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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Michael Harari
Genos Occidere
HYDRA RELOADED
#2141 - 2013-11-25 16:24:07 UTC  |  Edited by: Michael Harari
A single data point (and infinite data points actually) cant prove that for all X, Y is true.

A single data point is however enough disprove that for no X, Y is true.


That said, RLMs are awful, and I dont know anyone who actually uses them (ie, not you) who plans on continuing to use them except one person who likes a pair of them on his stabbers.

Their use case on missile ships is basically "use these if you can trick a t1 frigate into 1v1ing your cruiser/hac"
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#2142 - 2013-11-25 16:37:01 UTC
I am continuing to use them.
Moonaura
The Dead Rabbit Society
#2143 - 2013-11-25 16:47:37 UTC
Gypsio III wrote:
I am continuing to use them.


Gypsio, your last post that you used them in 0.0, you talked about a significant gang made up of many other ships in support of yours. This is where a 20% dps nerf and a 40 second reload, don't really matter as much.

But imagine a fight where all your ships stop firing for 40 seconds, and did 20% less DPS than they did the week before?

For PVE, solo and small gangs, where fitting the right missiles, can make or break a fight, its a big deal. For bigger gangs with mixed ships, of course the effects of these changes will be diminished.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Moonaura
The Dead Rabbit Society
#2144 - 2013-11-25 17:01:31 UTC  |  Edited by: Moonaura
And if this mechanic is so freaking awesome, and it suddenly being touted by so many people 'apparently' as the best thing since sliced bread, why don't you petition the CSM and CCP to change this for ALL weapons, including guns to have 40 second reloads, and only 50 seconds of ammo and an overall 20% DPS nerf.

Of yeah... sounds great now doesn't it.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#2145 - 2013-11-25 17:32:24 UTC  |  Edited by: Gypsio III
Moonaura wrote:
Gypsio III wrote:
I am continuing to use them.


Gypsio, your last post that you used them in 0.0, you talked about a significant gang made up of many other ships in support of yours. This is where a 20% dps nerf and a 40 second reload, don't really matter as much.


Oh I agree absolutely. The change is really tough on soloers, but there's more to Eve than soloing. The burst damage is quite well suited to a range-flexible gang skirmisher. Having said all that, while I like the idea of the burst damage in principle, I still think 40 s is too long and too frustrating. About 30 s would be much better, even at the cost of less burst damage, although that would also make life less frustrating for the frigate being shot

I don't think anyone is saying they're awesome. I certainly haven't been, although analysis that doesn't fit into binary end-members may be confusing you.

Your idea about giving all weapons 40 s reloads isn't great. The mechanic is interesting because it's different to other weapons.
Dr Sraggles
The Covenant of Blood
#2146 - 2013-11-25 18:02:05 UTC  |  Edited by: Dr Sraggles
Bouh Revetoile wrote:


You also shifted the goalpost quite badly here, as I was talking about how a RLML Caracal was OP compared to any other T1 cruiser and how HAM are fine.


I know of a 790 dps Thorax that would take significant exception to that.

http://eve.battleclinic.com/loadout/67453-800-DPS-Thorax.html
Bouh Revetoile
In Wreck we thrust
#2147 - 2013-11-25 18:03:54 UTC
Exactly what Gypsio said.

I'd add that RLML now have a proper niche role as they were designed instead of the role of HML.
Moonaura
The Dead Rabbit Society
#2148 - 2013-11-25 19:00:37 UTC
Dr Sraggles wrote:
Bouh Revetoile wrote:


You also shifted the goalpost quite badly here, as I was talking about how a RLML Caracal was OP compared to any other T1 cruiser and how HAM are fine.


I know of a 790 dps Thorax that would take significant exception to that.

http://eve.battleclinic.com/loadout/67453-800-DPS-Thorax.html


Or the 900 DPS Shield Vexor...

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Fourteen Maken
Karma and Causality
#2149 - 2013-11-25 19:07:36 UTC
Moonaura wrote:
Gypsio III wrote:
I am continuing to use them.


Gypsio, your last post that you used them in 0.0, you talked about a significant gang made up of many other ships in support of yours. This is where a 20% dps nerf and a 40 second reload, don't really matter as much.

But imagine a fight where all your ships stop firing for 40 seconds, and did 20% less DPS than they did the week before?

For PVE, solo and small gangs, where fitting the right missiles, can make or break a fight, its a big deal. For bigger gangs with mixed ships, of course the effects of these changes will be diminished.


