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Player Features and Ideas Discussion

 
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Skill Points Reallocation - Ideas & Proposal

First post
Author
Jason Ozran
The Tuskers
The Tuskers Co.
#1 - 2013-11-22 18:42:48 UTC
Hi fellow capsulers,

This is just a proposal but I think it can lead to interesting things.

Basically, it should be possible to re-allocate SPs. How? Two ways of doing it:

- Percentage of your total SPs, so that it is fair among young and old players. 2.5% once a year, like the remap for the attributes.
- Introduce a way of un-learning skills. This will take half the time it took to learn them, and the SPs will go to a pool to be re-used for another skill of your choice.

Why allowing this? Lots of reasons:
- You might have skilled something and you don't use it anymore (lots of people have this problem)
- You want to have access to new ships (gives your more flexibility). This is even more true with all those ship rebalancing you guys in CCP do every 6 months.
- You bought a character and you want to change some of his skills to be more efficient.

...and probably much more.

What do you guys think about this? If you think this idea is worth something (or not), please say so, otherwise this thread is just going to disappear in the abyss of the forum Big smile
Kane Fenris
NWP
#2 - 2013-11-22 18:52:55 UTC
usually this concerns mostly first chars... if you play eve long enough you know what you want.

so i would go with a one time only fixed value of lets say a certain number of skils or skillpoints for every char.
i would welcome this cause it would make it easer for first chars so if someone new realized he doesnt want to mine for exampel not all the time he spend into skiling was wasted .
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#3 - 2013-11-22 19:02:17 UTC
Jason Ozran wrote:

Why allowing this? Lots of reasons:
- You might have skilled something and you don't use it anymore (lots of people have this problem)
- You bought a character and you want to change some of his skills to be more efficient.

Actions have consequences so NO
Batelle
Federal Navy Academy
#4 - 2013-11-22 19:04:15 UTC
Jason Ozran wrote:

- Introduce a way of un-learning skills. This will take half the time it took to learn them, and the SPs will go to a pool to be re-used for another skill of your choice.


This would be OK if you only got half the unlearned SP back, unlearned at a rate based on your attributes for the skill you're unlearning them, AND you don't get to train skills while unlearning.

Lol

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Mag's
Azn Empire
#5 - 2013-11-22 19:15:33 UTC
No to this idea, for all the reasons posted in these threads before.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

ShahFluffers
Ice Fire Warriors
#6 - 2013-11-22 20:26:16 UTC
No. Run a search. There is no such thing as "wasted/useless skillpoints."
Eram Fidard
Doomheim
#7 - 2013-11-22 21:11:39 UTC
I could finally rid myself of those mining-related SPs from 2007....

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#8 - 2013-11-22 21:53:55 UTC
My idea is that people allocate their points wisely so they never have to wish they could unlearn them. but if you absolutely can't stand the points you can remove your clone and get yourself podded over and over.

This game is about choices and in eve choices have consequences.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Alvatore DiMarco
Capricious Endeavours Ltd
#9 - 2013-11-22 21:56:42 UTC
-1 from me, even though I would benefit hugely from such a thing.

I know I saw this kind of thread within the last 90 days, so previous versions of this request are still open to be posted in. Therefore...

Requesting a lock, as this is a duplicate thread.

Jaz Antollare
UrAnus Probing Squad
#10 - 2013-11-23 00:03:10 UTC
I like the 2,5% a year thing. Sounds legit to me.
The point about ship rebalancing ships is true, may be I wanted a ship for a specific reason (like owningLol), but the ship now dont fits that role, and is useless for me, so the time spend to train for it is wasted... and thats a bit unfair.
the capsuleers have no tools to adapt to the fast environment changes around them.
CCP ur really want us to extinct??
Samillian
Angry Mustellid
#11 - 2013-11-23 02:28:14 UTC
OP, I am prepared to live with my choices, why aren't you?

NBSI shall be the whole of the Law

RubyPorto
RubysRhymes
#12 - 2013-11-23 04:21:32 UTC
Is it already this time of the month again?


Use the search, OP. Just like every other time it's been proposed, your idea is terrible.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Kane Fenris
NWP
#13 - 2013-11-23 07:20:36 UTC
Samillian wrote:
OP, I am prepared to live with my choices, why aren't you?



its ok to live with ones choices if you kow what you choose.

i dont like the sp/year because after a year of eve you know what you choose.
though i dont like the sp/year idea i think a fixed value 1x a lifetime may make sense so players new to eve dont get turned off.
remember when you started eve when even a skill with 12-24 h feelt long?

Reiisha
#14 - 2013-11-23 14:06:08 UTC
Niena Nuamzzar wrote:
Jason Ozran wrote:

Why allowing this? Lots of reasons:
- You might have skilled something and you don't use it anymore (lots of people have this problem)
- You bought a character and you want to change some of his skills to be more efficient.

