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War mechanics in EVE seems meaningless...

First post
Author
Mystraena
Perkone
Caldari State
#1 - 2013-11-26 06:47:18 UTC  |  Edited by: Mystraena
Hi all,

Firstly, I am quite new to the game, so if I am mistaken please do correct me. Don't burn me in flames. Big smile

Ok, back to the topic. From what I read, currently the war mechanics in Eve is quite shallow. If anything, war dec is just basically 'turning off Concorde relatialiation', and 'keeping track of stats of how much ISK damage done'

There is no real in-game mechanics as of how the war suppose to end, and while corp diplomats might be able to negotiate on how to end the wars there is no way to enforce them. And the war also seems to drag un-needlessly to 1 week cycle even though both side agreed to end it.

My suggestions is hopefully for CCP to revamp and expand the war declaration mechanics more, so that certain conditions can be set as to end the wars when it is met. Example of conditions is war target pay certain amount to the aggressor, or suffer certain amount of ISK damage.

There are much advantages to having these mechanics :-

1 ) Wars can be used for profit making more efficiently. Demand can be made, and the target also more confident to submit to those demand since it's guaranteed by game mechanics.

2 ) War now tend to drag on and on without much meaning. Now wars can be waged more often with more purpose.

3 ) Wars is legal by empire laws. More wars means more conflicts in high-sec! . Oh, please make it possible to wardec the NPC corps as well.


What do you guys think ? Appreciate your thought on this.
And sorry my bad English, not my first language P

Oh, btw I have posted the same thing in Features & Suggestion
Alduin666 Shikkoken
Doomheim
#2 - 2013-11-26 07:18:55 UTC
Mystraena wrote:
Oh, btw I have posted the same thing in Features & Suggestion


Keep it there then.

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

Be a man! Post with your main! ~Vas'Avi Community Manager

Cannibal Kane
Viziam
Amarr Empire
#3 - 2013-11-26 07:36:11 UTC  |  Edited by: Cannibal Kane
Wars make me ISK.

Either from those that hire me or those that pay to go away.

I don't think that is shallow. It is doing exactly what I need it to do.... Make me ISK.

On another note you are 3 days old and have never been in a corp. So either your an alt and therefore irrelevant or you are 3 days old and prolly need to experience the cries in wars for yourself before suggesting changes on something you have never been a part of.

On another note... Wars can already be ended by offering a surrender fee, either from the attacking force who bit off more then they can chew or from the victims who would rather pay then loose more ships and corp members.

"Kane is the End Boss of Highsec." -Psychotic Monk

Alavaria Fera
GoonWaffe
#4 - 2013-11-26 07:36:48 UTC
it's all about ...

shooting pocos !!

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Arduemont
Rotten Legion
#5 - 2013-11-26 08:23:18 UTC
Mystraena wrote:

1 ) Wars can be used for profit making more efficiently. Demand can be made, and the target also more confident to submit to those demand since it's guaranteed by game mechanics.


I actually agree. War does feel like it needs more meaning to it. However, there is currently a mechanism that means people can make demands within game mechanics. That is the surrender system. Any party can submit a surrender offer with ISK. If the other side accepts they get the ISK and are not aloud to declare war again for 2 weeks (1 week?).

It would be nice if there were more conditions though.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Arduemont
Rotten Legion
#6 - 2013-11-26 08:25:52 UTC
Also, whilst I am here. Does anyone know where I can find the dev response declaring that rubbing wars off on empty inactive alliances is an exploit?

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Mystraena
Perkone
Caldari State
#7 - 2013-11-26 08:49:49 UTC
How to say, I am not exactly an alt, but I play a bit now and then..lost access to my previous account though Big smile

Hmm, after a bit of further reading, I guess I totally missed the surrendering options which already in there..oops.
Still got potential to add more mechanics/conditions to the wardec though.

One common argument raised against high sec is about how people avoid wardec by being in an NPC corp.
It would be nice though if NPC corp also susceptible to wardec by player corp.

Or how about each NPC corp is constantly in wars with other certain NPC corp ? If the player don't want constant wars, then he/she has no option but to join player corps.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#8 - 2013-11-26 09:50:28 UTC
Yeah, we should get rid of CONCORD,
that'd fix the stupid wardec mechanics, by making them obsolete.

Problem solved.
Varius Xeral
Doomheim
#9 - 2013-11-26 11:24:33 UTC
Hisec corps need meaning before wardecs possibly can. Pocos is a good start.

Some of the new deployable units should be hisec boosters that give limited organizational benefit (as in zero sum exchange between organizations receiving them) to mission runners and miners etc in hisec, and other corps need top compete to acquire these limited bonuses.

Official Representative of The Nullsec Zealot Cabal

Arduemont
Rotten Legion
#10 - 2013-11-26 12:48:43 UTC
Unfortunately NPC corps being immune to war decs is a necessary evil.

Also, Varius is right. We need more of a reason for highsec corps to go to war because at the moment (unless your already a capable PvPer) wars aren't profitable enough for that to be a reason. It might help the problem of highsec corporation's attitudes towards war as well.

Every other high sec corporation flips out and says your a psychopath and a bully, whilst simultaneously throwing around as many insults as they can think of (usually simultaneously failing to see the hypocrisy in their insults). If the reason for war decs were more obvious people might be more understanding. It might even make the wars more bearable for them, if they could understand why the wars were happening.

