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EVE New Citizens Q&A

 
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Small Guide for newbies

Author
adopt
Brutor Tribe
Minmatar Republic
#1 - 2011-11-19 15:09:45 UTC
Hello new intrepid capsuleers, I am going to write a shoot guide about what you can do in EVE as a new player. EVE Online is the largest open sandbox game ever. That means at an given time there are 20,000 players or more to ruin your day, make you rich, or alternatively, ruin their day (That's my favourite part Big smile). EVE is not your common MMO, patience and quick thinking are generally the kind that fluster within New Eden, unlike many other MMO's which are go here > Level up > Wait for reward.

When you first start EVE Online, I recommend you follow the tutorials from the start, the provide invaluable information for new players, basic understanding of how things such as the Overview and Character Sheet are also taught, these two pages are going to become your best friend and soul mate throughout your long, or short stay in EVE. The character sheet is what makes EVE unique, in EVE you do not have to tediously grind for levels every hour of the day, but, wait patiently for the attractive voice of Aura to tell you that Minmatar Frigate 4 has just completed. EVE's time based training system is what keeps me addicted to EVE, and has done for the last 2 years.

As soon as you have finished with the mind boggling character creation system (Which is new to us older players as well) Aura will tell you to Train a skill related to your races tanking ability, (Amarr Armour, Minmatar Shield/Armour, Gallente Shield/Armour, Caldari Shield). Your race also has a specific weapon system, Amarr is Lasers, Minmatar is Projectiles, Gallente is Hybrids, Caldari are a Hyrbid/Missile mix. It is advised you don't attempt to slap 125mm auto's on a punisher Lol, after all, its not Minmatar and cannot just have things strapped to it.

The tutorials are straight forward and will teach you essential skills about Tanking, Movement and Killing things. The advanced tutorials will teach you about Industry, Advanced Warfare, Exploration and Business. These skills build the core of the EVE economy. After the tutorials you will have 2 frigates and a destroyer, time to work up towards your first cruiser, if you are a combat pilot, Then the Thorax/Vexor for Gallente, Omen/Maller for Amarr, Stabber/Rupture for Minmatar, Caracel/Moa if you are Caldari. However, if you share no interest in blowing up space pixels with your shiny frigate, then you will want to start working towards your first Mining Cruiser, which are Arbitrator for Amarr, Exequror for Gallente, Osprey for Caldari and Scythe for Minmatar. The first stages in your EVE Career will be tedious, however, they will also yield the most fun out of exploration of new fields and space.

That will pretty much cover your first 14-21 days in EVE, don't be afraid to ask questions, talk, converse to the community, just watch out for people that say "Free ammo" and tell you to take from a cargo container. Never fly what you can't afford to lose. Fly safe and have fun. I will post some links that have important tools as soon as I get home. Writing this on a phone is hard Big smile
Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#2 - 2011-11-20 05:35:00 UTC
Well. This is interesting. Tell me more.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Toshiro GreyHawk
#3 - 2011-11-20 13:21:55 UTC  |  Edited by: Toshiro GreyHawk
Just a few of cooments:

1) The Vexor is the Gallente Mining Cruiser. It, like the Arbitrator, gets a bonus to mining drones.

2) The Arbitrator, while a good combat ship - sucks as a miner because it has, unlike the Vexor, to few turrets.

3) The Osprey is the best mining cruiser with the Scythe the next - as they both get bonuses to their mining Lasers rather than to their drones.

4) If you plan on dedicating yourself to mining - you can skip cruisers entirely (and frigates as well for that matter) and just train for your mining barges but those mining cruisers are easy to get into and will get you some better money sooner. So your call on that. Most miners go Rookie Ship -> Mining Frigate -> Ming Cruiser -> Retreiver.

