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Mobile Depot - Game Breaking Feature

First post First post
Author
illirdor
Upper Class Goat
#101 - 2013-11-26 15:49:07 UTC
Infinity Ziona wrote:

The only other ways to refit are if you're in a very expensive capital ship. That can be tackled and killed. Or using a very expensive industrial cap ship, which can be tackled and killed. Both of which do not reinforce, do not' cost 2 million isk.


Tell me more about all the caps you have killed solo.

Soooo this is my sig.... 

Herzog Wolfhammer
Sigma Special Tactics Group
#102 - 2013-11-26 15:53:01 UTC  |  Edited by: Herzog Wolfhammer
I don't know what's better.


The 1001 inventive or creative ways players use new stuff.


Or the 1001 complaints from players who did not or would not adapt and lost some green on their killboards, or ISK in their wallet.

I hope CCP does NOTHING to change MDs. Not because I am for or against them and how they are used or will be used (I have not used them and no plans for it), but for the entertainment .

Bring back DEEEEP Space!

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#103 - 2013-11-26 15:55:26 UTC
illirdor wrote:
Infinity Ziona wrote:

The only other ways to refit are if you're in a very expensive capital ship. That can be tackled and killed. Or using a very expensive industrial cap ship, which can be tackled and killed. Both of which do not reinforce, do not' cost 2 million isk.


Tell me more about all the caps you have killed solo.

You first.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Malcanis
Vanishing Point.
The Initiative.
#104 - 2013-11-26 15:55:36 UTC
Herzog Wolfhammer wrote:
I don't know what's better.


The 1001 inventive or creative ways players use new stuff.


Or the 1001 complaints from players who did not or would not adapt and lost some green on their killboards, or ISK in their wallet.



Reported for breaking forum rules.

That said, it is hard to choose, isn't it?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jythier Smith
BGG Wolves
#105 - 2013-11-26 15:57:50 UTC  |  Edited by: Jythier Smith
Getting away from you is PVP, you just suck at it.

Not to say you'll have to continue to suck at it, I assume as you learn you'll get better at it. Or you could blame all your problems on mobile depots.
Tippia
Sunshine and Lollipops
#106 - 2013-11-26 15:59:06 UTC
Infinity Ziona wrote:
Fail argument - Bring an heavy interdictor. Cause they can cloak in WH right? Won't work on T3s without focused.
Fail argument - fit more scrams. So a tackler now needs to fit up to 4 scrams to tackle one ship.
Fail argument - anchor a bubble. So we warp in, ask the guy to wait while we deploy a bubble and it anchors. Won't work on T3,s.
Fail argument - bring friends. Because the only way we should be able to catch a single ship is by ganking them. Remember for each ship you'll need a focused interdictor or a tackler with at least 4 scrams, for 8 low slot ships one will need to be a +3 of course.
Fail argument - put it into reinforced. It has 18k EHP. To reinforce it before he can right click and auto load his fit you're going to need about 3kdps.

No. None of those arguments fail. Quite the opposite, in fact: they provide working and easily available solutions to the (non-)problem. Just beacause you can't or won't employ strategies that work doesn't mean the strategies are invalid.

Quote:
We need this depot fixed such that it cannot be used during combat.
Why?
Jenn aSide
Soul Machines
The Initiative.
#107 - 2013-11-26 15:59:41 UTC
Herzog Wolfhammer wrote:
I don't know what's better.


The 1001 inventive or creative ways players use new stuff.


Or the 1001 complaints from players who did not or would not adapt and lost some green on their killboards, or ISK in their wallet.

I hope CCP does NOTHING to change MDs. Not because I am for or against them and how they are used or will be used (I have not used them and no plans for it), but for the entertainment .


Screw me, I....I......I....I agree with Herzog Wolfhammer.

That coldness under your feet it hell freezing over.
Herzog Wolfhammer
Sigma Special Tactics Group
#108 - 2013-11-26 16:02:54 UTC
Jenn aSide wrote:
Herzog Wolfhammer wrote:
I don't know what's better.


The 1001 inventive or creative ways players use new stuff.


Or the 1001 complaints from players who did not or would not adapt and lost some green on their killboards, or ISK in their wallet.

I hope CCP does NOTHING to change MDs. Not because I am for or against them and how they are used or will be used (I have not used them and no plans for it), but for the entertainment .


Screw me, I....I......I....I agree with Herzog Wolfhammer.

