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[Rubicon] Rapid Missile Launchers - v2

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Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2001 - 2013-11-22 15:28:13 UTC
Bouh Revetoile wrote:

But let's say she is right ; can you please enumerate all these inferior caldari ships which can't hold a candle to gallente ones ? I am really curious to learn about these caldari ships which don't stand a chance against gallente ones.

Because this RLML heavy nerf talk is mostly relevant to cruisers, let's name a few:
- Thorax
- Exequror Navy Issue
- Deimos
- Vexor
- Vexor Navy Issue
- Ishtar
- Vigilant (stolen Gallente design so..) P

Don't get me wrong, it's more about weapon systems than about specific hulls. Navy Caracal is pathetic for the cost, Caracal is seriously crippled with Rubicon, Cerberus also just perhaps not as much as Caracal. Dunno about you but I'd 10 times rather fly Deimos than Cerberus, Navy Vexor than Navy Caracal etc... hence IMO Caldari ships "can't hold a candle" Cool
Arthur Aihaken
CODE.d
#2002 - 2013-11-22 15:45:51 UTC  |  Edited by: Arthur Aihaken
Markku Laaksonen wrote:
Just a thought that I haven't thought about much, if the issue is long range coupled with high DPS, what would happen if rapid launchers shot the short range ammo instead?

We would have Rapid Rocket Launchers and Rapid Heavy Assault Missile Launcher (Rename Heavy Assault Missiles to Assault Missiles. 'Heavy' isn't a necessary descriptor since there are no light assaults.)

Nice try. This has already been proposed (your alt perhaps?). No.
If you really want rapid rocket and rapid heavy assault launchers put a request in with Rise for them (but leave rapid light and rapid heavy launchers alone).

I am currently away, traveling through time and will be returning last week.

Thaddeus Eggeras
Urkrathos Corp
#2003 - 2013-11-22 15:56:01 UTC
Haha see I'm not to only one. funny you'd think is was my alt though, nice try. You are loosing lights and heavies as the rapid choose, I can see that. Start traning rockets and HAMs.
Arthur Aihaken
CODE.d
#2004 - 2013-11-22 15:58:26 UTC
Thaddeus Eggeras wrote:
Haha see I'm not to only one. funny you'd think is was my alt though, nice try. You are loosing lights and heavies as the rapid choose, I can see that. Start traning rockets and HAMs.

Bite me.

I am currently away, traveling through time and will be returning last week.

Bouh Revetoile
In Wreck we thrust
#2005 - 2013-11-22 16:03:15 UTC
Niena Nuamzzar wrote:
Bouh Revetoile wrote:

But let's say she is right ; can you please enumerate all these inferior caldari ships which can't hold a candle to gallente ones ? I am really curious to learn about these caldari ships which don't stand a chance against gallente ones.

Because this RLML heavy nerf talk is mostly relevant to cruisers, let's name a few:
- Thorax
- Exequror Navy Issue
- Deimos
- Vexor
- Vexor Navy Issue
- Ishtar
- Vigilant (stolen Gallente design so..) P

Don't get me wrong, it's more about weapon systems than about specific hulls. Navy Caracal is pathetic for the cost, Caracal is seriously crippled with Rubicon, Cerberus also just perhaps not as much as Caracal. Dunno about you but I'd 10 times rather fly Deimos than Cerberus, Navy Vexor than Navy Caracal etc... hence IMO Caldari ships "can't hold a candle" Cool
Well, you'd have to define the use case then, because a HAM Caracal should kill any blaster Thorax, for railgun ones it's a question of seting up the engagement, but as soon as you got under 15km, he is dead too.

Vexor is a bit tougher, but only medium drones are of any threat to you so you shouldn't have problems.

Again, I showed you the application numbers of HAM vs untackled cruisers. HAM hit cruisers fine.

Also, navy Vexor compare to Navy Osprey, not Navy Caracal which is the "attack" navy cruiser. And if you like blasters and caldari ships so much, you still have the hybrid caldari ships which will be as good as gallente ones with blasters ; but asking HAM to be better at brawling than blaster while keeping their range is rather stupid.

