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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Arthur Aihaken
CODE.d
#2101 - 2013-11-25 06:34:23 UTC  |  Edited by: Arthur Aihaken
So… to summarize:
• Drakes were killed
• We've now killed Caracals
• Tengus are next on the chopping block

To balance torpedoes we'll probably nerf cruise missiles. Did I miss anything?

I am currently away, traveling through time and will be returning last week.

Reaver Glitterstim
The Scope
Gallente Federation
#2102 - 2013-11-25 06:46:54 UTC  |  Edited by: Reaver Glitterstim
You missed a lot. I'm not aware of any drake nerf. I like the new drake and would fly it any day. They didn't nerf the drake, they buffed things that aren't drakes. There's a difference.

Also, giving the Caracal a new distinct combat option without altering its curent capabilities in any way doesn't really count as a nerf.

Nerfing the Tengu is good. Don't quote no price on me, when a 600 mil ISK ship can take on 900 mil worth of tech 2 ships all by itself, it's just a little overpowered.

Finally, you must have very little faith in CCP to think they would nerf cruise missiles to balance torpedoes.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Fourteen Maken
Karma and Causality
#2103 - 2013-11-25 06:48:39 UTC
Arthur Aihaken wrote:
So… to summarize:
• Drakes were killed
• We've now killed Caracals
• Tengus are next on the chopping block

To balance torpedoes we'll probably nerf cruise missiles. Did I miss anything?


Turrets got buffed
Fourteen Maken
Karma and Causality
#2104 - 2013-11-25 06:51:33 UTC
Reaver Glitterstim wrote:
You missed a lot. I'm not aware of any drake nerf. I like the new drake and would fly it any day. They didn't nerf the drake, they buffed things that aren't drakes. There's a difference.

Also, giving the Caracal a new distinct combat option without altering its curent capabilities in any way doesn't really count as a nerf.

Nerfing the Tengu is good. Don't quote no price on me, when a 600 mil ISK ship can take on 900 mil worth of tech 2 ships all by itself, it's just a little overpowered.

Finally, you must have very little faith in CCP to think they would nerf cruise missiles to balance torpedoes.


Heavy missile nerf = drake nerf

The new RLML does less dps and, requires more PG... if by distinct combat option you mean taking out solo frigs in a cruiser, that's not very distinct
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2105 - 2013-11-25 06:58:20 UTC  |  Edited by: Niena Nuamzzar
Kenshi Hanshin wrote:
The issue that I am fast developing is the ego, disrespect and general unpleasantness of CCP Rise. He has been disrespectful to players both in this thread and in the past..

No doubt there are things Rise can do quite wonderfully, areas in which his talents could bring many goods but it doesn't seem like balancing is one of them. I'm still hoping someone at CCP is reading this one and similar threads, someone with authority to put Rise away from missiles because

Kenshi Hanshin wrote:
... if you were going to do a temporary fix on the base values, that it needed to exhibit finesse and surgical precision. Not the blunt force trauma of swinging a mace like a brute, which is what I am beginning to think Rise is.
Arthur Aihaken
CODE.d
#2106 - 2013-11-25 07:00:12 UTC  |  Edited by: Arthur Aihaken
Reaver Glitterstim wrote:
You missed a lot. I'm not aware of any drake nerf. I like the new drake and would fly it any day. They didn't nerf the drake, they buffed things that aren't drakes. There's a difference.

Also, giving the Caracal a new distinct combat option without altering its curent capabilities in any way doesn't really count as a nerf.

Nerfing the Tengu is good. Don't quote no price on me, when a 600 mil ISK ship can take on 900 mil worth of tech 2 ships all by itself, it's just a little overpowered.

Finally, you must have very little faith in CCP to think they would nerf cruise missiles to balance torpedoes.

Drakes use heavy missiles, heavy missiles got nerved in Retribution.
Cerberus HAC is now more effective than Tengus in PvP since Odyssey, but you still want a nerf.
Caracals used rapid light missiles, they nerfed RLMLs with Rubicon.

Torpedeos are seldom used since the cruise missile changes, and those that fail to learn from history tend to make the same mistakes - so yeah, I'm expecting a cruise missile nerf in range and damage.

