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[Rubicon] Rapid Missile Launchers - v2

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Author
Bouh Revetoile
In Wreck we thrust
#2021 - 2013-11-22 20:44:17 UTC  |  Edited by: Bouh Revetoile
But anyway, good luck making a Talwar like this :
[Corax, std]

Ballistic Control System II
Power Diagnostic System II

Medium F-S9 Regolith Shield Induction
1MN Afterburner II
Adaptive Invulnerability Field II
Faint Epsilon Warp Scrambler I

Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I

Now, if you like personal stories, I'll tell you mine : I started the game three years ago as a gallente pilot, because I liked the lore and the general phylosophy of their ships (I hesitated a lot with caldari ship BTW). When I started the game, it was the days of winmatar. It was the glorious days of the almighty Drake. Fleets were shield only, and blasters didn't have the range they have now (which is a nonsense IMO, null ammo should be nerfed, and neutron blasters too). Medium railguns were not as good as they are now. At this time, there was two medium weapon systems : HML and autocanon. Yet I keep gallente, and used my ships as much as I could. I often ended as a scout in Ares or Taranis, because they were almost the only two gallente ship a noob could fly and be recognized as no in a flying garbage. I also flought with my brave Brutix who served me very well against all ods (I were often primaried because I were less resilient than even a shield Hurricane). For BS, I relyed on the good old Dominix who can do everything. But I was a lot loughed at I must admit. Nevermind. In EVE, patience is a virtue.

Caldari have one thing above all else which make them useful anywhere, anytime, and will not change until this thing is completely removed from the game : ECM. ECM ships are a good addition to any fleet. Then, you have the interceptors. They are *always* a nice addition to a fleet. Always.

And if you prefer to fade in the mass of the fleet, just learn to fit your ships. Granted, caldari ships are too specialized in shield to make them really good in armor fleets, but otherwise morphing a ship to fit other races standards is a good fiting exercise.
Habris
State War Academy
Caldari State
#2022 - 2013-11-22 21:12:03 UTC  |  Edited by: Habris
@Bouh Revetoile

I believe you are completely over looking the fact that ranged combat is part of the Caldari gimmick. I believe you are upset that you cannot take a frigate class hull and welp a destroyer/cruiser class hull. You are also not taking into the disadvantage of flight time. Light missiles may be hard to out run in a frigate hull, but seriously you're in a frigate burn outside of range it will take you only a few seconds. Will you be able to apply your damage? No. Will the guy shooting at you from his Caracal? Not once out of range. Stop trying to debuff a weapon system because RLML's made it so Caracal and other missile based cruisers cant be just annihilated by two interceptors.

Further more your fitting examples are quite poor, let me explain. That Cormorant fit is long range glass cannon. Note the complete lack of ANY sort of tank, buffer or other wise.The Corax fit is also quite poor as while it has a MSE and a single invul the fact that it has an afterburner and no web makes holding any sort of smaller target a chore and you could easily find your target getting out of scram range. Now take those fits and put it against other destroyers and cruisers and it doesnt stand a chance if primaried. They are niche fits; very role/gimmick drive, and as stated before what is one of the major Caldari gimmicks? I'll remind you.

Quote:
I believe you are completely over looking the fact that ranged combat is part of the Caldari gimmick.


It was my opening statement. The reload time is unjust. The issue is damage application against smaller targets and the fact it may be too effective in both a dedicated anti frigate cruiser and also against other cruisers (this hypothesis made with the caracal in mind). Frigates are so fast now it's almost like the old nano days. That said there NEEDS to be a way to counter them with ALL weapon types, not just turrets. RLML's and RHML's provide that ability it just needs balancing and nerfing the reload isn't the way.

Addendum; You mentioned ECM being the great thing about caldari. Since when has a jammer made the final blow on any kill? EWAR has no bearing on this discussion as a pack of Celesti or Arbitrator can be just as effective. ECM has a counter with the sensor strength modules and skills just like you can fit a sensor booster and tracking enhancers.
Sexy-Milf
Pay up or Die
#2023 - 2013-11-22 21:54:57 UTC
CCP Rise

Used to really enjoy live streams and solo pvp. So when you joined CCP I thought you would bring in a much needed breath of fresh air, but I was mistaken.