Triple nerf; less dps, ridiculous reload time, and more pg requirements... can anyone seriously say they were ever that much superior to other medium weapons systems? They already had a lot lower dps to account for their advantage against smaller targets, and it's nowhere near as powerful or flexible as drone boats. Before anyone says it there are very few situations where it makes sense to primary a Vexors drones except sentries if he uses them, 3-4 full flights of buffed drones would have more ehp than a cruiser, and he still has his turrets as well Straight

Yes Light missiles are good at range and especially effective against small targets, but that's what they are for, this is their area of operation, it's pretty easy for a small fast frigate to disengage and get out of disruptor range if they want to, fact is the only time they would stay in the fight is if they are trying to tackle so the rest of their gang can catch up. On the other hand if a long range ship like RLML Caracal gets webbed and scrammed at a warp in by a blaster boat it's screwed, but nobody in a RLML Caracal should expect to be a match for short range turrets in their area of operation. Who says every fight starts at long range? Blaster ships have an enormous advantage at short range engagements, so why don't they need to be nerfed? Some players just want an i win all the time button and ccp Rise is giving it to them.
Moonaura
The Dead Rabbit Society
#2150 - 2013-11-25 19:07:54 UTC
Gypsio III wrote:
Moonaura wrote:
Gypsio III wrote:
I am continuing to use them.


Gypsio, your last post that you used them in 0.0, you talked about a significant gang made up of many other ships in support of yours. This is where a 20% dps nerf and a 40 second reload, don't really matter as much.


Oh I agree absolutely. The change is really tough on soloers, but there's more to Eve than soloing. The burst damage is quite well suited to a range-flexible gang skirmisher. Having said all that, while I like the idea of the burst damage in principle, I still think 40 s is too long and too frustrating. About 30 s would be much better, even at the cost of less burst damage, although that would also make life less frustrating for the frigate being shot

I don't think anyone is saying they're awesome. I certainly haven't been, although analysis that doesn't fit into binary end-members may be confusing you.

Your idea about giving all weapons 40 s reloads isn't great. The mechanic is interesting because it's different to other weapons.


Exactly. I really wouldn't mind if it was offered as a separate module, this offers more choice and more fitting options, which always leads to interesting tactics and ideas.

I'm just against effectively losing a system and module that was basically fine, at most, needed a 5% ROF tweak. That, and the asshatted way CCP Rise has gone about dumping this on us and pretended to listen while going 'lalalalala' to anyone that said his idea didn't work.

There is more to EVE than soloing, but for many players this is one of the things they enjoy the most:

http://www.youtube.com/user/Kovorix

Overall though, my point is valid. If this change was applied to all weapon systems, we'd have another Burn Jita on our hands. So if this is an idea that if scaled, would caused outrage and mass unsubs, then surely there is something inherently limiting in its introduction.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Fourteen Maken
Karma and Causality
#2151 - 2013-11-25 19:17:19 UTC
Bouh Revetoile wrote:
Exactly what Gypsio said.

I'd add that RLML now have a proper niche role as they were designed instead of the role of HML.


No offense Bouh, but your a Gallente role player from a faction war corp I don't think your opinions on this are entirely without bias Roll
Fourteen Maken
Karma and Causality
#2152 - 2013-11-25 19:26:02 UTC
Moonaura wrote:
Dr Sraggles wrote:
Bouh Revetoile wrote:


You also shifted the goalpost quite badly here, as I was talking about how a RLML Caracal was OP compared to any other T1 cruiser and how HAM are fine.


I know of a 790 dps Thorax that would take significant exception to that.

http://eve.battleclinic.com/loadout/67453-800-DPS-Thorax.html


Or the 900 DPS Shield Vexor...


This! In web/scram range the vexor would melt a RLML Caracal no question. In disruptor range it would be a close fight with the old RLML set up, because the vexor would still be doing crazy dps especially if it had rails... step in CCP Rise we are now humped no matter where it starts.
Bouh Revetoile
In Wreck we thrust
#2153 - 2013-11-25 22:17:17 UTC  |  Edited by: Bouh Revetoile
Dr Sraggles wrote:
I know of a 790 dps Thorax that would take significant exception to that.

http://eve.battleclinic.com/loadout/67453-800-DPS-Thorax.html
What do you not understand in "damage projection" and "tank" ? This Thorax is basically the reverse of a caldari missile ship and the Vexor is even worse, showcasing the mighty Ogre II.

In fact, if you have any consideration for these ships, you should cheer the new RLML as they are just that : a gank weapon. You only trade tank for reload. Instead of dying after 50 seconds, you only have to reload. Consider too that the mentionned dps is absolutely not even close to the dps these blaster ships will do to frigates, and I don't even talk about damage projection.

Fourteen Maken wrote:
This! In web/scram range the vexor would melt a RLML Caracal no question. In disruptor range it would be a close fight with the old RLML set up, because the vexor would still be doing crazy dps especially if it had rails... step in CCP Rise we are now humped no matter where it starts.
The vexor either have railguns or blasters, not both. They both have HUGE weaknesses, like tracking for the first which make it unable to hit anything in scram range and range for the second which make it unable to hit anything outside scramrange.

