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Grim Realities of EvE: Microtransactions and the future of EvE.

Author
Mythrandier
Solace Corp
#21 - 2013-11-26 13:26:51 UTC
Crumplecorn wrote:
Cygnet Lythanea wrote:
I think it might behoove us to examine just what sort and level of RMT we'd find acceptable in game before CCP ganks us with it and tells us to HTFU.
None.

Cygnet Lythanea wrote:
Because 'none' clearly is not happening
It is for me, I got plenty of other game I can play.



This.


Having played a few games that went F2P and some that were setup that way from the outset, I can honestly say that if any aspect of that wormed its way into EvE that would be me and my accounts done here.

When you have a fix price (monthly or whatever) the Dev time is allotted to make the game better, fix bugs and generally try to “sell” the game by making it a better product.
When you get to F2P/Microtransaction model then Dev time is spent making things to sell. Look at WoT, the Devs there are so blatantly geared towards new tanks, new tech trees etc etc that bugs that have been in there since beta just get ignored.

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." -  D. Adams.

Cygnet Lythanea
World Welfare Works Association
#22 - 2013-11-26 13:27:05 UTC  |  Edited by: Cygnet Lythanea
Kaarous Aldurald wrote:
I had suspected you were a forum alt for trolling.

I no longer suspect that.



How is pointing out that burying one's head in the sand is not productive 'trolling'?

I know the concept of a serious thread to actually address a real issue is an alien concept for some of you, but putting together a reasoned list of things we're willing to accept and what we're not that we can hand the CSM (in theory) and have them tell CCP 'here's some middle ground' is probably the best way forward.


It sure beats having CCP simply decide one day what shape RMT and microtransactions will have in game, which is what WoW, TOR, and quite a few others have gotten.


Mythrandier wrote:

When you get to F2P/Microtransaction model then Dev time is spent making things to sell. Look at WoT, the Devs there are so blatantly geared towards new tanks, new tech trees etc etc that bugs that have been in there since beta just get ignored.


So how'd they make money on that new physics engine? And, out of curiosity, which bugs are you referring to?
Moneta Curran
Federal Defense Union
Gallente Federation
#23 - 2013-11-26 13:33:48 UTC

Just one question, out of curiosity:

What would you like to pay for?


Bagrat Skalski
Koinuun Kotei
#24 - 2013-11-26 13:41:56 UTC  |  Edited by: Bagrat Skalski
I don't believe this thread is from today. Someone must have switched the dates. It stinks necro.
Crumplecorn
Eve Cluster Explorations
#25 - 2013-11-26 13:42:09 UTC  |  Edited by: Crumplecorn
Cygnet Lythanea wrote:
It sure beats having CCP simply decide one day what shape RMT and microtransactions will have in game
If and when CCP decide to get greedy again, I'm not sure that handing them a list titled "things you can get away with before we will even *start* complaining" is really going to help us.

On the other hand, rabbling loudly and/or jumping ship instantly as soon as it appears on the radar has been shown to work.

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Xavier Higdon
Science and Trade Institute
Caldari State
#26 - 2013-11-26 13:49:17 UTC
Micro-transactions have been failing spectacularly across the board. Games that utilize them are generally those that are on the verge of collapse or are designed for instant gratification. Examples include World of Tanks(which is doing so poorly the developer has created a direct competitor to it), Grepolis(which is funded by a tiny portion of the playerbase) and other such games that lack a future.
Eto Tekai
Imperial Academy
Amarr Empire
#27 - 2013-11-26 13:49:41 UTC
Why is my 30 dollars a month + buying a plex with isk not enough to be able to get 100% of the games content?

I shouldn't have to pay MORE to be able to access things, especially things that take up dev time.
Cygnet Lythanea
World Welfare Works Association
#28 - 2013-11-26 13:58:17 UTC
Crumplecorn wrote:
On the other hand, rabbling loudly and/or jumping ship instantly as soon as it appears on the radar has been shown to work.


Because rabbling loudly only works for some many tries before the devs say 'go ahead and gtfo'. Eventually they'll decide that they have enough players to adsorb the loss.

Xavier Higdon wrote:
Examples include World of Tanks(which is doing so poorly the developer has created a direct competitor to it), Grepolis(which is funded by a tiny portion of the playerbase) and other such games that lack a future.


If you mean World of Warplanes, no they didn't. The two games play rather differently though both share the same account. Further, for doing so poorly, they also just bought the rights to Masters of Orion and Total Annihilation.
Moneta Curran
Federal Defense Union
Gallente Federation
#29 - 2013-11-26 14:00:42 UTC
Moneta Curran wrote:

Just one question, out of curiosity:

What would you like to pay for?




^^.
baltec1
Bat Country
Pandemic Horde
#30 - 2013-11-26 14:12:21 UTC
CCP already know the answer and its no to microtransactions.
Rainbow Dash
The Scope
Gallente Federation
#31 - 2013-11-26 14:14:30 UTC  |  Edited by: Rainbow Dash
Cygnet Lythanea wrote:
Crumplecorn wrote:
On the other hand, rabbling loudly and/or jumping ship instantly as soon as it appears on the radar has been shown to work.


Because rabbling loudly only works for some many tries before the devs say 'go ahead and gtfo'. Eventually they'll decide that they have enough players to adsorb the loss.


If you think Monoclegate was a big deal, wait until CCP decide to introduce pay2win. There is a real possibility that they'd be filing for bankruptcy within a year.

Oh, and everyone is fine with cosmetic stuff like ship skins. This has all been gone over like two years ago.
Crumplecorn
Eve Cluster Explorations
#32 - 2013-11-26 14:19:21 UTC
Cygnet Lythanea wrote:
Because rabbling loudly only works for some many tries before the devs say 'go ahead and gtfo'. Eventually they'll decide that they have enough players to adsorb the loss.
And?

