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EVE New Citizens Q&A

 
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So I went to 0.4 and dieded.

Author
Xavier Quo
Royal Amarr Institute
Amarr Empire
#1 - 2011-09-09 00:50:44 UTC
Played for a few months this year after a few months last year, not a great deal due to RL, got a couple of 40m items and the rest giving me a pot of 100m, flying a harbringer with a handful of frigs and cruisers kicking about. Tired of constantly finding wormholes or 1/10 2/10 anoms I thought I was ready to go and look for some better things, so I examine the map and pick some dead lowsec systems to have a look.

Too slow to warp, you can guess the rest. Loads of people out of nowhere, reds in overview pretty much the same time as local ballooned as far as I could tell, though probably thoroughly distracted at that point! nothing can really prepare you for how quick everything is! Lol

haven't even got to rebuying the modules yet and bought 3 of the 5 +2 implants I had, and I am down to 40m or something, so I clearly can't do that again without a few more months grind on my schedule, am I right? worse still I was getting standings with sisters of eve to get the probe launcher, which was on my ship... and they have very limited agents & repetitive missions. In fact thinking about it that's probably the only lvl3 I have access to.

So although it was a very unique gaming experience and I enjoyed it because of that, do I really have to go thru the same grind to get to that point again? sure, I have flown around lowsec in T1 frigates but it's not like you can do the sites that actually earn in them, is it? I got the impression BC is kind of minimum for 4/10.5/10,C1's etc. Is it possible to do the hacking and archeological sites in lowsec in a frigate? is cloaking essential outside of hisec for slow aligning ships? should I have fitted a warp stab to stop that first interceptor getting to me, or would the rest of his gang make that a wasted slot?

Much prefer solo, not really into the teamspeak business, and as I said RL is a big factor for me, I am the casual of casual players.

is there a place for me in this game?

One thing I learnt, is that the map statistics are not reliable Big smile

convos denied by my murderers... so I'm asking here Ugh

any help much appreciated, I do love the harshness of this game, just the time it takes to just set up to do anything is really annoying.
Xavier Quo
Royal Amarr Institute
Amarr Empire
#2 - 2011-09-09 00:58:40 UTC
and also... If I had been so inclined I had a short chance to have just popped the bugger at my desired range, but then I am the aggressor and I would have had to hide to wait for the aggression timer to run down so I can jump back, is that correct?
Che Biko
Alexylva Paradox
#3 - 2011-09-09 01:46:08 UTC
Yes, I believe so, and I think that timer also prevents you from docking. It is only like a minute or less however, so it's not the 15 minute timer.
Alex Immortal
Sebiestor Tribe
Minmatar Republic
#4 - 2011-09-09 04:44:56 UTC
First off, not all corps require you to be all that active. so don't assume that just because you only log in once a week that you're better off solo. Especially if you're doing anything in lowsec or wormholes. Your corp mates help you out when you need it.

you may be able to get a sisters probe launcher off of contracts. As i see it now though, demand is much more than supply.

You also never gave your opinion on doing missions for isk. just wondering if thats an option for you.
Kesshisan
#5 - 2011-09-09 06:01:42 UTC
Were you prepared you stood 0 chance of losing your pod.

Pods warp instantly and take a long time to target, even for a booster frigate your ability to warp out is faster than a frigate targeting you under normal circumstances.

Once you got podded you could have warped off to a planet, then to another planet, etc. until the 30 sec timer was done. At which point you could have flown to the nearest station or a gate, saving your pod.

Before you enter a new situation you should do a lot of reading up. It could have saved you millions in isk to know what happens when your ship gets blown up.
ThisIsntMyMain
Doomheim
#6 - 2011-09-09 06:34:31 UTC
So you died in lo-Sec. Congrats on giving it a go. You will find it is easier to live longer next time round.

Paradoxically, Lo-Sec is more dangerous than Null sec in many ways. If you're in a null sec corp in friendly space then you have mates to help. In lo-Sec pretty much everybody except the pirates is on their own.

Yes, you need to grind your funds back up again. Welcome to Eve, when you die your stuff gets blown up.

* Dont fly anything you cant afford to loose. But with insurance and a half decent income stream pretty much any T1 ship is instantly replace-able.