5) in your first few minutes of playing EVE, you can do several things to improve yourself.

a) Repackage your rookie ship then reassemble it to get two free weapons and civilian miners. If you keep doing it, you can actually manufacture Civilian Miners and sell them this way but the weapons can't be sold. You won't get much money for them but at this stage of your career every little bit helps. You can also leave station in your pod and fly to another station - where you will receive a free rookie ship. You can accumulate as many rookie ships as you want, selecting them all and then repackaging or assembling them all to make more civilian miners - although I'd not really encourage anyone to spend to much time on this - you can make more money mining. But those first extra miners and weapons can really improve your ship.
b) You can also do mine and return, selling the ore with the one mining laser a rookie ship will fit until you have 20k ISK and then buy a Mining Frigate. Sell the ore directly - don't refine it until you have better skills.
c) Training Drones I and Combat Drones I - lets you carry a combat drone on your rookie ship and mining Frigate (assuming the mining frigate isn't a Burst).
d) The mining Frigate, unlike the rookie ship, can use both of those civilian miners.
e) The Rookie ship can however mount both weapons along with a drone.
f) Open your market and see where Dense Veldspar is selling for the most - then go over there in your mining frigate and do mine and return to that station, mining Dense Veldspar and selling it. This can get you started with a nice little nest egg.
g) When you start your Career Agent Missions - use the Rookie ship with those two weapons and a combat drone (all Rookie ships have a drone) for your combat missions (until you get a better ship) but use the Mining Frigate for your other missions.
h) As you get more skills, money and better ships you can move up in effectiveness.
I) Save the basic combat missions until you have a mining cruiser and you will get more ore in those missions than you could ever mine with one. Mine with the cruiser into a jet can (they last 2 hours) in the mission space then bookmark it and haul it back with the industrial you got from one of the earlier business and industrial mission sets. Things change and there's more ore in some of those missions than most people could mine in a cruiser - but at one time - if you mined all the ore in all the career missions offered - you'd have 35 million ISK or so when you completed your Career Missions.

Now ... some of the above is really aimed at people who want to be miners - as if you are aiming to be a mission runner - most veteran mission runners are going to tell you to just blitz these missions and get to Level IV's as fast as you can.
Capital T
Doomheim
#4 - 2011-11-20 19:36:28 UTC
I think this guide is most helpful too, although it is a bit involved for a noob, but so is Eve to say the least. enjoy

http://cdn1.eveonline.com/marketing/isktheguide/ISK_3.0_Lite_Incursion.pdf
Kyle Myr
Brutor Tribe
Minmatar Republic
#5 - 2011-11-20 22:30:50 UTC
Advising newbies to mine in a frigate with civilian miners is rather cruel, I think. New players: for the skill point investment and time investment, almost any other activity besides mining in EVE online will give you better isk/hr. Please do not mine unless you mysteriously find fulfillment in shooting virtual space rocks. If you do, the above post has solid advice, but if not...

Do the tutorials. The tutorials are much improved these days, and they give out many of the basic skill books you'll need to fly frigates and destroyers, as well as the support skills to fly them well. They'll teach you about losing your ship, and how this is an acceptable thing which you can move on from, as well as even more advanced subjects, like probing, if you are interested.

If you need money, the OP has solid suggestions about picking the combat suited frigate, then destroyer, then cruiser of your race, with appropriate support skills. With a properly fit frigate, you can handle frigate belt rats and basic (L1) combat missions. Destroyers and Cruisers will be able to handle higher level missions, which make decent starting money, and are not a terrible form of solo income. Killing rats in belts and anomalies also is viable, and with lucky drops, can be worth much more than missions.

Courier missions are also a decent way to make money with low skills. Flying at least a basic industrial if your race is quick to train, inexpensive, and can make rather good money at low risk.

Finally: do not be afraid of losing your ship. This is part of EVE, and something that will happen. If you are undocked, you can be shot, with different consequences in different parts of space. Learning how to be safe is a major part of what keeps EVE dynamic.
Toshiro GreyHawk
#6 - 2011-11-21 09:28:33 UTC
Kyle ...

You seem to have missed a couple of things ...


1) That advice was mostly geared toward the first few MINUTES someone was playing EVE - after which - as I said - they should get better stuff. This is basically about doing more with what you start the game with - which is 5,000 ISK and a rookie ship.