If their reaction to everyone threatening to quit is to go ahead anyway, how do you think they would react to everyone saying they're ok with going half-way?

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Mythrandier
Solace Corp
#33 - 2013-11-26 14:26:22 UTC
Cygnet Lythanea wrote:


Mythrandier wrote:

When you get to F2P/Microtransaction model then Dev time is spent making things to sell. Look at WoT, the Devs there are so blatantly geared towards new tanks, new tech trees etc etc that bugs that have been in there since beta just get ignored.


So how'd they make money on that new physics engine? And, out of curiosity, which bugs are you referring to?



The physics engine, that was promised by the end of beta and arrived 12 months after release? Great example.

As to bugs, ghost shells and 0 damage hits. They have been in the game since beta, still in the game now.

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." -  D. Adams.

Radamant Nemess
Fusion Enterprises Ltd
#34 - 2013-11-26 14:27:05 UTC
As long as they stick to vanity items (ship skins, clothing, monocles..) I see no problem in microtransactions.

i can fail at any speed you like

Sura Sadiva
Entropic Tactical Crew
#35 - 2013-11-26 14:28:04 UTC
Cygnet Lythanea wrote:

It sure beats having CCP simply decide one day what shape RMT and microtransactions will have in game, which is what WoW, TOR, and quite a few others have gotten.


No matter how, no matter what. Microtransactions are bad for gaming in general and are the Antichrist for a game like EVE. Even only for so-called cosmetic items: in the better case they're a trojan horse.
Crumplecorn
Eve Cluster Explorations
#36 - 2013-11-26 14:33:11 UTC
Radamant Nemess wrote:
As long as they stick to vanity items (ship skins, clothing, monocles..) I see no problem in microtransactions.
I bet you wouldn't say that if all the ship models were matte grey by default and you had to buy the textures.

Frogs, boiling water, etc.

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Bischopt
Sebiestor Tribe
Minmatar Republic
#37 - 2013-11-26 14:36:31 UTC
Yeah, more micro transactions are most likely coming. No idea when, but CCP needs to make money.

It'll finally give me a good reason to quit.
Desivo Delta Visseroff
The Scope
Gallente Federation
#38 - 2013-11-26 14:38:22 UTC
-AN OPEN LETTER-



Dear All Future Lets-have-Micro-Transactions-in-Eve thread makers,

1. GTFOEvil;
2. The door is over there----------->
3. May it Biomass you on the way out.

Very Truly Yours,

s/ A true Eve fan and player

p.s. Contract to me your stuff. Go ruin another game and never come back.

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Xavier Higdon
Science and Trade Institute
Caldari State
#39 - 2013-11-26 14:40:19 UTC
Cygnet Lythanea wrote:
Crumplecorn wrote:
On the other hand, rabbling loudly and/or jumping ship instantly as soon as it appears on the radar has been shown to work.


Because rabbling loudly only works for some many tries before the devs say 'go ahead and gtfo'. Eventually they'll decide that they have enough players to adsorb the loss.

Xavier Higdon wrote:
Examples include World of Tanks(which is doing so poorly the developer has created a direct competitor to it), Grepolis(which is funded by a tiny portion of the playerbase) and other such games that lack a future.


If you mean World of Warplanes, no they didn't. The two games play rather differently though both share the same account. Further, for doing so poorly, they also just bought the rights to Masters of Orion and Total Annihilation.


The games playing differently does not negate the fact that you must pay for both. While a small group of hardcore players will spend twice what they used to spend, most will spend the same(after a period of increased spending) and they will likely choose one over the other. The outcome the creators are hoping for is that World of Warplanes will preserve the majority of the playerbase as it is "new and exciting." Pay to win games face a major hurdle that other games do not. This is that at some point in time, depending on the fervor with which people spend, some portion of the playerbase become all powerful. They mitigate this in three ways. First they institute expiration dates on items which boost your power. This means that an item which doubles your lethality or experience gain is only available for a set amount of time after being obtained. Second they institute world "ages" where the game world exists for X amount of time before a winner is declared and the world resets. Finally they might release a new game which utilizes some or all of the same mechanics as well as often allowing some kind of exchange to occur. I've never played World of Tanks, so I don't know about the first two but World of Warplanes falls into the third.

As for your argument that they just bought two IPs, that has little bearing on anything. MoO is a defunct IP which they will undoubtedly use solely for it's name while the mechanics and gameplay will be nothing like the original. Total Annihilation... Is that the demo that lets you wreck worlds? I can't remember. Regardless, this is common for F2P, P2W games as they need to constantly release new games as previous releases lack staying power. The companies always argue that you don't have to pay to play, which is true, but you end up paying much more to be able to compete. That's why these games have such huge turnover rates.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#40 - 2013-11-26 14:44:06 UTC
You kind of got yourself completely onto the wrong foot to start this conversation. It would have helped if you had started off with the right assumptions.

No-one (almost) has problems with cosmetic crap. Everyone was fine with clothes until the stupidity over monocles and 1000 dollar jeans, and everyone was fine with ship skins until CCP went "yes, you can get this Ishikone Watch Scorpion skin... on the Scorpion we will let you spawn anywhere in the game.

That's why we have to keep giving CCP a slap every time they approach this subject, because they really just don't seem to get it. No whole ships, no modules, no ammo. Only, absolutely only cosmetic stuff. Do that, and they'll be fine. People would love zany coloured ship skins, ship decorations, or silly trinkets for your prison cell... err, I mean captains quarters. Gold pods seem to sell merrily enough, how about some other colours? Have some fun with it, and we will too. Just show a bit of common sense on the pricing, and absolutely nothing that can effect the game itself.