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TiDi - A bandaid solution to a Big Problem

Author
EI Digin
irc.zulusquad.org
#81 - 2013-11-26 03:54:22 UTC
Ivan Krividus wrote:
I seriously don't understand why everyone hates TiDi so much. In any other game so much activity from so many players would render the game completely unplayable. We would rather have a slow-mo battle than a full server crash, but people fail to appreciate how useful TiDi is. I cant stress this enough so i'm going to say it again: if large battles like those in EVE happened in any other game the game would crash, instead of run. The fact that we can even have these kinds of battles or events is truly amazing.

TiDi is not a band-aid solution. Its a CCP-doesnt-have-infinite-money-for-better-servers-and-this-never-happens-in-other-games-so-no-one-knows-a-better-solution solution that we take for granted.

OP is just a fresh wording of "buy better servers CCP!" which is the complaint that gets tossed around far too often.

No, you (and to be fair, many other posters in this thread) completely miss the point I am trying to make.

There is a more permanent solution to soul-crushing lag than just throwing processor power and optimization at the problem.

There is a structural issue in the game in that the only way to obtain progress performing specific activities causes a huge processor load in one very small area, resulting in a broken game. TiDi didn't fix the issue, the next incarnation of TiDi won't fix it and purchasing more million dollar supercomputers won't fix it.

CCP had plenty of time to do something about it before the problem crept up again, but instead they chose to do nothing and we are pretty much back to where we started.
Fredfredbug4
The Scope
Gallente Federation
#82 - 2013-11-26 03:59:44 UTC  |  Edited by: Fredfredbug4
Let's face it, the game engine for EVE is over 10 years old now. Yeah they've updated it here and there but it still operates on the same principle, mainly the one second tick system.

The game is being held back by it's current engine. It's doing fine for now and probably will for several more years, but CCP needs to start working on some major overhaul or a new engine altogether or else EVE is going to be in trouble 5 or 6 years down the line.

If EVE is rebuilt from the ground up with the knowledge that your average weekend will have 2000+ people doing battle (something that nobody could of foreseen when EVE was first made) then we will have a much better game.

EVE is sort of a Franken-game at this point. There's a lot of new stuff being piled onto things that haven't been touched in a decade. You can only sustain something like that for so long. If CCP wants this game to grow into the great vision that they've always hoped for then they can do it. They are just barely out of reach. The one major hurtle stopping them from achieving this dream is the current game engine.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#83 - 2013-11-26 04:00:10 UTC
EI Digin wrote:
Ivan Krividus wrote:
I seriously don't understand why everyone hates TiDi so much. In any other game so much activity from so many players would render the game completely unplayable. We would rather have a slow-mo battle than a full server crash, but people fail to appreciate how useful TiDi is. I cant stress this enough so i'm going to say it again: if large battles like those in EVE happened in any other game the game would crash, instead of run. The fact that we can even have these kinds of battles or events is truly amazing.

TiDi is not a band-aid solution. Its a CCP-doesnt-have-infinite-money-for-better-servers-and-this-never-happens-in-other-games-so-no-one-knows-a-better-solution solution that we take for granted.

OP is just a fresh wording of "buy better servers CCP!" which is the complaint that gets tossed around far too often.

No, you (and to be fair, many other posters in this thread) completely miss the point I am trying to make.

There is a more permanent solution to soul-crushing lag than just throwing processor power and optimization at the problem.

There is a structural issue in the game in that the only way to obtain progress performing specific activities causes a huge processor load in one very small area, resulting in a broken game. TiDi didn't fix the issue, the next incarnation of TiDi won't fix it and purchasing more million dollar supercomputers won't fix it.

CCP had plenty of time to do something about it before the problem crept up again, but instead they chose to do nothing and we are pretty much back to where we started.

What is that solution?
MeBiatch
GRR GOONS
#84 - 2013-11-26 04:04:04 UTC
James Amril-Kesh wrote:
I find it amusing when people describe fights before TiDi and it sounds exactly like my experience now.


how big were fights before Tidi?

How big can they get now?


Unfortunately we need about 200 atoms and a Quantum computer to run a proper fight smoothly.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Techpriest Arcterran
Viziam
Amarr Empire
#85 - 2013-11-26 04:05:14 UTC
Sakaron Hefdover wrote:
Removing drone models altogether might help. I don't remember anyone that liked drone models.

I also think there should be more AOE in the game, and along with that, have formations that people warp into on grid.

EDIT: I reckon it would be very well received



This game does not need more AoE. This is the mouth breathers attack of choice. Every MMO that has given AoE respectable damage has declined into an AoE spamfest. Targeting 'skill' goes out the window in favor of blindly flinging about area of effect attacks.
Alavaria Fera
GoonWaffe
#86 - 2013-11-26 04:06:11 UTC
AoE DOOMSDAYS

Make some new ship to use these. They will be very expensive, an alliance might only have two or even three of them.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

EI Digin
irc.zulusquad.org
#87 - 2013-11-26 04:09:57 UTC
Tyberius Franklin wrote:
What is that solution?


