrambler II
Stasis Webifier II

Medium Remote Armor Repair System II
Medium Remote Armor Repair System II
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S

Medium Anti-EM Pump I
Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I


Ogre II x5
Warrior II x5
Ogre II x1

5 of these will be hard to break while still dealing high dps against anything that gets close. The AB allows you to sigtank any cruiser weapons or larger, making it even harder to kill your gang. But it does also mean that you lack a MWD which makes them suppar for nullsec pvp and you will have problems killing longrange ships.

If your teammates can't afford VNI, then the standard t1 vexor is fine aswell. You can also mix in a RR celestis to counter enemy ewar, logi and snipers, or an exequror to furthere increase your tank.

I have made a video where VoC ~15 man RR vexor gang is up against a 70man RvB gang: http://www.youtube.com/watch?v=7Czve4YwtYQ&feature=youtu.be

❤️️💛💚💙💜

S4nn4
24th Imperial Crusade
Amarr Empire
#20 - 2013-11-28 15:35:44 UTC
ShahFluffers wrote:

- Berserker II tracking is ~0.7 (better than the base tracking of Small Electron Blasters)


Don't compare heavy drone tracking to small gun tracking like that, it's not right. The listed tracking value of guns and drones can only be compared within each size class. Heavy drones counts as large weapons (BS weapons) and small guns are of course small.


The listed tracking value for the Berserker doesn't take the size of the guns into account. The Turret Resolution for Heavies are 400m (same as large guns) and for small weapons 40m. So there is a ratio of x10 differance from the size here. This means that even with identical listed tracking values, the small weapons will still track 10 times better.

From the to-hit-equation (https://wiki.eveonline.com/en/wiki/Turret_damage)
*snip* Tracking side of the equation (omitting the falloff, it's irrelevant for this):
0.5^( (Transversal speed/(Range to target * Turret Tracking)) * (Turret Signature Resolution / Target Signature Radius)) )^2
This expression can be simplified as
0.5^( (tracking ratio * size ratio)^2 )
to get lots of hits the "tracking ratio * size ratio" should be as small as possible

To be able to accurately compare the tracking of Heavy drones (big guns) with the tracking of small guns, the tracking value of the heavy drones need to be reduced with a factor of x10 to compensate for the size differance of the two weapons. In other words, the Berserker II's has an effective tracking of ~0.07 when being compared to the tracking value of small guns.


The main reason why heavy drones can still hit small targets like frigates is not because they track well. But rather, because they tend to be so slow that they fall behind and start tailing the target, this reduces the transversal speed and allows them to hit anyway.
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