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give the Miners some stuff

Author
Batelle
Federal Navy Academy
#21 - 2013-11-26 20:34:17 UTC
there was some talk of making survey scan results sharable with the fleet. I am into that idea.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Arthur Aihaken
CODE.d
#22 - 2013-11-26 22:28:29 UTC  |  Edited by: Arthur Aihaken
PopeUrban wrote:
Only if you have to actively mine with a minigame.

I would pay good ISK to see that implemented. Lol

I am currently away, traveling through time and will be returning last week.

Unsuccessful's Assistant
Doomheim
#23 - 2013-11-26 22:37:06 UTC
Wait...

Didn't Miners get recently buffed barges with either giant tanks, giant ore holds, or massive productivity?

Didn't miners also get a frigate with built in warp core stabs..and bonus to gas and rock mining?

And didn't miners make out like bandits by their ganglinks still being able to be used inside a POS bubble while everyone elses have to be outside a forcefield?

And weren't there some haulers recently rebalanced that are specialized for ore or mineral carrying?


Yeah..miners deserve more.
Jon Marks
State War Academy
Caldari State
#24 - 2013-11-27 01:43:00 UTC
The new deploy-able structures offer a huge array of possibilities.

Portable single purposed booster for range or yield that you deploy right in the belt for your fleet. Not an Orca boost but a boost none the less. Since Concord doesn't care about mobile structures its not that big a deal if you want to blow it up.

How about a deploy-able sensor jammer making you invisible to directional scan if within 10km of the structure and harder to probe down? This would allow you a little more safety to mine, obviously it wouldn't protect you from being seen physically if a player warped to the belt but for those that scan and never go see in person this would help.

Heck how about a deploy-able mining platform that just sits in a belt and mines for you. All you have to do is protect it and empty it when its full. This would create some combat and alleviate the boredom of mining altogether.
Zerlestes
Caldari Provisions
Caldari State
#25 - 2013-11-27 02:09:11 UTC  |  Edited by: Zerlestes
Yes Miners get recently buffed barges (Super afk macks in empire useless Hulks and monster tanks skiffs)
in my opinion that change is bad miners dont need Frigs or more cargo simply a longterm goal and not 3 month worth of skilling until the end and i dont mean support ships like the orca or rorqual

Many miners enjoy Dual or Multiboxing with and without help from software or the possibility to mine and read a book
minigames are a bad idea i dont know a single miner under 2 accs

and if i recall correctly Mining forman bonuses are the only exception

but only until the orca and rorqual get rebalanced
simply because the risk is simply to great
Kasife Vynneve
Aliastra
Gallente Federation
#26 - 2013-11-27 05:08:37 UTC
For survey distance the boost should from a link that replaces the unused capacitor boost link.
Velicitia
XS Tech
#27 - 2013-11-27 11:00:02 UTC
Zerlestes wrote:
Many miners enjoy Dual or Multiboxing with and without help from software or the possibility to mine and read a book

Calling CODE(dot)


Quote:
i dont know a single miner under 2 accs

Heyo (although, admittedly, I haven't mined in years)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

MBizon Osis
Doomheim
#28 - 2013-11-27 11:47:10 UTC  |  Edited by: MBizon Osis
Ok a new mod for the Orca/ Rorqual kind of a reverse siege mod that will 'allows warp under any circumstance'.
No bumping out of alignment or prevention of warp of any kind. If attacked the attackers have as long as it takes to 'align' to apply the needed DPS to destroy said Orca/ Rorqual before safe warp back to the POS. Yes, use the 'max align time' as the set timer for 'warp out' and if the attack was too weak or the tank too strong the attack fails and so on. And logi support for the Orca/ Rorqual can give it the reps needed to surive too large a gank for the max tank that can be fitted.

This can make using the ships an option and not just a flyable POS module that never leaves the FF. I might have missed a big loop hole here some where here. Make it like the hi sec tank vs gank vs Concord response time. A tank/logi vs gank vs align timer if you will.
Thank you for reading

More thoughts on this, given that some ships and or mods make ships immune to Ewar or warp disruption this is not a farfetched idea. And with cynos, hot drops and cloakies and what not with no size limit to the gank ships it might be the only way mining boosting ships would be risked. What is a well fitted Rorqual cost any how?
Velicitia
XS Tech
#29 - 2013-11-27 13:33:54 UTC
MBizon Osis wrote:
Ok a new mod for the Orca/ Rorqual kind of a reverse siege mod that will 'allows warp under any circumstance'.
No bumping out of alignment or prevention of warp of any kind.


lolno. this idea is horrible.


MBizon Osis wrote:
What is a well fitted Rorqual cost any how?

somewhere between 3-5 IIRC. not really "expensive" by any stretch ...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Flydrake-46 Ahishatsu
School of Applied Knowledge
Caldari State
#30 - 2013-12-11 10:28:24 UTC
hope that give survey scaner more rangs now is only 22km
minners go up to 25 km make the rangs 25 or 26 km
FT Diomedes
The Graduates
#31 - 2013-12-11 16:29:17 UTC
PopeUrban wrote:
Okay, add new mining ships:

Only if you have to actively mine with a minigame.

Any activity that rewards flicking on modules and going AFK is an activity that needs to be rebalanced from the ground up.


The hacking minigame makes me want to kill someone. It is much more boring and repetitive than simply turning on the module and playing on an alt. If it actually stops bots, then I am okay with it as a necessary evil.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Alvatore DiMarco
Capricious Endeavours Ltd
#32 - 2013-12-11 16:55:29 UTC  |  Edited by: Alvatore DiMarco
I'm pretty sure any sort of mining "minigame" would be very different from the one used for hacking and archaeology, so we can't use the existing analysis minigame to estimate how boring a mining minigame would or would not be.

Also, with the way that there are such incredibly loud protests from people who mine in large ISBotter fleets, I strongly suspect that adding more interaction to the mining process is exactly what CCP needs to do with mining, be it a minigame or whatever. A single active player should in absolutely all cases be able to produce more yield than 3-5 AFK/ISBotted alts.
PopeUrban
El Expedicion
Flames of Exile
#33 - 2013-12-18 18:24:01 UTC
FT Diomedes wrote:
PopeUrban wrote:
Okay, add new mining ships:

Only if you have to actively mine with a minigame.

Any activity that rewards flicking on modules and going AFK is an activity that needs to be rebalanced from the ground up.


The hacking minigame makes me want to kill someone. It is much more boring and repetitive than simply turning on the module and playing on an alt. If it actually stops bots, then I am okay with it as a necessary evil.


Sir, I respectfully disagree. I couldn't stand hacking before, mostly because it was actually just mining with different modules and targets. It is no more repetitive than ratting, and actually more interactive and unpredictable in a lot of cases.

Face facts, anything that doesn't directly involve competition with other players in EVE is in no way challenging and barely interactive. Five million missioning drakes can attest to that. Any activity that can be completed while AFK is an activity that shouldn't exist, with the possible exception of something like PI/production where it's balanced around such long cyces it would be stupid to require player interaction for the entire duration.
Little Dragon Khamez
Guardians of the Underworld
#34 - 2013-12-18 18:39:33 UTC
I like mining though I am not a full time miner. I just do it when I need minerals or have to build something, but I don't like the way mining is already a semi-afk activity which lends itself to more afk activity so +1 from me for having a hacking style mini-game implemented to keep the attention on the screen in return for better yields.

Plus as per what others have said Miners have done well with buffed mining barges and extra ehp in the last few years though I would like to see the retriever/mackinaw remodelled with a new hull as it seems ancient and klunky compared to some other hulls at the moment.

Dumbing down of Eve Online will result in it's destruction...

Silivar Karkun
Doomheim
#35 - 2013-12-18 21:11:58 UTC  |  Edited by: Silivar Karkun
my two isks here:

1. add an active way of mining

2. keep the old method too, so people can either rush to play the minigame stuff or play semiAFK, the former method would allow to get the most of the asteroid in no time while the other would allow for AFK activities (i dont know if we can please each side of the spectrum anyways)

3. give T2 resist treatment to the Exhumers, since they are actually T2 hulls

4. give more ORE ships with other uses:

-a line of gas harvesting ships

-a line of ice harvesting ships

-keep barges and exhumers as ore extraction ships

-add a mining command ship

-add ice mining lasers for small vessels, much like the small mining lasers

-add ship hulls with bonus to small mining lasers so they arent just an step module.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#36 - 2013-12-18 21:39:29 UTC
This game already has a massive surplus of minerals and ships. The only thing miners deserve is dynamic resource allocation so that moving from one constellation to another becomes mandatory and competition increases
Lucy Riraille
Taxeva
#37 - 2013-12-18 21:56:14 UTC
I agree with the OP that mining an miners are somewhat neglected. Everybody is making fun of them wihtout realizing that they are the backbone of every production circle and almost always on the receivin end of pvp/ganking.

Mining should be a more interesting activity for those miner that like mining. All those who are not into mining should just stfu and do whatever they like.

I like the ideas about strip mining/vein mining where roids can contain all sort of ores and have to be "prospected" first to get max results. this wold be an option to reduce the attractivenes of afk mining.

But please, do not introduce another dumb clicking nuisance like hacking. It is just stupid and pointless clicky clicky without any need of thinking! NO FUN!

Really, make a game out of it, like let the nodes blink and we have to click them while they blink, anything where reaction or a least INTERACTION is needed.

Mining is not the only "boring and repetitive" Activity in EVE. FW plexing, POS shooting, asf.

Oh, and compressed ore should always be preferrable over any prodded module regarding volume/mineral content! Just redo the compression rate or change the "module recipes"...

Also, mining ships should get more defensive capability and I am not talking about a bigger tank, but about the ability to fit modules for damagedealing! Either by giving them the ability to launch more combat drones or to fit some weapons.

Although this view is not shared by many pilots in EVE, but real PVP takes place when both involved parties shoot at each other, the rest is just ganking...
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