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How to make T2 High Damage Charges for Long Range Weapons Useful.

Author
Omnathious Deninard
University of Caille
Gallente Federation
#1 - 2013-11-25 04:43:24 UTC
They are completely overshadowed by navy high damage charges.

T2High damage charges to 56 damage, with a 75% optimal range penalty, and are compensated with a 25% tracking buff.

Navy high damage charges do 55 damage and have a 50% optimal range penalty.

This means navy charges have 2x the optimal vs high damage T2 which provides better damage application than the 25% tracking buff.

Some thoughts to help T2 charges are:
Reduction the optimal range penalty to 50% and leave the rest as is.
Increase the base damage by about 10%

If you don't follow the rules, neither will I.

Izzy Ankhavees
Ministry of War
Amarr Empire
#2 - 2013-11-25 04:49:48 UTC
If you resume all the aspects of something into damage it does, sure, you are right.

Unfortunately, there are aspects of everything in EVE that arent in the "descritption" tab, and make a lot of difference in other areas than damage. The problem is there is a lot of skills you should have to enjoy some of the advantages only t2 things offer.

I agree that faction things require less skill and are too powerful for unjustifiable reasons, but they spec differ in use.

Although, for the record, I think faction things are a good idea badly implemented, because to be an effective idea they should be restricted to loyalists. Once you can put it on market and sell, produce and so on, there is really no reason for them to bear even a slightly advantage.

[i]"Perfect crimes do not exist, for to be a crime, it must be proven." "Make the body count unacceptable to ensure your own safety." "Basic rule of covert ops: let someone else do your dirty work.[/i]"

Omnathious Deninard
University of Caille
Gallente Federation
#3 - 2013-11-25 14:22:21 UTC
Using faction charges in T2 weapons is better than T2 high damage charges in T2 weapons.

If you don't follow the rules, neither will I.

Anthar Thebess
#4 - 2013-11-25 14:28:20 UTC
Especially that in case of projectiles you have full range of damage types in faction ammo.
Michael Harari
Genos Occidere
TRUTH. HONOUR. LIGHT.
#5 - 2013-11-25 16:08:32 UTC
The high damage t2 ammo for LR turrets (quake, gleam, javelin) has a tracking bonus. It is not designed for the same use case as faction ammo.
Rudina
Deaths Consortium
Pandemic Horde
#6 - 2013-11-25 17:05:33 UTC
The tracking bonus and slightly higher damage make t2 ammo for long range weapons well worth using, I might possibly understand if you were talking about short range weapons but long range ones are fine.
TheFourteenthTry
Unicorn Balls
#7 - 2013-11-25 17:12:55 UTC
I have to agree with the counters to this. Tracking means a lot especially in up close combat. So as they should high damage Tt2 rounds are better at closer ranges, and can't get nearly as far out damage projection as faction. Thus it makes both useful in certain situations. Bring both into combat (PVE or PVP) and run some tests.. I think you will find you like having both on board
Omnathious Deninard
University of Caille
Gallente Federation
#8 - 2013-11-25 17:37:10 UTC
Looking at 425 railgun IIs the tracking difference is about 0.003
In most every situation you would be better using navy charges and a MJD to keep your opponent at range.

As for the damage difference, it is usually about 10 DPS.

I could see the benefit of this before the MJD was introduced but with it the difficulty of range in a BS is not there.

If you don't follow the rules, neither will I.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#9 - 2013-11-25 20:00:07 UTC
Omnathious Deninard wrote:
Looking at 425 railgun IIs the tracking difference is about 0.003
In most every situation you would be better using navy charges and a MJD to keep your opponent at range.

As for the damage difference, it is usually about 10 DPS.

I could see the benefit of this before the MJD was introduced but with it the difficulty of range in a BS is not there.


But there are MANY situations where you cannot MJD 100 km's away and snipe. Faction ammo may be superior when soloing missions in a sniping BS, but the world of EvE has a lot more depth and breadth.

Example: Any gang where you rely on logistics: Incursions, Sleepers, Medium-to-Large Gang PvP, etc.