Also, they both have the ehp of a tanky AF, and the Vexor is even slower than an ABC...

In fact, a HAML Caracal could kill these two cruisers. In an hypothetical 1v1, Vexor would be a no match and Thorax would depend on how the fight start. In any other case a HAML Caracal would be better because of more ehp and (a lot lot lot) more damage projection.

All in all it's easy to underline all the drawbacks of a weapon system while hiding all of its strengths and doing the reverse with an other one.


That's basically the main problem with old RLML : they were too good at too many things. They anihilated frigates and they were decently balanced against cruisers. That was too much.
Dr Sraggles
The Covenant of Blood
#2154 - 2013-11-25 23:26:54 UTC
Bouh Revetoile wrote:
Dr Sraggles wrote:
I know of a 790 dps Thorax that would take significant exception to that.

http://eve.battleclinic.com/loadout/67453-800-DPS-Thorax.html
What do you not understand in "damage projection" and "tank" ? This Thorax is basically the reverse of a caldari missile ship and the Vexor is even worse, showcasing the mighty Ogre II.

In fact, if you have any consideration for these ships, you should cheer the new RLML as they are just that : a gank weapon. You only trade tank for reload. Instead of dying after 50 seconds, you only have to reload. Consider too that the mentionned dps is absolutely not even close to the dps these blaster ships will do to frigates, and I don't even talk about damage projection.

Fourteen Maken wrote:
This! In web/scram range the vexor would melt a RLML Caracal no question. In disruptor range it would be a close fight with the old RLML set up, because the vexor would still be doing crazy dps especially if it had rails... step in CCP Rise we are now humped no matter where it starts.
The vexor either have railguns or blasters, not both. They both have HUGE weaknesses, like tracking for the first which make it unable to hit anything in scram range and range for the second which make it unable to hit anything outside scramrange.

Also, they both have the ehp of a tanky AF, and the Vexor is even slower than an ABC...

In fact, a HAML Caracal could kill these two cruisers. In an hypothetical 1v1, Vexor would be a no match and Thorax would depend on how the fight start. In any other case a HAML Caracal would be better because of more ehp and (a lot lot lot) more damage projection.

All in all it's easy to underline all the drawbacks of a weapon system while hiding all of its strengths and doing the reverse with an other one.


That's basically the main problem with old RLML : they were too good at too many things. They anihilated frigates and they were decently balanced against cruisers. That was too much.



rofl. Try to stay on topic, we are discussing RLML Caracals and how you claimed no t1 cruiser could match them. You have just been presented with 2 examples that a Caracal pilot fears and a good Gallente pilot welcomes. If you want to talk HAM Caracals and their massive 300 dps go make some thread and cry a river.

Any fight that is in point range between these ships is gonna depend on piloting skill, there is no clear "OP" winner.

You are the one cherry picking abilities, not I sir. All you have confirmed to the astonished multitudes is that a Caracal has range but in actual fact it has meh dps....Well, guess what, if you die without a point on you it's your own damn fault. Even CCP Rise cannot help you. If the fight is in point range among T1 cruisers I would rather be in the Gallente ship as would most others in my estimation.
Fourteen Maken
Karma and Causality
#2155 - 2013-11-26 00:04:22 UTC  |  Edited by: Fourteen Maken
Bouh Revetoile wrote:
Dr Sraggles wrote:
I know of a 790 dps Thorax that would take significant exception to that.

http://eve.battleclinic.com/loadout/67453-800-DPS-Thorax.html
What do you not understand in "damage projection" and "tank" ? This Thorax is basically the reverse of a caldari missile ship and the Vexor is even worse, showcasing the mighty Ogre II.

In fact, if you have any consideration for these ships, you should cheer the new RLML as they are just that : a gank weapon. You only trade tank for reload. Instead of dying after 50 seconds, you only have to reload. Consider too that the mentionned dps is absolutely not even close to the dps these blaster ships will do to frigates, and I don't even talk about damage projection.

Fourteen Maken wrote:
This! In web/scram range the vexor would melt a RLML Caracal no question. In disruptor range it would be a close fight with the old RLML set up, because the vexor would still be doing crazy dps especially if it had rails... step in CCP Rise we are now humped no matter where it starts.
The vexor either have railguns or blasters, not both. They both have HUGE weaknesses, like tracking for the first which make it unable to hit anything in scram range and range for the second which make it unable to hit anything outside scramrange.

Also, they both have the ehp of a tanky AF, and the Vexor is even slower than an ABC...

In fact, a HAML Caracal could kill these two cruisers. In an hypothetical 1v1, Vexor would be a no match and Thorax would depend on how the fight start. In any other case a HAML Caracal would be better because of more ehp and (a lot lot lot) more damage projection.

