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Mobile Depot - Game Breaking Feature

First post First post
Author
March rabbit
Aliastra
Gallente Federation
#121 - 2013-11-26 16:30:26 UTC
Jenn aSide wrote:
March rabbit wrote:
Sipphakta en Gravonere wrote:
Infinity Ziona wrote:
Jythier Smith wrote:
I'm just curious what the problem is with bringing enough scrams to do the job. You know they can refit... "But I don't WANT to have to do that!" is not the same thing as 'The game is broken now'. The game is DIFFERENT now.

You realise that most tacklers only have max 4 mids if that, they usually need a prop mod, web, scram and some form of tank - .... And your 'don't attack ships if they have a mobile depot out' - speechless...

EvE's New Carebearism doctrine at its finest.


Maybe you should bring a ship that is up to the task? I.e. choose a ship with more mid slots and/or a armor tanking ship. With 2 RF warp scramblers, the target needs to have 6 stabs fitted to warp away, why is that not an option?

i like it how you advice to use 2x RF scramblers of tackler Lol

looks like goons these days have no ideas about market prices.... and about pvp in general....

Is it real sign of Eve finally dumbed down? Shocked


You know you can run missions and get those scramblers for a lot cheaper than on market.

standard "MIMAF"? Shocked

Have Tippia bought this character too?

The Mittani: "the inappropriate drunked joke"

RubyPorto
RubysRhymes
#122 - 2013-11-26 16:31:37 UTC
Infinity Ziona wrote:

You're fantastic as saying nothing while sounding like the authoritive voice of CCP. That's pretty much what you did there say nothing and pretend you provided an answer.

All of those arguments fail.

1. You cannot fit more scrams than you have mid slots.


Sure you can. Bring a friend in an interceptor or two with you.

Quote:
3. Bring friends... as I said above, every gang needs 8 interceptors now to tackle one ship?


To tackle a ship that's entirely given up its ability to relocate quickly in order to minimize his chances of being tackled.

Quote:
4. To put an 18k depot into reinforced in a tackling ship is impossible before the owner can click it and refit, it takes several seconds to refit.


Yes, a perfectly prepared and ready target sitting next to their previously onlined depot will probably get away. Where's the problem?

A less prepared target gives you a full minute to put the depot into RF, which is plenty of time.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Jythier Smith
BGG Wolves
#123 - 2013-11-26 16:31:47 UTC
Infinity Ziona wrote:

Do you even play EvE?

Sorry, I thought we were talking about Hello Kitty online.
The Spod
Center for Advanced Studies
Gallente Federation
#124 - 2013-11-26 16:32:16 UTC
Some came here expecting resonance to their claims to nerf PVP escape tools.

No resonance.

Some came here expecting resonance for their demands to lower the difficulty level of solo ganking, which as a career is a visible emblem of "hard mode".

No resonance.

I came here trumpeting the same circlejerk this tread rapidly degenerated into.

No resonance.
March rabbit
Aliastra
Gallente Federation
#125 - 2013-11-26 16:32:52 UTC
Jythier Smith wrote:
Okay, wait, I thought he was running away? Now your enemy is staying and fighting! Isn't that what you wanted? Why didn't you put together a fit that would kill someone who stays and fights?

welcome to pvp mate o/

(there is big secret no one ever speaks of: there are different fits for different purposes)

Have fun and get some kills!

The Mittani: "the inappropriate drunked joke"

Jythier Smith
BGG Wolves
#126 - 2013-11-26 16:34:27 UTC
March rabbit wrote:
Jythier Smith wrote:
Okay, wait, I thought he was running away? Now your enemy is staying and fighting! Isn't that what you wanted? Why didn't you put together a fit that would kill someone who stays and fights?

welcome to pvp mate o/

(there is big secret no one ever speaks of: there are different fits for different purposes)

Have fun and get some kills!


Dude, I know. But the problem is, they're complaining about people being able to put on different fits for different purposes as if they cannot do the same thing.
Tippia
Sunshine and Lollipops
#127 - 2013-11-26 16:34:54 UTC  |  Edited by: Tippia
Infinity Ziona wrote:
You cannot fit more scrams than you have mid slots. This module removes any functionality that a interceptor has regarding CCP's supposed "they're supposed to intercept". Please Tippia, explain to me how any interceptor can intercept a ship that can fit more WCS than an inty can fit disruptors?

