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Statis Webifier and Target Painter stacking penalties

Author
Verisimilidude 001
Viziam
Amarr Empire
#1 - 2013-11-22 15:20:21 UTC
Do multiple webs stack multiplicatively or additively? What's the stacking penalty for two, then three webs? Four?

Same question for target painters.

Thanks in advance!
Lady Naween
Ministry of War
Amarr Empire
#2 - 2013-11-22 16:11:16 UTC
same as every other module (apart from a few like the damage control)

1st mod: 100.0% effectiveness

2nd mod: 86.9% effectiveness

3rd mod: 57.1% effectiveness

4th mod: 28.3% effectiveness

5th mod: 10.6% effectiveness

6th mod: 3.0% effectiveness

so first is 100%, next only gives 86.9% of its effectivness etc.
J'Poll
School of Applied Knowledge
Caldari State
#3 - 2013-11-22 16:20:58 UTC
Hence why in battles putting a 4th web on something while there are other targets is kind of useless. You can be more efficient by webbing another target.

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Thomas Builder
Center for Advanced Studies
Gallente Federation
#4 - 2013-11-22 17:00:26 UTC
And for the first part of your question: they stack multiplicatively.
So, two 55% webs will slow down your target to (1 - 0.55) * (1 - 0.55*0.869) = 23.5% of its original speed.
Target painters also stack multiplicatively.

Webs and TP have each their own, separate stacking penalty, i.e. the first TP on a target will have full strength, even if there are already 12 webs on it.