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give the Miners some stuff

Author
Gieriger Fuchs
Republic Military School
Minmatar Republic
#1 - 2013-11-24 14:26:26 UTC
any Expansion the same Procedure. New PvP Module,Shipbalancing but nothing for the working Man

Mining with T2 Modules is fine but you can´t not see the ore above 22km,thats not fine. give us a Faction Survey Scanner with 30+km Range that can be found as a bpc in ORE Stations or in Scaninsites,or let us buy them direct in the Lp Shop.

And now nobody should come with the stupid text "fit it on a Rorqual or Orca" .A Rorqual or a Orca has not to leave the FF in 0.0

Than the ORE Stripminer,for a multi hundred Million isk Module the Range is to short and we can´t load Crystals into there.

And since the Interceptor Buff we need more Resis to the T2 Exhumers.The time to kill a Macki or a another T2 Ship is to short.
I think T2 Resis should implemeted for the Exhumers.

And for the Faction Drones,they need a bigger Damagemultiplier

And the icecompession Time should be shorter.3 Hours for 250k m³ ice are too much 250k Ore a pressed in 10 Minutes,ccp please fix it.
Izzy Ankhavees
Ministry of War
Amarr Empire
#2 - 2013-11-24 16:50:00 UTC
While I understand your reasons, I should point out that most of the problems you point out comes from mining alone.

While I understand your reasons, I should point out that many aspects of PvP have changed not for better, but for worse.

You seem to never have mined with support from a mining foreman or director in a industrial command ship.

We had a lot given to industrials.

If you have all that is given to industrial pilots you have a hulk that in 2 cicles fill its cargo hold. It can reach 25km asteroids. Do you know how much you need to put in a ship to have equivalent combat capability ?

The worse problem of EVE is feeding the impression that everything can be done alone and easly.

Mining fleets are all around, find one and most of your problems are solved.

[i]"Perfect crimes do not exist, for to be a crime, it must be proven." "Make the body count unacceptable to ensure your own safety." "Basic rule of covert ops: let someone else do your dirty work.[/i]"

Lugues Slive
Diamond Light Industries
#3 - 2013-11-25 02:23:58 UTC
While I dont agree with the ideas of this post, I do agree with title. If you look at any other profession in the game, there are tens of ships to choose from, with 5 weapon types, allowing for countless variations to accomidate your personal play style. When it comes to mining, you have 7 non-support ships all of which have the same basic fit. The only options you have is between the best of only 3 variables.

I would love to see a larger variety of ships, maybe a mining drone ship that gets barge quality yeild. I know that there is the argument that mining is a basic profession that only requires basic ships to complete but that shouldn't limit a players ability to play the game the way they like.
Mole Guy
Bob's Bait and Tackle
#4 - 2013-11-25 05:19:20 UTC
mining did get alot with the barge rebalance.
but
its FAR from good.

i do my mining in skiffs due to the gank factor. personal preference.

but, i agree with the OP. 200 different pvp ships of all flavors but 7 mining ships. it seems 3 strip miners is the most you can have. we have pvp ships with 8 weapons and bonuses to damage or projection, but only 3 strippers. only 7 ships.
a few modules to scan is ok with me except that under boost, the strippers reach out further than one can scan.

what about putting a couple highs on an orca for strippers? i mean this thing goes into the belts, why must it be a boost only hauler? what if it received 2 more highs. one could run 3 strippers and 2 links. that would mean i could actually do something with my 3rd account other than sitting in a pos.
or, give a mining bonus to the drones of rorquals. or capital mining drones? make them so they mine as much as a hulk.
i mean sentries can throw out 1k dps form a carrier. fighters can match that or more.
rorqual and orca as capital ships? why not do something kewl for those willing to train up to them?

i think capital mining drones would be a kewl start for the rorqual. they can be drawn in and normal drones dropped for defense.
the orca should be something other than a large hauler. add strippers and it can be an "in belt" cap booster that ISNT useless.

i would drag my orca into worm holes all day if it was more than just a hauler.
Sarah Stallman
Pen2 Logistics
#5 - 2013-11-25 05:24:02 UTC
Honestly, given miners more stuff is just a distraction from the real problem which is that mining is simply not engaging. Trying to solve anything else is just a band-aid.
Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2013-11-25 07:29:57 UTC
Posting to confirm that mining in EVE is probably the most boring activity ever devised by humankind and that this is a far bigger problem than "we need more ships to all perform the exact same function" and therefore needs attention first - especially as the outcome can have a direct and significant impact on what sort of ships are/are not needed.
Kaarous Aldurald
Black Hydra Consortium.
#7 - 2013-11-25 07:39:09 UTC
Give them some stuff?

I give them Caldari Navy Antimatter all the time. Typically I give that to 2 or 3 people a day.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Yi-Ming Gren
Ministry of War
Amarr Empire
#8 - 2013-11-25 07:52:38 UTC
Kaarous Aldurald wrote:
Give them some stuff?