So again, as you say it, it's more the weapon system than anything else, and HAM hit cruisers fine while having a long range for a short range weapon, comparable to pulse laser. I'm pretty sure you can reach between 40 and 50 km range with HAM with rigs and make the Caracal a cruiser kiting monster. Of you'll be vulnerable to frigate then, but you can't have everything and a railgun kiting thorax is also very vulnerable to frigates.
Markku Laaksonen
School of Applied Knowledge
Caldari State
#2006 - 2013-11-22 16:28:04 UTC
Arthur Aihaken wrote:
Markku Laaksonen wrote:
Just a thought that I haven't thought about much, if the issue is long range coupled with high DPS, what would happen if rapid launchers shot the short range ammo instead?

We would have Rapid Rocket Launchers and Rapid Heavy Assault Missile Launcher (Rename Heavy Assault Missiles to Assault Missiles. 'Heavy' isn't a necessary descriptor since there are no light assaults.)

Nice try. This has already been proposed (your alt perhaps?). No.
If you really want rapid rocket and rapid heavy assault launchers put a request in with Rise for them (but leave rapid light and rapid heavy launchers alone).


I don't have any alts, neither accounts nor characters. I have been thinking I should get one though, as the more I try to do, the more they seem necessary.

It was just an idea I was thought of when I read someone's post. I'm not reading all 100 pages of this thread to see what has and has not been suggested.

I really just wanted to know what people thought about it. I'm indifferent. No alt-accusations are necessary.

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Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2007 - 2013-11-22 16:37:43 UTC
Bouh Revetoile wrote:

So again, as you say it, it's more the weapon system than anything else, and HAM hit cruisers fine...

Shocked
If every HAM set would come with one NPC Hyena included, I'd be first to agree with you. Until then, for the hundredth time, NO Roll
Sgt Ocker
What Corp is it
#2008 - 2013-11-22 16:44:00 UTC
Arthur Aihaken wrote:
Markku Laaksonen wrote:
Just a thought that I haven't thought about much, if the issue is long range coupled with high DPS, what would happen if rapid launchers shot the short range ammo instead?

We would have Rapid Rocket Launchers and Rapid Heavy Assault Missile Launcher (Rename Heavy Assault Missiles to Assault Missiles. 'Heavy' isn't a necessary descriptor since there are no light assaults.)

Nice try. This has already been proposed (your alt perhaps?). No.
If you really want rapid rocket and rapid heavy assault launchers put a request in with Rise for them (but leave rapid light and rapid heavy launchers alone).

Actually for RLML's at least the idea has merit, a new ammunition to go with a new weapon. An ammunition similar to Assault missiles and torpedo's. Short range (6k for furies, 4k precision, 10k for faction / standard missiles) high damage load that has similar attributes to assaults and torpedo's so, explosion velocity, signature radius, speed etc all play a part in the amount of damage applied.
This would enable those choosing RLML's as a primary weapon system the ability to land at scram / web range apply as much damage as possible and get out to reload.. (if your lucky and don't get scrammed yourself)

It would also mean the launchers would be useful vs larger targets due to attributes such as sig radius and speed coming into play. The damage applied to smaller targets is mitigated by their speed and sig radius ( as it is with all other weapon systems).


My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Fourteen Maken
Karma and Causality
#2009 - 2013-11-22 16:45:21 UTC  |  Edited by: Fourteen Maken
Bouh Revetoile wrote:


PS : I'm still waiting for these underperforming caldari ships. If gallente ships have been well served by the tiericide, caldari ships don't have to complain. The only downcase is HML since the MLR turrets buff.



I will go through them all in detail, but not in this thread I want answers from CCP and they are obviously ignoring what's been said in here. All I'm saying here is that Caldari ships are inferior, and the general consensus among the many solo and small gang pvp'ers I've spoken to in game is that I'm right about that. If you disagree with this statement it's up to you to provide the examples, I might be missing some but to the best of my knowledge any ship Caldari can fit, one of the other Races can fit a superior version. The only class of ships in which Caldari enjoy any semblance of balance or parity with other races for pvp is in T1 kiting Frigates like the Kestrel or the Condor, and even these only work under the right circumstances and require a lot of skill to use.

