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[NERF] Serpentis web bonus change

First post First post First post
Author
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#1 - 2013-11-26 23:29:20 UTC  |  Edited by: Nyancat Audeles
http://www.reddit.com/r/IAmA/comments/1rhv8y/iama_ccp_rise_game_designer_for_eve_online_ama/
http://themittani.com/news/ccp-rise-hosts-ama-reddit
Quote:

REBALANCING


  • Pirate ships, tech 2 and tech 3 ships will be rebalanced before capital ships.
  • Boosting mechanics will be reworked further at some point.
  • T3s won’t be nerfed to the brink of uselessness but the subsystems will be rebalanced to ensure every one has a viable role in different situations.
  • The webbing bonus Serpentis ships utilise may be removed.



EDIT: The Mittani was NOT wrong...
Here was the question:
Quote:

With the recent marauder change, two ships capable of 90% webbing are gone (Kronos and Paladin), leaving only the Serpentis line-up capable of that. Are 90% webs planned to be eliminated from EvE alltogether?
What are your feelings on 90% webs?

CCP Rise's response:
Quote:

I think Fozzie and Ytterbium might be okay getting rid of them, I kind of like them, guess we'll see where we end up after pirate rebalance.



EDIT 2: CCP Fozzie has responded with extra clarification.
CCP Fozzie wrote:
I think there's a couple of problems with you OP, but I can see that there's a bit of confusion stemming from how quickly the question got answered in a AMA format.

I'll start by confirming that some kind of change to the Serpentis and Blood Raider web bonus is something we have been thinking about for a while.

Web strength bonuses are some of the most powerful bonuses available to any ship, which makes them very interesting and valuable but also makes some of their results problematic. Interestingly, the way the strength of the bonus presents itself is very different in different contexts. At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result.
I am not going to try to claim that we have our plan of action worked out, and there will be plenty of discussion before we implement our Pirate ship balance pass.

One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).


In other words, sell all your Daredevils and Vindicators and fancy webs or use them while you still can, before the next expansion. Big nerf incoming.

Kenrailae wrote:
The problem isn't the web bonus. Not at all. The Vindi is one of a small handful of ships that can look a larger fleet in the eye and then black their eyes, in an outright, point blank fight. Not resorting to nano-snipy-crap. A real, go big or go home brawl. It's a very important ship for small -> Mid gang PVP, because it allows the fleets willing and able to use them the ability to take fights they wouldn't otherwise even be able to think about taking.



The problem MIGHT be in the way webs stack, and the price tag. A properly fit Vindicator is an expensive ship. It represents a significant investment of SP, isk, and commitment to a fight. It SHOULD be able to stand up to larger fleets.

But even in that, vindi's can be undone by ECM. They can be damped into nothingness. They can be neuted. They already have a fairly low lock range.. And they're already a BS, they take a while to lock anyway. With their Commitment to their webs, they often do not fit a cap booster, or if they do, certainly not an ECCM or sensor booster. They are slow, slow slow ships. Even with links, faction, and overheat, their effective web range is still less than half the distance ECM or damps could shut a ship down from. If a Vindicator wants to get anywhere on the battlefield, it pretty much HAS to MWD. That MWD+ a few TP's are going to make it's signature radius absolutely huge. So Even TP's are effective on vindi's, though not as 'right now' effective as just jamming it, still effective.


There is just no reason to change this.

Dev's are saying 'oh well you don't have to lose your minds....'

Well how many pages did we have to get through on the gallente BS thread before Dev's listened when we said a 6 low 5 midslot Megathron was a bad idea.... How long is the marauders thread?

Last I checked, the whole point of F & I forum section was to discuss features and ideas.

Well... CCP has floated the idea of removing the serpentis web bonus.

The community is responding by and large with a resounding 'NO.'

We don't WANT every ship to be a drake with a different skin. You guys did well with the Frigates and cruisers... but since those it's kinda been mis step after mis step.



This change will really really hurt the small to midsize alliances, in particularly in low sec. We rely on our Vindicators and pirate/faction BS to fight people who would otherwise just bury us under drakes. Those are some of our most important ships for counter blob warfare. It's not because they are ridiculously OP Nerf pls! It's because they are well designed, role specific ships that we have to be very selective about when we field and do not field, because they are a significant commitment in isk and material to a fight. Taking those ships out of our arsenal is pretty much going to guarantee that the bigger blob always wins.

Please stop nerfbatting everything that is decent and replacing it with a fall off/trackingfire rate and MWD signature reduction bonus.

Variety, is a very, very good thing.
Endovior
PFU Consortium
#2 - 2013-11-27 00:18:34 UTC
A little early to cry about a nerf, don't you think?