Fourteen Maken wrote:
Heavy missile nerf = drake nerf
The new RLML does less dps and, requires more PG... if by distinct combat option you mean taking out solo frigs in a cruiser, that's not very distinct

Exactly, that's why everyone is out flying Drakes with RLMLs… Lol

I am currently away, traveling through time and will be returning last week.

Sgt Ocker
What Corp is it
#2107 - 2013-11-25 07:12:55 UTC
Reaver Glitterstim wrote:
You missed a lot. I'm not aware of any drake nerf. I like the new drake and would fly it any day. They didn't nerf the drake, they buffed things that aren't drakes. There's a difference.

Also, giving the Caracal a new distinct combat option without altering its curent capabilities in any way doesn't really count as a nerf.

Nerfing the Tengu is good. Don't quote no price on me, when a 600 mil ISK ship can take on 900 mil worth of tech 2 ships all by itself, it's just a little overpowered.

Finally, you must have very little faith in CCP to think they would nerf cruise missiles to balance torpedoes.
No they didn't nerf the drake, they nerfed heavy missiles, which was the primary weapon of choice for drakes. The Drake is still very usable with a HAM nano fit and you might be able to complete most of the lvl 3 missions and a few lvl 4's with HML's, although it is going to take you a long time.

They have very much altered the capabilities of the caracal, it can no longer enter a fight with more than 1, possibly 2 small targets and have any hope of success. Caracal was always an anti frigate ship, it is no longer capable of this.

A 600 mil tengu ? Maybe 800 mil if he is able to take on 2 or 3 T2 hacs and win, he will need to have an offgrid booster there to help him, add 300 mil to the tengu's fleet cost, so now we have close to the same cost for both parties. Why should the tengu not win?
I've seen a solo proteus take on 4 battlecruisers and win. I've seen 1 cynabal take on a vindi and 2 hacs and win (I was in 1 of the hacs, got out when the vindi went down the other hack stayed and died). I've also seen a killmail of 2 stilettos and a wolf taking out a tengu.

And yes your right, CCP won't nerf Cruises to balance torps, they'll nerf torps to make them even less able to deliver the paper dps they show. Torp raven with reasonable skills has just over 1000 dps but that it only useful vs a stationary target. For every mps your target is moving you can reduce the applied DPS.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Arthur Aihaken
CODE.d
#2108 - 2013-11-25 07:25:32 UTC
Sgt Ocker wrote:
No they didn't nerf the drake, they nerfed heavy missiles, which was the primary weapon of choice for drakes. The Drake is still very usable with a HAM nano fit and you might be able to complete most of the lvl 3 missions and a few lvl 4's with HML's, although it is going to take you a long time.

They have very much altered the capabilities of the caracal, it can no longer enter a fight with more than 1, possibly 2 small targets and have any hope of success. Caracal was always an anti frigate ship, it is no longer capable of this.

A 600 mil tengu ? Maybe 800 mil if he is able to take on 2 or 3 T2 hacs and win, he will need to have an offgrid booster there to help him, add 300 mil to the tengu's fleet cost, so now we have close to the same cost for both parties. Why should the tengu not win?
I've seen a solo proteus take on 4 battlecruisers and win. I've seen 1 cynabal take on a vindi and 2 hacs and win (I was in 1 of the hacs, got out when the vindi went down the other hack stayed and died). I've also seen a killmail of 2 stilettos and a wolf taking out a tengu.

And yes your right, CCP won't nerf Cruises to balance torps, they'll nerf torps to make them even less able to deliver the paper dps they show. Torp raven with reasonable skills has just over 1000 dps but that it only useful vs a stationary target. For every mps your target is moving you can reduce the applied DPS.

The HML and RLML nerfs have had the same net effect: players stopped using (and will stop using) the Drake and Caracals en masse. When the Tengus get nerfed (and it's almost certain they will), you'll simply see another mass migration from missile-based ships.

I am currently away, traveling through time and will be returning last week.

Bouh Revetoile
In Wreck we thrust
#2109 - 2013-11-25 08:47:42 UTC
Arthur Aihaken wrote:
The HML and RLML nerfs have had the same net effect: players stopped using (and will stop using) the Drake and Caracals en masse. When the Tengus get nerfed (and it's almost certain they will), you'll simply see another mass migration from missile-based ships.
People used the Drake in the first place because it was OP. Realize thet *everyone* but the most stubborn people in the game used the Drake ; and this because it was stupidely OP ; and this because HML were stupidely OP.

