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Grim Realities of EvE: Microtransactions and the future of EvE.

Author
Toshiroma McDiesel
Lupus Draconis
The Lost Drone Society
#141 - 2013-11-27 04:14:13 UTC
On the side note.. Wargamming.net turned a very nice profit last year, almost all on the back of WOT. (they even got spot lighted on NatGeo's Ultimate Factories program). Anyone got a link to CCP's profits from 2012?

http://www.newsru.com/finance/07may2013/woft.html

I"m not really the Evil One, I'm just his answering service.

Rhes
Brutor Tribe
Minmatar Republic
#142 - 2013-11-27 04:19:21 UTC
Toshiroma McDiesel wrote:
On the side note.. Wargamming.net turned a very nice profit last year, almost all on the back of WOT. (they even got spot lighted on NatGeo's Ultimate Factories program). Anyone got a link to CCP's profits from 2012?

http://www.newsru.com/finance/07may2013/woft.html

So you're comparing a game that was built from the ground up to support microtransactions to a game developed when nobody thought of using them?

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Toshiroma McDiesel
Lupus Draconis
The Lost Drone Society
#143 - 2013-11-27 04:31:35 UTC
Rhes wrote:
Toshiroma McDiesel wrote:
On the side note.. Wargamming.net turned a very nice profit last year, almost all on the back of WOT. (they even got spot lighted on NatGeo's Ultimate Factories program). Anyone got a link to CCP's profits from 2012?

http://www.newsru.com/finance/07may2013/woft.html

So you're comparing a game that was built from the ground up to support microtransactions to a game developed when nobody thought of using them?



Nope, just pointing it out for those in this tread that are saying WOT is on it's last leg and losing money.

I"m not really the Evil One, I'm just his answering service.

Anomaly One
Doomheim
#144 - 2013-11-27 04:35:50 UTC
another useless **** thread that will reach 20+ pages

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Barrogh Habalu
Imperial Shipment
Amarr Empire
#145 - 2013-11-27 04:39:39 UTC
Toshiroma McDiesel wrote:
Nope, just pointing it out for those in this tread that are saying WOT is on it's last leg and losing money.

Accordingly to people from this forum, all games out there except EVE are dying.
Actually, accordingly to them, EVE is dying too, so w/e.
Dersen Lowery
The Scope
#146 - 2013-11-27 04:43:48 UTC  |  Edited by: Dersen Lowery
Cygnet Lythanea wrote:
Dersen Lowery wrote:
As CCP Pokethulhu, EVE's marketing guy, has said:


Let me just stop you there. You just implied that one should believe a marketing guy.

You do know that marketing job is to bullshit you, right? He's what used to be called a 'spin doctor', and correct me if I'm wrong, but as the marketing guy, wouldn't he have been the one that thought the Somer thing was a good idea in the first place?


I have to say, you're very good at deflecting anything you don't want to hear.

Unfortunately for you, marketing is not just PR.

David Reid has a lot of experience launching games with various payment models, from subscription to F2P. That's why CCP brought him on board. He knows that he can't do his job well unless the business model of the game and the design of the game are in sync. You should spend some time listening to him--skeptically, as you will, but at least then you might learn something. He doesn't say anything the company doesn't want him to say, of course, but he's a pretty smart guy.

Even if you want to dismiss him out of hand, I challenge you not to see the logic of his argument as given: the payment scheme and the game itself have to come out of the same fundamental design principles, or the game is consigned to irrelevance, if not failure.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Xavier Higdon
Science and Trade Institute
Caldari State
#147 - 2013-11-27 05:41:43 UTC
Toshiroma McDiesel wrote:
On the side note.. Wargamming.net turned a very nice profit last year, almost all on the back of WOT. (they even got spot lighted on NatGeo's Ultimate Factories program). Anyone got a link to CCP's profits from 2012?

http://www.newsru.com/finance/07may2013/woft.html


To be clear, that is 217.9 million Euros in revenue, with profits of only 6.1 million Euros. In comparison, CCP(in 2010, the only year I could find a reliable source for profits) reported revenue of about 59 million USD and profits of about 5.4 million USD
Nariya Kentaya
Ministry of War
Amarr Empire
#148 - 2013-11-27 05:58:09 UTC
Eto Tekai wrote:
Why is my 30 dollars a month + buying a plex with isk not enough to be able to get 100% of the games content?

I shouldn't have to pay MORE to be able to access things, especially things that take up dev time.

like DUST, why should i have to pay an extra 300 bucks to be able to play something that supposedly is in and effects the EVE universe? thats supposedly an important part of the game i cant even touch without investing large sums of real money.

DUST is a failure on console, having to compete with 6-month cycle shooters already entrenched in the amrket, shoudla been on computer as part of EVE and your 15 a month account.
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#149 - 2013-11-27 09:58:24 UTC  |  Edited by: Nalelmir Ahashion
Micro-transactions \ F2P \ Freemium are evil horrible useless things which ruins a game.

