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Mobile Depot - Game Breaking Feature

First post First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#301 - 2013-11-27 02:25:06 UTC
Nexus Day wrote:
99% of the players don't use the test server.

99% of players are missing good opportunities to try new things and give feedback on them.

Nexus Day wrote:
But my guess you think CCP has all the angles figured out when they release an item or feature. And that every feature on release is WAI.

Of course not, otherwise there would be no point to going on the test server at all.

Enjoying the rain today? ;)

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#302 - 2013-11-27 06:06:21 UTC
Sipphakta en Gravonere wrote:
Maybe you should bring a ship that is up to the task? I.e. choose a ship with more mid slots and/or a armor tanking ship. With 2 RF warp scramblers, the target needs to have 6 stabs fitted to warp away, why is that not an option?


I can understand the whole 'fit more scrams' as a theoretical argument, but how many times if you are going out solo are you seriously going to fit 2-4 scrams on a ship?

That would, for most of the opponents you face, be a huge fail fit and not useful in any practical sense.

If you have a known target, then by all means fit the ship to defeat them in the best way possible. But if someone is out solo roaming, I can't imagine a situation where a smart pvper would in practice fit multiple scrams on a regular basis when they don't know who they might come across.

Nothing to do with the original post, just curious about whether people really think some of the suggestions are really practical and/or have actual experience doing that on a regular basis.
Minmatar Citizen160812
The LGBT Last Supper
#303 - 2013-11-27 06:28:13 UTC
Scipio Artelius wrote:
Sipphakta en Gravonere wrote:
Maybe you should bring a ship that is up to the task? I.e. choose a ship with more mid slots and/or a armor tanking ship. With 2 RF warp scramblers, the target needs to have 6 stabs fitted to warp away, why is that not an option?


I can understand the whole 'fit more scrams' as a theoretical argument, but how many times if you are going out solo are you seriously going to fit 2-4 scrams on a ship?

That would, for most of the opponents you face, be a huge fail fit and not useful in any practical sense.

If you have a known target, then by all means fit the ship to defeat them in the best way possible. But if someone is out solo roaming, I can't imagine a situation where a smart pvper would in practice fit multiple scrams on a regular basis when they don't know who they might come across.

Nothing to do with the original post, just curious about whether people really think some of the suggestions are really practical and/or have actual experience doing that on a regular basis.


There's a little icon on the left side of your HUD called cargo. You can do all kinds of neat things with it like putting a few extra scrams in there to refit to when you see a depot on scan.

RubyPorto
RubysRhymes
#304 - 2013-11-27 06:29:54 UTC  |  Edited by: RubyPorto
Scipio Artelius wrote:
I can understand the whole 'fit more scrams' as a theoretical argument, but how many times if you are going out solo are you seriously going to fit 2-4 scrams on a ship?


You don't have to fit the scrams yourself. It's like the old saying about which gun to bring to a gun fight ("All of them, and the friends to shoot them").

Now, when you choose to go out alone, there will naturally be targets that you can't beat. In no way is that a problem.

As they say, it's dangerous to go alone.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Domanique Altares
Rifterlings
#305 - 2013-11-27 06:43:32 UTC
Minmatar Citizen160812 wrote:


When you joined in 2003 you probably had more hair, less fat and a better smell. You also probably had a chance at getting a piece of calming poontang so 10 years later a small change in a video game wouldn't send you into a fit of rage...see things change.

Maybe take this chance to get a toupe, rent a fancy car and go look for some poor unsuspecting lady to knock up so she can't run away when she finds out the car is rented, the hair is fake and you get enraged by video games.



lel
Jythier Smith
BGG Wolves
#306 - 2013-11-27 11:59:36 UTC
So now it's 'This fit should be perfect for killing EVERYONE EVERYTIME!'

If you're roaming solo and you have only 1 scram on there, then the mobile depot guy might not be the target for you.
Fia Magrath
The Clown Inquisition
#307 - 2013-11-27 12:12:20 UTC
OP: haah, haha. pwnd.
Jose Black
Royal Amarr Institute
Amarr Empire
#308 - 2013-11-27 12:47:40 UTC  |  Edited by: Jose Black
Doesn't the fact that the guy was sitting next to his depot and being able to refit instead having to warp to it mean he was aware of the threat? If so he could otherwise just have warped and cloaked in a savespot.
Also what about the thought that if he wasn't planning to use this mechanic against solo pvp threats he might not have risked to be in the wormhole to begin with?
The other way around that would mean you get more potential targets in wormholes due to this game mechanic. More risk of the target getting away versus more reward of having more targets. You just need to catch them on the wrong foot = more exciting gameplay.

Edit: thread -> threat (ofc!)
Tippia
Sunshine and Lollipops
#309 - 2013-11-27 12:49:30 UTC
Jose Black wrote:
Doesn't the fact that the guy was sitting next to his depot and being able to refit instead having to warp to it mean he was aware of the thread? If so he could otherwise just have warped and cloaked in a savespot.
Also what about the thought that if he wasn't planning to use this mechanic against solo pvp threats he might not have risked to be in the wormhole to begin with?
The other way around that would mean you get more potential targets in wormholes due to this game mechanic. More risk of the target getting away versus more reward of having more targets. You just need to catch them on the wrong foot = more exciting gameplay.