Now people complain because their Caracal is not able to take on a fleet of frigates alone. That's completely amazing as he had nothing to do to be a frigate fleet killer : just land, sit and press F1. That is retardedly OP. Asking for the same performances as before is not reasonable in any single way.

The new mecanic at least give RLML a role that not obsolete destroyers or other missiles system. And the 40s reload time is mostly psychological as you are doing twice the dps while you shoot. That have been said throughout the thread : there's only a very few cases were this is not the same as half the dps consistently, and this is when the frigate have between 15 and 20 kehp vs missiles. These cases are very rare.

HAM are fine by the way considering their range. They are basicaly pulse laser with selectable damage type and no tracking.
Daniel Doormant
Aliastra
Gallente Federation
#2110 - 2013-11-25 08:47:56 UTC
Hey CCP, I would say this more unbalanced than rebalanced. I cant even find a buy order in most regions for the Meta 4 rapid light now.
That being said lets go a step further and remove all the useless missile hard points on non bonused ships like the Dragoon, Arbitrator and Celistis since according to ISIS there is no need to train basic missile skills for those ships even at "Mastery". Split gun systems are bad and Nutes are useless in PVE. Nerfing the only fitable backup weapon system for those ships bacicaly killed those ships. Fireing RLML for 80 odd seconds in a mission only to have it take a 40 second break is pretty pointless. The delay in damage is enough of a balance with either firing missiles at already dead targets or stopping cycle and leaving the rat hanging on by a thread. If your team wanted to balance it? Maybe make the reload time extend if overheated and set it at 25 seconds to start. Was there some Reload skill like "HoneyCombing" that got cut from the patch? In closing "guess I should have trained projectiles."
Zvaarian the Red
Evil Leprechaun Brigade
#2111 - 2013-11-25 09:21:01 UTC
Seems that with actual hands on experience people have not been swayed away from their negativity (not that CCP seems to care). Having only actually used RHMLs so far all I can say is that I went from "hate" to "meh". I still think the whole idea is fundamentally flawed and Rise really should've actually listened to the feedback in this thread. As it is now we seem to have yet more missile systems that are more or less usable but that virtually no one truly enjoys.
Kagura Nikon
Native Freshfood
Minmatar Republic
#2112 - 2013-11-25 10:00:45 UTC
Well if HEavy missiles nerf had not been that exagerated.

Instead of 20% damage nerf a 15% would have been enough and the now widely uncovered groudn between rapids and heavy missiles would not be so open.

One way for CCP to reduce these issues is be a bit more extreme on the t2 missiles. Make the rage oens do MORE damage, even if with even worse explosion size, make the precision ones do a bit less raw damage but reasonably more precise.

That woudl help cover the groudn where no missile system is useful.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Lara Feng
University of Caille
Gallente Federation
#2113 - 2013-11-25 10:24:35 UTC
Reaver Glitterstim wrote:


Also, giving the Caracal a new distinct combat option without altering its curent capabilities in any way doesn't really count as a nerf.



Without altering its current capabilities? The Caracal became basically useless. New fitting requirements gimp your fittings. HML are not an option. HAMs can be an option as damage support on targets with a greater signature than a Red Supergiant, but there are always more viable options.
All it is good for now is to gank SINGLE T1 frigs while avoiding any form of a real engagement whatsoever.
Janeway84
Insane's Asylum
#2114 - 2013-11-25 11:14:46 UTC
Warde Guildencrantz wrote:
Janeway84 wrote:
flying a hauler through lowsec with a ecm mod on it to roll the dice and hopefully jam someone so they cant point you Lol


You don't have to roll a dice because you would simply die before even locking the opponent


Awesome! Big smile
Well I dont frequent low sec often but half the time i do i end up getting popped Twisted
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#2115 - 2013-11-25 11:28:32 UTC
Bouh Revetoile wrote:
Arthur Aihaken wrote:
The HML and RLML nerfs have had the same net effect: players stopped using (and will stop using) the Drake and Caracals en masse. When the Tengus get nerfed (and it's almost certain they will), you'll simply see another mass migration from missile-based ships.
People used the Drake in the first place because it was OP. Realize thet *everyone* but the most stubborn people in the game used the Drake ; and this because it was stupidely OP ; and this because HML were stupidely OP.