Better still, the corp UI needs to be more focused towards war. If corporations are given constant reminders that war is a risk they take when they join a player owned corporation then they would be better prepared in game as well as mentally for when it happens (and it always happens eventually). Even very new players should be asking corporations what plans they have in place if a war occurs.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Movash
Circinaen Order
#11 - 2013-11-30 10:38:01 UTC
As a practical matter you have to preserve highsec for newbies and casual players. Since you now have corps that seem to only exist to declare war against every highsec corp or alliance out there, just because they can, it's really just an exploit to bypass Concord. The casual player has to decide whether they give up gameplay time, give up their corp, or risk being robbed for playing the game. The actual war beyond the mechanic is meaningless. I think that's why some of the more aggressive corps have been declaring wars saying all the proceeds are going to PLEX for GOOD, "because everyone has to do their part" whether they want to do so voluntarily or not I guess. Of course, you don't buy a flotilla of Legions by giving away all your loot, but I'm sure that's just part of the operating costs for running their "charity."
Abrazzar
Vardaugas Family
#12 - 2013-11-30 10:56:40 UTC
Wars need a contract like system added to them where you can define victory conditions, surrender conditions and throw in wagers on victories or median goals. Throw in some Alliance level contracting to secede or trade systems, structures and outposts and you could actually support some high diplomacy beyond smacktalking.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#13 - 2013-11-30 10:59:54 UTC  |  Edited by: Riot Girl
War decs should be free to make PvP more accessible to new players. Also, increase NPC corp taxes to 30%. In fact, there should be a way to instantly trigger a war with all non-NPC corps at once. Seeing as war decs should be free, they might as well make it easier by letting you war dec everything with a singe click.
Lugalbandak
Doomheim
#14 - 2013-11-30 11:08:45 UTC
Riot Girl wrote:
War decs should be free to make PvP more accessible to new players. Also, increase NPC corp taxes to 30%. In fact, there should be a way to instantly trigger a war with all non-NPC corps at once. Seeing as war decs should be free, they might as well make it easier by letting you war dec everything with a singe click.


this , the tax on those corp are way to low , also tey should change the refinery tax , i know we have alts but gonna be as **** as possible to be in a npc corp

The police horse is the only animal in the world that haz his male genitals on his back

Omar Alharazaad
New Eden Tech Support
#15 - 2013-11-30 11:47:13 UTC  |  Edited by: Omar Alharazaad
NPC corp tax of 30%?!? Preposterous. Nothing less than 50% IMO.
The shelter that NPC corps provide from the rest of the really real world of New Eden should come at a high price.
Alternatively, they could just make it so chars beyond a certain # of SP are ineligible for access to them. Ultimately though the problem isn't so much with the wardec system so much as the various means of circumventing it.

Come hell or high water, this sick world will know I was here.

Skeln Thargensen
Doomheim
#16 - 2013-11-30 12:33:26 UTC
Mystraena wrote:
please make it possible to wardec the NPC corps.



there you go, I punched up your post a little.

forums.  serious business.

Keno Skir
#17 - 2013-11-30 12:46:31 UTC  |  Edited by: Keno Skir
Movash wrote:
As a practical matter you have to preserve highsec for newbies and casual players. Since you now have corps that seem to only exist to declare war against every highsec corp or alliance out there, just because they can, it's really just an exploit to bypass Concord. The casual player has to decide whether they give up gameplay time, give up their corp, or risk being robbed for playing the game. The actual war beyond the mechanic is meaningless. I think that's why some of the more aggressive corps have been declaring wars saying all the proceeds are going to PLEX for GOOD, "because everyone has to do their part" whether they want to do so voluntarily or not I guess. Of course, you don't buy a flotilla of Legions by giving away all your loot, but I'm sure that's just part of the operating costs for running their "charity."


Suck it up, you sound butthurt.

I agree with 30% tax for NPC corp. Other than that wardecs are fine and working fine imho.

The vast majority of corps you claim start wars "just because they can" are doing it for one of the following reasons :

○ It's fun to hunt and shoot things, yes even in hisec. Occasionally just so the newbies can practice on you.
○ They think they might get some ISK out of it.
○ Someone or something about your corp irritated them somehow, you just don't know what.

All of these are legitimate reasons to dec a corp, if it seems somehow unfair to you it's likely because you don't have the minerals to defend yourself.
Skeln Thargensen
Doomheim
#18 - 2013-11-30 12:58:31 UTC
if they pushed up NPC corp tax people would take the 8minutes training and 1-2M ISK it takes to make a tax haven corp.

I know it's a perrenial fave but really it's maybe time to move on to the areas of the game where you can shoot stuff at will.

forums.  serious business.

Mystraena
Perkone
Caldari State
#19 - 2013-11-30 15:28:06 UTC
To be honest I am a carebear at heart myself :D

I don't think I have the heart to declare war just to grief people, especially other same minded risk averse players. So the intention I bring this one up is not because I like to make other people miserable in game just for my fun. And I prefer high sec instead of nullsec ( for my relaxed playstyle )

I do think however that players under NPC corps are just too safe, and only way to get them is to gank them.

So instead of simply allow wardec on NPC corps, I believe the war mechanics would be expanded further as to benefits both side. Allow the aggressor to wardec easier, and also allow the target more option to get out of one ( e.g I think now it's possible to keep the war going on and on even though there is no actual battle ).

Anomaly One
Doomheim
#20 - 2013-11-30 15:35:13 UTC
Quote:
To be honest I am a carebear at heart myself :D


Quote:
Oh, please make it possible to wardec the NPC corps as well.


sure thing

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

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