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ISIS appreciation thread

First post
Author
CCP Arrow
C C P
C C P Alliance
#81 - 2013-11-22 12:50:50 UTC
Ripmond wrote:
First forum post...

Love the new ISIS thang.
Lots of info presented well.

BUT! It really needs better multi monitor support. I want to be able to center the tree on my main monitor, The way it is now, most of the info is getting lost in the bezel 'gutter'.
Please fix as this is a really cool tool.



We definately want multi monitor support too, we have it as an iteration task and are committed to rolling it out as soon as possible. We didn't have the capacity to do so initially because of various technical reasons that made it not trivial to execute.

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow

Anthar Thebess
#82 - 2013-11-22 12:52:58 UTC
Grate work - i have III - IV on some ships that i cannot fly even :D
CCP Arrow
C C P
C C P Alliance
#83 - 2013-11-22 13:00:54 UTC
TokPhobia wrote:
When first using ISIS I had the tendency to try to zoom in by scrolling up (away from me) and zoom out by scrolling down (towards me), however I had to scroll in reverse in order to zoom the way I wanted to. I asked two friends who don't play EVE to try to zoom in or out in ISIS and they both tried to scroll up to zoom in and scroll down to zoom out.

Is it just us or is that how zooming via scrolling normally works? Should zooming via scrolling be inverted?

Yes, I know this is nitpicking and ISIS is really cool, but I'm curious if other people had the same feeling.


Most people are used to zooming in by scrolling the scroll wheel up from using tools like Google Maps, but EVE has had it reversed from the beginning so we had to keep it consistent with everything else inside the game itself even though it has become more common to do it the other way in other products/tools. So we had the ISIS use the same zoom metods has used when in space, star map and Planetary Interaction, etc. We could discuss the option of reversing it globally, but that would be a significant change which would affect all players of EVE so we would need to discuss that in detail with the community :-)

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#84 - 2013-11-22 13:03:40 UTC
CCP Arrow wrote:
TokPhobia wrote:
When first using ISIS I had the tendency to try to zoom in by scrolling up (away from me) and zoom out by scrolling down (towards me), however I had to scroll in reverse in order to zoom the way I wanted to. I asked two friends who don't play EVE to try to zoom in or out in ISIS and they both tried to scroll up to zoom in and scroll down to zoom out.

Is it just us or is that how zooming via scrolling normally works? Should zooming via scrolling be inverted?

Yes, I know this is nitpicking and ISIS is really cool, but I'm curious if other people had the same feeling.


Most people are used to zooming in by scrolling the scroll wheel up from using tools like Google Maps, but EVE has had it reversed from the beginning so we had to keep it consistent with everything else inside the game itself even though it has become more common to do it the other way in other products/tools. So we had the ISIS use the same zoom metods has used when in space, star map and Planetary Interaction, etc. We could discuss the option of reversing it globally, but that would be a significant change which would affect all players of EVE so we would need to discuss that in detail with the community :-)

Just have a UI switch that allows it to be reversibleTwisted solves all the issuesRoll

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

T1nyMan
The Scope
Gallente Federation
#85 - 2013-11-22 13:09:22 UTC
Salpun wrote:
CCP Arrow wrote:
TokPhobia wrote:
When first using ISIS I had the tendency to try to zoom in by scrolling up (away from me) and zoom out by scrolling down (towards me), however I had to scroll in reverse in order to zoom the way I wanted to. I asked two friends who don't play EVE to try to zoom in or out in ISIS and they both tried to scroll up to zoom in and scroll down to zoom out.

Is it just us or is that how zooming via scrolling normally works? Should zooming via scrolling be inverted?

Yes, I know this is nitpicking and ISIS is really cool, but I'm curious if other people had the same feeling.


Most people are used to zooming in by scrolling the scroll wheel up from using tools like Google Maps, but EVE has had it reversed from the beginning so we had to keep it consistent with everything else inside the game itself even though it has become more common to do it the other way in other products/tools. So we had the ISIS use the same zoom metods has used when in space, star map and Planetary Interaction, etc. We could discuss the option of reversing it globally, but that would be a significant change which would affect all players of EVE so we would need to discuss that in detail with the community :-)

Just have a UI switch that allows it to be reversibleTwisted solves all the issuesRoll


Hand this man a cigar... Seriously in this instance it makes perfect sense
Minmatar Citizen160812
The LGBT Last Supper
#86 - 2013-11-22 13:59:51 UTC
I love that it shows you what to train to get the level 80 ships. Roll
CCP Arrow
C C P
C C P Alliance
#87 - 2013-11-22 17:00:08 UTC  |  Edited by: CCP Arrow
Salpun wrote:
Just have a UI switch that allows it to be reversibleTwisted solves all the issuesRoll


Sounds like a very reasonable solution Smile

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow

Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#88 - 2013-11-22 17:35:09 UTC
CCP Arrow wrote:
Salpun wrote:
Just have a UI switch that allows it to be reversibleTwisted solves all the issuesRoll
Sounds like a very reasonable solution Smile
omg yes please this has bothered me for eight years!
CCP Ytterbium
C C P
C C P Alliance
#89 - 2013-11-22 18:24:57 UTC
CCP Arrow wrote:
Salpun wrote:
Just have a UI switch that allows it to be reversibleTwisted solves all the issuesRoll


Sounds like a very reasonable solution Smile


What are YOU DOING? Didn't you get the memo?!? EVE controls aren't supposed to be flexible.

