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Grim Realities of EvE: Microtransactions and the future of EvE.

Author
Cygnet Lythanea
World Welfare Works Association
#1 - 2013-11-26 11:53:13 UTC  |  Edited by: Cygnet Lythanea
Before I even start, I know this will be a wildly unpopular thing to say, but like the proverbial elephant in the room, it's something that needs to be addressed.

I'll start off by observing that, as we all know, real money transactions and microtranactions are quickly becoming the Go-To means to monetize an MMO.

It's also clear from CCPs latest debacle, that they're seeking a way to get RMT into eve somehow, to increase income. Their initial effort to put it in directly backfired spectacularly (sadly, but I'll get to that) and so they back doored it via SOMER Blink, This has also proved wildly unpopular (for good reason).

Personally, I think we screwed up with the huge fit over WiS. Character customization and alternate color scheme ships are pretty much the least offensive means I can think of, and if financed by said , the actual amount of dev man hours they would have taken away from anything else would have likely been in the single digits. Further, the increased income would have allowed larger dev teams, leading to getting more content for everything else too.

I think it might behoove us to examine just what sort and level of RMT we'd find acceptable in game before CCP ganks us with it and tells us to HTFU. Because 'none' clearly is not happening,


Edit: Since we meandered for ten posts about "microtransactions and RMT", I've amended the OP to include both, so we can actually address the issue.
Crumplecorn
Eve Cluster Explorations
#2 - 2013-11-26 11:56:19 UTC
Cygnet Lythanea wrote:
I think it might behoove us to examine just what sort and level of RMT we'd find acceptable in game before CCP ganks us with it and tells us to HTFU.
None.

Cygnet Lythanea wrote:
Because 'none' clearly is not happening
It is for me, I got plenty of other game I can play.

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Skill Training Online
Doomheim
#3 - 2013-11-26 11:56:43 UTC
OP has no point.

Thank You Obama!

Thebriwan
LUX Uls Xystus
#4 - 2013-11-26 11:57:25 UTC
Do you know that RMT and the CCP idea of getting the players to pay for more things in game are two complete different things?
Cygnet Lythanea
World Welfare Works Association
#5 - 2013-11-26 12:07:31 UTC  |  Edited by: Cygnet Lythanea
Thebriwan wrote:
Do you know that RMT and the CCP idea of getting the players to pay for more things in game are two complete different things?



You do know that most RMT money is reinvested n the game. Unless you're EA, that is.


Crumplecorn wrote:
Cygnet Lythanea wrote:
I think it might behoove us to examine just what sort and level of RMT we'd find acceptable in game before CCP ganks us with it and tells us to HTFU.
None.

Cygnet Lythanea wrote:
Because 'none' clearly is not happening
It is for me, I got plenty of other game I can play.


At the rate that it's proliferating across MMOs (and now some Non-MMO genres now), not for long you don't. Some subscription based ones have even started having limited RMT. Most of the newer MMOs, and some that have existed for quite a while now are embracing it to a greater or lesser degree.

Rather than sit with our heads in the sand and wait for **** to happen, I think that the best approach would be to take the initiative and shape the situation ourselves.
GreenSeed
#6 - 2013-11-26 12:21:05 UTC
Cygnet Lythanea wrote:

I'll start off by observing that, as we all know, RMT is quickly becoming the Go-To means to monetize an MMO.

[Citation Needed]
Artimis Scout
Wormhole Cartography
#7 - 2013-11-26 12:24:47 UTC
Did someone get RMT and Free to Play mixed up??
Barrogh Habalu
Imperial Shipment
Amarr Empire
#8 - 2013-11-26 12:25:08 UTC  |  Edited by: Barrogh Habalu
The "fit" was thrown mostly (but not exclusively) because people were afraid of 2 things:

1. Possibility of vanity items being first step to bllatant P2W (like golden ammo in WoT or whatever, you know what I mean).
2. Major issues caused during Incarna deployment that indicated that CCP is supposedly fine with sacrificing any meaningful content development to bring in dem "hats", making the game unplayable for many (what's with CQ view by default that was straining GPUs of that time).

Plus back then making money off "hats" wasn't too common, another reason for people to go suspicious.

Me? I believe there's a huge leap between cosmetics and "microtransactionable" stuff that affects gameplay, especially when we already have PLEX system that hangs somewhere inbetween. For all I care, fill the game with avatar hats, there are plenty of ways to make them irrelevant to ISK and markets.

It's just that I'm not sure whether it's a good financial investment for CCP or not and will it pay off (see p.2 above and consider people's opinion on such matters).
Crumplecorn
Eve Cluster Explorations
#9 - 2013-11-26 12:25:39 UTC
Cygnet Lythanea wrote:
At the rate that it's proliferating across MMOs (and now some Non-MMO genres now), not for long you don't.
Last I checked games don't have an expiration date. If they stopped making games tomorrow, I'd still have plenty of other games to play.

Cygnet Lythanea wrote:
I think that the best approach would be to take the initiative and shape the situation ourselves.
Decisions about how to make money off a game are made by the suits at the top. No players or (decent) developers want nickel-and-diming, it happens because there is some greedy **** at the top who doesn't give a **** about the game. "Taking the initiative" won't change what kind of person is in charge of any given game.