Take the Corax for example; Caldari are supposed to be the missile specialists but the Talwar is faster, does the same DPS, can have a better tank, and is easier to fit. I can't fit a Corax with light missiles and a MWD, but I can do that with a Talwar; in fact the Talwar get's a hull bonus for fitting a MWD. When controlling range is important you need to have speed in your favour as well, or at least not be a floating brick. The Corax seems to have been designed specifically so it can't fit an MWD and have light missiles, because that might actually make it useful, but even with the MWD it's so slow it couldn't hope to keep range for long against anything but the slowest armor tanked brawlers. Best case scenario for light missile Corax is to start the battle at range and kill the enemy before it gets to brawling range, if the battle starts at 0 most brawling frigates will be able to tackle a light missile Corax and melt it with superior DPS and tank. It's laughable that a t1 fit dual rep incursus can actually beat a light missile Corax 1 on 1 regardless of where the fight starts, it can burst tank the damage easily and it's able to close the range quickly because it has twice the speed. Rockets? Talwar can fit Rockets and have enough powergrid left over for a better tank than the corax can manage, and the extra low slot allows for more fitting options. Fact is you won't see rocket fit Talwars because while they are better than rocket fit Corax they will still be inferior to LM Talwars.

In a similar way the Cormorant uses the same weapon system as the Catalyst, and get's similar bonuses so we can draw some direct correlations between them, and yet again the Cormorant is little more than a nerfed version of it's Gallente counterpart. Straight away you can see the Catalyst is faster and has an extra turret slot which equates to an additional 15%dps and Alpha damage, it has more EHP thanks to it's larger structure, with a damage control mod the cormorant has 5486 EHP, the Catalyst has 6033. So it's got 10% more EHP, 15% more DPS, and to top it all off it's faster.

Every race has a unique advantage in some certain aspect of pvp, can you tell me what Caldari built in advantage is? I'm really struggling to identify it.

Minmattar get the best speed, massive Alpha, versatility and cheap ships, and share access with Gallente to most of the best pvp pirate and navy faction ships in the game like the Dramiel, the Vindicator and the Cynabal.

Gallente get swarms of OP Drones on steroids, massive DPS potential in all ship tiers, access to the aforementioned Pirate Faction ships and overall it just feels like the "re balancing" efforts I've seen so far seem to be focused around ensuring Gallente have the best ship in every tier.

Amarr get buffer tanks and decent DPS potential but they are another race of ships that could use some attention to be honest, but even they have quite a few stellar performers in certain roles.

Caldari have the slowest ships, and that is a terrible handicap for a race that supposedly reliant on controlling range because it is woefully inadequate in close range engagements due to bad tank and terrible dps. We have by far the lowest potential DPS, both on paper and applied, and now we have yet another tier of ships that are utterly useless in PVP because they are vastly inferior to their Gallente and Minmattar counterparts.
Morrigan LeSante
Perkone
Caldari State
#2010 - 2013-11-22 16:53:57 UTC  |  Edited by: Morrigan LeSante
Bouh Revetoile wrote:
Niena Nuamzzar wrote:
Bouh Revetoile wrote:

But let's say she is right ; can you please enumerate all these inferior caldari ships which can't hold a candle to gallente ones ? I am really curious to learn about these caldari ships which don't stand a chance against gallente ones.

Because this RLML heavy nerf talk is mostly relevant to cruisers, let's name a few:
- Thorax
- Exequror Navy Issue
- Deimos
- Vexor
- Vexor Navy Issue
- Ishtar
- Vigilant (stolen Gallente design so..) P

Don't get me wrong, it's more about weapon systems than about specific hulls. Navy Caracal is pathetic for the cost, Caracal is seriously crippled with Rubicon, Cerberus also just perhaps not as much as Caracal. Dunno about you but I'd 10 times rather fly Deimos than Cerberus, Navy Vexor than Navy Caracal etc... hence IMO Caldari ships "can't hold a candle" Cool
Well, you'd have to define the use case then, because a HAM Caracal should kill any blaster Thorax, for railgun ones it's a question of seting up the engagement, but as soon as you got under 15km, he is dead too.