To identify the reasons why people start/get involved in these situations and to distribute the load across multiple nodes.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#88 - 2013-11-26 04:12:43 UTC
EI Digin wrote:
Tyberius Franklin wrote:
What is that solution?


To identify the reasons why people start/get involved in these situations and to distribute the load across multiple nodes.

The reasons are pretty simple, because something is there that people want to defend, take or destroy. I don't see any real way around that that couldn't be gamed.
Xavier Higdon
Science and Trade Institute
Caldari State
#89 - 2013-11-26 04:18:06 UTC
Bizzaro Stormy MurphDog wrote:
I swear, if you're not underemployed or a part time student, TiDi makes this game unplayable (on the occasions where you have to deal with it).

But again, a low expectations playerbase doesn't just see TiDi as a necessary evil, but talk about how much happier they are with it than without it.

It's like Internet Stockholm Syndrome - why worry about fixing a serious problem when things could be so much worse? Amirite?

CCP is pretty unique in having a single-shard universe, and it's a major feature of EVE; but there is a pretty good reason why all MMOs don't do single shard . . . can you guess why? If you said unplayable lag, you win! And what you win is unplayable nullsec fights due to lag!

If one of EVE's several defining features (massive-scale battles) doesn't work, it needs to be fixed, not bandaged. The repeated node deaths of the previous few months show that things are getting worse, not better, and asinine solutions like removing drones or forcing players to use less ships aren't going to help. This is something that'll require a heavy mix of better hardware and much, much better software, and it would be nice for the Dev's to at least hint that it's something that's not only being actively worked on, but that it's a priority.

EVE is already one of the least-interactive video games out there, adding 8 hour fights (and 2 hour travel times to get to those fights) is pretty sad. But again . . . benefits of a low expectation player base, I guess :P

Or maybe there is some other fix (other than serious, dedicated software overhaul and the addition of some even higher-end hardware) that hasn't been brought up yet. Maybe . . .

1) Subspace Warp Core Interference: when x amounts of supercaps are on the field, the combined interference from their warp drives causes some sort of pulse that straight up kills all drones in the system (electronics are too fragile for it) but leaves bombers intact (hardened electronics) as well as all ships (again, hardened electronics). It would mean that all fights that escalate to supercaps would mean drone boats get the shaft, but I'm sure the meta could adjust accordingly, and smaller fights would be unaffected.

2) Voltron Drone Assist: when a fleet has deployed x amount of drones and assisted them to one ship, the drones interlock into one giant behemoth drone-cannon. Requires a new type of drones that have better tracking/damage/optimal than current T2 drones, making it ideal for fleet fights where certain engagement ranges can (hopefully) be predicted. Instead of 5,000+ drones on the field, you have two giant drones facing off against one another, or one giant drone just murderfacing the opposing fleet unless and until it gets blown apart by opposing battleships/cruisers. Added points if EWAR drones can pull the same trick, and a monster Hornet-god can AoE ECM whole fleets with tear-inducing goodness (might be overkill on that one).


I'm so happy that someone has finally found the solution to lag in multiplayer games. I ask that you not share it with anyone other than CCP at first so that we can enjoy the benefits before others. Please make a detailed proposal, complete with the software solutions you have already designed, tested and debugged as well as a list of needed hardware, and send it to CCP. I'm sure they will pay you a handsome fee for having done all of the work for them, and in fact it's likely you'll win a Nobel Prize in physics(for having created the first quantum computer) as well as a Nobel Peace Prize for ending the constant rage on the EvE-O forums. You're going to be a hero to the millions of people that will soon be rushing to EvE to experience lag free gameplay unlike anything ever seen before!
Reaver Glitterstim
The Scope
Gallente Federation
#90 - 2013-11-26 04:29:47 UTC
baltec1 wrote:
Problem isn't tidi, Its the drone clouds.

Beehive domi were nerfed for this very reason all those years ago.
I agree. Only drone boats should be able to field 3-5 drones, everyone else should be limited to 1-2 drones, with drones buffed to compensate. Would also be nice to add an incentive to using larger drones on a ship, ie. if a battleship could field either 2 medium or 2 small, it would choose the medium for more DPS or the small for better tracking. When the alternate to 2 medium is 4 small, the smalls give better tracking and dps at the same time, while also making one ship count as 5 units as far as the server is concerned.

Solution: drone hardpoints.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

tiberiusric
Comply Or Die
Pandemic Horde
#91 - 2013-11-26 13:44:10 UTC
Reaver Glitterstim wrote:
baltec1 wrote:
Problem isn't tidi, Its the drone clouds.

Beehive domi were nerfed for this very reason all those years ago.
I agree. Only drone boats should be able to field 3-5 drones, everyone else should be limited to 1-2 drones, with drones buffed to compensate. Would also be nice to add an incentive to using larger drones on a ship, ie. if a battleship could field either 2 medium or 2 small, it would choose the medium for more DPS or the small for better tracking. When the alternate to 2 medium is 4 small, the smalls give better tracking and dps at the same time, while also making one ship count as 5 units as far as the server is concerned.

Solution: drone hardpoints.