The problem is that you're thinking about it all logically, plausibly, and solution-oriented. That's not the GD way of doing things. Blink
Atsuko Yamamoto
Doom Generation
Best Intentions.
#310 - 2013-11-27 13:55:15 UTC
Jose Black wrote:
Doesn't the fact that the guy was sitting next to his depot and being able to refit instead having to warp to it mean he was aware of the threat? If so he could otherwise just have warped and cloaked in a savespot.
Also what about the thought that if he wasn't planning to use this mechanic against solo pvp threats he might not have risked to be in the wormhole to begin with?
The other way around that would mean you get more potential targets in wormholes due to this game mechanic. More risk of the target getting away versus more reward of having more targets. You just need to catch them on the wrong foot = more exciting gameplay.

Edit: thread -> threat (ofc!)


Not sure about "new and exciting". First thing that springs to mind is "not without the hictor"...meh.
Icarius
The Wings of Maak
#311 - 2013-11-27 16:47:18 UTC
Infinity Ziona bashing or Modile Depot discussion?

Infinity Ziona is right, some players are using the mobile depot like the EVErquest bag.
It is the expected feature? No

But the question is very interesting, it will show what are the real intentions of ccp for the game play.

The activition delay is 1 minute .... ccp could set it to 3 minutes
It would not affect his main role as a short player starbase.
It would remove the EVErquest bag as 3 minutes is enough to kill most of target during a fight.

So lets see and wait, we will soon know what ccp is becoming

Icarius
Minmatar Citizen160812
The LGBT Last Supper
#312 - 2013-11-27 17:27:27 UTC
Icarius wrote:


It is the expected feature? No




Uh, yeah it is. All I had to hear was you could refit in combat to know it could be used to escape or refit and fight for what's your's. So far I've only had one guy try to use this thing to escape and he still lost his ship because I know what I'm doing. What are you afraid of? Someone pvp capable being in that mission who can now just refit rather than swapping ships so you know it's time to run away?

My sympathy goes out to you half-wits though. Now you'll have to use your brain which may cause pain and/or burning smells.
Futchmacht
TERRA CORE INDUSTRIES
#313 - 2013-11-27 17:37:11 UTC  |  Edited by: Futchmacht
Maybe no one was paying attention to what CCP was saying the expansion was all about... CCP words "Join your fellow pilots, and pioneer a new age in EVE Online"

In other words they are shaking the ******* game up so its not the same as it was before ie "THERE'S NO TURNING BACK"

I think the raven pilot used the depot to turn the OP's advantage into a disadvantage and good on him for the fast thinking. Now like everything else in eve you need to figure out a way to counter that move.

nerfing everything thats new in the game is counter productive to adding NEW game changing elements into the game.
KuroVolt
Federal Navy Academy
Gallente Federation
#314 - 2013-11-27 17:39:19 UTC
This thread made me giggle.

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Ghost Phius
Tribal Liberation Force
Minmatar Republic
#315 - 2013-11-27 17:47:32 UTC
Futchmacht wrote:
Maybe no one was paying attention to what CCP was saying the expansion was all about... CCP words "Join your fellow pilots, and pioneer a new age in EVE Online"

In other words they are shaking the ******* game up so its not the same as it was before ie "THERE'S NO TURNING BACK"

I think the raven pilot used the depot to turn the OP's advantage into a disadvantage and good on him for the fast thinking. Now like everything else in eve you need to figure out a way to counter that move.

nerfing everything thats new in the game is counter productive to adding NEW game changing elements into the game.



This sums it up. People have been acting pretty strange in this thread for sure.
Jythier Smith
BGG Wolves
#316 - 2013-11-27 18:10:21 UTC
But it's not helping MEEEEEEEEEE....
Icarius
The Wings of Maak
#317 - 2013-11-27 18:12:14 UTC  |  Edited by: Icarius
Minmatar Citizen160812 wrote:

My sympathy goes out to you half-wits though. Now you'll have to use your brain which may cause pain and/or burning smells.


I prefer my brain and my half-wits though to your insignificance
Katran Luftschreck
Royal Ammatar Engineering Corps
#318 - 2013-11-27 19:46:44 UTC
James Amril-Kesh wrote:
Nexus Day wrote:
99% of the players don't use the test server.

99% of players are missing good opportunities to try new things and give feedback on them.


Test server is a great place for carebares (like me) to fully explore the possibilities of null-sec without risk. Map things out, see which belts spawn what, what rats spawn where, etc ... in a fully relaxed environment, completely free of gatecamps or roaming gangs of any sort.

That way when & if one feels like going there "for real" you've already got your homework done and all that's left is dodging gatecamps and all that crap.

http://youtu.be/t0q2F8NsYQ0

Remiel Pollard
Aliastra
Gallente Federation
#319 - 2013-11-27 19:50:07 UTC  |  Edited by: Remiel Pollard
Icarius wrote:

It is the expected feature? No



When are people going to learn that no matter what the intended use of a tool is, someone is always going to find a way to use a screw driver in place of car keys.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Onictus
Federal Navy Academy
Gallente Federation
#320 - 2013-11-27 20:09:56 UTC
Icarius wrote:
Infinity Ziona bashing or Modile Depot discussion?

Infinity Ziona is right, some players are using the mobile depot like the EVErquest bag.
It is the expected feature? No

But the question is very interesting, it will show what are the real intentions of ccp for the game play.

The activition delay is 1 minute .... ccp could set it to 3 minutes
It would not affect his main role as a short player starbase.
It would remove the EVErquest bag as 3 minutes is enough to kill most of target during a fight.

So lets see and wait, we will soon know what ccp is becoming

Icarius


No someone screwed up and didn't point the carebear and blap the mobile.


....sounds like a personal issue to me.