All we see you do is **** up stuff that does'nt need fixing and then trying to put right said **** ups.
What you really need to do is sit down with fellow devs and the ceo and try and figure out why new players dont stay playing the game and why veteran players struggle to even log on anymore.

your ship balancing just sucks and those nights listening to you whinning on about ecm drones.....well.....wtf have you done about them?......nothing thats what.

seriously....wtf ?
Arthur Aihaken
CODE.d
#2024 - 2013-11-22 22:19:29 UTC  |  Edited by: Arthur Aihaken
Seriously... I get that players are not happy with the RLML changes. But this incessant whining is getting tiresome, and I sincerely doubt it's going to have the desired effect. So how about we discuss some KISS fixes?

• Reduce the reload time on RLMLs to 20 or 30 seconds
• Increase the ammunition capacity on RLMLs by 25-50%
• Some combination thereof

I am currently away, traveling through time and will be returning last week.

Habris
State War Academy
Caldari State
#2025 - 2013-11-22 22:33:15 UTC
Arthur Aihaken wrote:

• Reduce the reload time on RLMLs to 15 or 20 seconds
• Increase the ammunition capacity on RLMLs by 15-25%
• Some combination thereof



fixed that for ya.
Fourteen Maken
Karma and Causality
#2026 - 2013-11-22 22:33:42 UTC
Bouh Revetoile wrote:

[Cormorant, snipe]

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Sensor Booster II
Sensor Booster II
Tracking Computer II, Optimal Range Script

150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
[Empty High slot]

Small Hybrid Collision Accelerator I
Small Algid Hybrid Administrations Unit I
Small Hybrid Locus Coordinator I

Good luck doing anything close to that with any other destroyer. And if you think this is not useful, you are not creative enough. And no, no Catalyst will ever shoot farther than 70km. I tried as hard as it possibly can, but it's not possible.

Then, you are talking about destroyer : a class of ship which gave up tank for gank, and where the minmatar one is the only one to be fast enough to outrun a cruiser.



Okay, I thought the range bonus on the Catalyst was calculated as being Optimal+Falloff +50% +50% to give a total of 101km before any mods were added, but when I tried to fit one to match that range I realised the fall off bonus doesn't apply to total range, so the Cormorant is capable of far greater range. It's also well outside tackle range so it's meaningless for solo pvp because your target will simply warp off long before you can kill him, even small gangs of Cormorants won't have enough alpha to one shot most frigates, and if your putting together a large gang of cormorants just to one shot frigates there are better things that gang could be doing. With no prop mod how do you get that range advantage in the first place except by camping gates and stations, there are many better options for these jobs. I have seen solo Corm pilots and all they do is sit 80km away inside plexes taking pot shots at people who come in until they warp off, then calling them names in local, and the names hurt more than the cormorant tbh. You won't get any kills with that set up, but yes it does have something the Catalyst doesn't have, not sure it proves anything since it's pretty much useless trolling is your thing.
Arthur Aihaken
CODE.d
#2027 - 2013-11-22 22:37:16 UTC  |  Edited by: Arthur Aihaken
Habris wrote:
Arthur Aihaken wrote:

• Reduce the reload time on RLMLs to 15 or 20 seconds
• Increase the ammunition capacity on RLMLs by 15-25%
• Some combination thereof

fixed that for ya.

At least it's in the right direction, although I think 15 seconds is going to be a tad to OP. Lol

I am currently away, traveling through time and will be returning last week.

Seranova Farreach
Biomass Negative
#2028 - 2013-11-22 22:45:50 UTC
40 second reload time is stupid for such a low charge yeald. 20 seconds would be more "balanced" i feel.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Michael Harari
Genos Occidere
HYDRA RELOADED
#2029 - 2013-11-22 23:03:16 UTC  |  Edited by: Michael Harari
Bouh Revetoile wrote:

Good luck doing anything close to that with any other destroyer. And if you think this is not useful, you are not creative enough. And no, no Catalyst will ever shoot farther than 70km. I tried as hard as it possibly can, but it's not possible.


