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New Goon Pocos

First post
Author
Psade
Blind Avarice
#41 - 2013-11-23 10:47:49 UTC
Giant, stable alliances having a duopoly on these is honestly probably better for me, a random, than having the convenient planets constantly in flux. Of course it is the taxation choice that makes it this way.

Same 10% rate I'm used to, that I know works, that is easily tabulated in everyday calculations. Low chance needing to take into account that some of my planets are suddenly untenable and may need to be relocated.

Do I care that these giant alliances are getting half the taxes I used to pay to a black hole? Nope. Means **** to me.

If they make every POCO around Jita expensive all at once, I can benefit from the market instability. Small scale penalties that include me are much worse.

Not much to complain about as of yet.
Kirtar Makanen
State War Academy
Caldari State
#42 - 2013-11-23 22:14:15 UTC  |  Edited by: Kirtar Makanen
Psade wrote:
Giant, stable alliances having a duopoly on these is honestly probably better for me, a random, than having the convenient planets constantly in flux. Of course it is the taxation choice that makes it this way.

Same 10% rate I'm used to, that I know works, that is easily tabulated in everyday calculations. Low chance needing to take into account that some of my planets are suddenly untenable and may need to be relocated.

Do I care that these giant alliances are getting half the taxes I used to pay to a black hole? Nope. Means **** to me.

If they make every POCO around Jita expensive all at once, I can benefit from the market instability. Small scale penalties that include me are much worse.

Not much to complain about as of yet.

Don't forget that the raw amount you pay in taxes is lower than before the patch even at the same (or very slightly higher) tax rate due to the decreases in base values. Customs Code Expertise IV is all that's necessary to get lower rates on P4s which had the smallest percent decrease in base value other than P0s which had change documented in the dev blog.
Scatim Helicon
State War Academy
Caldari State
#43 - 2013-11-24 09:54:22 UTC
Psade wrote:
Giant, stable alliances having a duopoly on these is honestly probably better for me, a random, than having the convenient planets constantly in flux. Of course it is the taxation choice that makes it this way.

Same 10% rate I'm used to, that I know works, that is easily tabulated in everyday calculations. Low chance needing to take into account that some of my planets are suddenly untenable and may need to be relocated.

Do I care that these giant alliances are getting half the taxes I used to pay to a black hole? Nope. Means **** to me.

If they make every POCO around Jita expensive all at once, I can benefit from the market instability. Small scale penalties that include me are much worse.

Not much to complain about as of yet.

No but you see goons are evil and eat babies and the very fact of them continuing to breathe is killing Eve.

Every time you post a WiS thread, Hilmar strangles a kitten.

Higgs Foton
Mission And Mining Inc
#44 - 2013-11-25 00:58:08 UTC
Examine this:

http://www.youtube.com/watch?v=hn1VxaMEjRU

As you can see you are a baddie if you have skulls. Goonswarm does not have skulls, Goonswarm haz a funny bee with an helmet.

Northern Coalition has a skull as logo.

Northern Coalition are the baddies.
Izzy Ankhavees
Ministry of War
Amarr Empire
#45 - 2013-11-25 07:20:50 UTC
Dinsdale Pirannha wrote:
Keith Planck wrote:
Goons grabbed all the trade hub pocos pretty quick with their alt corp.

lol...


Is that C.R.E.A.M. ?

It is no surprise.
CCP knew they were gifting the null sec cartels another huge income stream with this.
Didn't you know that about 2 years ago CCP changed the title of the game to Null Sec Cartels Online?


Sooner or later people will realise that is that way by design, not by accident.

[i]"Perfect crimes do not exist, for to be a crime, it must be proven." "Make the body count unacceptable to ensure your own safety." "Basic rule of covert ops: let someone else do your dirty work.[/i]"

Felicity Love
Doomheim
#46 - 2013-11-26 04:58:48 UTC
... marvels at the rich, chocolatey tones of "We Told Ya So" combining with the piquante "Grrrr, Goons" finish of this whine to create a truly memorable vintage of tears...

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Jdestars
Stars Research systems Incorporation
#47 - 2013-11-27 12:31:07 UTC  |  Edited by: Jdestars
we dont doubt about Taligoon are Axe of Evil see theire Rp since 2005

they setup in highsec 1.0near jita a lot of Poco but i m surprice that any ,null sec competitior to counter them , Null sec are really a MikadoLand ( the first whose move lost )

Is it necessary to exhume the appeal against the jihadswarm for the conservation of the business trade highsec?

cf old forum for more http://oldforums.eveonline.com/default.asp?a=channel&channelID=3519


ps: The RP it is as the napalm that sticks on the skin
Darth Kilth
KarmaFleet
Goonswarm Federation
#48 - 2013-11-27 13:50:56 UTC
The Goons charge less for their High sec POCO'S then my alliance does for or 0.0 ones.