I give them Caldari Navy Antimatter all the time. Typically I give that to 2 or 3 people a day.



I second that Cool
Iain Cariaba
#9 - 2013-11-25 09:16:13 UTC  |  Edited by: Iain Cariaba
Reduce overall asteroid size, but place more of them. A lot more of them. Instead of 30-40 100k veld rocks, why not 300-400 10k veld rocks instead... well, maybe not that many, but you get the point. Overall amount of ore remains the same, but mining now requires more participation then before as individual rocks pop faster.

Rearrange the hardpoints on the Procurer and Mackinaw so that if you're directed towards or away from the item you're mining then you'll use both hardpoints on that particular side of the ship. It has always looked odd to me to have both top miners active when I am pointed directly away from the asteroid.
Jake Sake
Doomheim
#10 - 2013-11-25 11:41:35 UTC
Iain Cariaba wrote:
Reduce overall asteroid size, but place more of them. A lot more of them. Instead of 30-40 100k veld rocks, why not 300-400 10k veld rocks instead... well, maybe not that many, but you get the point. Overall amount of ore remains the same, but mining now requires more participation then before as individual rocks pop faster.
...

This is won't add anything into the game, but it will change mining from boring only to boring and frustrating. Good idea bro! You're are a real griefer.
MBizon Osis
Doomheim
#11 - 2013-11-25 12:43:40 UTC  |  Edited by: MBizon Osis
1 Make the "Mining Foreman Link - Drone Coordination" a real thing as I understand it was a gang mining link that was never put into the game. It would be more useful than reducing the cap usage of mining lasers(any one ever even use this link?).

2 A true "mining" small gang command ship, either let the Orca mount mining mods or a 'new battle cruiser sized 'venture' with mining links that can 'MINE'. It don't even have to use strippers just the lasers/gas harvesters/ maybe Ice.

3 Short of that make the laser and gas harvesters fit to any high slots. Is a mining missile boat that unbalanced? It would open up a lot of new fits, the nighthawk would be a good gas fleet leader with it's lows/cargo and highs.

4 And why have a 5 mod limit to gas harvesters? Oh no 8 gas mods on a (insert ship) it is so OP! lol

5 How about making a Heavy 25m3 ice harvesting drone? As only barge type ships can fit ice lasers this would open the field a bit.

6 Gas harvesting drones

7 combine the drone mining of this post into a new field of harvesting based on drones with a 'mining drone fleet leader' a BC drone boat with bonus to drones and able to fit mining links.
Alvatore DiMarco
Capricious Endeavours Ltd
#12 - 2013-11-25 14:03:47 UTC
MBizon Osis wrote:

2 A true "mining" small gang command ship, either let the Orca mount mining mods or a 'new battle cruiser sized 'venture' with mining links that can 'MINE'. It don't even have to use strippers just the lasers/gas harvesters/ maybe Ice.


If mining used strippers, maybe more people would pay attention while doing it.
Velicitia
XS Tech
#13 - 2013-11-25 14:21:22 UTC
Gieriger Fuchs wrote:
any Expansion the same Procedure. New PvP Module,Shipbalancing but nothing for the working Man

Mining with T2 Modules is fine but you can´t not see the ore above 22km,thats not fine. give us a Faction Survey Scanner with 30+km Range that can be found as a bpc in ORE Stations or in Scaninsites,or let us buy them direct in the Lp Shop.

No. Use an Orca for that. Sure, it's boring as hell being the "mining FC" but someone's got to do it ... I mean, it's not like you can't just roll an alt in the Orca.

Just make sure you're on the right side of the law Blink


Gieriger Fuchs wrote:
And now nobody should come with the stupid text "fit it on a Rorqual or Orca" .A Rorqual or a Orca has not to leave the FF in 0.0


Funny, when I mined in low/null we always had an orca in the belt with us, webbed down something fierce so it could stay aligned at under 5 m/sec...

Gieriger Fuchs wrote:
Than the ORE Stripminer,for a multi hundred Million isk Module the Range is to short and we can´t load Crystals into there.

No faction modules can fit T2 gear -- they're just "better T1 modules" with T1 skill reqs. For miners, this means "Crystals" (rather than "T2 ammo" as with guns/launchers).

Gieriger Fuchs wrote:

And since the Interceptor Buff we need more Resis to the T2 Exhumers.The time to kill a Macki or a another T2 Ship is to short.
I think T2 Resis should implemeted for the Exhumers.