So we nerf the game because the solution cant cope..Hmm not sure i agree with that one...Isnt that going backwards?

All my views are my own - never be afraid to post with your main, unless you're going to post some dumb shit

Anthar Thebess
#92 - 2013-11-26 14:10:57 UTC
But can you see any simple solution except - don't swarm ?

From what i observed tidi spikes when people begin to shoot - especially when carrier drones shoot ( calculation for each drone probably, delegation, and the fact that they shoot at the same time ).
Maybe CCP go into this direction - or provide us with some simplified combat scheme during big fights - simplified scripts for shoots calculation , that will round some of the values, or use previous results.

I know this is bad solution, but it is way better than "we are going to kill ihub - job for 10minutes , see you in 5 hours.





Xavier Higdon
Science and Trade Institute
Caldari State
#93 - 2013-11-26 16:45:31 UTC
Anthar Thebess wrote:
But can you see any simple solution except - don't swarm ?

From what i observed tidi spikes when people begin to shoot - especially when carrier drones shoot ( calculation for each drone probably, delegation, and the fact that they shoot at the same time ).
Maybe CCP go into this direction - or provide us with some simplified combat scheme during big fights - simplified scripts for shoots calculation , that will round some of the values, or use previous results.

I know this is bad solution, but it is way better than "we are going to kill ihub - job for 10minutes , see you in 5 hours.


Actually the best solution is to change the Sov mechanic from structure oriented to control oriented, but if CCP were to try to do so the same people would be here crying about CCP making the game unplayable(unplayable being a synonym for effort, strategy and thinking in this case). There is no solution for these folks, they'll complain no matter what happens.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#94 - 2013-11-26 20:12:55 UTC
Xavier Higdon wrote:
Anthar Thebess wrote:
But can you see any simple solution except - don't swarm ?

From what i observed tidi spikes when people begin to shoot - especially when carrier drones shoot ( calculation for each drone probably, delegation, and the fact that they shoot at the same time ).
Maybe CCP go into this direction - or provide us with some simplified combat scheme during big fights - simplified scripts for shoots calculation , that will round some of the values, or use previous results.

I know this is bad solution, but it is way better than "we are going to kill ihub - job for 10minutes , see you in 5 hours.


Actually the best solution is to change the Sov mechanic from structure oriented to control oriented, but if CCP were to try to do so the same people would be here crying about CCP making the game unplayable(unplayable being a synonym for effort, strategy and thinking in this case). There is no solution for these folks, they'll complain no matter what happens.

Define control oriented please.
Razzor Death
The Scope
Gallente Federation
#95 - 2013-11-26 20:24:31 UTC
drones need to be changed to a gun slot on your ship, and the drones replaced with some kind ammo that gives the same bonuses and it needs to auto assist to targets you are firing on. When the server is trying to deal with 2000 people it should not be doing calculations for x5 each person's worth of drones.

Its a terrible example but I think you get the idea
Il Feytid
State War Academy
Caldari State
#96 - 2013-11-27 01:50:30 UTC
Razzor Death wrote:
drones need to be changed to a gun slot on your ship, and the drones replaced with some kind ammo that gives the same bonuses and it needs to auto assist to targets you are firing on. When the server is trying to deal with 2000 people it should not be doing calculations for x5 each person's worth of drones.

Its a terrible example but I think you get the idea

Are you implying drone assist is the lead cause of heavy TiDi?
Gregor Parud
Imperial Academy
#97 - 2013-11-27 02:06:03 UTC
Alavaria Fera wrote:
AoE DOOMSDAYS

Make some new ship to use these. They will be very expensive, an alliance might only have two or even three of them.


This sounds like a good idea, what could go wrong.
James Amril-Kesh
Viziam
Amarr Empire
#98 - 2013-11-27 02:30:16 UTC  |  Edited by: James Amril-Kesh
MeBiatch wrote:
James Amril-Kesh wrote:
I find it amusing when people describe fights before TiDi and it sounds exactly like my experience now.


how big were fights before Tidi?

How big can they get now?


Unfortunately we need about 200 atoms and a Quantum computer to run a proper fight smoothly.

There are only a few types of problems that benefit from quantum computation and algorithms. I don't think any of them apply to this situation.

Marlona Sky wrote:
Razzor Death wrote:
drones need to be changed to a gun slot on your ship, and the drones replaced with some kind ammo that gives the same bonuses and it needs to auto assist to targets you are firing on. When the server is trying to deal with 2000 people it should not be doing calculations for x5 each person's worth of drones.

Its a terrible example but I think you get the idea

Are you implying drone assist is the lead cause of heavy TiDi?

Are you implying that it doesn't contribute to the problem, at least to some degree?

Enjoying the rain today? ;)

EI Digin
irc.zulusquad.org
#99 - 2013-12-16 03:18:51 UTC
Hey look, this thread is relevant again!
Super spikinator
Hegemonous Conscripts
#100 - 2013-12-16 03:47:55 UTC
MeBiatch wrote:
Remember back in 2010 when ccp grayscale said there were looking into fix null sec...

Yeah so its almost 4 years later... any updates?


They also said they would fix COSMOS.