2) That advice was also - as I said - primarily aimed at people who were interested in mining. As I said - people who were interested in Mission Running - might want to do things differently.



As to mining as a career -

Solo mining is a starting step. Most people who start off with mining and don't get bored and go to Missions or something else, get more accounts and/or become industrialists. So, solo mining, even in a Hulk, is only the beginning of their career in industry - not a career goal.

As an industrialist - they are running a business - which can take many forms - but as a whole usually consists of more than just mining. Trade - is more important than any thing else they do - in running their business, as that is what turns all their hard work into ISK. For many industrialists - they eventually reach the point where they no longer mine - as they prefer to spend their playing time on running their business and simply buy the minerals they need.

Thus - people who look at miners and can't understand how they can stand such a boring profession - are for one thing - not seeing the whole picture.

The other part of it - is that some people - like - mining.

.

Major Trant
Brutor Tribe
Minmatar Republic
#7 - 2011-11-21 16:41:57 UTC
You should never have to mine in a Rookie ship. Two of the Career agents (the industrial and business ones) give out the racial mining Frigate at the start of Mission 2 of their tutorial chain, with the first mission being something really simply like courier a report a couple of jumps. A later mission in one of the chains, gives you a 5 run BPC of the same mining frigate with the objective to return just one built Frigate.

In theory, you can do the Career agent tutorials as many as 12 times, each race has 3 sets of them.
Toshiro GreyHawk
#8 - 2011-11-22 10:50:52 UTC  |  Edited by: Toshiro GreyHawk
You don't have to mine in a rookie ship.

But ...

Doing so - will let you buy a mining frigate in about 3 loads of Veldspar - prices depending. They go for about 20k.

Then you have a mining frigate before running any of your tutorials and can use it to get the skill books to have a drone as well as a starting fund of money.



Now - you can of course simply take the tutorials and use whatever ships/skills/modules they give you when they give them to you - but - if you've got a small source of cash built up - you can buy yourself some better equipment than some of the crappy ships you get later on and put better modules on them. For example - the first combat ship they give you is the Fast Faction Frigate - which, while relatively fast - sucks for hit points. If you've got more money - you can have a good combat frigate ... like a Rifter when you start the first combat series rather than when you finish it.



As a new player - you are always faced with a choice between rapid progression through your early missions (including those post career missions) and making money to fund better ships/stuff.

Early missions pay very poorly.

There are a number of things you can do (mining, exploration, etc.) - which will initially give you more money than running early missions - but - which do not progress you along the path towards the completion of that set of tasks. Things like ratting also provide a little more fun than those early career agent missions - where you mostly pop some easy to kill NPC if there's anything to kill at all. Get a little better ship and you can go chase some .5 or .6 level rats.

You just have to choose which you want to do - or rather how much of which you want to do - at the moment. Earn more money - or progress more rapidly down your mission path. There isn't a right choice. There are just options you can exercise.


New players should complete all their career agent missions if only for the sake of seeing some of the things the game has to offer - but how they do them and how fast they get through them can vary.

Now - for one thing - when you get to the standard combat missions - there are a LOT of rocks in those missions - A LOT - and if all you have to harvest them is a mining cruiser - it's going to be a tough haul. So - if you're a miner - having yourself a mining barge before you get to that first combat series of missions - will really help you make some early money off of them. Even having a mining cruiser at that point is going to take more money than you'll get for just completing the earlier mission series.

The thing that's important to a miner about harvesting those early combat career missions - is it's a chance to get familiar with Mining Mission Space. Jet can mining in Mission Space is vastly safer than trying to jet can mine in the belts any where near your school systems as there are can flippers all around those systems looking for FNG's to pick on. Once you're done with your schools - then you can move out away from the crowd and either mine missions or try your luck at jet canning in the belts of a quiet system. When you're just starting out though - all those rocks in that first combat series are a shame to pass up.


If you're going to be a mission runner ... then you may want to take a different path.


.