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[Scanning] Combat probing broken

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Author
Izzy Ankhavees
Ministry of War
Amarr Empire
#21 - 2013-11-26 12:03:30 UTC
People mistake versatility with playstyle.

The goal of the devs is the first, not the second. If you are not a whiner, the first will always serves the second.

Also, if you do things wrongly, it is wrong, it is not playstyle.

[i]"Perfect crimes do not exist, for to be a crime, it must be proven." "Make the body count unacceptable to ensure your own safety." "Basic rule of covert ops: let someone else do your dirty work.[/i]"

Capqu
Half Empty
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#22 - 2013-11-26 15:31:46 UTC
is this guy above serious? he's trying to say its intended? whatever dude
Izzy Ankhavees
Ministry of War
Amarr Empire
#23 - 2013-11-27 05:28:16 UTC
If you imply it is impossible to use the scanner for what it was designed, you are wrong.

The probe scanner is not intended to be a "probe real-time overview".

The system mimics its real life counterparts.

You have the overview, which is a short range constant scanner that is that way to be flexible, generate less data, but more accurate new data.

You have the directional scanner that is activation deppendent, more powerful, but limited in the ammount of data it generates, serving as directing tool. If it was intended to be a precise scanner in all aspects like the overview, there wouldnt be need for it, as it could be just expanded the capabilities of the overview and ok, you dont need Dscan anymore. DScan has its own intented purposes, and it is not for precise up to the second scanner.

The probe scanner is a slower and less agile scanner that has 3 main goals it presently does perfectly: Acquire, Pinpoint and Rangefind. It shows everything the probes had and have sensed, acquiring the signature and atributing it a code. When you get a formation that make at least 3 probes acquire the same signature, it pinpoint its location. The LESS range you use, the more accurate will be the pinpointing. The rangefinding process deppends on a more precise alignment of the probes so they can combine their data to precise point to a target. The precision and versatility of probe scanners comes with a cost: ITS UP TO THE TIME ACCURACY. This is a game, it could be done differently, but it is based on a real life model and it is made that way to keep a form of balance to the thing. What would be the advantage of cloaks, speed and anything else if you had a "super probe" that locks on any number of targets, follow them, and has its mediums instawarp and almost indestructible ?

The probe scanner works exactly as it should be, and it has been very well worked on to suit even the most nescious pilot. In old days you had to figure out how to build pinpoint or spread formations by yourself. You had to actually place them in the right spots to pinpoint a target. Today you dont even need to move them individually, because it was dumbed down to only 3 buttons, the formation 2 and scan.

If it is dumbed down even more, then it will stop serving to its purpose, and CCP might aswell make a "super long range ultra precise overview", and crawl to the same holes of dumbing down WoW did.

[i]"Perfect crimes do not exist, for to be a crime, it must be proven." "Make the body count unacceptable to ensure your own safety." "Basic rule of covert ops: let someone else do your dirty work.[/i]"

Alvatore DiMarco
Capricious Endeavours Ltd
#24 - 2013-11-27 23:53:46 UTC  |  Edited by: Alvatore DiMarco
Capqu wrote:
is this guy above serious? he's trying to say its intended? whatever dude


Are you serious? You're trying to impeach my knowledge of something you're completely uninformed about? Whatever, dude.

Maybe if you had watched any of the dev streams pre-Odyssey where they explained the changes and unveiled new features you would already know that yes, it is in fact extremely intended. They should still be archived on CCP's Twitch channel. If you don't believe me, you can go take a look for yourself.

It's not my fault you choose to remain ignorant of what goes on around you.
Capqu
Half Empty
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#25 - 2013-11-28 02:17:18 UTC  |  Edited by: Capqu
i think you two idiots misunderstand

im saying stationary targets are displaying incorrect ranges, in the results window. aka its bugged

i dont give a **** what you think about the mechanic or whatever, i personally prefer the old one so i don't really know what you're trying to say with the whole "haha you babies have it so easy now". at least the old one gave non-bugged distance results
Alvatore DiMarco
Capricious Endeavours Ltd
#26 - 2013-11-28 07:56:44 UTC
Capqu wrote:
i think you two idiots misunderstand

im saying stationary targets are displaying incorrect ranges, in the results window. aka its bugged

i dont give a **** what you think about the mechanic or whatever, i personally prefer the old one so i don't really know what you're trying to say with the whole "haha you babies have it so easy now". at least the old one gave non-bugged distance results


Perhaps if you were busy reading instead of slinging insults you'd bother to notice who I quoted - and thus was responding to - in my first reply. Here's a hint: It wasn't you.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#27 - 2013-11-28 16:49:32 UTC  |  Edited by: Capqu
Alvatore DiMarco wrote:
Capqu wrote:
i think you two idiots misunderstand

im saying stationary targets are displaying incorrect ranges, in the results window. aka its bugged

i dont give a **** what you think about the mechanic or whatever, i personally prefer the old one so i don't really know what you're trying to say with the whole "haha you babies have it so easy now". at least the old one gave non-bugged distance results


Perhaps if you were busy reading instead of slinging insults you'd bother to notice who I quoted - and thus was responding to - in my first reply. Here's a hint: It wasn't you.

you quoted me m8

but whatever i really dont care, i just want probing fixed
Zhaceera Armerarram
Brutor Tribe
Minmatar Republic
#28 - 2013-11-30 13:13:39 UTC
In other words: "It does not work as I want to so it is bugged.".
Very eveforumishful thinking.

"If justice is not for everyone, it is for no one."

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