Actions have consequences so NO


This, a thousand times this. This is one of the core concepts of the game.

If you want respecs, go play one of the other gazillion MMO's out there. EVE has no max level, so respecs simply aren't necessary. What if that thing 'that you don't use anymore' suddenly gets a massive buff? Would you seriously be asking for another respec because now you regret doing it for the first time? And that's just one of the pitfalls with such a feature request.

If you do things right, people won't be sure you've done anything at all...

Kane Fenris
NWP
#15 - 2013-11-23 15:02:16 UTC
Reiisha wrote:
Niena Nuamzzar wrote:

Actions have consequences so NO


This, a thousand times this. This is one of the core concepts of the game.

If you want respecs, go play one of the other gazillion MMO's out there. EVE has no max level, so respecs simply aren't necessary. What if that thing 'that you don't use anymore' suddenly gets a massive buff? Would you seriously be asking for another respec because now you regret doing it for the first time? And that's just one of the pitfalls with such a feature request.


you contradict yourself.... you say no respecs because action should have consequences and then point out that one might have respeced wrong is a consequence.

so ill say EVE haveing consequences wont be hurt if you give players a one time only respec of say 5 skills or a certain ammount of skillpoints.

it would only help new players.
as i said earlier its ok to have consequences when you actually know what youre doing.


Reiisha
#16 - 2013-11-23 16:26:45 UTC
Kane Fenris wrote:
Reiisha wrote:
Niena Nuamzzar wrote:

Actions have consequences so NO


This, a thousand times this. This is one of the core concepts of the game.

If you want respecs, go play one of the other gazillion MMO's out there. EVE has no max level, so respecs simply aren't necessary. What if that thing 'that you don't use anymore' suddenly gets a massive buff? Would you seriously be asking for another respec because now you regret doing it for the first time? And that's just one of the pitfalls with such a feature request.


you contradict yourself.... you say no respecs because action should have consequences and then point out that one might have respeced wrong is a consequence.

so ill say EVE haveing consequences wont be hurt if you give players a one time only respec of say 5 skills or a certain ammount of skillpoints.

it would only help new players.
as i said earlier its ok to have consequences when you actually know what youre doing.




It was only an example of how respeccing in general is a bad idea in EVE. I'm all for no respecs at all.

If you do things right, people won't be sure you've done anything at all...

Kane Fenris
NWP
#17 - 2013-11-23 16:40:03 UTC
which i cant understand.

i all for makeing eve better accessible for new players cause eve does profit from new longterm engaged players.

and in this case i think the pros of a possible 1 time respecc of a limited amount of points would have more players stay and thus would have a positive impact on the game in general.
as you said it would not rid the game of consequences cause a respec itelf would have consequences itself aslong you get only one.
RubyPorto
RubysRhymes
#18 - 2013-11-23 20:28:35 UTC
Kane Fenris wrote:
it would only help new players.
as i said earlier its ok to have consequences when you actually know what youre doing.


Allowing you to shift skill points around benefits those people who have many skill points to shift.

That group doesn't sound like new players to me.



Anyway, if you want to exchange your set of skills for another set of skills, you can. Go hit up the character bazaar.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Kane Fenris
NWP
#19 - 2013-11-23 21:25:26 UTC
RubyPorto wrote:
Kane Fenris wrote:
it would only help new players.
as i said earlier its ok to have consequences when you actually know what youre doing.


Allowing you to shift skill points around benefits those people who have many skill points to shift.

That group doesn't sound like new players to me.

Anyway, if you want to exchange your set of skills for another set of skills, you can. Go hit up the character bazaar.



you misunderstood me... at least i make that of your comment .

i dont support the % suggestion from the original poster but a fixed amount of skill or skill points being reallocated 1x per char.

so the ones who benefit are those with few points cause the points that can be reallocated are way higher % of their Skillpoints

i would glady rid me of those few mistakes i made on my first char but thats not the reason i support this cause im not a selfish ass**** and dont only post on the forums to support things that are good for me myself and my char...

all people who play eve for a long time and possibly tried to bring other people to the game will know how many things there are can turn people away from eve.

ccp has made efforts in recent years to make the game more accesible without "dumbing it down" as people are afraid whe int comes t new player friendly changes.
i cant understand the hostility towards such a one time only possibility , even with this there are endless possibilities to get punished in eve.
Syd Vixious
The Scope
Gallente Federation
#20 - 2013-12-23 11:13:08 UTC
Well, i know one thing. I'd sure like to rid myself of those damned science skills i learned last year and will probably never use. LOL!

But whatever. I'm not terribly worried about it. It's pretty easy to fix.
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