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Can we turn off the new jump animation?

First post First post First post
Author
Alduin666 Shikkoken
Doomheim
#1641 - 2013-11-25 20:58:37 UTC
Kirren D'marr wrote:
Damasa Cloudwalker wrote:
However, I did tweet one of the devs about this, (who's name I will not mention here) and their response was:

"Check the settings on your HTFU console, its not changing, learn to live with it."



Seriously?!? That was their response? Months ago devs in this thread specifically promised improvements and updates to this issue - where are they? CCP Devs need to take some courses in customer service, because they seem to like to violate the cardinal rules at every chance they can get.



Devs telling the whiners to HTFU?

Welcome to Eve™. Don't like it? Hello Kitty Online Adventure is adda way -->

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Be a man! Post with your main! ~Vas'Avi Community Manager

Allison A'vani
Native Freshfood
Minmatar Republic
#1642 - 2013-11-25 21:07:34 UTC
This seriously use to bug me, now I just don't use star gates anymore and when I absolutely have to use them, I play the game with the map up. But legit I pretty much do not use gates anymore at all since even though they toned the effect down, it still makes me a bit sic to my stomach. Jump drives ftw.
Kirren D'marr
Caldari Provisions
Caldari State
#1643 - 2013-11-25 21:26:22 UTC  |  Edited by: Kirren D'marr
Alduin666 Shikkoken wrote:
Kirren D'marr wrote:
Damasa Cloudwalker wrote:
However, I did tweet one of the devs about this, (who's name I will not mention here) and their response was:

"Check the settings on your HTFU console, its not changing, learn to live with it."



Seriously?!? That was their response? Months ago devs in this thread specifically promised improvements and updates to this issue - where are they? CCP Devs need to take some courses in customer service, because they seem to like to violate the cardinal rules at every chance they can get.



Devs telling the whiners to HTFU?

Welcome to Eve™. Don't like it? Hello Kitty Online Adventure is adda way -->


Telling people to harden up over a difficult mechanic or objective in game is one thing.

Telling people to harden up over a medical problem is beyond insensitive; it's downright rude and insulting, and is fully deserving of our contempt. In this case, that attitude is just plailn disgusting.

Especially considering that CCP devs previously acknowledged that this was a problem, and promised it would be addressed. Now they are just hiding behind the "harden up" mantra to avoid having to explain to us how they couldn't (or wouldn't) deliver on the promised improvements.

Call us whiners if you will, I have no intention of letting CCP off the hook for lying and treating paying customers like crap.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Cygnet Lythanea
World Welfare Works Association
#1644 - 2013-11-26 11:13:39 UTC
Kirren D'marr wrote:

Call us whiners if you will, I have no intention of letting CCP off the hook for lying and treating paying customers like crap.


Sadly, unless you're the head of a major alliance and can have your minons spam the forums and blow up statues in Jita, you're unlikely to matter to them.

After all, that door in CQ is still closed because of those whiners. (ZOMG! RMT! P2W! Modern MMOs are upon us! *sigh* I wish those guys would HTFU).
Pak Narhoo
Splinter Foundation
#1645 - 2013-11-26 11:30:35 UTC  |  Edited by: Pak Narhoo
Edit:

I can't find the so called response by the dev on twitter. So, either the twitter message was pulled or it's a player made up fabrication.

Without any other "evidence" I "pull" my previous post. You can still read it on eve-search though.
Dangirdas Bachir
The Exiled Titans
Two Vargurs one Hole
#1646 - 2013-11-26 12:19:59 UTC
That's what you get for being a multiboxing **** with a low end computer.

EVE EVE STARGALACTIC CITY B I T C H

ResearchGuy10k
LoGisTicAl ERr0R
#1647 - 2013-11-26 12:24:42 UTC
Posting in long thread, please add options.


Also is there way to stop the camera panning everytime you click on something? and also removing the crosshares what happened to that?

Pak Narhoo
Splinter Foundation
#1648 - 2013-11-26 12:46:59 UTC
Dangirdas Bachir wrote:
That's what you get for being a multiboxing **** with a low end computer.


Yeah, you're a smart guy. Poast more.
Dangirdas Bachir
The Exiled Titans
Two Vargurs one Hole
#1649 - 2013-11-26 12:54:15 UTC
Pak Narhoo wrote:
Dangirdas Bachir wrote:
That's what you get for being a multiboxing **** with a low end computer.


Yeah, you're a smart guy. Poast more.

pls pak pls

EVE EVE STARGALACTIC CITY B I T C H

Silmas Feanarius
Ego One
#1650 - 2013-11-26 13:17:42 UTC
Zad Murrard wrote:
Also started feeling some motion sickness while watching the camera turn.
So I'd very much appreciate a possibility to disable the turning.


I don't get motion sickness, but I dislike anyways the camera forcibly turning away from whatever I was looking for. "Hey, I was looking at this cool shiny reflection on a cranny of the stargate!"
Especially since once the tunnel animation begins, I can freely move my vision around. So by all means keep the tunnel, but let us turn off the damn camera turning!

Need more well-formatted linking.

Swearing in Sardinian.

Deacon Abox
Black Eagle5
#1651 - 2013-11-28 03:44:58 UTC
Anybody upset over the new tracking camera bug? Every friggin gate or undock it turns back on and won't stay off. It's the same ******* deal, losing control of your direction of vision. So this has me thinking even if they put in an on/off button (which apparently is doable for the tracking camera) THEY WILL HAVE US STILL GO THROUGH THE FORCED CAMERA PAN.