Pretty sure the 'rax is the faster ship, it shouldnt get caught. Does more DPS (faction on faction ammo) too. Unless my memory is faulty. Rail thorax is a nasty little piece of kit Smile
Thaddeus Eggeras
Urkrathos Corp
#2011 - 2013-11-22 17:03:53 UTC
Quote:
bite me


Eh, I rather not. I just don't think you would taste too good. How is the new rockets and HAM training going?
Dr Sraggles
The Covenant of Blood
#2012 - 2013-11-22 17:15:17 UTC  |  Edited by: Dr Sraggles
Jayn Khamsi wrote:
I used to use Caracal for missioning, but now it seems you can either fit it for DPS or tank, but not both.........what does everyone think is now the best Caldari ship for solo missioning? (lvl 2's maybe 3's)


RIP Rapid Light Missile PvE Caracal.

Train Heavy Assault Missiles to Tier 2 for your Caracal. Use the Javelins and a Target Painter on Frigs. It's a painful 2 weeks but there is no substitute for T2 dps.

Fit an AB and a Large Shield Extender. Mission specific shield hardeners.

Should work fine.

ps. You'll like the HAMs on a Drake for lvl 3's.
Bouh Revetoile
In Wreck we thrust
#2013 - 2013-11-22 17:32:24 UTC
Niena Nuamzzar wrote:
Shocked
If every HAM set would come with one NPC Hyena included, I'd be first to agree with you. Until then, for the hundredth time, NO Roll

Denial of reality...
Ganthrithor
School of Applied Knowledge
Caldari State
#2014 - 2013-11-22 17:32:34 UTC  |  Edited by: Ganthrithor
Spugg Galdon wrote:

Don't think I've killed you yet with them but I'll keep an eye out for you Twisted


I'd have to log in for you to do that. (Also, you'd have to leave empire space)

Spugg Galdon wrote:
They aren't OP. They have major advantages and major drawbacks. 40 seconds to me doesn't seem very long. Probably because I'm so busy concentrating on manual flying rather than hitiing orbit, press F1 and wait.

The only issue with these weapons right now is ammo switching. This is currently being worked on and I hope to see it in 1.1


Man, you must be like top 1% in EVE Online, with your "manual piloting." Please tell us more about it: I could really use some tips for being good at EVE.
Bouh Revetoile
In Wreck we thrust
#2015 - 2013-11-22 18:09:57 UTC  |  Edited by: Bouh Revetoile
Fourteen Maken wrote:
I will go through them all in detail, but not in this thread I want answers from CCP and they are obviously ignoring what's been said in here. All I'm saying here is that Caldari ships are inferior, and the general consensus among the many solo and small gang pvp'ers I've spoken to in game is that I'm right about that. If you disagree with this statement it's up to you to provide the examples, I might be missing some but to the best of my knowledge any ship Caldari can fit, one of the other Races can fit a superior version. The only class of ships in which Caldari enjoy any semblance of balance or parity with other races for pvp is in T1 kiting Frigates like the Kestrel or the Condor, and even these only work under the right circumstances and require a lot of skill to use.

Take the Corax for example; Caldari are supposed to be the missile specialists but the Talwar is faster, does the same DPS, can have a better tank, and is easier to fit. I can't fit a Corax with light missiles and a MWD, but I can do that with a Talwar; in fact the Talwar get's a hull bonus for fitting a MWD. When controlling range is important you need to have speed in your favour as well, or at least not be a floating brick. The Corax seems to have been designed specifically so it can't fit an MWD and have light missiles, because that might actually make it useful, but even with the MWD it's so slow it couldn't hope to keep range for long against anything but the slowest armor tanked brawlers. Best case scenario for light missile Corax is to start the battle at range and kill the enemy before it gets to brawling range, if the battle starts at 0 most brawling frigates will be able to tackle a light missile Corax and melt it with superior DPS and tank. It's laughable that a t1 fit dual rep incursus can actually beat a light missile Corax 1 on 1 regardless of where the fight starts, it can burst tank the damage easily and it's able to close the range quickly because it has twice the speed. Rockets? Talwar can fit Rockets and have enough powergrid left over for a better tank than the corax can manage, and the extra low slot allows for more fitting options. Fact is you won't see rocket fit Talwars because while they are better than rocket fit Corax they will still be inferior to LM Talwars.

