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Suggestion on current Raven/Caldari and other ships

Author
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#1 - 2011-11-20 00:41:37 UTC
I know that the issues with Missiles from other than the center of the hulls is a problem atm.

I know that some ships have missile bays modeled in atm, and some do not.

I know that his means some would have to be revamped if Missile turrets come about.

ok...but.

how about this idea.

1. leave missiles just as they are - center, etc.. but.

2. Static launcher in the turret place when you load up a missile launcher... just a turret looking thing - have it move or not, track or not, doesn't matter to me at this point.. just something...

How about a non-moving - box with missile looking launchers in it that just puts it on the hardpoint and sit there - looking missle like... for now...???

Pyre leFay
Doomheim
#2 - 2011-11-20 00:47:51 UTC  |  Edited by: Pyre leFay
Or you can wait for them to do a proper turret missile graphics change like they said they eventually would during last fanfest when discussing the new gun turrets. Along with other modules like remote reps etc. Current project is V3'ing all ships to at-least make that a option to work on.
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#3 - 2011-11-20 00:50:21 UTC
Pyre leFay wrote:
Or you can wait for them to do a proper turret missile graphics change like they said they eventually would during last fanfest when discussing the new gun turrets. Along with other modules like remote reps etc.


...which they have said they would do for several years and never did.... I would like a stop gap just in case it takes a few more years to get around to it... obviously you are new to EVE....
Pyre leFay
Doomheim
#4 - 2011-11-20 00:55:29 UTC
Remember those new turrets we JUST got. then they screwed around with incarna for too long. Yet look what just the last few months brought us with the new gun-ho attitude about the actual spaceships. We don't need more bandaids that in themselves take time better spent working on the base for something proper. Legacy duct-tape and bailing wire code has held us back for long enough, don't need to add more.
Jazz Styles
Native Freshfood
Minmatar Republic
#5 - 2011-11-20 01:46:34 UTC
I advise patience in this matter. CCP haven't had much time to change their ways since they saw the light, and although I'd love to see the missile turrets/effects too, it's a bit much to expect this soon. This is only the beginning (I hope) so give them a few more months to get around to doing the stuff that really needs doing (POS towers, 0.0, blasters etc).
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#6 - 2011-11-20 20:12:22 UTC
Jazz Styles wrote:
I advise patience in this matter. CCP haven't had much time to change their ways since they saw the light, and although I'd love to see the missile turrets/effects too, it's a bit much to expect this soon. This is only the beginning (I hope) so give them a few more months to get around to doing the stuff that really needs doing (POS towers, 0.0, blasters etc).


I think you are missing my point.

CCP has said - it will take a complete revamp of the missile mechanics to make missiles form from launchers... personally I don't care - when I am in PvP or PvE I am not watching where my shots are coming from... but I am going to look at a ship and see what kind of weapons they are mounting... and I can do that with turrets...

what I can't see if launchers on ships with missiles... which is a tactical disadvantage to ships with them over ships that do not display them... as small as that is it is an unfair advantage.

And since this will take a big overhaul and I don't care where the missiles come from, I would suggest a simple temp item - static sub-system like bays that show up where the mountings are... something that shows it has something mounted and what... and then they can take as long as they want with it for effects... it wouldn't really matter to me after that... I would just like my missile ships to be armed.
Pyre leFay
Doomheim
#7 - 2011-11-20 23:11:50 UTC
The Art team would still have to find the time to make proper graphics for turrets, and during said time the actual coders would be working on that overhaul. Whatever the coders will be working on, the art team would likely be in parallel. There is no "rush" job to be had.