Different is not always worse... if 90% web is removed from the game, it's still entirely likely that the pirate ships will all have something worthwhile.
Caleb Seremshur
Commando Guri
Guristas Pirates
#3 - 2013-11-27 00:21:13 UTC
Let's not **** this up like the RLML rebalance and instead

change the web bonus to 5%/level instead of 10% and then PUBLICLY TEST IT

Infact I can't even fathom a single gimmick to give serpentis ships that would adequately replace their web bonus in any form, that would not render the line defunct and undesirable.
Omnathious Deninard
University of Caille
Gallente Federation
#4 - 2013-11-27 00:21:29 UTC
Why is CCP Rise posting these kind of things on 3 party forums and not on the Eve online forums.

Are the eve forums to brutal for him?

If you don't follow the rules, neither will I.

Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#5 - 2013-11-27 00:24:41 UTC
So Marauder players get screwed over a second time?

I am currently away, traveling through time and will be returning last week.

Harvey James
The Sengoku Legacy
#6 - 2013-11-27 00:30:31 UTC
90% webs are insanely OP and do need to be nerfed at the very least but maybe making serpentis a more shield focused very fast blaster line is more interesting ... since armour and blasters aren't a very good combo anyway.... speed and gank is a nice alternative...

Also the fact that blood raiders line also has the 90% web atm means they could still keep one line with it maybe reduced to 75% web or change it it too web range like the Bhaalgorn has..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#7 - 2013-11-27 00:51:44 UTC
Harvey James wrote:
90% webs are insanely OP and do need to be nerfed at the very least but maybe making serpentis a more shield focused very fast blaster line is more interesting ... since armour and blasters aren't a very good combo anyway.... speed and gank is a nice alternative...

Also the fact that blood raiders line also has the 90% web atm means they could still keep one line with it maybe reduced to 75% web or change it it too web range like the Bhaalgorn has..


90% webs are not OP. The fact that you need to spend a sh*tload of ISK on expensive, rare, squishy ships to make them work properly is part of it.

75% web is useless. Even 80%. That's just too big of a nerf to make these useful. You've obviously never used a Daredevil in any PvP whatsoever, or you would understand this.
novellus
The Special Snowflakes
#8 - 2013-11-27 01:29:18 UTC  |  Edited by: novellus
I think this is hardly relevant for most players, and reads more about a complaint about something that hasn't even happened. In before lock due to ranting.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#9 - 2013-11-27 01:49:13 UTC
novellus wrote:
I think this is hardly relevant for most players, and reads more about a complaint about something that hasn't even happened. In before lock due to ranting.

I think that if CCP only cared what was "relevant to most players", we wouldn't have anything relevant to anyone... it seems you have never flown in Incursions, or done any serious PvP if you don't understand the importance of this change.

It's not ranting at all. I provided a constructive argument against the change.
Endovior
PFU Consortium
#10 - 2013-11-27 02:07:38 UTC
The fact that you're arguing against the idea of a rebalance, based on essentially a rumour about that rebalance, without any real information as to the specifics of that rebalance, or even the proposed direction of that rebalance, is pretty much just ranting.

All you know is that some CCP devs think it should be changed, and you don't know how it'll wind up being changed. Wait and see, then complain in testing if and when.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#11 - 2013-11-27 02:19:08 UTC
Endovior wrote:
A little early to cry about a nerf, don't you think?

Different is not always worse... if 90% web is removed from the game, it's still entirely likely that the pirate ships will all have something worthwhile.


Its far better to adress OPs topic now, then when things are already worked on, and introduced
Endovior
PFU Consortium
#12 - 2013-11-27 02:34:18 UTC
Fey Ivory wrote:
Endovior wrote:
A little early to cry about a nerf, don't you think?

Different is not always worse... if 90% web is removed from the game, it's still entirely likely that the pirate ships will all have something worthwhile.


Its far better to adress OPs topic now, then when things are already worked on, and introduced


Well, that's the thing. "Waah, no, don't change anything" is not useful feedback. Given that a rebalance is in the pipeline, you should expect changes... the only question is, what they'll actually wind up being. It's not useful to just argue against whatever change happens to happen... but it might be useful to actually suggest possible changes.

Some CCP devs, again, want to get rid of 90% web. Okay... if it is concluded that 90% is too much, what else might they get to compensate? Maybe 5% effectiveness plus a web range boost? If you actually want to influence the discussion, you need to propose ideas, not merely argue against change itself.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#13 - 2013-11-27 02:39:32 UTC
Endovior wrote:
Fey Ivory wrote:
Endovior wrote:
A little early to cry about a nerf, don't you think?

Different is not always worse... if 90% web is removed from the game, it's still entirely likely that the pirate ships will all have something worthwhile.


Its far better to adress OPs topic now, then when things are already worked on, and introduced


Well, that's the thing. "Waah, no, don't change anything" is not useful feedback. Given that a rebalance is in the pipeline, you should expect changes... the only question is, what they'll actually wind up being. It's not useful to just argue against whatever change happens to happen... but it might be useful to actually suggest possible changes.