In a similar way the Cormorant uses the same weapon system as the Catalyst, and get's similar bonuses so we can draw some direct correlations between them, and yet again the Cormorant is little more than a nerfed version of it's Gallente counterpart. Straight away you can see the Catalyst is faster and has an extra turret slot which equates to an additional 15%dps and Alpha damage, it has more EHP thanks to it's larger structure, with a damage control mod the cormorant has 5486 EHP, the Catalyst has 6033. So it's got 10% more EHP, 15% more DPS, and to top it all off it's faster.

Every race has a unique advantage in some certain aspect of pvp, can you tell me what Caldari built in advantage is? I'm really struggling to identify it.

Minmattar get the best speed, massive Alpha, versatility and cheap ships, and share access with Gallente to most of the best pvp pirate and navy faction ships in the game like the Dramiel, the Vindicator and the Cynabal.

Gallente get swarms of OP Drones on steroids, massive DPS potential in all ship tiers, access to the aforementioned Pirate Faction ships and overall it just feels like the "re balancing" efforts I've seen so far seem to be focused around ensuring Gallente have the best ship in every tier.

Amarr get buffer tanks and decent DPS potential but they are another race of ships that could use some attention to be honest, but even they have quite a few stellar performers in certain roles.

Caldari have the slowest ships, and that is a terrible handicap for a race that supposedly reliant on controlling range because it is woefully inadequate in close range engagements due to bad tank and terrible dps. We have by far the lowest potential DPS, both on paper and applied, and now we have yet another tier of ships that are utterly useless in PVP because they are vastly inferior to their Gallente and Minmattar counterparts.
Man if you hate caldari doctrine so much why are you trying to fly them ?

FYI, caldari currently have the best frigates. Hawk is unbeatable in scram-range fights. Hoolbill is borderline OP whatever the job you ask her to do. Condor is kiting king for T1 frigate. No other destroyer than the Cormoran can shoot at 100km (even cruisers will have a very hard time shooting that far) and have very effective railgun fits. And for cruisers and above, they are by far the best for any shield fleet you would need but the kity ones (well, in fact, even for these I'm sure I can find some very good caldari ship).

If you don't know what caldari have, I'll tell you : caldari have the longest range in game, and the beeffiest shield in game. They don't rely on controling range but on continuous shooting whatever the range the ennemy is, while sustaining enemy fire. Like amarr they are more fleet oriented, hence why they are slow and have long range weapons.

Of course their speed make them less ideal for kity solo jobs, but why should we have all races the same ? If you don't care about range and robustness, look elsewhere. Minmatar have good missiles ship now for exemple.

On a side note, caldari have very effective railgun ships which also work with blasters, but I know a lot of caldari pilots feel dirty when they use these weapons.

PS : it's always a question of the right tool for the right job. If you always need in your face facemelting dps, then fly gallente and don't try to do it with caldari ships. But don't ask gallente ships to shoot too far, because they're clearly not good at that.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2016 - 2013-11-22 19:14:46 UTC
Bouh Revetoile wrote:

PS : it's always a question of the right tool for the right job. If you always need in your face facemelting dps, then fly gallente and don't try to do it with caldari ships. But don't ask gallente ships to shoot too far, because they're clearly not good at that.

Err, drones..
Bouh Revetoile
In Wreck we thrust
#2017 - 2013-11-22 19:33:10 UTC
Niena Nuamzzar wrote:
Bouh Revetoile wrote:

PS : it's always a question of the right tool for the right job. If you always need in your face facemelting dps, then fly gallente and don't try to do it with caldari ships. But don't ask gallente ships to shoot too far, because they're clearly not good at that.