All in all it's easy to underline all the drawbacks of a weapon system while hiding all of its strengths and doing the reverse with an other one.


That's basically the main problem with old RLML : they were too good at too many things. They anihilated frigates and they were decently balanced against cruisers. That was too much.


What? You are kidding me if you think a vexor with blasters and medium drones can't hit a dual webbed and scrammed shield tanked MWD caracal. It has a sig radius of a fircken battleship lol. Even if it has railguns it will still melt a a caracal and most other t1 cruisers in close range. because buffed drones.

At disruptor range(within 12-18km) it would be an interesting fight with the old RLML set up. Turrets are just a secondary weapon on the Vexor, but even Rails can do about ~140 dps and thats without any damage mods, also the huge sig radius of the caracal ensures a lot of that will be applied... be honest they might struggle against small fast targets, but in a cruiser fight they will do just fine at that range. Then the drones, with medium drones and 2 drone dmg mods the vexor will be getting ~350dps just from those, add that to the 140 from the turrets and you have a potential of 500 dps. Even with small drones the total dps is still over 350! The old Caracal would have a better tank but the Vexor has at least double the dps with drones, so the Caracal pilot would have to kill all the drones + and the Vexor itself or the fight can only go one way. Question is would the Caracal be able to kill 4 or 5 full flights of buffed drones, and the Vexor itself while taking 4-500 dps? I can't say for sure, but I really don't think it would; the combined ehp on the drones alone would probably be well over 20k EHP with a durability rig, not even counting all the wasted shots, and there's still the Vexor it'self to deal with.

If at any time in all this the Caracal get's too close and gets webbed then he's humped. So yeah I think it's pretty safe to say I'd rather be in the Vexor in either of those situations. The sickening thing is the Vexor is at least as effective against frigs as the old RLML Caracal, using light drones it can kill any frigate out to 60km, so how is RLML Caracal OP? Vexor is better in just about every situation I can think of.
Chrom Shakiel
Center for Advanced Studies
Gallente Federation
#2156 - 2013-11-26 00:19:08 UTC
why not just change the light missile specialization to affect missile damage instead would help a bit to keep a better sustained dps then the current giving 2% better rof if you have to split the missiles in to groups.
Fourteen Maken
Karma and Causality
#2157 - 2013-11-26 00:50:19 UTC
Chrom Shakiel wrote:
why not just change the light missile specialization to affect missile damage instead would help a bit to keep a better sustained dps then the current giving 2% better rof if you have to split the missiles in to groups.


I see what your getting at, but that would only make a very slight difference, and it won't fix the unnecessary dps nerf, and you'll still have the insane 40 second clock of death to contend with. Why not just put RLML back exactly the way it was before, or nerf every other medium weapon system to bring them all into line with paltry missile DPS... especially drones.
Alvatore DiMarco
Capricious Endeavours Ltd
#2158 - 2013-11-26 00:58:36 UTC
Fourteen, please stop trying to nerf my Autocannons. Thank you.
Chrom Shakiel
Center for Advanced Studies
Gallente Federation
#2159 - 2013-11-26 01:26:11 UTC  |  Edited by: Chrom Shakiel
Fourteen Maken wrote:
Chrom Shakiel wrote:
why not just change the light missile specialization to affect missile damage instead would help a bit to keep a better sustained dps then the current giving 2% better rof if you have to split the missiles in to groups.


I see what your getting at, but that would only make a very slight difference, and it won't fix the unnecessary dps nerf, and you'll still have the insane 40 second clock of death to contend with. Why not just put RLML back exactly the way it was before, or nerf every other medium weapon system to bring them all into line with paltry missile DPS... especially drones.



Well you could change it to 4% per level that would bring the nerf of 20% sustained dps to its former level and at the same time you would have the option of splitting missiles in to groups or firing them in a burst mode.

the light missile launcher could be getting a longer rof to compensate for the increased alpha
TekGnosis
Rules of Acquisition
#2160 - 2013-11-26 02:45:28 UTC
*sells off all Caracal hulls*

Thanks for ruining what was a fun ship. I'm not going to undock with a weapon system that can't engage the 2nd AF, after running out of ammo killing the first one, in a fit designed to kill frigates. Please keep in mind you added frigate sized logis a couple expansions ago...

This is a REALLY REALLY BAD IDEA. Please pick some other mechanism to balance undersized weapon systems as a whole.
At some point, we will likely end up with all classes of weapons with undersize group mounts. I'm imagining the quad-150mm rail turret on top of my cruiser right now... The solution should make sound logical head-nodding sense when applied to ANY weapon system or it is not worth considering.

So my HAM 'cassete' of missiles with a volume of .99 takes 10s to rotate in to the weapon from cargo.
But my RLML 'cassete' of missiles with a smaller volume takes 40s to rotate in to the weapon from cargo... Please find this engineer and space them.