I play swtor for long time only because my guild there as they are fun ppl to raid with but since the game went F2P with the cartel market each update is only Cartel market items for real $$$ and no content updates very low amount of playable content is even added to the game at all and many items on Cartel market breaks the game like crystals for main\off hand which got level 50 stats available from level 10! ridiculous.
Dextrome Thorphan
#150 - 2013-11-27 11:08:55 UTC
Cygnet Lythanea wrote:
Thebriwan wrote:
Do you know that RMT and the CCP idea of getting the players to pay for more things in game are two complete different things?



You do know that most RMT money is reinvested n the game. Unless you're EA, that is.


I thought RMT ment real money being traded to NOT CCP for eve in-game goods?
Alrione
Black Lagoon Inc.
#151 - 2013-11-27 13:23:42 UTC
Cygnet LythaneaI wrote:
think it might behoove us to examine just what sort and level of RMT we'd find acceptable in game before CCP ganks us with it and tells us to HTFU. Because 'none' clearly is not happening,


None, unless eve becomes F2P.

And if it does become F2P, it wont be missed.
Felicity Love
Doomheim
#152 - 2013-11-27 13:30:10 UTC
I can see the complete lack of comprehension about real-world, profit-oriented business culture is still a mystery to most gamers, EVE patrons included. Sigh.

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Tippia
Sunshine and Lollipops
#153 - 2013-11-27 13:36:22 UTC
Felicity Love wrote:
I can see the complete lack of comprehension about real-world, profit-oriented business culture is still a mystery to most gamers, EVE patrons included. Sigh.


You mean with such notions as “yes, let's abandon an established, integrated, and successful business model that is being used in the industry as an example of what works and jump on a bandwagon that would require a completely different or revamped product and which will lose us a huge portion of our customers as early experiments have shown”?

Yes, it's odd that people keep thinking that it would be a sensible direction to take… Blink
Jose Black
Royal Amarr Institute
Amarr Empire
#154 - 2013-11-27 14:20:23 UTC
Yet again in the discussion of selling PLEX being trading rl money for ingame money or not I miss the following point:

You do buy game time for rl money. You may then sell that game time for ingame money.

However there is only so much need for game time. That's why there is also only so much available ingame money to be "bought with rl money".

Even more interesting about it is the fact that the closer you get to the demand of game time the less you get in ingame money. It's supply and demand as it is with pretty much every item in the market. That means it's nicely self regulatory.

You can't just buy as much isk as you would like to. Why not? because you do not buy ingame money to begin with P .

Btw. you could as well say you're buying CCP more customers when selling PLEX ingame.
Desivo Delta Visseroff
The Scope
Gallente Federation
#155 - 2013-11-27 15:19:14 UTC
Nalelmir Ahashion wrote:
Micro-transactions \ F2P \ Freemium are evil horrible useless things which ruins a game.



Quoted for truth!

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Sura Sadiva
Entropic Tactical Crew
#156 - 2013-11-27 15:32:38 UTC  |  Edited by: Sura Sadiva
Felicity Love wrote:
I can see the complete lack of comprehension about real-world, profit-oriented business culture is still a mystery to most gamers, EVE patrons included. Sigh.



Not like everyone have to bow to a unique, dominant, model, there's room for niches.

The F2P/microtransaction model works for games intendeed to have a large/easy starting diffusion and then being put in mantainence state reducing employees, devlopments and so on. And consuming fast.

EVE is slow, and based on players long term commitments and investments.

To add a viable microtansaction model in EVE you couldn't rely on mere "vanity" items. To be profittable you should sell: skill points packages, special implants and boosters, golden ammo. And re-adjust the game to become faster and more item-oriented. Try this, and in less than one year the game becomes trash.

If EVE need more income to survive then CCP should try to expand the gameplay and the playerbase instead.
Dersen Lowery
The Scope
#157 - 2013-11-27 16:06:34 UTC  |  Edited by: Dersen Lowery
Dextrome Thorphan wrote:
Cygnet Lythanea wrote:
Thebriwan wrote:
Do you know that RMT and the CCP idea of getting the players to pay for more things in game are two complete different things?



You do know that most RMT money is reinvested n the game. Unless you're EA, that is.


I thought RMT ment real money being traded to NOT CCP for eve in-game goods?


Some people use it that way. Academics don't, and The Nosy Gamer follows their lead. I prefer the more general definition because it makes it easier to understand the issues involved .The ability to trade real money for in-game items is a real customer desire. The illicit RMT trade grew out of the tension between that desire and the inability of games to satisfy it. PLEX is CCP's carefully crafted way to satisfy the desire and capture the business, not just to get the profit but to cut down on the considerable costs and security risks (to customers and to CCP) that the illicit RMT sites impose.

It's still RMT, because real money is traded for in-game items. But it's officially sanctioned RMT that benefits CCP, and more importantly for the game, it's carefully designed not to confer any special advantages to the people who engage in it: There is nothing that buying a GTC or a PLEX with cash will get you that buying a PLEX with ISK will not.

