These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Well Done CCP - OP Success on Nullsec

First post First post
Author
Verenkh Soleron
Center for Advanced Studies
Gallente Federation
#101 - 2013-11-25 17:33:12 UTC
Kaarous Aldurald wrote:
If you really want people to use the space they have, then we need to nerf highsec badly enough that the elephant in the room isn't crushing everyone else with isk efficiency.

Otherwise, you're just spouting off.


Yet another doofus. Here's what nerfing highsec will do: Drive a lot of players away from the game. That's all.

So, sure. If you'd really love to have far fewer people in EVE, nerf highsec. Alternatively, you could realize that making one side in this imaginary conflict worse won't magically make the other side better. It'll just make one side worse. It's not a zero-sum game. You don't gain when someone else loses.
Herzog Wolfhammer
Sigma Special Tactics Group
#102 - 2013-11-25 18:42:57 UTC
Once again.

Instead of nerfing highsec, all you need to do is let ships dial in system-to-system warp.

Why?

Because highsec is the casualty collection point for people who lack time.

Remove the dependency on gates, make bubble camps and gank pipelines a thing of the past, and then you'll see some fun.


Make the resources through ALL spaces finite to such point that it becomes possible to clean up an entire system for months, where moons can be sucked dry, and planets fully strip mined fall apart, THEN this becomes a real PVP game.

Because all warfare has been about what?

Resources. It's either the taking of resources, or the defense of them, or preemptive defense of resources.

Until then, this is Sim City in space.


Make independent warp possible and gate camps are gone - people have to hunt for their food. Being a renter will feel like feudalism as it should.

Make resources finite and there's no blue donut, and epic battles with capitals will be followed by epic battles over their hulls.


You want ePeen? Make this the festering cauldron of PVP that certain people like to claim it is. Otherwise this is just Ritalinheads Online.

Bring back DEEEEP Space!

Baaldor
Pandemic Horde Inc.
Pandemic Horde
#103 - 2013-11-25 18:45:29 UTC
Mr R4nd0m wrote:
I guess making 70% of nullsec rental space was CCPs future for eve - right?


Yep, player created content.


CCP had nothing to do with the result, the players did.
Tauranon
Weeesearch
CAStabouts
#104 - 2013-11-25 18:46:12 UTC
Verenkh Soleron wrote:
Kaarous Aldurald wrote:
If you really want people to use the space they have, then we need to nerf highsec badly enough that the elephant in the room isn't crushing everyone else with isk efficiency.

Otherwise, you're just spouting off.


Yet another doofus. Here's what nerfing highsec will do: Drive a lot of players away from the game. That's all.

So, sure. If you'd really love to have far fewer people in EVE, nerf highsec. Alternatively, you could realize that making one side in this imaginary conflict worse won't magically make the other side better. It'll just make one side worse. It's not a zero-sum game. You don't gain when someone else loses.


No it won't. The required player structures in nullsec exist now to support them. I'd happily take 20 players on in my corp if it were rational for them to want to be there and were it possible to divvy out sufficiently absorbing content, or where it useful to gang for PVE content.

At the moment it is not rational to want to be a ratter in a small null corp, and the PVE content is only sufficiently absorbing and variable if its just one person in the system, and I still find the presence of a neutral miniprof alt to harrass and/or kill to be far more absorbing than the PVE content.
Jythier Smith
BGG Wolves
#105 - 2013-11-25 18:51:49 UTC
Herzog Wolfhammer wrote:
Once again.

Instead of nerfing highsec, all you need to do is let ships dial in system-to-system warp.

Why?

Because highsec is the casualty collection point for people who lack time.

Remove the dependency on gates, make bubble camps and gank pipelines a thing of the past, and then you'll see some fun.


Make the resources through ALL spaces finite to such point that it becomes possible to clean up an entire system for months, where moons can be sucked dry, and planets fully strip mined fall apart, THEN this becomes a real PVP game.

Because all warfare has been about what?

Resources. It's either the taking of resources, or the defense of them, or preemptive defense of resources.

Until then, this is Sim City in space.


Make independent warp possible and gate camps are gone - people have to hunt for their food. Being a renter will feel like feudalism as it should.

Make resources finite and there's no blue donut, and epic battles with capitals will be followed by epic battles over their hulls.


You want ePeen? Make this the festering cauldron of PVP that certain people like to claim it is. Otherwise this is just Ritalinheads Online.


Imagine a game where there is absolutely nothing to do except go out to null sec to get what little is left by the coalitions and die trying to get there.

That's this game in 10 minutes.

Then you either get enough people together to scrape a couple resources from them or you don't. But all the hisec stuff is gone and will be for the foreseeable future.

They won't let you in to their alliance either because they have what they have and it's enough to support themselves.

Sounds really poorly designed. That means, not really fun.
Tauranon
Weeesearch
CAStabouts
#106 - 2013-11-25 18:54:54 UTC
Herzog Wolfhammer wrote:
Once again.

Instead of nerfing highsec, all you need to do is let ships dial in system-to-system warp.

Why?

Because highsec is the casualty collection point for people who lack time.

Remove the dependency on gates, make bubble camps and gank pipelines a thing of the past, and then you'll see some fun.


I have lost 0.0000000 space ships since coming out here, and I flew a bunch of ships out here. Now that the space is "tamed", you can fly out in in a covops/nullified T3 and mail yourself everything else with the handy-dandy jumpfreighter service.

Quote:



Make the resources through ALL spaces finite to such point that it becomes possible to clean up an entire system for months, where moons can be sucked dry, and planets fully strip mined fall apart, THEN this becomes a real PVP game.

Because all warfare has been about what?

Resources. It's either the taking of resources, or the defense of them, or preemptive defense of resources.



ahh no, the dripfeed works just the same as exhaustibles, but allows people to have access in their TZ. Note rentlords rent the best drip feeds out for 10 - 11b a month, and plainly the CFC has adjusted the mix of systems it rents over time to ensure it it is renting the right amount of top dripfeeds.

Quote:


Until then, this is Sim City in space.


Make independent warp possible and gate camps are gone - people have to hunt for their food. Being a renter will feel like feudalism as it should.

Make resources finite and there's no blue donut, and epic battles with capitals will be followed by epic battles over their hulls.


You want ePeen? Make this the festering cauldron of PVP that certain people like to claim it is. Otherwise this is just Ritalinheads Online.


Gypsies online.
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#107 - 2013-11-25 18:58:54 UTC
Quote:
3. Ranting is prohibited.

A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.

Thread locked.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.