That coldness under your feet it hell freezing over.



Here's something you can disagree with: put frikkin stabs on your frikken raven.

Bring back DEEEEP Space!

Jenn aSide
Soul Machines
The Initiative.
#109 - 2013-11-26 16:03:37 UTC
Tippia wrote:
Infinity Ziona wrote:
Fail argument - Bring an heavy interdictor. Cause they can cloak in WH right? Won't work on T3s without focused.
Fail argument - fit more scrams. So a tackler now needs to fit up to 4 scrams to tackle one ship.
Fail argument - anchor a bubble. So we warp in, ask the guy to wait while we deploy a bubble and it anchors. Won't work on T3,s.
Fail argument - bring friends. Because the only way we should be able to catch a single ship is by ganking them. Remember for each ship you'll need a focused interdictor or a tackler with at least 4 scrams, for 8 low slot ships one will need to be a +3 of course.
Fail argument - put it into reinforced. It has 18k EHP. To reinforce it before he can right click and auto load his fit you're going to need about 3kdps.

No. None of those arguments fail. Quite the opposite, in fact: they provide working and easily available solutions to the (non-)problem. Just beacause you can't or won't employ strategies that work doesn't mean the strategies are invalid.

Quote:
We need this depot fixed such that it cannot be used during combat.
Why?


Because it makes things hard for people who don't like hard things, therefore imbalance!

Sarcasm off, I just don't get it, EVE gives so many tools for players to use to violence other people's boats, they add one things with a tertiary defensive use and some people can't handle it.
E-2C Hawkeye
HOW to PEG SAFETY
#110 - 2013-11-26 16:13:36 UTC
Crumplecorn wrote:
E-2C Hawkeye wrote:
Katran Luftschreck wrote:
Ah, I see how it works. Carebares complain about PvPers ruining their game and the whole forum goes into turbojerk mode and pounces on them, but when a PvPer complains that they got outwitted by a carebare then everyone sends them flowers of condolence?
Lol this is very true.
It's like you live in some kind of bubble where the actual content of the thread can't touch you.


It can effect me just like anyone else (no bubble here). The same rain falls on the NullBear just as it does the CareBear.

The difference being should a player use legit game tactics to avoid getting killed I applaud, where others come to the forums to cry.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#111 - 2013-11-26 16:15:23 UTC
Tippia wrote:
Infinity Ziona wrote:
Fail argument - Bring an heavy interdictor. Cause they can cloak in WH right? Won't work on T3s without focused.
Fail argument - fit more scrams. So a tackler now needs to fit up to 4 scrams to tackle one ship.
Fail argument - anchor a bubble. So we warp in, ask the guy to wait while we deploy a bubble and it anchors. Won't work on T3,s.
Fail argument - bring friends. Because the only way we should be able to catch a single ship is by ganking them. Remember for each ship you'll need a focused interdictor or a tackler with at least 4 scrams, for 8 low slot ships one will need to be a +3 of course.
Fail argument - put it into reinforced. It has 18k EHP. To reinforce it before he can right click and auto load his fit you're going to need about 3kdps.

No. None of those arguments fail. Quite the opposite, in fact: they provide working and easily available solutions to the (non-)problem. Just beacause you can't or won't employ strategies that work doesn't mean the strategies are invalid.

Quote:
We need this depot fixed such that it cannot be used during combat.
Why?

You're fantastic as saying nothing while sounding like the authoritive voice of CCP. That's pretty much what you did there say nothing and pretend you provided an answer.

All of those arguments fail.

1. You cannot fit more scrams than you have mid slots. This module removes any functionality that a interceptor has regarding CCP's supposed "they're supposed to intercept". Please Tippia, explain to me how any interceptor can intercept a ship that can fit more WCS than an inty can fit disruptors? Or do you think inties should fit scrams now and orbit at 10k? Even if they did, still not enough scrams.

Tell me how we're supposed to jump into a renter system with a 10 large bubbles on a gate, tackle a ratter and stay alive long enough to keep him there with our 3 scrams, no prop mod, tank, cap injector? Do we now use 8 interceptors to tackle one battleship? Don't be foolish. How about when we have to tackle a carrier? Oh and what about that battleship that has 8 heavy neuts in his depot, or a bunch of ECM, or sensor damps, or RLML.