Err, drones..

So you'd prefer your launchers to be droped in space, not move and be destroyable ?
Fourteen Maken
Karma and Causality
#2018 - 2013-11-22 19:46:52 UTC
Bouh Revetoile wrote:
Man if you hate caldari doctrine so much why are you trying to fly them ?

FYI, caldari currently have the best frigates. Hawk is unbeatable in scram-range fights. Hoolbill is borderline OP whatever the job you ask her to do. Condor is kiting king for T1 frigate. No other destroyer than the Cormoran can shoot at 100km (even cruisers will have a very hard time shooting that far) and have very effective railgun fits. And for cruisers and above, they are by far the best for any shield fleet you would need but the kity ones (well, in fact, even for these I'm sure I can find some very good caldari ship).

If you don't know what caldari have, I'll tell you : caldari have the longest range in game, and the beeffiest shield in game. They don't rely on controling range but on continuous shooting whatever the range the ennemy is, while sustaining enemy fire. Like amarr they are more fleet oriented, hence why they are slow and have long range weapons.

Of course their speed make them less ideal for kity solo jobs, but why should we have all races the same ? If you don't care about range and robustness, look elsewhere. Minmatar have good missiles ship now for exemple.

On a side note, caldari have very effective railgun ships which also work with blasters, but I know a lot of caldari pilots feel dirty when they use these weapons.

PS : it's always a question of the right tool for the right job. If you always need in your face facemelting dps, then fly gallente and don't try to do it with caldari ships. But don't ask gallente ships to shoot too far, because they're clearly not good at that.


This is my first toon, I started training Caldari because that's the skill books I got for free off the blue lady when I started, and I decided to stick with them because when I researched it I listened to idiots like you who said all races are balanced so each of them has it's strengths and weaknesses. I have already said I stopped wasting time on Caldari skills and have my Gallente frigs up to 3 and Destroyers going to 3 now. I also need to train up my turret/drone skills, so basically half of my skills except the fitting and armor skills are wasted now. How easy it is for you to say I shouldn't be annoyed about that, but I am, and I am more annoyed for people who have spent months of game time and millions of skill points on ships they can't use anymore because an idiot in CCP towers just made them redundant over night to please plebs like you.

I just gave you two specific examples of ships that have neither "beefier shields" nor "longer range" and your still coming back with that tripe? Your telling me that the Corax has beefier shields than the Talwar? Show me a Corax fit, I'll show you a Talwar fit that is better. Same goes for the bloody Cormorant, give me a Corm fit and I'll give you a better Catalyst. Because the Gallente and Minmattar variants both have built in race specific advantages, where as the only built in race specific thing Caldari brings to the table is being slow as treacle. Minmattar get a REAL 18% speed bonus over Caldari, we should get a real 18% dps bonus on our missiles over Minmattar variants, or a real 18% built in tank bonus, then you could back up what your saying about long range dps and beefy tanks because in reality that isn't the case with any Caldari ships and you know it. As for your fairy story about the superiority of Caldari Fleets; in my dreams. I felt like a derp when the fc let me bring my Corax to his Talwar fleet, and I got blapped because I couldn't keep up with the anchor; I was stuck half way between the tacklers and the Talwar's after just a few seconds of burning. I had to use powergrid upgrades just to get the bloody MWD on and I still couldn't keep up with them. The only time i have ever seen a FC ask for Caldari fleet doctrine was when we did it for lol's with drakes, it didn't go as well as you would have us believe. See I have real experience of Caldari ships, and I'm sick of them. This is just another insult to Caldari pilots, it's not acceptable, and there are not many people who would try to argue that Caldari are on par with the other races for pvp.

The Catalyst can theoretically shoot farther than the Cormorant, just nobody would ever bother doing that because it's stupid and pointless unless you have a gang with enough Alpha to one shot things... If you want that your always going to pick the Catalyst over the Corm because it has an extra turret slot hence 15% more Alpha/Dps, and it's faster than the corm as well. There is nothing the Cormorant can do that the Catalyst can't do far better, and the same goes for the Talwar and the Corax.