By ensuring he doesn't get the chance to fit nothing but WCSes or by bringing more misdlots or by using methods that don't care about warp stability points.

Quote:
Tell me how we're supposed to jump into a renter system with a 10 large bubbles on a gate, tackle a ratter and stay alive long enough to keep him there with our 3 scrams, no prop mod, tank, cap injector?

Same as above.

Quote:
Yes, lets ask the target to sit around while our bubbles anchor

Just like you should just sit around and wait while his depot anchors. And there are more than one type of bubble…

Quote:
Bring friends... as I said above, every gang needs 8 interceptors now to tackle one ship?

Your unwillingness or inability to employ a strategy does not make it a “fail" strategy.

Quote:
To put an 18k depot into reinforced in a tackling ship is impossible before the owner can click it and refit, it takes several seconds to refit.

See above. Do it right and you'll need an impossible 200dps.
Jenn aSide
Worthless Carebears
The Initiative.
#128 - 2013-11-26 16:35:06 UTC
Jythier Smith wrote:


Okay, wait, I thought he was running away? Now your enemy is staying and fighting! Isn't that what you wanted? Why didn't you put together a fit that would kill someone who stays and fights?


You my have thought you had a point there Jy, but you're arguing with someone who can't see past their own self-interest, so what looks to you and me and the rest of the world like a glaring contradiction is seen as constant thinking by him lol.

Infinity doesn't want a fight, he wants a kill. All of his posting history point to that fact, from "local needs to go away because i can't sneak up on null bears" (see the "local" collection thread in the Features and ideas forum) to "Sov space needs some place for me to dock and refit because I had to fly 72 jumps" to the current whine about mobile depots.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#129 - 2013-11-26 16:35:42 UTC
Jenn aSide wrote:
Infinity Ziona wrote:


1. You cannot fit more scrams than you have mid slots. This module removes any functionality that a interceptor has regarding CCP's supposed "they're supposed to intercept". Please Tippia, explain to me how any interceptor can intercept a ship that can fit more WCS than an inty can fit disruptors? Or do you think inties should fit scrams now and orbit at 10k? Even if they did, still not enough scrams.

Tell me how we're supposed to jump into a renter system with a 10 large bubbles on a gate, tackle a ratter and stay alive long enough to keep him there with our 3 scrams, no prop mod, tank, cap injector? Do we now use 8 interceptors to tackle one battleship? Don't be foolish. How about when we have to tackle a carrier? Oh and what about that battleship that has 8 heavy neuts in his depot, or a bunch of ECM, or sensor damps, or RLML.


Those are challenges to be over come, not broken thens for CCP to legislate away. The purpose of a game is to find new and neat ways to do things. But you don't want that, you simply seem to want guaranteed success.

You mean to tell me that you can bring an alt to do plexes in someone elses space (your scout that you have mentioned numberous times) but you can't train that all for a light dictor? How long does it take a light dictor to burn out of bubbles and warp to your inty that has the tackle?

Lol. They're not challenges. They're impossibilities.

So by your logic to tackle one ratting ship we now need:

1 interceptor - jumps through gate, intitial tackle.
1 dictor - jumps through gate after initial tackle, burns 30-45k to get out of bubble and warps to inti, which is nueted, webbed, scrammed and being slaughtered by warrior II's.
1 Hictor - jumps through gate after initial tackle, burns 30 - 45k to get out of bubble and warps to dead inti, and probably dead dictor. Finds nothing cause it was a T3 which switched to nullifier and WCS and warped out of dictor bubble...

Yay.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenn aSide
Worthless Carebears
The Initiative.
#130 - 2013-11-26 16:40:43 UTC
Infinity Ziona wrote:

Lol. They're not challenges. They're impossibilities.

So by your logic to tackle one ratting ship we now need:

1 interceptor - jumps through gate, intitial tackle.
1 dictor - jumps through gate after initial tackle, burns 30-45k to get out of bubble and warps to inti, which is nueted, webbed, scrammed and being slaughtered by warrior II's.
1 Hictor - jumps through gate after initial tackle, burns 30 - 45k to get out of bubble and warps to dead inti, and probably dead dictor. Finds nothing cause it was a T3 which switched to nullifier and WCS and warped out of dictor bubble...

Yay.


Nope.

1 inty....with a mobile depot of it's own (omg he has neuts, I better slap on this CAP BATTERY). And then a dictor. You use an alt for PVE but the idea of using an alt for PVP is bad?

The point is you have given up before even trying. You just demonstrated it by saying "impossible".
Jythier Smith
BGG Wolves
#131 - 2013-11-26 16:43:25 UTC
How much ship should you have to bring against a ship that is carrying around a mobile depot and 3 ship fits (rat, PVP, run away)? That's a lot of value should you succeed.
Anslo
Scope Works
#132 - 2013-11-26 16:44:35 UTC
Infinity Ziona wrote:
LMAO. So many bears in one thread. I'm predicting they'll get a nerf, either that or people will just leave a PvP game where you cannot actually PvP because of one fail module by whatever fail dev thought it was a great idea...

Why don't we just give all the ships in game, the same number of inbuilt warp strength points as they have low slots... easier, will attract a lot of people that normally wouldn't play EVE due to its 'harshness'.

:)

Try shooting **** that shoots back if you don't like being outsmarted by PVE folk. Baaaaw don't give PVEers more tools baaaaw i wanna make them cwy baaaaw.
******* nerd.

[center]-_For the Proveldtariat_/-[/center]

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#133 - 2013-11-26 16:47:17 UTC
Tippia wrote:

By ensuring he doesn't get the chance to fit nothing but WCSes or by bringing more misdlots or by using methods that don't care about warp stability points.[\quote]


Lets play a little scenario.

I'm in a Apocalypse, shooting Bloods in a Sanctum. You're in an interceptor, lets say its a Crow and you're with a friend also in a Crow. You have 2 friends who are in Cynabals. You're going to jump into a renter system, the in system side has 10 large T1 bubbles on the gate (as they usually do) and warp to the only Sanctum and tackle whatever is there. I have a depot deployed. I have 8 heavy neuts. Cap booster. Warrior 2's. 3 webs. 8 WCS. Some sensor damps and the depot filled with Cap Boost 400's.

How do you propose you're going to kill me?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Anslo
Scope Works
#134 - 2013-11-26 16:55:32 UTC
4people with scrams. Cynabals on drone duty with their autocannons not needing cap. Warriors die as that is their only source of dps. Focus fire on apoc as it is not tanked. If cap doesnt hold because of neuting, have intys bump with cynabals to prevent the apoc from aligning.

[center]-_For the Proveldtariat_/-[/center]

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#135 - 2013-11-26 16:55:49 UTC  |  Edited by: Infinity Ziona
Anslo wrote:
Infinity Ziona wrote:
LMAO. So many bears in one thread. I'm predicting they'll get a nerf, either that or people will just leave a PvP game where you cannot actually PvP because of one fail module by whatever fail dev thought it was a great idea...

Why don't we just give all the ships in game, the same number of inbuilt warp strength points as they have low slots... easier, will attract a lot of people that normally wouldn't play EVE due to its 'harshness'.

:)

Try shooting **** that shoots back if you don't like being outsmarted by PVE folk. Baaaaw don't give PVEers more tools baaaaw i wanna make them cwy baaaaw.
******* nerd.

I mostly PvE actually. I can still make you cry. I suspected this nerf was coming and have trained up 7 SB's and got myself an ISBoxer account for when I want to make you cry. Don't come whining to forums when I uncloak my Proteus and 7 SB and blow you the hell up ;)


Anslo wrote:
4people with scrams. Cynabals on drone duty with their autocannons not needing cap. Warriors die as that is their only source of dps. Focus fire on apoc as it is not tanked. If cap doesnt hold because of neuting, have intys bump with cynabals to prevent the apoc from aligning.

LMAO. Simple math. Inties = 1 disruptor. Cynabals = 1 scram each. 6 vs 8 WCS. Fail

Double edit: Wait Inties are bumping??? I'm learning PEE VEE EEE

Triple Edit: Wow, just needed to say WoW. Where are these ships getting their cap to scram btw?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenn aSide
Worthless Carebears
The Initiative.
#136 - 2013-11-26 16:57:02 UTC
Anslo wrote:
Infinity Ziona wrote:
LMAO. So many bears in one thread. I'm predicting they'll get a nerf, either that or people will just leave a PvP game where you cannot actually PvP because of one fail module by whatever fail dev thought it was a great idea...

Why don't we just give all the ships in game, the same number of inbuilt warp strength points as they have low slots... easier, will attract a lot of people that normally wouldn't play EVE due to its 'harshness'.

:)

Try shooting **** that shoots back if you don't like being outsmarted by PVE folk. Baaaaw don't give PVEers more tools baaaaw i wanna make them cwy baaaaw.
******* nerd.


%^&* this now I know i'm losing ym freaking mind, 1st Herzog now Anslo. W.....T....F?

That warmth you feel under your feet is the nuclear reaction going on in hell after freezing over.
Anslo
Scope Works
#137 - 2013-11-26 17:01:10 UTC
Infinity Ziona wrote:
Anslo wrote:
Infinity Ziona wrote:
LMAO. So many bears in one thread. I'm predicting they'll get a nerf, either that or people will just leave a PvP game where you cannot actually PvP because of one fail module by whatever fail dev thought it was a great idea...

Why don't we just give all the ships in game, the same number of inbuilt warp strength points as they have low slots... easier, will attract a lot of people that normally wouldn't play EVE due to its 'harshness'.

:)

Try shooting **** that shoots back if you don't like being outsmarted by PVE folk. Baaaaw don't give PVEers more tools baaaaw i wanna make them cwy baaaaw.
******* nerd.

I mostly PvE actually. I can still make you cry. I suspected this nerf was coming and have trained up 7 SB's and got myself an ISBoxer account for when I want to make you cry. Don't come whining to forums when I uncloak my Proteus and 7 SB and blow you the hell up ;)


Anslo wrote:
4people with scrams. Cynabals on drone duty with their autocannons not needing cap. Warriors die as that is their only source of dps. Focus fire on apoc as it is not tanked. If cap doesnt hold because of neuting, have intys bump with cynabals to prevent the apoc from aligning.

LMAO. Simple math. Inties = 1 disruptor. Cynabals = 1 scram each. 6 vs 8 WCS. Fail

Bring your proteus to Huola then. We need moar kills.
Also you failed to plan then. If you were going after plexers like a coward you should anticipate warp core stabs and have everyone fit scrams, not disruptor. Suck it up, nerd.

[center]-_For the Proveldtariat_/-[/center]

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#138 - 2013-11-26 17:03:21 UTC
Anslo wrote:
Suck it up, nerd.

:) I'm not the one calling namies on a internet gaming forums

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenn aSide
Worthless Carebears
The Initiative.
#139 - 2013-11-26 17:04:33 UTC
Infinity Ziona wrote:
Tippia wrote:

By ensuring he doesn't get the chance to fit nothing but WCSes or by bringing more misdlots or by using methods that don't care about warp stability points.[\quote]


Lets play a little scenario.

I'm in a Apocalypse, shooting Bloods in a Sanctum. You're in an interceptor, lets say its a Crow and you're with a friend also in a Crow. You have 2 friends who are in Cynabals. You're going to jump into a renter system, the in system side has 10 large T1 bubbles on the gate (as they usually do) and warp to the only Sanctum and tackle whatever is there. I have a depot deployed. I have 8 heavy neuts. Cap booster. Warrior 2's. 3 webs. 8 WCS. Some sensor damps and the depot filled with Cap Boost 400's.

How do you propose you're going to kill me?


Erm, why do you think you're automatically supposed to win in a fight like that, where the targeted pilot has done enough (by thinking ahead about what stuff to carry around in his cargo hold) to survive?

This is proof of what I say, you don't want a fight you want a kill. A good PVPr is thinking "good show Apoc guy, in the future I'll have to rethink my strategy, maybe trading a cynabal for a dictor that can get out of the bubbles faster, and warp faster to save my crows and bubble the target".

That's a good PVPr, a bad PVPr runs to the forums and lobbies CCP for victory.
Anslo
Scope Works
#140 - 2013-11-26 17:07:50 UTC  |  Edited by: Anslo
I'm not the one bitching about PvE'ers being smart and PvPers not getting easy kills.
Also ironic. You PvE more but dislike PvEers having more tools to help them survive in lowsec, etc. Lolwat m8.

[center]-_For the Proveldtariat_/-[/center]