[Talwar, New Setup 1]
Co-Processor II
Ballistic Control System II
Ballistic Control System II

Limited 1MN Microwarpdrive I
Sensor Booster II, Targeting Range Script
Sensor Booster II, Targeting Range Script

Light Missile Launcher II, Caldari Navy Nova Light Missile
Light Missile Launcher II, Caldari Navy Nova Light Missile
Light Missile Launcher II, Caldari Navy Nova Light Missile
Light Missile Launcher II, Caldari Navy Nova Light Missile
Light Missile Launcher II, Caldari Navy Nova Light Missile
Light Missile Launcher II, Caldari Navy Nova Light Missile
Light Missile Launcher II, Caldari Navy Nova Light Missile

Small Rocket Fuel Cache Partition I
Small Hydraulic Bay Thrusters I
Small Hydraulic Bay Thrusters I

And this actually has a prop mod.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#2030 - 2013-11-22 23:05:50 UTC
Talwar is better than the Corax

Fact,

Don't argue !

BYDI recruitment closed-ish

Michael Harari
Genos Occidere
HYDRA RELOADED
#2031 - 2013-11-22 23:08:02 UTC  |  Edited by: Michael Harari
Garviel Tarrant wrote:
Talwar is better than the Corax

Fact,

Don't argue !


What do you mean? I think the corax going the same speed as a bc is pretty awesome.

Also brawling with rage rockets and no web (like someone suggested higher up this page) definitely works
Fourteen Maken
Karma and Causality
#2032 - 2013-11-22 23:10:22 UTC  |  Edited by: Fourteen Maken
Bouh Revetoile wrote:


Now, if you like personal stories, I'll tell you mine : I started the game three years ago as a gallente pilot, because I liked the lore and the general phylosophy of their ships (I hesitated a lot with caldari ship BTW). When I started the game, it was the days of winmatar. It was the glorious days of the almighty Drake. Fleets were shield only, and blasters didn't have the range they have now (which is a nonsense IMO, null ammo should be nerfed, and neutron blasters too). Medium railguns were not as good as they are now. At this time, there was two medium weapon systems : HML and autocanon. Yet I keep gallente, and used my ships as much as I could. I often ended as a scout in Ares or Taranis, because they were almost the only two gallente ship a noob could fly and be recognized as no in a flying garbage. I also flought with my brave Brutix who served me very well against all ods (I were often primaried because I were less resilient than even a shield Hurricane). For BS, I relyed on the good old Dominix who can do everything. But I was a lot loughed at I must admit. Nevermind. In EVE, patience is a virtue.

Caldari have one thing above all else which make them useful anywhere, anytime, and will not change until this thing is completely removed from the game : ECM. ECM ships are a good addition to any fleet. Then, you have the interceptors. They are *always* a nice addition to a fleet. Always.

And if you prefer to fade in the mass of the fleet, just learn to fit your ships. Granted, caldari ships are too specialized in shield to make them really good in armor fleets, but otherwise morphing a ship to fit other races standards is a good fiting exercise.


That doesn't make it right that one race should be way under powered compared the rest just because it used to be good, is this some kind of revenge thing then? Either way I won't be gimping myself anymore by trying to stick with Caldari
Fourteen Maken
Karma and Causality
#2033 - 2013-11-22 23:11:14 UTC  |  Edited by: Fourteen Maken
Bouh Revetoile wrote:
But anyway, good luck making a Talwar like this :
[Corax, std]

Ballistic Control System II
Power Diagnostic System II

Medium F-S9 Regolith Shield Induction
1MN Afterburner II
Adaptive Invulnerability Field II
Faint Epsilon Warp Scrambler I

Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I

Now, if you like personal stories, I'll tell you mine : I started the game three years ago as a gallente pilot, because I liked the lore and the general phylosophy of their ships (I hesitated a lot with caldari ship BTW). When I started the game, it was the days of winmatar. It was the glorious days of the almighty Drake. Fleets were shield only, and blasters didn't have the range they have now (which is a nonsense IMO, null ammo should be nerfed, and neutron blasters too). Medium railguns were not as good as they are now. At this time, there was two medium weapon systems : HML and autocanon. Yet I keep gallente, and used my ships as much as I could. I often ended as a scout in Ares or Taranis, because they were almost the only two gallente ship a noob could fly and be recognized as no in a flying garbage. I also flought with my brave Brutix who served me very well against all ods (I were often primaried because I were less resilient than even a shield Hurricane). For BS, I relyed on the good old Dominix who can do everything. But I was a lot loughed at I must admit. Nevermind. In EVE, patience is a virtue.