Grrr FCON leadership.
Kaivar Lancer
Doomheim
#49 - 2013-11-27 17:15:29 UTC
Real men PI in low sec.
Katherine Raven
ALTA Industries
Intergalactic Conservation Movement
#50 - 2013-11-27 17:56:39 UTC  |  Edited by: Katherine Raven
Shepard Wong Ogeko wrote:
SurrenderMonkey wrote:
Dinsdale Pirannha wrote:
The asshat goon taunting is getting tiresome.
Yes, we all know that no one will oppose you.

My question is directed at RvB.
What did you gain by getting into bed with these things?

...

Your attempts to dehumanize them and treat them as if they are, in fact, a great evil instead of just people playing a video game suggests that you need to step back and examine where the line between game and reality is drawn.
...


Dinsdale is actually right on this count.

We truly are a great evil. We are such horrible people that we barely qualify as human beings. The things I've seen, the things I've done as a goon, both in Eve and elsewhere, are a laundry list of unspeakable horrors. There is a reason we have FC's who can run around shooting structures for days on end. It is because the only thing more fearsome than 'suddenly PL supers' are the senseless atrocities we have committed that haunt us in our sleep.


I actually respect Dinsdale, both his insight and courage on calling us out on how evil we are. In a way I also pity him, because the longer he stares into the moral abyss of the goons, the more he becomes one of us. And there is nothing more depraved, more pitiable, more cripplingly awkward than a self-hating goon, and Dinsdale would be the self-hatingest of goons.



I wish there was a button to give you all my likes. Or an applause. Or something more than a Whoo Thumbs Up! Yeah!

As far as conflict goes, Goons and RVB both took a lot of poco's in a lot of systems. Yeah it would cost a lot to war dec them, but small gangs could run circles and harass their poco's pretty easily without having to really engage.

There is another possibility, we may see the rise of some new high sec POCO empire. A group that could take and hold poco's all across new Eden. I'm not saying it is going to happen, but it could. Someone just needs to start it.

Or maybe I'm just trying to encourage people to blow each other up so they buy more stuff from me, you never know.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#51 - 2013-11-27 21:28:27 UTC
Katherine Raven wrote:

There is another possibility, we may see the rise of some new high sec POCO empire. A group that could take and hold poco's all across new Eden. I'm not saying it is going to happen, but it could. Someone just needs to start it.


Realistically, you need a large group of people spread across all time zones to reliably hold highsec POCOs.

In nullsec you can get away with a small group of high skill players in dreads and carriers to grind and rep structures. But in highsec you are stuck with subcaps, so you have to make it up with actual players or some serious multiboxing.
Katherine Raven
ALTA Industries
Intergalactic Conservation Movement
#52 - 2013-11-27 21:45:23 UTC
I fully agree, it would be a huge undertaking the likes of which highsec has never managed to achieve. However if it ever does happen, I am inclined to think that POCO's might be the catalyst.
Deunan Tenephais
#53 - 2013-11-27 22:04:36 UTC
Shepard Wong Ogeko wrote:
Realistically, you need a large group of people spread across all time zones to reliably hold highsec POCOs.

In nullsec you can get away with a small group of high skill players in dreads and carriers to grind and rep structures. But in highsec you are stuck with subcaps, so you have to make it up with actual players or some serious multiboxing.

I have no experience in structure removal, but couldn't Tempests fitted with artillery and adequate ammo do the trick ?
Kirkwood Ross
Golden Profession
#54 - 2013-11-27 23:02:00 UTC
Deunan Tenephais wrote:
Shepard Wong Ogeko wrote:
Realistically, you need a large group of people spread across all time zones to reliably hold highsec POCOs.

In nullsec you can get away with a small group of high skill players in dreads and carriers to grind and rep structures. But in highsec you are stuck with subcaps, so you have to make it up with actual players or some serious multiboxing.

I have no experience in structure removal, but couldn't Tempests fitted with artillery and adequate ammo do the trick ?


When structure bashing you want short range high dps ammo. When time is tight and a structure needs to die it's all about the conflag crystals in large pulse lasers overheating to 95%.
Louis Robichaud
The Scope
Gallente Federation
#55 - 2013-11-28 05:56:39 UTC  |  Edited by: Louis Robichaud
Kirkwood Ross wrote:
Deunan Tenephais wrote:
Shepard Wong Ogeko wrote:
Realistically, you need a large group of people spread across all time zones to reliably hold highsec POCOs.

In nullsec you can get away with a small group of high skill players in dreads and carriers to grind and rep structures. But in highsec you are stuck with subcaps, so you have to make it up with actual players or some serious multiboxing.

I have no experience in structure removal, but couldn't Tempests fitted with artillery and adequate ammo do the trick ?


When structure bashing you want short range high dps ammo. When time is tight and a structure needs to die it's all about the conflag crystals in large pulse lasers overheating to 95%.


Ogres II. The POCOs don't have shields (edit: force fields to be exact), so you can sit at zero and blow stuff up with blasters and ogres.

I blog a bit http://hspew.blogspot.ca

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