2. Was a joke, but its funny to see you say its a viable option. Yes, lets ask the target to sit around while our bubbles anchor :)

3. Bring friends... as I said above, every gang needs 8 interceptors now to tackle one ship? The very idea of actually small and solo pvp is so ludicrous we don't need it in the game right? Silly me after 10 years thinking I should be able to tackle a ship all by myself...

4. To put an 18k depot into reinforced in a tackling ship is impossible before the owner can click it and refit, it takes several seconds to refit.



CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

March rabbit
Aliastra
Gallente Federation
#112 - 2013-11-26 16:22:47 UTC
Sipphakta en Gravonere wrote:
Infinity Ziona wrote:
Jythier Smith wrote:
I'm just curious what the problem is with bringing enough scrams to do the job. You know they can refit... "But I don't WANT to have to do that!" is not the same thing as 'The game is broken now'. The game is DIFFERENT now.

You realise that most tacklers only have max 4 mids if that, they usually need a prop mod, web, scram and some form of tank - .... And your 'don't attack ships if they have a mobile depot out' - speechless...

EvE's New Carebearism doctrine at its finest.


Maybe you should bring a ship that is up to the task? I.e. choose a ship with more mid slots and/or a armor tanking ship. With 2 RF warp scramblers, the target needs to have 6 stabs fitted to warp away, why is that not an option?

i like it how you advice to use 2x RF scramblers of tackler Lol

looks like goons these days have no ideas about market prices.... and about pvp in general....

Is it real sign of Eve finally dumbed down? Shocked

The Mittani: "the inappropriate drunked joke"

baltec1
Bat Country
Pandemic Horde
#113 - 2013-11-26 16:23:09 UTC
And to think people were saying null ratting was dead because of the new ceptersRoll
Jenn aSide
Soul Machines
The Initiative.
#114 - 2013-11-26 16:24:57 UTC
Infinity Ziona wrote:


1. You cannot fit more scrams than you have mid slots. This module removes any functionality that a interceptor has regarding CCP's supposed "they're supposed to intercept". Please Tippia, explain to me how any interceptor can intercept a ship that can fit more WCS than an inty can fit disruptors? Or do you think inties should fit scrams now and orbit at 10k? Even if they did, still not enough scrams.

Tell me how we're supposed to jump into a renter system with a 10 large bubbles on a gate, tackle a ratter and stay alive long enough to keep him there with our 3 scrams, no prop mod, tank, cap injector? Do we now use 8 interceptors to tackle one battleship? Don't be foolish. How about when we have to tackle a carrier? Oh and what about that battleship that has 8 heavy neuts in his depot, or a bunch of ECM, or sensor damps, or RLML.


Those are challenges to be over come, not broken thens for CCP to legislate away. The purpose of a game is to find new and neat ways to do things. But you don't want that, you simply seem to want guaranteed success.

You mean to tell me that you can bring an alt to do plexes in someone elses space (your scout that you have mentioned numberous times) but you can't train that all for a light dictor? How long does it take a light dictor to burn out of bubbles and warp to your inty that has the tackle?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#115 - 2013-11-26 16:25:37 UTC  |  Edited by: Infinity Ziona
March rabbit wrote:
Sipphakta en Gravonere wrote:
Infinity Ziona wrote:
Jythier Smith wrote:
I'm just curious what the problem is with bringing enough scrams to do the job. You know they can refit... "But I don't WANT to have to do that!" is not the same thing as 'The game is broken now'. The game is DIFFERENT now.

You realise that most tacklers only have max 4 mids if that, they usually need a prop mod, web, scram and some form of tank - .... And your 'don't attack ships if they have a mobile depot out' - speechless...

EvE's New Carebearism doctrine at its finest.


Maybe you should bring a ship that is up to the task? I.e. choose a ship with more mid slots and/or a armor tanking ship. With 2 RF warp scramblers, the target needs to have 6 stabs fitted to warp away, why is that not an option?

i like it how you advice to use 2x RF scramblers of tackler Lol

looks like goons these days have no ideas about market prices.... and about pvp in general....

Is it real sign of Eve finally dumbed down? Shocked

Yeah those RF's will be great once the target fits the heavy neuts, 3 webs and a bunch of warrior II's from his depot... you can sell them and buy something nice for your ratting ship. Or you could wait for me to run out of cap since my inty is bonused for disruptors...

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jythier Smith
BGG Wolves
#116 - 2013-11-26 16:26:35 UTC
Infinity Ziona wrote:
Tippia wrote:
Infinity Ziona wrote:
Fail argument - Bring an heavy interdictor. Cause they can cloak in WH right? Won't work on T3s without focused.
Fail argument - fit more scrams. So a tackler now needs to fit up to 4 scrams to tackle one ship.
Fail argument - anchor a bubble. So we warp in, ask the guy to wait while we deploy a bubble and it anchors. Won't work on T3,s.
Fail argument - bring friends. Because the only way we should be able to catch a single ship is by ganking them. Remember for each ship you'll need a focused interdictor or a tackler with at least 4 scrams, for 8 low slot ships one will need to be a +3 of course.
Fail argument - put it into reinforced. It has 18k EHP. To reinforce it before he can right click and auto load his fit you're going to need about 3kdps.

No. None of those arguments fail. Quite the opposite, in fact: they provide working and easily available solutions to the (non-)problem. Just beacause you can't or won't employ strategies that work doesn't mean the strategies are invalid.

Quote:
We need this depot fixed such that it cannot be used during combat.
Why?

You're fantastic as saying nothing while sounding like the authoritive voice of CCP. That's pretty much what you did there say nothing and pretend you provided an answer.

All of those arguments fail.

1. You cannot fit more scrams than you have mid slots. This module removes any functionality that a interceptor has regarding CCP's supposed "they're supposed to intercept". Please Tippia, explain to me how any interceptor can intercept a ship that can fit more WCS than an inty can fit disruptors? Or do you think inties should fit scrams now and orbit at 10k? Even if they did, still not enough scrams.

Tell me how we're supposed to jump into a renter system with a 10 large bubbles on a gate, tackle a ratter and stay alive long enough to keep him there with our 3 scrams, no prop mod, tank, cap injector? Do we now use 8 interceptors to tackle one battleship? Don't be foolish. How about when we have to tackle a carrier? Oh and what about that battleship that has 8 heavy neuts in his depot, or a bunch of ECM, or sensor damps, or RLML.

2. Was a joke, but its funny to see you say its a viable option. Yes, lets ask the target to sit around while our bubbles anchor :)

3. Bring friends... as I said above, every gang needs 8 interceptors now to tackle one ship? The very idea of actually small and solo pvp is so ludicrous we don't need it in the game right? Silly me after 10 years thinking I should be able to tackle a ship all by myself...

4. To put an 18k depot into reinforced in a tackling ship is impossible before the owner can click it and refit, it takes several seconds to refit.




Which of these was different before the mobile depot? Well, yeah, they can change their fit in space now... but before, if they had fit those scrams before undocking, you still wouldn't be able to lock them down, right? So no difference.
Jenn aSide
Soul Machines
The Initiative.
#117 - 2013-11-26 16:27:07 UTC
March rabbit wrote:
Sipphakta en Gravonere wrote:
Infinity Ziona wrote:
Jythier Smith wrote:
I'm just curious what the problem is with bringing enough scrams to do the job. You know they can refit... "But I don't WANT to have to do that!" is not the same thing as 'The game is broken now'. The game is DIFFERENT now.

You realise that most tacklers only have max 4 mids if that, they usually need a prop mod, web, scram and some form of tank - .... And your 'don't attack ships if they have a mobile depot out' - speechless...

EvE's New Carebearism doctrine at its finest.


Maybe you should bring a ship that is up to the task? I.e. choose a ship with more mid slots and/or a armor tanking ship. With 2 RF warp scramblers, the target needs to have 6 stabs fitted to warp away, why is that not an option?

i like it how you advice to use 2x RF scramblers of tackler Lol

looks like goons these days have no ideas about market prices.... and about pvp in general....

Is it real sign of Eve finally dumbed down? Shocked


You know you can run missions and get those scramblers for a lot cheaper than on market.

The point is that people should figure out what to do rather than beg CCP to hand them victory.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#118 - 2013-11-26 16:27:31 UTC
Jythier Smith wrote:
Infinity Ziona wrote:
Tippia wrote:
Infinity Ziona wrote:
Fail argument - Bring an heavy interdictor. Cause they can cloak in WH right? Won't work on T3s without focused.
Fail argument - fit more scrams. So a tackler now needs to fit up to 4 scrams to tackle one ship.
Fail argument - anchor a bubble. So we warp in, ask the guy to wait while we deploy a bubble and it anchors. Won't work on T3,s.
Fail argument - bring friends. Because the only way we should be able to catch a single ship is by ganking them. Remember for each ship you'll need a focused interdictor or a tackler with at least 4 scrams, for 8 low slot ships one will need to be a +3 of course.
Fail argument - put it into reinforced. It has 18k EHP. To reinforce it before he can right click and auto load his fit you're going to need about 3kdps.

No. None of those arguments fail. Quite the opposite, in fact: they provide working and easily available solutions to the (non-)problem. Just beacause you can't or won't employ strategies that work doesn't mean the strategies are invalid.

Quote:
We need this depot fixed such that it cannot be used during combat.
Why?

You're fantastic as saying nothing while sounding like the authoritive voice of CCP. That's pretty much what you did there say nothing and pretend you provided an answer.

All of those arguments fail.

1. You cannot fit more scrams than you have mid slots. This module removes any functionality that a interceptor has regarding CCP's supposed "they're supposed to intercept". Please Tippia, explain to me how any interceptor can intercept a ship that can fit more WCS than an inty can fit disruptors? Or do you think inties should fit scrams now and orbit at 10k? Even if they did, still not enough scrams.

Tell me how we're supposed to jump into a renter system with a 10 large bubbles on a gate, tackle a ratter and stay alive long enough to keep him there with our 3 scrams, no prop mod, tank, cap injector? Do we now use 8 interceptors to tackle one battleship? Don't be foolish. How about when we have to tackle a carrier? Oh and what about that battleship that has 8 heavy neuts in his depot, or a bunch of ECM, or sensor damps, or RLML.

2. Was a joke, but its funny to see you say its a viable option. Yes, lets ask the target to sit around while our bubbles anchor :)

3. Bring friends... as I said above, every gang needs 8 interceptors now to tackle one ship? The very idea of actually small and solo pvp is so ludicrous we don't need it in the game right? Silly me after 10 years thinking I should be able to tackle a ship all by myself...

4. To put an 18k depot into reinforced in a tackling ship is impossible before the owner can click it and refit, it takes several seconds to refit.




Which of these was different before the mobile depot? Well, yeah, they can change their fit in space now... but before, if they had fit those scrams before undocking, you still wouldn't be able to lock them down, right? So no difference.

Do you even play EvE?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Minmatar Citizen160812
The LGBT Last Supper
#119 - 2013-11-26 16:28:12 UTC
I was actually hoping this would catch on faster with highsec bears who think it'll be the answer to their prayers in low sec. I think it is a bit out of wack to be able to refit in combat considering the only other way to do it is with a multi-billion isk carrier but if CCP wants to hand me a pocket carrier who am I to argue.

There are a bunch of ways to deal with this thing. You should have come up with the solutions before Rubi even hit TQ considering every pirate worth their salt knew it would be used this way. I imagine the full rack stabbed dedicated haulers and cov ops in hacking sites give you a problem too?


Jythier Smith
BGG Wolves
#120 - 2013-11-26 16:29:55 UTC
Infinity Ziona wrote:
March rabbit wrote:
Sipphakta en Gravonere wrote:
Infinity Ziona wrote:
Jythier Smith wrote:
I'm just curious what the problem is with bringing enough scrams to do the job. You know they can refit... "But I don't WANT to have to do that!" is not the same thing as 'The game is broken now'. The game is DIFFERENT now.

You realise that most tacklers only have max 4 mids if that, they usually need a prop mod, web, scram and some form of tank - .... And your 'don't attack ships if they have a mobile depot out' - speechless...

EvE's New Carebearism doctrine at its finest.


Maybe you should bring a ship that is up to the task? I.e. choose a ship with more mid slots and/or a armor tanking ship. With 2 RF warp scramblers, the target needs to have 6 stabs fitted to warp away, why is that not an option?

i like it how you advice to use 2x RF scramblers of tackler Lol

looks like goons these days have no ideas about market prices.... and about pvp in general....

Is it real sign of Eve finally dumbed down? Shocked

Yeah those RF's will be great once the target fits the heavy neuts, 3 webs and a bunch of warrior II's from his depot... you can sell them and buy something nice for your ratting ship. Or you could wait for me to run out of cap since my inty is bonused for disruptors...


Okay, wait, I thought he was running away? Now your enemy is staying and fighting! Isn't that what you wanted? Why didn't you put together a fit that would kill someone who stays and fights?