Caldari have one thing above all else which make them useful anywhere, anytime, and will not change until this thing is completely removed from the game : ECM. ECM ships are a good addition to any fleet. Then, you have the interceptors. They are *always* a nice addition to a fleet. Always.

And if you prefer to fade in the mass of the fleet, just learn to fit your ships. Granted, caldari ships are too specialized in shield to make them really good in armor fleets, but otherwise morphing a ship to fit other races standards is a good fiting exercise.



Ballistic Control System II
Power Diagnostic System II
Damage Control II

Medium Shield Extender II
1MN Afterburner II
Initiated Harmonic Warp Scrambler I

Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I

It has the same Dps,
It's faster (by about 15% but you could easily get an upgraded mwd on by changing to meta 4 Damage Control)
It's got more tank 10042 EHP compared to 8826
It has better scan resolution for faster locking time; important if your hoping to catch a frig before it gets outside scram range

*EDIT: Not saying I would ever use this fit. It's just a close a copy of the Corax example given, but in Minmattar.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2034 - 2013-11-22 23:15:14 UTC
Seranova Farreach wrote:
40 second reload time is stupid for such a low charge yeald. 20 seconds would be more "balanced" i feel.

20 seconds would be great but I'd rather have much larger ammo capacity so I can kill something before reload. Btw, I still think the whole idea is crap and it should be removed until properly implemented. Otherwise there is a danger right there - trying to fix crap you can end up generating even more crap, being unable to turn crap into something good no matter what you do.
Michael Harari
Genos Occidere
HYDRA RELOADED
#2035 - 2013-11-22 23:17:55 UTC
You can also fit the talwar with 2x bcs like so
[Talwar, New Setup 2]
Ballistic Control System II
Ballistic Control System II
Pseudoelectron Containment Field I

1MN Afterburner II
Faint Epsilon Warp Scrambler I
Medium Shield Extender II

Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket

Small Processor Overclocking Unit I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I


This gives up 6% ehp compared to the corax, but gets 20% more dps. (also faster, smaller sig, etc)
Fourteen Maken
Karma and Causality
#2036 - 2013-11-22 23:24:29 UTC
Michael Harari wrote:
You can also fit the talwar with 2x bcs like so
[Talwar, New Setup 2]
Ballistic Control System II
Ballistic Control System II
Pseudoelectron Containment Field I

1MN Afterburner II
Faint Epsilon Warp Scrambler I
Medium Shield Extender II

Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket

Small Processor Overclocking Unit I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I


This gives up 6% ehp compared to the corax, but gets 20% more dps. (also faster, smaller sig, etc)


Or you can swap that shield extender for an ancillary shield booster, put on another processor overclocking unit in place of the field extender rig and you can then use a MWD instead of the AB
Fourteen Maken
Karma and Causality
#2037 - 2013-11-22 23:52:33 UTC
Arthur Aihaken wrote:
Seriously... I get that players are not happy with the RLML changes. But this incessant whining is getting tiresome, and I sincerely doubt it's going to have the desired effect. So how about we discuss some KISS fixes?