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Azitek
Serenity Labs
#10 - 2013-11-26 12:27:50 UTC
You seems to be confusing RMT with Micro Transactions.

RMT: When a third party offers you ingame money in exchange for real money, thus the name Real Money Trading. Banned in every game that I know of, because the company who owns the game makes no money off it, it messes with the economy, etc.
Micro Transactions: When the game's creating company offers ingame items for a price through their store. Not uncommon, because the money is retained by the developing company.
Cygnet Lythanea
World Welfare Works Association
#11 - 2013-11-26 12:29:16 UTC
Artimis Scout wrote:
Did someone get RMT and Free to Play mixed up??


No, actually. F2P is usually monetized by a more 'controlled' (Ie the company is the onyl legal vendor) version of RMT.
Cygnet Lythanea
World Welfare Works Association
#12 - 2013-11-26 12:31:06 UTC
Azitek wrote:
You seems to be confusing RMT with Micro Transactions.

RMT: When a third party offers you ingame money in exchange for real money, thus the name Real Money Trading. Banned in every game that I know of, because the company who owns the game makes no money off it, it messes with the economy, etc.
Micro Transactions: When the game's creating company offers ingame items for a price through their store. Not uncommon, because the money is retained by the developing company.



You realize that microtransactions are a subcategory of real money transactions. Not real money trading. RMT is not limited to a 3rd party.
Crumplecorn
Eve Cluster Explorations
#13 - 2013-11-26 12:32:37 UTC
Cygnet Lythanea wrote:
No, actually. F2P is usually monetized by a more 'controlled' (Ie the company is the onyl legal vendor) version of RMT.
Microtransactions and RMT are completely different things, and you are in fact talking about the former.

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Cygnet Lythanea
World Welfare Works Association
#14 - 2013-11-26 12:38:09 UTC  |  Edited by: Cygnet Lythanea
Crumplecorn wrote:
Cygnet Lythanea wrote:
No, actually. F2P is usually monetized by a more 'controlled' (Ie the company is the onyl legal vendor) version of RMT.
Microtransactions and RMT are completely different things, and you are in fact talking about the former.


http://en.wikipedia.org/wiki/Virtual_economy

http://massively.joystiq.com/2011/09/26/informal-rmt-study-looks-at-microtransaction-effects-across-mult/

The "microtransactions as form of RMT" debate is for another forum. I'll assume from the other posts that everyone understood what I was talking about.

I'll throw in that if I got it wrong, so did Massivly, Bitgamer, and Wikipedia.
Crumplecorn
Eve Cluster Explorations
#15 - 2013-11-26 12:49:30 UTC
A gaming website and a wikipedia article that contradicts you. Color me convinced.

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War Kitten
Panda McLegion
#16 - 2013-11-26 12:55:14 UTC
Micro-transactions is where the developers sell players little things in game for real money.

RMT is where players sell other players in game things for real money.

They are not the same.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Cygnet Lythanea
World Welfare Works Association
#17 - 2013-11-26 13:01:02 UTC  |  Edited by: Cygnet Lythanea
This has been an entertaining side trip in semantics, but can we please address the point? OP edited so that it includes the words 'microtransactions' to make you happy. Now, to the actual issue.


Barrogh Habalu wrote:
The "fit" was thrown mostly (but not exclusively) because people were afraid of 2 things:

1. Possibility of vanity items being first step to bllatant P2W (like golden ammo in WoT or whatever, you know what I mean).
2. Major issues caused during Incarna deployment that indicated that CCP is supposedly fine with sacrificing any meaningful content development to bring in dem "hats", making the game unplayable for many (what's with CQ view by default that was straining GPUs of that time).

Plus back then making money off "hats" wasn't too common, another reason for people to go suspicious.

Me? I believe there's a huge leap between cosmetics and "microtransactionable" stuff that affects gameplay, especially when we already have PLEX system that hangs somewhere inbetween. For all I care, fill the game with avatar hats, there are plenty of ways to make them irrelevant to ISK and markets.

It's just that I'm not sure whether it's a good financial investment for CCP or not and will it pay off (see p.2 above and consider people's opinion on such matters).



I agree that it should not convey advantage, which is one of my reasons for being so irritated about the Stratios Emergency Responder, as it's much better than the Stratios. The WoT gold rounds thing actually isn't a good example (they can be bought with in game currency as well) and the advantage is...well.... pretty minimal.

I think that the players need ot create a set of guidelines of what we would find acceptable that CCP can work with. It is a short step from there to gold rounds, but at the same time the whole knee jerk "NOOOOOOOOOO!!!!' response isn't helpful either.
Cygnet Lythanea
World Welfare Works Association
#18 - 2013-11-26 13:11:54 UTC
Double Post.
Lyta Jhonson
Science and Trade Institute
Caldari State
#19 - 2013-11-26 13:16:34 UTC
Cygnet Lythanea wrote:
Further, the increased income would have allowed larger dev teams, leading to getting more content for everything else too.

As the history proven time and time again with CCP it's way around: more income from EVE makes them start side projects which draw away devs from EVE but once players start to leave or cancel secondary accounts EVE gets temporary dev attention boost.
Kaarous Aldurald
Black Hydra Consortium.
#20 - 2013-11-26 13:16:43 UTC
I had suspected you were a forum alt for trolling.

I no longer suspect that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

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