Got an idea, if you press that UI switch it also randomizes mouse input directions, so if you go right it goes upper-left and so on... Twisted
Rekkr Nordgard
Steelforge Heavy Industries
#90 - 2013-11-22 18:40:46 UTC
Opened ISIS, saw that propulsion jamming is required for Venture mastery, laughed, and closed ISIS.
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#91 - 2013-11-22 18:47:44 UTC
CCP Ytterbium wrote:
What are YOU DOING? Didn't you get the memo?!? EVE controls aren't supposed to be flexible.
Got an idea, if you press that UI switch it also randomizes mouse input directions, so if you go right it goes upper-left and so on... Twisted
kinda like this weird behavior i documented?
Burl en Daire
M.O.M.S. Corp
#92 - 2013-11-22 18:53:04 UTC  |  Edited by: Burl en Daire
Rekkr Nordgard wrote:
Opened ISIS, saw that propulsion jamming is required for Venture mastery, laughed, and closed ISIS.



I would say that it is for webs to help drones kill rats.

Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson

CCP Ytterbium
C C P
C C P Alliance
#93 - 2013-11-22 18:55:23 UTC
Rekkr Nordgard wrote:
Opened ISIS, saw that propulsion jamming is required for Venture mastery, laughed, and closed ISIS.


Interesting, will have a look.
Burl en Daire
M.O.M.S. Corp
#94 - 2013-11-22 19:05:57 UTC
I like the look and ease of use. The mastery levels are very useful and helped me discover a few skills that really help. I really liked the Rookie Ship mastery. Just mastering it to level three will open up then entire frigate class to almost master three. It makes me want to know the percentage difference between levels, I bet that level one and level two is a big difference. I would like to see a time to train timer that gives an estimate of time till the next level and maybe even cost of skill books. I have seen a few skills that are very expensive and made me laugh.

Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson

David Laurentson
Laurentson INC
#95 - 2013-11-22 19:15:19 UTC
CCP Ytterbium wrote:
Rekkr Nordgard wrote:
Opened ISIS, saw that propulsion jamming is required for Venture mastery, laughed, and closed ISIS.


Interesting, will have a look.


Sounds fine to me. The Bait Venture is on a lot of killmails.
Altrue
Exploration Frontier inc
Tactical-Retreat
#96 - 2013-11-22 19:58:30 UTC
David Laurentson wrote:
CCP Ytterbium wrote:
Rekkr Nordgard wrote:
Opened ISIS, saw that propulsion jamming is required for Venture mastery, laughed, and closed ISIS.


Interesting, will have a look.


Sounds fine to me. The Bait Venture is on a lot of killmails.


Opened iSiS, saw that there are no weapon certificates for badgers, cried, and closed ISIS;

We all have a different opinion :p

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Iris Bravemount
Golden Grinding Gears
#97 - 2013-11-23 09:53:37 UTC  |  Edited by: Iris Bravemount
I like the ISIS, but there are a few of things I find rather odd:

- warp drive operation is required for all ships, but ships that have a good mass/capacitor ratio, don't really need it. It makes sense on mining barges, not so much on amarr frigates for instance.
- as previously said, all ships that require higher target management than the max number of targets of the hull.
- some racial certificates that have no racial skills in them (lower levels of target management certificates)
- all combat drones IV only requiring lvl 1 in racial drone skills despite requiring heavy drone op 5, meaning just short of heavy t2 drones
- shield tanking requiring the shield compensation skills, which are utterly useless since the active hardeners don't profit from them anymore and passive shield hardeners are almost never used (unlike EANM, justifying armor compensation).
- light missile requirements on the vengeance (it is explicitely a rocket ship)
- no rigging skills taken into account

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Ilaister
Binary Aesthetics
#98 - 2013-11-23 11:44:15 UTC
+1 ISIS.

She's purdy, and despite some oddities with the skill req's (Guardian is a particular bugbear) it really is useful to see what you are/are not capable of on each char, even for older players.
Zvaarian the Red
Evil Leprechaun Brigade
#99 - 2013-11-23 11:57:22 UTC
To be honest, I would've greatly preferred more actual game content to the ISIS thing. Not that it's bad mind you. It just doesn't have very much impact on my Eve experience.
Max Kolonko
Caldari Provisions
Caldari State
#100 - 2013-11-23 13:22:53 UTC
Iris Bravemount wrote:
I like the ISIS, but there are a few of things I find rather odd:


- as previously said, all ships that require higher target management than the max number of targets of the hull.

- shield tanking requiring the shield compensation skills, which are utterly useless since the active hardeners don't profit from them anymore and passive shield hardeners are almost never used (unlike EANM, justifying armor compensation).


there is both hi and low-slot module that increase maximum targets on a ship.

passive modules are used on shield ships, just not in everyday situations (for example rr tengus are all pure passive tanked)