• Reduce the reload time on RLMLs to 20 or 30 seconds
• Increase the ammunition capacity on RLMLs by 25-50%
• Some combination thereof


RLML's are never OP, and the new RHML's are deifinitely not OP in any way. There was nothing to fix, they would be good at doing very specific jobs (hunting cruisers with a battleship... im sure someone will find a use for them, but they are very niche imo, and when a weapon system has a role that specialized it should be extremely good at it to make up for it's shortcomings against larger targets)

The fact CCP ever thought they were OP says a lot about how out of touch they are with whats actually happening in game, there's something badly wrong with the process when that was the conclusion they reached, and it's not the first time either... go with the flow if you want but don't be surprised if the next thing on the list is a Light missile nerf or a cruise missile nerf and the only viable weapon system you have left is rail guns, they won't nerf those because it would upset a certain favoured group of players. Too many whiners on the turret side of the debate, and not enough people standing up for missiles is part of what got missiles into this mess, just sayin.
Bouh Revetoile
In Wreck we thrust
#2038 - 2013-11-23 00:16:28 UTC
You're not even able to read a ship description, I give up.
Habris
State War Academy
Caldari State
#2039 - 2013-11-23 00:22:19 UTC  |  Edited by: Habris
Fourteen Maken wrote:
The fact CCP ever thought they were OP says a lot about how out of touch they are with whats actually happening in game.


I could not agree more. Players who do not like missiles or think they are OP will never be satisfied with any sort of "balancing" because of the relationship launchers have to turrets. No matter how terrible missiles get for players that enjoy and have skilled missiles these people will complain about the fact that it does the same damage no matter the range. They often don't take the time to count the disadvantages like flight time, tranversal, and signature radius. They circle jerk over how OP missiles are and infer that "turrets can't do that" when in fact there is a ship and a fit that will be as effective as a RLML caracal in murdering frigates and destroyers while being effective against cruisers hulls and above. These are some of the reasons that the forty second reload timer is complete BS and CCP Rise should take this thread and his other threads responding to his so called "balancing" seriously. CCP Rise stop nerfbatting things and play a little, you might come away with some knowledge backed up by experience.
Thaddeus Eggeras
Urkrathos Corp
#2040 - 2013-11-23 00:55:55 UTC  |  Edited by: Thaddeus Eggeras
Tell you the truth people whinig and bitching about this will have the affected needed. ANY reload time after 10secs is bullshit, for a weapon system. It has already been stated many times what needs to be done to fix these. I say CCP take them to test server and try some well thoughtout ideas some people have put on here and which ever works the best adjust where needed and put it ingame. Rapids need a REAL fix, so get on it and do that. Stop with the quick fixes and adding reload times where it hasn't been needed for over 10 years. FIX things right. Way to do it is sit down and REALLY make a sound plan and then go to sisi and test said plan, if it works adjust as needed, if not throw it away and start over. Fix rapids, fix HMLs, adjust HAMs slightly, fix defnders, etc. Go back to the CCP we all love.
RLMLs were OP, true and the reasons have been stated too many times to do it again, but to REALLY fix them wouldn't take much or be very hard. Anyone who thinks a Cerb being able to have dual XLASBs, and hit out to 50km and do close to or the same DPS as HAMs to cruisers with RLML, isn't OP is either crazy or doesn't want to loose their OP weapon system. Even on a Caracel you could dual LASBs and out perfer a HAM caracel very easy. But to fix them is easy. Rapids need to use more PG and CPU, change to rockets and assault missiles instead of lights and heavies, and add to RofF by 2 to 5secs and you have a system able to do what it was suppose to, fight smaller ships better, and still do ok against cruisers and BSs but not as good as HAMs do against. Same with assaults for BSs. I know people will ***** about this, some won't want to train other weapon types, some won't want to loose thier OP system (which they have already lost), and some won't want both. Tough, people didin't want to loose what the Dramiel was before, but it was OP so it got fixed. People didn't want HMLs nerfed, but they were OP so they got nerfed (too nerfed, they need fixed again), the list goes on and on. Hell Titans have been nerfed over and over again said with moms, and the skills for those take months and months, but it happened. It's art of EVE. Facts are facts, RLMLs were OP before, and now they are worthless. So instead of fighting about these I said EVERYONE come up with REAL ideas to fix it and mail them to CCP Rise and post them here. If we are lucky some will be looked at and tested on SiSi, and the best will be the replacement for this crazy and terrible idea that is in place now. I hope people do this, enough of us voices our ideas and I believe CCP will need to address it.