* Mission Running in Empire may get stale after a few months but it is the fastest and easiest way to make ISK. Many null sec Vets still keep an empire mission runner alt for low risk ISK grinding. If you havent done mission running yet you should give it a try.

* Lo-Sec has pretty much the lowest ISK returns for the highest risk. If you enjoy risk, get into a null sec corp and go to 0.0. At least you will get the ISK returns to match the risk.

* WormHoles are also fun but hard solo.

This game is SOOOOOO much easier when you are in a corp. Go look up Eve-University, spend some time with them, learn the ropes, then find a corp. Choose wisely - in 2 years time a long corp hopping history will look bad.
Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2011-09-09 07:40:35 UTC
Che Biko wrote:
Yes, I believe so, and I think that timer also prevents you from docking. It is only like a minute or less however, so it's not the 15 minute timer.
This might help clear things up: Combat Timers
Taurean Eltanin
Viziam
Amarr Empire
#8 - 2011-09-09 08:09:52 UTC
Here's the Readers Digest guide to low sec exploration.

1) Get jump clones. Estel Arador Corp Services can help you with this for free. Once you have jump clones you never have to risk you expensive implants in lowsec again. You may choose to, but you don't need to.

2) You will need three ships, all of the cheap.

First, you need a scouting ship. This is a cap stable, mwd fit, warp stabbed bookmark making machine. I like the Executioner, but each race has a ship that works.

Second, you will need a probing ship. T1, regular probe launcher and probes. Sisters stuff is nice, but unnecessary for low sec work. Cloak and warp stabs required.

Finally, you will need a ship to run the sites. Since the only profitable (solo) sites are Radar sites, you will need a free mid slot. If you insist on running the combat sites, you don't even need that. Your best bet is an assault ship, which is tough enough to handle any of the sites, but cheap enough that you won't break the bank when you lose it. For extra protection you can travel fit this ship with warp stabs, but these will need to be removed at a local station before running the site, which carries it's own risks.

3) Scout out the lowsec are you want to work in with your scout ship. Look for the safest lowsec entrances, and create safe spots for you to scan from. Pay attention to who is in local, and when.

4) Once you are familiar with your area, go in with your probing ship and warp to your safe. Launch probes and cloak up. Scan down sites.

5) Run the sites in your combat ship, while keeping your Dscan refreshed. Make sure you have combat probes on your overview. If you see combat probes, abort.


Follow the above advice and you will be pretty much as safe as you can get in low sec. You also minimise your risks by flying cheap ships that are almost immune to gate camps.

If you like reading about low sec piracy or wormhole pvp, you might enjoy my blog.

Louis deGuerre
The Dark Tribe
#9 - 2011-09-09 08:44:29 UTC  |  Edited by: Louis deGuerre
Xavier Quo wrote:
and also... If I had been so inclined I had a short chance to have just popped the bugger at my desired range, but then I am the aggressor and I would have had to hide to wait for the aggression timer to run down so I can jump back, is that correct?


You are not the agressor but you have an agression timer (60 sec combat timer). Renewed at every 'hostile' act.
After jumping into a system you have Session Change Timer (30 Seconds) as long as you don't move or do anything. You are invulnerable during this period.
So if you find yourself in trouble don't do anything and burn back to the gate after 30 seconds (turn on the session change timer display in your settings so you can see if you are still in the session change).
It's about 15 km back to the gate usually and chances are they will have webs so probably you will die anyway, but that's the smart thing to do. If you get webbed by someone, kill the tacklers (scamblers + disruptors) (make sure ewar icons are turned on in your overview) and warp off. Don't kill the webbers, ironically being webbed will make it faster for you to get in warp P
Note that if you start shooting you trigger PvP Log Off Timer, so you will not be able to log off in space safely for 15 minutes.

Don't fly what you can't afford to lose. If 40M is a lot of isk for you fly frigates instead. For beginning PVP players this is of course always recommended as you will die a lot. Doing L4 missions will earn you 40 M in 2 hours if you are lazy.

Pro tips :
Learn to use your directional scanner like a boss. Never warp directly from gate to gate. Make bookmarks at > 150 km from gates so you can get at a warpable distance from the gate (>150 km) and you can see if the gate is camped at a safe distance. This is more important for 0.0 (bubbles) but good practice.
Xavier Quo
Royal Amarr Institute
Amarr Empire
#10 - 2011-09-09 09:04:02 UTC
thanks for advice chaps!

didn't click that the pod would have a small sig radius, is there a formula to work out lock time based on the ships scan res?

looking at the map there is not really a huge swath of losec, you are always fairly near hi or null, do people (that aren't pirates) generally make a losec system a permanent base, or cross the border every time? is market availiability and prices a factor for that?

is npc null just as dangerous as losec?

malaire
#11 - 2011-09-09 09:09:36 UTC
Xavier Quo wrote:
didn't click that the pod would have a small sig radius, is there a formula to work out lock time based on the ships scan res?

From bio of ISD IonCharge:
Lock time (seconds) = [40000/ScanRes] / [asinh(SigRadius) ^2]

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Aineko Macx
#12 - 2011-09-09 09:17:31 UTC
ThisIsntMyMain wrote:
Paradoxically, Lo-Sec is more dangerous than Null sec in many ways.

That's only true if you are part of the 0.0 space holders or blue to them. As a single player, you have a better chance to not get caught in low sec because there are no bubbles, gate guns shoot the agressors and generally there are fewer blobs running around.
Major Trant
Brutor Tribe
Minmatar Republic
#13 - 2011-09-09 10:57:31 UTC
To save a bit of money on implants, don't blindly buy all 5 after a podding just buy the two that you are using.

Taking this a step further, use different clones for different attribute sets. The most common attribute pairings are Int/Mem and Percep/Will. Have one clone with one pairing and another with the other pairing and then jump between them as appropriate.

Add a third attribute implant when you do a less common skill, but only if there is significant milage to be done in that attribute. You should never need more than 3 attribute implants in any one clone.
Joe Forum
#14 - 2011-09-09 11:13:47 UTC
Guide to setting up your overview - pay special attention to the Pod Saver (GTFO) tab. It would have helped in your situation, it will undoubtedly help in future.

http://wiki.eveuniversity.org/Overview_Guide
Louis deGuerre
The Dark Tribe
#15 - 2011-09-09 12:30:24 UTC
Xavier Quo wrote:
looking at the map there is not really a huge swath of losec, you are always fairly near hi or null, do people (that aren't pirates) generally make a losec system a permanent base, or cross the border every time? is market availiability and prices a factor for that?

is npc null just as dangerous as losec?


The main danger is crossing from highsec into lowsec or from lowsec into 0.0
Those gates are almost always camped. People will tend not to cross those borders unless needed. I'd set up a combat ship on each side of the border and fit a 'blockade runner' frigate for moving across the border when needed. Alternatively, you can use jump clones (which can be gotten for free) and just jump from highsec to whereever and back.

There is not much difference between regular lowsec and npc lowsec. NPC 0.0 is safer than normal 0.0 as you will be able to dock at NPC stations, but not at most player outposts.
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#16 - 2011-09-09 23:07:01 UTC
Also, via the map, you can check the statistics of a certain system like jumps, ships or pod killed, average players, etc.

While not giving the exact situation in a system, it might give you a good general idea of what to expect.

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Ruban Spangler
TEMPLAR.
The Initiative.
#17 - 2011-09-10 08:52:12 UTC
Xavier Quo wrote:

Much prefer solo, not really into the teamspeak business, and as I said RL is a big factor for me, I am the casual of casual players.


There are plenty of corps out there who are happy to have casual/solo pilots on board.
Xavier Quo
Royal Amarr Institute
Amarr Empire
#18 - 2011-09-10 11:19:05 UTC
Nerath Naaris wrote:
Also, via the map, you can check the statistics of a certain system like jumps, ships or pod killed, average players, etc.

While not giving the exact situation in a system, it might give you a good general idea of what to expect.


yeah I paid pretty close attention to this but was suprised that a system that showed no players in it in the last 30m had two in as soon as I jumped, and that a roaming gang of 10 could come so quickly from systems >3 jumps away even though none I saw showed that many. does that statistic just update every 30m or more frequently?