Some CCP devs, again, want to get rid of 90% web. Okay... if it is concluded that 90% is too much, what else might they get to compensate? Maybe 5% effectiveness plus a web range boost? If you actually want to influence the discussion, you need to propose ideas, not merely argue against change itself.


never said anything about if change is good or bad... what i do think is good is, that players voice their opnions to why, and how, before something is implemented
Nevyn Auscent
Broke Sauce
#14 - 2013-11-27 03:16:47 UTC
Actually all we know is that a couple of Devs are ok with the idea of 90% webs going away. Not even that they want the webs to go away.
Anyway, will it affect a couple of things like incursions. Yes. Will players adapt just fine like players always do. Also yes. If the web bonus goes away, some other bonus will come in to replace it. Which will open up different game play options.
Unsuccessful's Assistant
Doomheim
#15 - 2013-11-27 03:23:35 UTC
Wow... aren't wild speculation threads supposed to be in GD?
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#16 - 2013-11-27 03:31:38 UTC
Fey Ivory wrote:
Endovior wrote:
Fey Ivory wrote:
Endovior wrote:
A little early to cry about a nerf, don't you think?

Different is not always worse... if 90% web is removed from the game, it's still entirely likely that the pirate ships will all have something worthwhile.


Its far better to adress OPs topic now, then when things are already worked on, and introduced


Well, that's the thing. "Waah, no, don't change anything" is not useful feedback. Given that a rebalance is in the pipeline, you should expect changes... the only question is, what they'll actually wind up being. It's not useful to just argue against whatever change happens to happen... but it might be useful to actually suggest possible changes.

Some CCP devs, again, want to get rid of 90% web. Okay... if it is concluded that 90% is too much, what else might they get to compensate? Maybe 5% effectiveness plus a web range boost? If you actually want to influence the discussion, you need to propose ideas, not merely argue against change itself.


never said anything about if change is good or bad... what i do think is good is, that players voice their opnions to why, and how, before something is implemented


Fey has nailed the point here. If we don't voice our feedback on upcoming changes, what's the point of feedback in the first place? And it's not like reasoning was not provided against the change.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#17 - 2013-11-27 03:33:37 UTC
Nevyn Auscent wrote:
Actually all we know is that a couple of Devs are ok with the idea of 90% webs going away. Not even that they want the webs to go away.
Anyway, will it affect a couple of things like incursions. Yes. Will players adapt just fine like players always do. Also yes. If the web bonus goes away, some other bonus will come in to replace it. Which will open up different game play options.

This logic is flawed.

Why buy anything for a specific purpose? Why, when the moment you decide to invest in something, CCP changes it completely?

We might as well stick to generic do-it-all cheap fits, and not invest heavily or significantly in ANY skill or ship, lest CCP change the entire purpose of that ship in the next balance pass.
CCP Fozzie
C C P
C C P Alliance
#18 - 2013-11-27 04:38:13 UTC  |  Edited by: CCP Fozzie
I think there's a couple of problems with your OP, but I can see that there's a bit of confusion stemming from how quickly the question got answered in a AMA format.

I'll start by confirming that some kind of change to the Serpentis and Blood Raider web bonus is something we have been thinking about for a while.

Web strength bonuses are some of the most powerful bonuses available to any ship, which makes them very interesting and valuable but also makes some of their results problematic. Interestingly, the way the strength of the bonus presents itself is very different in different contexts. At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result.
I am not going to try to claim that we have our plan of action worked out, and there will be plenty of discussion before we implement our Pirate ship balance pass.

One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).

Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Alvatore DiMarco
Capricious Endeavours Ltd
#19 - 2013-11-27 04:45:24 UTC
So that's two things now that are "some of the most powerful bonuses available", between per-level resists and web strength bonus. This may be extremely clueless of me, but any chance we could find out what the rest of the "most powerful bonuses" are considered to be?
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#20 - 2013-11-27 04:55:54 UTC
CCP Fozzie wrote:
I think there's a couple of problems with you OP, but I can see that there's a bit of confusion stemming from how quickly the question got answered in a AMA format.

I think the sore point is the fact that a dev can find the time to allocate 2.5 hours to another forum (and diligently respond to questions) and yet can't be bothered to even acknowledge any of the official EVE threads here, ie: the original RHML thread and then the sudden v2 revision a week before Rubicon that included RLMLs. Do we include the grid change to RLMLs that was announced 24 hours before Rubicon by way of the patch notes? When you completely disregard and ignore any and all feedback from the player base it tends to turn from constructive suggestions to outright criticism.

Right now we've got a mangled RLML system that has thrown thousands of players into chaos, this on top of the previous HML nerf that has still to be addressed. And now the focus is on "Margin Trading" and further screwing around with other game mechanics. Was the drone assist exploit ever addressed? Where do we stand with off-grid boosting? Sovereignty? Do we mention how battleships are now more or less useless in a solo role outside of a fleet, or was that the intent?

Instead of continually introducing radical rebalance changes, what if the focus for the next release was actually fixing and addressing the most pressing issues? I'm really (really) trying to be constructive here, but I find that my patience is wearing thin.

I am currently away, traveling through time and will be returning last week.

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