Now people complain because their Caracal is not able to take on a fleet of frigates alone. That's completely amazing as he had nothing to do to be a frigate fleet killer : just land, sit and press F1. That is retardedly OP. Asking for the same performances as before is not reasonable in any single way.

The new mecanic at least give RLML a role that not obsolete destroyers or other missiles system. And the 40s reload time is mostly psychological as you are doing twice the dps while you shoot. That have been said throughout the thread : there's only a very few cases were this is not the same as half the dps consistently, and this is when the frigate have between 15 and 20 kehp vs missiles. These cases are very rare.

HAM are fine by the way considering their range. They are basicaly pulse laser with selectable damage type and no tracking.

You forgot zero cap :)

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Bouh Revetoile
In Wreck we thrust
#2116 - 2013-11-25 11:31:48 UTC
Lara Feng wrote:
Without altering its current capabilities? The Caracal became basically useless. New fitting requirements gimp your fittings. HML are not an option. HAMs can be an option as damage support on targets with a greater signature than a Red Supergiant, but there are always more viable options.
All it is good for now is to gank SINGLE T1 frigs while avoiding any form of a real engagement whatsoever.
This is a completely uninformed comment. HAM Caracal have the same ehp as any attack cruiser, and that is with web+scram, and about the same speed. HAM Caracal hit farther than any other close range attack cruiser but the Omen, and for more damage than most of them from 10km and beyond. And finaly, HAM Caracal, without any tackle, will apply more than 80% of its dps to a MWDing armor Thorax, 90% when shielded. No combat cruiser will tank more than 10% of HAM dps.

HAM have been buffed when HML have been nerfed. They are perfectly fine now.
Morwennon
The Tuskers
The Tuskers Co.
#2117 - 2013-11-25 11:49:06 UTC
Bouh Revetoile wrote:
Lara Feng wrote:
Without altering its current capabilities? The Caracal became basically useless. New fitting requirements gimp your fittings. HML are not an option. HAMs can be an option as damage support on targets with a greater signature than a Red Supergiant, but there are always more viable options.
All it is good for now is to gank SINGLE T1 frigs while avoiding any form of a real engagement whatsoever.
This is a completely uninformed comment. HAM Caracal have the same ehp as any attack cruiser, and that is with web+scram, and about the same speed. HAM Caracal hit farther than any other close range attack cruiser but the Omen, and for more damage than most of them from 10km and beyond. And finaly, HAM Caracal, without any tackle, will apply more than 80% of its dps to a MWDing armor Thorax, 90% when shielded. No combat cruiser will tank more than 10% of HAM dps.

HAM have been buffed when HML have been nerfed. They are perfectly fine now.

A cookie cutter plate/MAAR thorax mititgates 33% of faction HAM damage when MWDing, rising to 54% if it overloads its MWD (which, you know, it would do if it were trying to run something down). If it's linked, it mitigates just under 75% of the incoming HAM dps.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2118 - 2013-11-25 12:01:13 UTC
Morwennon wrote:
Bouh Revetoile wrote:
Lara Feng wrote:
Without altering its current capabilities? The Caracal became basically useless. New fitting requirements gimp your fittings. HML are not an option. HAMs can be an option as damage support on targets with a greater signature than a Red Supergiant, but there are always more viable options.
All it is good for now is to gank SINGLE T1 frigs while avoiding any form of a real engagement whatsoever.
This is a completely uninformed comment. HAM Caracal have the same ehp as any attack cruiser, and that is with web+scram, and about the same speed. HAM Caracal hit farther than any other close range attack cruiser but the Omen, and for more damage than most of them from 10km and beyond. And finaly, HAM Caracal, without any tackle, will apply more than 80% of its dps to a MWDing armor Thorax, 90% when shielded. No combat cruiser will tank more than 10% of HAM dps.

HAM have been buffed when HML have been nerfed. They are perfectly fine now.

A cookie cutter plate/MAAR thorax mititgates 33% of faction HAM damage when MWDing, rising to 54% if it overloads its MWD (which, you know, it would do if it were trying to run something down). If it's linked, it mitigates just under 75% of the incoming HAM dps.

