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Player Features and Ideas Discussion

 
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Auto acivation for modules.

Author
Corun Deluse
Japanese Capacitor Company
#1 - 2013-11-23 19:19:40 UTC
It would be awesome if i could set modules that do not require a target (aka tank modules etc) to automatically activate when entering a new system or decloaking. having to turn my damage control back on every 40 seconds when roaming gets old.

If "balance" is an issue, put a few second delay to the auto-activation. It only takes a second for me to press ctrl and faceroll F1-F8 to turn everything on anyway. A 5-10 second delay would still give people that know how to faceroll F1-F8 the "advantage" over people that prefer their sanity.
Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2013-11-23 22:27:33 UTC  |  Edited by: Alvatore DiMarco
What you're looking for are passive tank modules. They don't require activation in order to be useful.

With respect to the Damage Control Unit, CCP Fozzie has made comments about kind of wanting that to be passive since it pretty much already is.

For all your other active modules, you'll have to suffer the unbearable agony of turning them on manually if you want their benefits. It's hard and unfair, I know. We all suffer.
Seranova Farreach
Biomass Negative
#3 - 2013-11-23 22:51:41 UTC
Alvatore DiMarco wrote:
What you're looking for are passive tank modules. They don't require activation in order to be useful.

With respect to the Damage Control Unit, CCP Fozzie has made comments about kind of wanting that to be passive since it pretty much already is.

For all your other active modules, you'll have to suffer the unbearable agony of turning them on manually if you want their benefits. It's hard and unfair, I know. We all suffer.

hmm if they did that it could be a breath of life for hull tankers in the respect of being immune to capacitor warfare

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Hopelesshobo
Hoboland
#4 - 2013-11-23 23:13:13 UTC
Seranova Farreach wrote:

hmm if they did that it could be a breath of life for hull tankers in the respect of being immune to capacitor warfare


Because 1 GJ every 30 seconds is hard to come by when you are being neuted...

Lowering the average to make you look better since 2012.

Corun Deluse
Japanese Capacitor Company
#5 - 2013-11-25 21:53:38 UTC
Alvatore DiMarco wrote:
What you're looking for are passive tank modules. They don't require activation in order to be useful.

No, actually, I want my three sensor boosters so I can do elite pvp.

Alvatore DiMarco wrote:

For all your other active modules, you'll have to suffer the unbearable agony of turning them on manually if you want their benefits. It's hard and unfair, I know. We all suffer.


I can faceroll my always on modules with the best of them, but damn my forehead is getting sore. I've had to shave off my hair because it kept getting stuck in the keys.
Batelle
Federal Navy Academy
#6 - 2013-11-25 22:01:44 UTC
Autoactivating damage control would be exactly the kind of buff AFK-ing through empire needs. If only freighters could get a lowslot...

+1

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

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Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2013-11-25 22:24:10 UTC
Why does AFK gameplay, autopiloting for example, need such a tremendous buff?
Corun Deluse
Japanese Capacitor Company
#8 - 2013-11-25 22:26:56 UTC
Batelle wrote:
Autoactivating damage control would be exactly the kind of buff AFK-ing through empire needs. If only freighters could get a lowslot...

+1


Freighters will likely never get any slots without significant changes to everything else about them, however auto-tank activation would indeed buff other autopiloting ships.

However, with a 10 ish second delay after decloaking, random ganking on the incoming gate would still work (gankers are usually busy being concorded at the 10 second mark)

Ganking on the outgoing gate would be more difficult but meh, folks ganking non-freighters (should) already factor in activate tank to their calculations for how many ships to use.

Batelle
Federal Navy Academy
#9 - 2013-11-25 22:45:49 UTC  |  Edited by: Batelle
Danika Princip wrote:
Why does AFK gameplay, autopiloting for example, need such a tremendous buff?

why doesn't it? autopiloting is a feature, and its quite handy in all kinds of circumstances. Being able to autopilot when appropriate is not bad for the game, and its not comparable to the afk-drone exploit that generated constant high income that precipitated the npc ai change. Saying that autopilot is inherently evil pretty much new order nonsense. With regards to ganking, making the DCU fully passive (the only change i would support regarding this thread) would be a significant buff to AFK ehp, while still leaving AFK travel far riskier than non-afk travel.

Corun Deluse wrote:
Batelle wrote:
If only freighters could get a lowslot...

+1


Freighters will likely never get any slots without significant changes to everything else about them


bring it on then. The necessity of using freighters for sov upgrades and other changes to the game since they were introduced all merit significant changes and making them fully configurable ships.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.