DCU, CDFE Rigs, and invulnerability fields. Figure out where your balance point of yield/tank is.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Yi-Ming Gren
Ministry of War
Amarr Empire
#14 - 2013-11-26 01:00:17 UTC
Velicitia wrote:
[quote=Gieriger Fuchs]any Expansion the same Procedure. New PvP Module,Shipbalancing but nothing for the working Man


Just make sure you're on the right side of the law Blink




Just wanted to make sure you got this part it is very important. If you have trouble understanding what it means feel free to contact me I will be more than happy to explain it. Or go to my Bio and follow the link.
Cervantes Ituin
Guardians of the Underworld
#15 - 2013-11-26 01:16:04 UTC  |  Edited by: Cervantes Ituin
Iain Cariaba wrote:
Reduce overall asteroid size, but place more of them. A lot more of them. Instead of 30-40 100k veld rocks, why not 300-400 10k veld rocks instead... well, maybe not that many, but you get the point. Overall amount of ore remains the same, but mining now requires more participation then before as individual rocks pop faster.

Rearrange the hardpoints on the Procurer and Mackinaw so that if you're directed towards or away from the item you're mining then you'll use both hardpoints on that particular side of the ship. It has always looked odd to me to have both top miners active when I am pointed directly away from the asteroid.


Let's go for realism, let's have roids that are big, kilometers long, plus use a version of the hacking mechanic to determine a successful drill and mineral extraction, separate the roids by millions of km or several AU. One roid could contain a mixture of different ores and replace a whole belt, plus using the hacking mechanism will ensure that afk mining is impossible.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#16 - 2013-11-26 01:23:15 UTC

A few points:

1.) I fully support a faction scanner that can see out to 30+ km's. This will make your ship blingier, which I'm completely ok with!

2.) I also support revamping mineral compression in this game. It is strange that we build 425mm Railguns to get the "optimal" compression rates in game. I would much rather have Rorqual Compressed ores and mineral ingots be the norm for mineral compression.

3.) I also believe the Rorqual's role should be revisited. I don't want those to be POS ornaments, but something I have the chance to tackle at a belt!!!

Galphii
Caldari Provisions
Caldari State
#17 - 2013-11-26 01:55:29 UTC  |  Edited by: Galphii
Gizznitt Malikite wrote:

A few points:

1.) I fully support a faction scanner that can see out to 30+ km's. This will make your ship blingier, which I'm completely ok with!

2.) I also support revamping mineral compression in this game. It is strange that we build 425mm Railguns to get the "optimal" compression rates in game. I would much rather have Rorqual Compressed ores and mineral ingots be the norm for mineral compression.

3.) I also believe the Rorqual's role should be revisited. I don't want those to be POS ornaments, but something I have the chance to tackle at a belt!!!



Having the rorqual be able to compress minerals and not just ore would be very useful. Not sure you'd ever see a rorqual in a belt no matter what though! Even if given the 'mining fleet defender' role, it'd just makes them big targets for 'omghotdrop!1!'

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Sean Parisi
Blackrise Vanguard
#18 - 2013-11-26 02:55:58 UTC  |  Edited by: Sean Parisi
Allow Rorqs in highsec :D


Edit:
But that would rely on Cyno's (Don't think they can jump through gate) Never mind Sad
Velicitia
XS Tech
#19 - 2013-11-26 11:49:44 UTC
Gizznitt Malikite wrote:

A few points:

1.) I fully support a faction scanner that can see out to 30+ km's. This will make your ship blingier, which I'm completely ok with!

2.) I also support revamping mineral compression in this game. It is strange that we build 425mm Railguns to get the "optimal" compression rates in game. I would much rather have Rorqual Compressed ores and mineral ingots be the norm for mineral compression.

3.) I also believe the Rorqual's role should be revisited. I don't want those to be POS ornaments, but something I have the chance to tackle at a belt!!!



Agreed on all points, with caveats.

1. It has to require ORE LP, same as the ORE Strips. Hell, throw the harvester drones out there too if you want.

2. I sorta agree here -- though it would need a two pronged approach...

a. Updated rorqual prints for mineral compression (no biggie)
b. Extra Materials on modules. Otherwise, people would continue to just use the 425s.

I also wouldn't be opposed at this point to expanding the Orca's capabilities (via rigs -- not inherent capabilities) to have one compression line. It'll take the place of the Ship Maint. Bay (and possibly hull?). So, you can either move ships, or rig it up to have a compression line and PG/CPU to sport an Industrial Core.


3. I agree, but the rorq needs to be fixed first. Somewhere around here there was a thread talking about maybe giving it a forcefield (don't remember the specifics - but essentially think "POS in RF mode" ... so long as the stront holds out -- IIRC it was 250 units/5 min base or something ... long enough that you could get backup, but not so long as to make it an "i win" button)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

PopeUrban
El Expedicion
Flames of Exile
#20 - 2013-11-26 20:26:53 UTC
Okay, add new mining ships:

Only if you have to actively mine with a minigame.

Any activity that rewards flicking on modules and going AFK is an activity that needs to be rebalanced from the ground up.
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