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[Proposal] - Booster Side Effects

Author
Henry Haphorn
Killer Yankee
#1 - 2011-11-20 23:11:04 UTC
I know there are a number of people complaining about the removal of the side effects for boosters. For my position on this, I believe there should still be side effects involved, but not the kind that changes your stats.

Tell me, when you hear about illicit drugs, what kind of side effects do you normally think of? Visual or mental side effects, correct? Not the kind that effects your guns rate of fire or signature radius or whatever system they seem to effect.

So, I was thinking why not include visual or mental side effects with boosters?

For Example:

Let's say you take a booster that gives you an increased speed. In the middle of the fire fight you noticed that your whole screen appear to be blurred a bit or the red aggression flash appears to move out of place every few seconds and then returns back to normal. Or what about the increased tank from a booster? You might notice that you activated the wrong module or two when you didn't want to. It's like flying under the influence and you start seeing some strange things that are not there. Perhaps there never was an opponent in the first place and that you were shooting ghosts and your FC is screaming at you wanting to know what the hell you were doing? XD

Adapt or Die

Endovior
PFU Consortium
#2 - 2011-11-21 02:40:50 UTC
Amusing ideas. I approve; minor visual side-effects to booster use would not at all be out of place.
Laechyd Eldgorn
Avanto
Hole Control
#3 - 2011-11-21 04:25:04 UTC
I would rather worry about making boosters USELESS.

Last time I was on sisi booster bonuses were cut to 50% or something like that.

Basically that means you do not get bonuses you used to get and that means you do not get a bonus which would actually make any difference.

Simple example:

Currently with max heavy missile skills and tengu you can drive dramiel away eventually in few minutes unless it's running local repper if you consume at least standard crash booster which gives you 20% bonus which makes you hit well enough, assuming it's not using halos, xtinct and deadspace afterburner. If it's cut down to half 10% you probably can't since it's not enough anymore.

I would rather take penalty for using booster instead of having bonus which doesn't help me.

Just my 2 cents.


Cearain
Plus 10 NV
#4 - 2011-11-23 00:58:45 UTC
Henry Haphorn wrote:
I know there are a number of people complaining about the removal of the side effects for boosters. For my position on this, I believe there should still be side effects involved, but not the kind that changes your stats.

Tell me, when you hear about illicit drugs, what kind of side effects do you normally think of? Visual or mental side effects, correct? Not the kind that effects your guns rate of fire or signature radius or whatever system they seem to effect.

So, I was thinking why not include visual or mental side effects with boosters?

For Example:

Let's say you take a booster that gives you an increased speed. In the middle of the fire fight you noticed that your whole screen appear to be blurred a bit or the red aggression flash appears to move out of place every few seconds and then returns back to normal. Or what about the increased tank from a booster? You might notice that you activated the wrong module or two when you didn't want to. It's like flying under the influence and you start seeing some strange things that are not there. Perhaps there never was an opponent in the first place and that you were shooting ghosts and your FC is screaming at you wanting to know what the hell you were doing? XD



I think using drugs should just make characters less ambitious. -25% to their training time when using boosters.

Really I wish ccp would leave boosters as they are except allow people to take another booster if they don't like the negative effect(s) they received and therefore "reroll" the dice in exchange for isk.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#5 - 2011-11-23 02:01:01 UTC
Boosters need a proper rework. CCP is rushing out a change to boosters as if they are one of the "thousand little papercuts." They're not. They are a major feature that has simply been overlooked for a very long time.

The current sisi changes are a rushed shitshow of a joke.

They need to hold off on these changes and rethink this crap.