FIX THIS **** CCPX

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Morrow Disca
SniggWaffe
WAFFLES.
#1652 - 2013-11-28 09:14:09 UTC
Allison A'vani wrote:
This seriously use to bug me, now I just don't use star gates anymore and when I absolutely have to use them, I play the game with the map up. But legit I pretty much do not use gates anymore at all since even though they toned the effect down, it still makes me a bit sic to my stomach. Jump drives ftw.


Pandemic Legion
Jumping through gates

You can only have one of these things at a time Big smile
Serdar Tyrnx
#1653 - 2013-11-28 10:27:21 UTC
CCP BunnyVirus wrote:
Giovannui wrote:
The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.



there is no old system anymore

It's a lie, the cake is a lie, the universe is a lie....
Rekon X
Doomheim
#1654 - 2013-11-28 13:12:26 UTC
Cause it's hard to put an if statement and a variable in your code and setup a switch in options.

You know you suck when......

Definition of goon - a stupid person Those who can do, those who can't spew

Othran
Route One
#1655 - 2013-11-28 18:05:17 UTC  |  Edited by: Othran
I still hate the transition and the tunnel.

All I do now is either go AFK for high-sec moves or focus on the dscan window and spam scan.

Neither is ideal but spamming scan at least passes the time Roll

It still sucks guys. Just put a switch in so we get a blank background but still have the UI visible. Its not rocket science.
thowlimer
Roprocor Ltd
#1656 - 2013-11-28 20:53:25 UTC
Rekon X wrote:
Cause it's hard to put an if statement and a variable in your code and setup a switch in options.

You know you suck when......


Sadly we are talking about the same people who have over the last 10 years been putting their fingers in their ears
eyes staring up at the ceiling and going "lalalalalalal" when people complain about other graphic issues like fonts
being to small, colors making text even more hard to read etc(although they did finally get rid of those gas clouds in
cosmos sites, but that was because they caused performance issues, not because they made people reach for
their sunglasses ...)

So i can't say that i am holding my breath on this one, CCP has a history of being extremely reluctant to change
anything graphical no matter how impractical/poor it is

thowlimer
Tappits
Sniggerdly
Pandemic Legion
#1657 - 2013-11-28 23:00:57 UTC
I like the new system. if you don't like it close your eyes.
Johan Civire
Caldari Provisions
Caldari State
#1658 - 2013-11-28 23:42:23 UTC
Dangirdas Bachir wrote:
Pak Narhoo wrote:
Dangirdas Bachir wrote:
That's what you get for being a multiboxing **** with a low end computer.


Yeah, you're a smart guy. Poast more.

pls pak pls


please dude don't bump this troll post just ignore those trolls. The keep spamming. You can never win a argue against them. The see it like that and that its. Also don't give them some info about the subject the keep bashing this. See dev post in here that there is no returning to the classic way. End of any debate on this subject.
Opia Munba
mss industry
#1659 - 2013-11-29 10:13:30 UTC  |  Edited by: Opia Munba
Johan Civire wrote:
Dangirdas Bachir wrote:
Pak Narhoo wrote:
Dangirdas Bachir wrote:
That's what you get for being a multiboxing **** with a low end computer.


Yeah, you're a smart guy. Poast more.

pls pak pls


please dude don't bump this troll post just ignore those trolls. The keep spamming. You can never win a argue against them. The see it like that and that its. Also don't give them some info about the subject the keep bashing this. See dev post in here that there is no returning to the classic way. End of any debate on this subject.


Yup Johan ... let the post go dead by bumping it.

Let logic know i`m here if you ever find it Blink
Ulviirala Vauryndar
Vauryndar
#1660 - 2013-11-29 10:44:05 UTC  |  Edited by: Ulviirala Vauryndar
CCP Sisyphus wrote:
Tomba, nice post. This was the reason for my question, as the jump tunnel should have a similar effect as the warp tunnel - give you a sense of rapid movement through the space between systems.
You should be able to chat etc. while in jump. Scanning makes no sense as there is nothing to scan there, but that said the basic idea should be similar.

So all those things everyone has been saying "this is why we are not complaining about warp", those are the things we need to look at fixing ;)


You can skip the cursive part. Also, I fixed your typo!

I'm sure it's been posted before, so I say that for me, too, it is the loss of control of the camera. You're being taken on a ride that can feel like being spun in an office chair continuously (e.g. when flying missions, turning to every NPC you select and target, or to every asteroid when mining). The jump camera is not as bad for me as the "tracking camera" BY FAR though.

When I started playing again in Odyssey, I immediately ran and sat down in a corner of my bedroom, hugging my Hannah Montana pillow tightly, and crying quietly. I sat there and cried, looking out of my window on the other side of the room. I sat there until nightfall, the moon rose, the stars shined... it was then when I called upon my fellow Capsuleers of old, high up in the skies, if I can turn that feature off.

They warped to me in deadspace, slowly approached me and bumped me out of the shadows and into the light. My ship slowly turned around, facing the sun, and through the internal cameras I saw the light flood the interior. Tears of joy ran down my cheeks, it was so emotional. Then they started flying maneuvers with activated MWD and kilometres long engine trails, like synchronus swimmers. Or at least I think that's what happened. "I was there." It was beautiful. They also told me to take less of whatever they thought I was taking.


Worry not, I'm fine... I got myself a sweetened cup of coffee and continued playing.

I admit though, the star gate camera and warp tunnel is a pretty (but effectively useless) feature. Though the EVE players of old, at least the ones that I know from 2005 and earlier, never put so much value on shiny bling blings anyway. Hell, I'd reckon some still don't have audio enabled to this day. A shame really... for the music *hums below the asteroids*.