... none of which has anything to do with the fact that EVE is structured around a periodic subscription payment, and a transition over to a microtransaction model (as opposed to a cherry-on-top microtransaction model over and above the subscription) would be painful at best.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Cygnet Lythanea
World Welfare Works Association
#158 - 2013-11-27 17:33:05 UTC  |  Edited by: Cygnet Lythanea
Dersen Lowery wrote:

Even if you want to dismiss him out of hand, I challenge you not to see the logic of his argument as given: the payment scheme and the game itself have to come out of the same fundamental design principles, or the game is consigned to irrelevance, if not failure.


I actually agree with him on some points. However, we have RMT currently in game. I think it's burying one's head in the sand to assume that it will not be built on. I thin that it behooves us to actually have a serious discussion about this issue rather than all the fit throwing, rage quitting, drama posts that go on and actualy find some middle ground with CCP.

Xavier Higdon wrote:

To be clear, that is 217.9 million Euros in revenue, with profits of only 6.1 million Euros. In comparison, CCP(in 2010, the only year I could find a reliable source for profits) reported revenue of about 59 million USD and profits of about 5.4 million USD


Consider though at the same time WG produced two games that had not yet shown a profit, bought three other companies, and donated two million dollars in financing museums preservation and recovery efforts on historic military vehicles. All while continuing to produce content on their flagship title at a higher rate than CCP did.

Tippia wrote:

You mean with such notions as “yes, let's abandon an established, integrated, and successful business model that is being used in the industry as an example of what works and jump on a bandwagon that would require a completely different or revamped product and which will lose us a huge portion of our customers as early experiments have shown”?


"This 'telephone' has too many shortcomings to be seriously considered as a means of communication. The device is inherently of no value to us." -- Western Union internal memo, 1876.

Interesting note: Ford motor company, between 1921 and 1926 saw it's market share shrink by half playing it safe and doing what they had always done, while GM innovated. After all, such insane ideas as trading in used cars, installment plans, and enclosed automobiles were a fad that would never last. It ended up costing more than 1 million dollars, at the time, for Ford to catch up with 'the bandwagon'.
Jonah Gravenstein
Machiavellian Space Bastards
#159 - 2013-11-27 17:53:57 UTC  |  Edited by: Jonah Gravenstein
Cygnet Lythanea wrote:
Xavier Higdon wrote:

To be clear, that is 217.9 million Euros in revenue, with profits of only 6.1 million Euros. In comparison, CCP(in 2010, the only year I could find a reliable source for profits) reported revenue of about 59 million USD and profits of about 5.4 million USD


Consider though at the same time WG produced two games that had not yet shown a profit, bought three other companies, and donated two million dollars in financing museums preservation and recovery efforts on historic military vehicles. All while continuing to produce content on their flagship title at a higher rate than CCP did.
In comparison to WG CCP are currently producing 4 games, 2 of which see regular releases to update content, 2 of which have yet to see the light of day, and are funding it via their flagship game, which according to you is using an obsolete financial funding model.

Cygnet Lythanea wrote:
Tippia wrote:

You mean with such notions as “yes, let's abandon an established, integrated, and successful business model that is being used in the industry as an example of what works and jump on a bandwagon that would require a completely different or revamped product and which will lose us a huge portion of our customers as early experiments have shown”?


"This 'telephone' has too many shortcomings to be seriously considered as a means of communication. The device is inherently of no value to us." -- Western Union internal memo, 1876.

Interesting note: Ford motor company, between 1921 and 1926 saw it's market share shrink by half playing it safe and doing what they had always done, while GM innovated. After all, such insane ideas as trading in used cars, installment plans, and enclosed automobiles were a fad that would never last. It ended up costing more than 1 million dollars, at the time, for Ford to catch up with 'the bandwagon'.
I can't comment on Western Union, as for Ford vs GM, one of them had to be bailed out by the US taxpayer just to stay afloat, the other didn't, strangely enough the one that got bailed out is the one whose virtues for innovation you're extolling
edit - epic quote fail Cry

In the beginning there was nothing, which exploded.

New Player FAQ

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Cygnet Lythanea
World Welfare Works Association
#160 - 2013-11-27 18:22:58 UTC
Jonah Gravenstein wrote:
In comparison to WG CCP are currently producing 4 games, 2 of which see regular releases to update content, 2 of which have yet to see the light of day, and are funding it via their flagship game, which according to you is using an obsolete financial funding model.


Yes, but not in the time frame CCP was examined in, which was 2010.

Jonah Gravenstein wrote:
I can't comment on Western Union, as for Ford vs GM, one of them had to be bailed out by the US taxpayer just to stay afloat, the other didn't, strangely enough the one that got bailed out is the one whose virtues for innovation you're extolling


Yes, but neither of the companies bailed out was the same as the one in the time frame refereed to. I might point out that, in fact, in the intervening 80 years the positions have reversed (mre than once) with Ford (supposedly) innovating atm and GM not.

Also,minor detail, according to factcheck.org, while Ford did not receive TARP funds, they did get a totally different 5.9 billion dollar check from the government, with an additional credit line of up to 9 billion dollars. They were also, following Toyota, one of the primary beneficiaries of 'Cash for Clunkers'. So, yes, Ford was bailed out by the 'US Taxpayer' as well, they just didn't take a lump sum.