Ahh, but but you're not supposed to use Thorax as an example, come on! Only slowest of cruisers are allowed to be discussed Smile
Lara Feng
University of Caille
Gallente Federation
#2119 - 2013-11-25 12:06:38 UTC  |  Edited by: Lara Feng
Bouh Revetoile wrote:
Lara Feng wrote:
Without altering its current capabilities? The Caracal became basically useless. New fitting requirements gimp your fittings. HML are not an option. HAMs can be an option as damage support on targets with a greater signature than a Red Supergiant, but there are always more viable options.
All it is good for now is to gank SINGLE T1 frigs while avoiding any form of a real engagement whatsoever.
This is a completely uninformed comment. HAM Caracal have the same ehp as any attack cruiser, and that is with web+scram, and about the same speed. HAM Caracal hit farther than any other close range attack cruiser but the Omen, and for more damage than most of them from 10km and beyond. And finaly, HAM Caracal, without any tackle, will apply more than 80% of its dps to a MWDing armor Thorax, 90% when shielded. No combat cruiser will tank more than 10% of HAM dps.

HAM have been buffed when HML have been nerfed. They are perfectly fine now.


If you read closely you will see that i said just that in my comment. Damage appliance to targets "with a signature greater than a Red Supergiant" aka. MWDing cruisers or Shieldtankers. That means if you manage to web them of course. In case they are just using their MWD to full effect they will actually mitigate huge amounts of your incoming HAM dps. Your point being?
Moonaura
The Dead Rabbit Society
#2120 - 2013-11-25 12:19:43 UTC  |  Edited by: Moonaura
Bouh Revetoile wrote:
Lara Feng wrote:
Without altering its current capabilities? The Caracal became basically useless. New fitting requirements gimp your fittings. HML are not an option. HAMs can be an option as damage support on targets with a greater signature than a Red Supergiant, but there are always more viable options.
All it is good for now is to gank SINGLE T1 frigs while avoiding any form of a real engagement whatsoever.
This is a completely uninformed comment. HAM Caracal have the same ehp as any attack cruiser, and that is with web+scram, and about the same speed. HAM Caracal hit farther than any other close range attack cruiser but the Omen, and for more damage than most of them from 10km and beyond. And finaly, HAM Caracal, without any tackle, will apply more than 80% of its dps to a MWDing armor Thorax, 90% when shielded. No combat cruiser will tank more than 10% of HAM dps.

HAM have been buffed when HML have been nerfed. They are perfectly fine now.


Please stop and listen to yourself.

First off, you previously said the Drake wasn't nerfed. Hell yeah it was. It might have the same fitting options, but its base shield HP was nerfed by 10%, which when you consider the improvements skills bring, means an overall bigger HP nerf. Both its armor and hull also got nerfed by more than 15%. Its capacitor was nerfed by more than 10%.

It also lost a high utility slot.

Then along with dozens of ships that didn't merit it, it got a 5% reduction in resistances - which is significant. Then the missiles that most people used with them got nerfed badly.

Overall, in realistic buffer fits, it lost over 30,000 EHP.

That is before you get to the missiles it uses.

Hitting a MWD armor fit Thorax? Giving it a signature size of a small moon, and yet it still only does 80% of the damage?

90% when it has an even larger shield signature?

Try turning the MWD off and watch what happens to those lovely numbers compared to gunnery. You know, when those blasters and warp scram have you trapped and the Thorax has double propulsion modules, web, double tank and cap booster.

Against normal signature ships, with either no MWD on (Most folks don't have the cap to leave them just idly running), or an afterburner - then heavy and heavy assaults hit incredibly poorly. The only way to realistically get close to their potential DPS is to include a dedicated target painting ship in the gang and webs. Given the lack of mid slots after a tank, that isn't always doable on many Caldari ships - Caracal included. There is a reason people stopped using these ships and fits.

The reason people used RLML was because they actually hit ships doing the DPS they were capable of. The reason people stopped using the missiles you think are fine, is because they didn't hit ships for the DPS they were capable of. Which is why RLML increased in use. Not because they were overpowered, but because they worked compared to the alternatives.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans