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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Bouh Revetoile
In Wreck we thrust
#2201 - 2013-11-26 16:36:34 UTC
Moonaura wrote:
So Bouh, your argument is buff guns nerf missiles then?
Absolutely not.

RLML got their tweak, and they might need further tweaking, reasonable ones, like Gypsio is saying.

My arguments are that HAML are far better than people here are saying (I'm not saying they are OP, I'm saying they are fine), and that HML don't need too much if they need any love.

Also, I'm affraid that neutron blaster have too low fitting, or null too much range, and that cruise missiles obsolete torps, but these are whole different subjects. I'm more of a nerf guy.

Fourteen Maken wrote:
Bouh Revetoile wrote:
But please show us numbers with fits, and try not to add links, implants and AB this time.
It's perfectly okay to use an AB on a blaster fit Thorax, it's not like you'll be able to burn after many ships to tackle them even with a mwd, and an AB is usually better in Scram range which is where you'll be fighting, more so if the other guy is ab fit with a scram, so that's just nitt picking.
It's perfectly ok to use an AB on a cruiser ; it's perfectly dishonnest when you use the AB to "demonstrate" that missiles have crap damage application.

AB is a tanking module allowing a ship to avoid damage by increasing speed without increasing signature. Saying that the AB decrease missile damage is obvious as it work as intended ; saying that missiles should do more damage to AB cruiser is stupid as it's one of the rare ways to tank missiles damage and that's as stupid as asking for TD to not affect turrets.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#2202 - 2013-11-26 16:55:33 UTC  |  Edited by: scorchlikeshiswhiskey
In case anyone still thought there was actual testing of development stuff going on by Rise, I pulled this from the Reddit festivites wherein he found the time to respond to their asinine questions. Welcome to the gulag guys, we are forgotten...

"Me and Fozzie are definitely pyfa/eft addicts and we prefer those tools to anything internal because of our backgrounds."

Edit: Another interesting Rise quote "There's a lot of times the metrics contradict feedback, but it's hard to tell when. Just because people are using something a lot for instance, doesn't mean they like using it or like playing against it. Trying to figure out how to balance feedback against metrics is something I'm constantly thinking about.
I guess they should know that we listen and care a lot about feedback, all of it (unless its super mean). They should know if we don't do what they want it's for a specific reason, not just because we are ignorant or lazy or didn't care what they said."
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2203 - 2013-11-26 17:28:50 UTC
CCP Rise - I haven't flown one yet because I'm super cheap and scared to lose money. I actually almost bought a Golem to try RHML the other day but then I saw 1.3b and decided to wait =P

http://www.reddit.com/r/IAmA/comments/1rhv8y/iama_ccp_rise_game_designer_for_eve_online_ama/

Ohh, so poor are we? I will gladly give you a Caracal so you can try those brand new RLML and see whether they meet your expectations Twisted Actually I will sponsor Caracals if you wish to pvp and make 'Bringing solo back' vids like in good old days. I'm certain people will buyback all those RLML if you first show us how to use them Pirate
Fourteen Maken
Karma and Causality
#2204 - 2013-11-26 17:39:16 UTC
scorchlikeshiswhiskey wrote:
In case anyone still thought there was actual testing of development stuff going on by Rise, I pulled this from the Reddit festivites wherein he found the time to respond to their asinine questions. Welcome to the gulag guys, we are forgotten...

"Me and Fozzie are definitely pyfa/eft addicts and we prefer those tools to anything internal because of our backgrounds."

Edit: Another interesting Rise quote "There's a lot of times the metrics contradict feedback, but it's hard to tell when. Just because people are using something a lot for instance, doesn't mean they like using it or like playing against it. Trying to figure out how to balance feedback against metrics is something I'm constantly thinking about.
I guess they should know that we listen and care a lot about feedback, all of it (unless its super mean). They should know if we don't do what they want it's for a specific reason, not just because we are ignorant or lazy or didn't care what they said."


That's interesting. I think that last part might actually be about heavy missiles, fact is they are still used for grinding mission's etc by a lot of players. Maybe he see's heavy missile ammo is still being sold and burned up and wondering what the problem is?
Moonaura
The Dead Rabbit Society
#2205 - 2013-11-26 17:49:29 UTC
Bouh Revetoile wrote:
Moonaura wrote:
So Bouh, your argument is buff guns nerf missiles then?
Absolutely not.

RLML got their tweak, and they might need further tweaking, reasonable ones, like Gypsio is saying.

My arguments are that HAML are far better than people here are saying (I'm not saying they are OP, I'm saying they are fine), and that HML don't need too much if they need any love.

Also, I'm affraid that neutron blaster have too low fitting, or null too much range, and that cruise missiles obsolete torps, but these are whole different subjects. I'm more of a nerf guy.

Fourteen Maken wrote:
Bouh Revetoile wrote:
But please show us numbers with fits, and try not to add links, implants and AB this time.
It's perfectly okay to use an AB on a blaster fit Thorax, it's not like you'll be able to burn after many ships to tackle them even with a mwd, and an AB is usually better in Scram range which is where you'll be fighting, more so if the other guy is ab fit with a scram, so that's just nitt picking.
It's perfectly ok to use an AB on a cruiser ; it's perfectly dishonnest when you use the AB to "demonstrate" that missiles have crap damage application.

AB is a tanking module allowing a ship to avoid damage by increasing speed without increasing signature. Saying that the AB decrease missile damage is obvious as it work as intended ; saying that missiles should do more damage to AB cruiser is stupid as it's one of the rare ways to tank missiles damage and that's as stupid as asking for TD to not affect turrets.


Bouh, you are perfectly entitled to your opinions about RLML and HAML, but looking through your kill mails, all you ever seem to fly are Gallente ships.

This begs the question, how do you know these missiles work so well, given you've never used them? It's a bit unfair I know, given you might have alts, but your character paints a very distinctly bias picture.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Onictus
Federal Navy Academy
Gallente Federation
#2206 - 2013-11-26 17:53:52 UTC
Fourteen Maken wrote:


That's interesting. I think that last part might actually be about heavy missiles, fact is they are still used for grinding mission's etc by a lot of players. Maybe he see's heavy missile ammo is still being sold and burned up and wondering what the problem is?



Could you imagine a HAM drake without badass missile skills ~shudder~ you would need hours to do a level 3
Fourteen Maken
Karma and Causality
#2207 - 2013-11-26 18:27:21 UTC
Onictus wrote:
Fourteen Maken wrote:


That's interesting. I think that last part might actually be about heavy missiles, fact is they are still used for grinding mission's etc by a lot of players. Maybe he see's heavy missile ammo is still being sold and burned up and wondering what the problem is?



Could you imagine a HAM drake without badass missile skills ~shudder~ you would need hours to do a level 3


I'm going to admit right now that I used HML's on my Navy Drake to grind 3's so I'm one of the people that's been distorting the metrics Oops They work fine if you send the drones after the small stuff and focus your missiles on the big stuff, also you don't need much tank for most 3's, so I had 3 Target Painter's on without a prop mod, along with the navy drake bonus I did get through most of them even with half trained skills. I needed some to help with the ones that had lots of little laser ships (I nearly died in one), I think they were blood raiders and it was just an EM frig orgy. Against HML or HAM didn't seem to matter even with the TP's they just refused to die, looking back I should have put on RLML for those and kept my tank instead of trying to target paint them, but I digress.

Having said that PVE is a lot more forgiving than PVP, and that's where heavy missiles are really not fit for purpose at the minute.
IIshira
School of Applied Knowledge
Caldari State
#2208 - 2013-11-26 18:38:35 UTC
Niena Nuamzzar wrote:
CCP Rise - I haven't flown one yet because I'm super cheap and scared to lose money. I actually almost bought a Golem to try RHML the other day but then I saw 1.3b and decided to wait =P

http://www.reddit.com/r/IAmA/comments/1rhv8y/iama_ccp_rise_game_designer_for_eve_online_ama/


Wait let me get this right he made this module but hasn't used it yet?... I know I'm misunderstanding this!
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#2209 - 2013-11-26 18:39:58 UTC
IIshira wrote:
Niena Nuamzzar wrote:
CCP Rise - I haven't flown one yet because I'm super cheap and scared to lose money. I actually almost bought a Golem to try RHML the other day but then I saw 1.3b and decided to wait =P

http://www.reddit.com/r/IAmA/comments/1rhv8y/iama_ccp_rise_game_designer_for_eve_online_ama/


Wait let me get this right he made this module but hasn't used it yet?... I know I'm misunderstanding this!

See my slightly earlier post were he said he doesn't test on the servers, he uses EFT/Pyfa with Fozzie. (He also likes to drop the soap)
Fourteen Maken
Karma and Causality
#2210 - 2013-11-26 18:44:34 UTC
I don't fully understand how the missile formula works yet to be honest so it's very hard for me to make any kind of suggestions, all I know is what I've seen in pve and frigates might as well be battleships regardless of range because of the way HML applies it's damage. Imagine trying to kill an ab fit dual rep Incursus with a HML Drake, it really wouldn't matter what range he's at you couldn't kill him until he runs out of cap charges, and even then could he carry on tanking by cycling just one armor rep?
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2211 - 2013-11-26 18:44:55 UTC  |  Edited by: Niena Nuamzzar
Onictus wrote:
Fourteen Maken wrote:

That's interesting. I think that last part might actually be about heavy missiles, fact is they are still used for grinding mission's etc by a lot of players. Maybe he see's heavy missile ammo is still being sold and burned up and wondering what the problem is?

Could you imagine a HAM drake without badass missile skills ~shudder~ you would need hours to do a level 3

Even with badass skills, implants, range rigs and long range kinetic ammo poor mwd Drake can barely reach 440dps at 48 km. No wonder I rarely see Drakes flying around. HML is almost equally pathetic though slightly better cause of longer range and greater damage application. My alt remembers having 600dps or more with heavies not so long ago Sad

EDIT: I'm sorry, had ECM drones fitted Roll with Hobs that would be close to 540dps. Ok, for T2 fitted Drake that's not too bad.
IIshira
School of Applied Knowledge
Caldari State
#2212 - 2013-11-26 19:07:07 UTC
Bouh Revetoile wrote:
RLML got their tweak, and they might need further tweaking


That "tweak" reminds me of the tweak my back got after falling down a flight of stairs. Further tweaking scares me because I think falling down a second flight would be the end of me Oops
IIshira
School of Applied Knowledge
Caldari State
#2213 - 2013-11-26 19:11:39 UTC
scorchlikeshiswhiskey wrote:
IIshira wrote:
Niena Nuamzzar wrote:
CCP Rise - I haven't flown one yet because I'm super cheap and scared to lose money. I actually almost bought a Golem to try RHML the other day but then I saw 1.3b and decided to wait =P

http://www.reddit.com/r/IAmA/comments/1rhv8y/iama_ccp_rise_game_designer_for_eve_online_ama/


Wait let me get this right he made this module but hasn't used it yet?... I know I'm misunderstanding this!

See my slightly earlier post were he said he doesn't test on the servers, he uses EFT/Pyfa with Fozzie. (He also likes to drop the soap)


Maybe he just has slippery hands lol

He must have been joking? There's no way someone would change one module so drastically and release another similar module without at least some serious testing.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#2214 - 2013-11-26 19:19:22 UTC
IIshira wrote:
scorchlikeshiswhiskey wrote:
IIshira wrote:
Niena Nuamzzar wrote:
CCP Rise - I haven't flown one yet because I'm super cheap and scared to lose money. I actually almost bought a Golem to try RHML the other day but then I saw 1.3b and decided to wait =P

http://www.reddit.com/r/IAmA/comments/1rhv8y/iama_ccp_rise_game_designer_for_eve_online_ama/


Wait let me get this right he made this module but hasn't used it yet?... I know I'm misunderstanding this!

See my slightly earlier post were he said he doesn't test on the servers, he uses EFT/Pyfa with Fozzie. (He also likes to drop the soap)


Maybe he just has slippery hands lol

He must have been joking? There's no way someone would change one module so drastically and release another similar module without at least some serious testing.

And there's also no way that person would post the changes, ask for feedback and then insult everyone that doesn't agree and ignore it. Right?
Bouh Revetoile
In Wreck we thrust
#2215 - 2013-11-26 19:20:32 UTC
Moonaura wrote:
Bouh, you are perfectly entitled to your opinions about RLML and HAML, but looking through your kill mails, all you ever seem to fly are Gallente ships.

This begs the question, how do you know these missiles work so well, given you've never used them? It's a bit unfair I know, given you might have alts, but your character paints a very distinctly bias picture.
How do you know Earth is not flat ? How do you know it's not the Sun who orbit around the Earth ? How do you know malaria is not another country ?

If you had to have first hand experience to know or talk about anything, we would still be in the stone age.

So how do I know about missiles ? Maybe I saw them in action ? Maybe I used them ? Maybe I'm good at math and actually understand the missile damage equation ? Maybe I can elaborate hypothesis and verify them ?

I'll ask you a better question : How someone invent a new fit or tactic when it have never been done before ?

Also, there are facts, and how people see them.

Oh, and it's a computer game. A computer is a giant calculating machine. If you understand math, you should understand the game as far as numbers go.

Then add a layer of tactic and strategy and you're done.

How does a strategist know that his strategy will work by the way ?
Fourteen Maken
Karma and Causality
#2216 - 2013-11-26 19:39:29 UTC
Bouh Revetoile wrote:
Absolutely not.

RLML got their tweak, and they might need further tweaking, reasonable ones, like Gypsio is saying.

My arguments are that HAML are far better than people here are saying (I'm not saying they are OP, I'm saying they are fine), and that HML don't need too much if they need any love.

Also, I'm affraid that neutron blaster have too low fitting, or null too much range, and that cruise missiles obsolete torps, but these are whole different subjects. I'm more of a nerf guy.


HML are terrible, and HAM's are not much better. They are practically impotent against small ships, where as drones don't have this problem, and turrets can at least do a large part of their dps under the right circumstances. This makes heavy missiles redundant for everything but lazy pve where people would rather not have to bother with managing things like transversal and optimals to max their dps potential. In pvp they need the ability to maximize their chances as much as possible and the current heavy missile stats do not allow that.

Also Cruise missiles don't obsolete torps... torps obsolete torps. If the dps of Torpedo's applied as well in game as they look on paper lot's of people would drop Cruises and use Torps instead.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#2217 - 2013-11-26 19:53:58 UTC
Fourteen Maken wrote:
Bouh Revetoile wrote:
Absolutely not.

RLML got their tweak, and they might need further tweaking, reasonable ones, like Gypsio is saying.

My arguments are that HAML are far better than people here are saying (I'm not saying they are OP, I'm saying they are fine), and that HML don't need too much if they need any love.

Also, I'm affraid that neutron blaster have too low fitting, or null too much range, and that cruise missiles obsolete torps, but these are whole different subjects. I'm more of a nerf guy.


HML are terrible, and HAM's are not much better. They are practically impotent against small ships, where as drones don't have this problem, and turrets can at least do a large part of their dps under the right circumstances. This makes heavy missiles redundant for everything but lazy pve where people would rather not have to bother with managing things like transversal and optimals to max their dps potential. In pvp they need the ability to maximize their chances as much as possible and the current heavy missile stats do not allow that.

Also Cruise missiles don't obsolete torps... torps obsolete torps. If the dps of Torpedo's applied as well in game as they look on paper lot's of people would drop Cruises and use Torps instead.

Torps have bigger problems than the damage application, although that is probably the biggest problem and pervades the entire system of missiles beyond the light/rocket level. Torps either need 20-25% more range, or they need about 10% higher damage output (via a damage increase or a RoF increase or what have you). The word torpedo conjurs an image of a slow moving vessel packed to the limit with explosives that hit harder than a freight train loaded with Mack trucks. Instead what we have is a slow moving vessel packed to the brim with Rise's discarded ideas that is slightly more maueverable than a freight train.
This is all off-topic though...

What I would love to see right now though, is CCP start working on some continuous acceleration for missiles since it doesn't make a whole lot of sense to have a maxV in space, even Eve space. You can backup the logic for ships having a maxV with some mumbo-jumbo about inertial dampeners or whatever, but missiles don't have squishie, fleshy things inside. Missiles are the only weapon that doesn't leave the weapon platform at it's maxV, and as such they should continuously accelerate until they impact their target while having an increasing chance to hit for reduced damage as the closing V increases. This would make long range cruise missile platforms more useful and would also benefit the range bonuses on Caldari boats in a reasonable way.

Again, all off-topic though and most likely will never even be a thought in the hive-mind of CCP.
Herzog Wolfhammer
Sigma Special Tactics Group
#2218 - 2013-11-26 19:59:44 UTC  |  Edited by: Herzog Wolfhammer
40 second reload time? Really?


I like the rapid launchers. They enable cruisers and battle cruisers to become "frigate killers". I can see them being a balance against the new interceptors - sure, let the inty jump ahead of its team and tackle you and give the pilot a neat surprise.

Kind of like the Q-ships of WWII.

But is the 40 second reload time meant to keep these things out of extended combat and relegate them to "travel fits"?

I have worked with the rapid launchers a bit and their use and can see crossover fittings for ship size and their damage/tracking/speed envelope allow an opportunity to break paradigms in fittings and situations.

But the 40 second reload time means that all other ancillary missile skills that one would depend on are thrown out the window. Somone with only fundamental missile skills is not going to get far with rapid launchers. Someone with elite missile skills is going to raise a few eyebrows.

Someone with launchers that take 40 seconds to reload them might at well have bare minimum skills if the launchers are not launching most of the time.

I think the 40 second reload time is a bad idea unless there is a new skill added for getting these things reloaded faster. Everything about rapid launchers was wonderful up until Rubicon, even the sound effects were great.

But logically with a 40 second reload time, it's going to be hard to find a use for them beyond using them on disposable cruisers just to kill one frigate.

Bring back DEEEEP Space!

Zvaarian the Red
Evil Leprechaun Brigade
#2219 - 2013-11-26 20:15:05 UTC  |  Edited by: Zvaarian the Red
Arthur Aihaken wrote:
Gypsio III wrote:
Fourteen Maken wrote:
It should be pretty obvious that was said tongue in cheek, so the real question is why did you bother working all that out?

It wasn't clear that it was tongue in cheek to me. It looked like just another case of people proposing ideas without having thought about the consequences. The idea of tripling capacity seemed to be serious also, but was just as absurd.

Yes, sorry - that was a poor attempt at humor on my part… I think the solution is to increase the ammunition capacity to 1/3 of the original (ie: 30 for Faction RLML and 45 for Faction RHML). Then the 40-second reload/ammunition swap isn't as much of a mitigating factor. Thoughts?


Sounds good. I also think range and explosion hull bonuses should apply to them, and there needs to be a skill that reduces reloads to 30 seconds at max rank (5% per level). They also need to make swapping ammo take 10 seconds rather than the full reload time. If they do those things they might be genuinely decent while remaining true to the original concept.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#2220 - 2013-11-26 20:21:18 UTC
Zvaarian the Red wrote:
Sounds good. I also think range and explosion hull bonuses should apply to them, and there needs to be a skill that reduces reloads to 30 seconds at max rank (5% per level). They also need to make swapping ammo take 10 seconds rather than the full reload time. If they do those things and they might be genuinely decent while remaining true to the original concept.


With a clip size of 30 and 30 s reload, sustained DPS will be 9% greater than old RLMLs. This is not going to happen.