Why are you still trying to argue this?
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2019 - 2013-11-22 19:49:33 UTC
Bouh Revetoile wrote:
Niena Nuamzzar wrote:
Bouh Revetoile wrote:

PS : it's always a question of the right tool for the right job. If you always need in your face facemelting dps, then fly gallente and don't try to do it with caldari ships. But don't ask gallente ships to shoot too far, because they're clearly not good at that.

Err, drones..

So you'd prefer your launchers to be droped in space, not move and be destroyable ?

If you are asking would I prefer Domi over Raven - yes, anytime.
Bouh Revetoile
In Wreck we thrust
#2020 - 2013-11-22 20:43:14 UTC  |  Edited by: Bouh Revetoile
Fourteen Maken wrote:
This is my first toon, I started training Caldari because that's the skill books I got for free off the blue lady when I started, and I decided to stick with them because when I researched it I listened to idiots like you who said all races are balanced so each of them has it's strengths and weaknesses. I have already said I stopped wasting time on Caldari skills and have my Gallente frigs up to 3 and Destroyers going to 3 now. I also need to train up my turret/drone skills, so basically half of my skills except the fitting and armor skills are wasted now. How easy it is for you to say I shouldn't be annoyed about that, but I am, and I am more annoyed for people who have spent months of game time and millions of skill points on ships they can't use anymore because an idiot in CCP towers just made them redundant over night to please plebs like you.

I just gave you two specific examples of ships that have neither "beefier shields" nor "longer range" and your still coming back with that tripe? Your telling me that the Corax has beefier shields than the Talwar? Show me a Corax fit, I'll show you a Talwar fit that is better. Same goes for the bloody Cormorant, give me a Corm fit and I'll give you a better Catalyst. Because the Gallente and Minmattar variants both have built in race specific advantages, where as the only built in race specific thing Caldari brings to the table is being slow as treacle. Minmattar get a REAL 18% speed bonus over Caldari, we should get a real 18% dps bonus on our missiles over Minmattar variants, or a real 18% built in tank bonus, then you could back up what your saying about long range dps and beefy tanks because in reality that isn't the case with any Caldari ships and you know it. As for your fairy story about the superiority of Caldari Fleets; in my dreams. I felt like a derp when the fc let me bring my Corax to his Talwar fleet, and I got blapped because I couldn't keep up with the anchor; I was stuck half way between the tacklers and the Talwar's after just a few seconds of burning. I had to use powergrid upgrades just to get the bloody MWD on and I still couldn't keep up with them. The only time i have ever seen a FC ask for Caldari fleet doctrine was when we did it for lol's with drakes, it didn't go as well as you would have us believe. See I have real experience of Caldari ships, and I'm sick of them. This is just another insult to Caldari pilots, it's not acceptable, and there are not many people who would try to argue that Caldari are on par with the other races for pvp.

The Catalyst can theoretically shoot farther than the Cormorant, just nobody would ever bother doing that because it's stupid and pointless unless you have a gang with enough Alpha to one shot things... If you want that your always going to pick the Catalyst over the Corm because it has an extra turret slot hence 15% more Alpha/Dps, and it's faster than the corm as well. There is nothing the Cormorant can do that the Catalyst can't do far better, and the same goes for the Talwar and the Corax.

Why are you still trying to argue this?

[Cormorant, snipe]

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Sensor Booster II
Sensor Booster II
Tracking Computer II, Optimal Range Script

150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
[Empty High slot]

Small Hybrid Collision Accelerator I
Small Algid Hybrid Administrations Unit I
Small Hybrid Locus Coordinator I

Good luck doing anything close to that with any other destroyer. And if you think this is not useful, you are not creative enough. And no, no Catalyst will ever shoot farther than 70km. I tried as hard as it possibly can, but it's not possible.

Then, you are talking about destroyer : a class of ship which gave up tank for gank, and where the minmatar one is the only one to be fast enough to outrun a cruiser.