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[Rubicon] Rapid Missile Launchers - v2

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Author
Jayn Khamsi
Viziam
Amarr Empire
#1981 - 2013-11-22 02:17:10 UTC
I used to use Caracal for missioning, but now it seems you can either fit it for DPS or tank, but not both.........what does everyone think is now the best Caldari ship for solo missioning? (lvl 2's maybe 3's)
Fourteen Maken
Karma and Causality
#1982 - 2013-11-22 02:27:15 UTC
Niena Nuamzzar wrote:

I hear Hawk with rockets is not too bad, or Crow with light missiles and long point... or fly with Hyena and put HAM's to good use...


Yes the Hawk looks good, but so do all the assault frigates. Other people who started at the same time as me have access to superior ships in every class not just a handful of good ships here and there, with very specific and limiting roles, not only that but they're not even the best at those very specific roles.

I'm in my RLML "frig killer" Caracal Ugh, someone comes in with a Vexor... if he tackles me on a gate he can do 700dps out to 20km with 200mm rails and still have a better tank; RIP frig killer caracal but obviously this is not what caracals are for anyway. However if I get to dictate range and try to kite him instead, he can still do 600dps because most of it comes from drones. Try to shoot his drones he'll just keep rotating them, and when it comes to reload time I'm no longer applying my already inferior dps, but he can maintain his dps with constancy. Is he helpless if a frig comes along, because Caracals the only cruiser that can kill frigs? nope he can use Warrior 2's and he'll still have 428dps that's enough to pop most frigates in seconds, hell it's enough to pop most caracals in seconds. So he's better at brawling, better at kiting, better tank, better at killing frigates and destroyers, better at killing cruisers, better in gangs... so what is the point of flying a caracal? What's a Drake for? and I don't know much about HAC's but I'm sure if I look into them I'll find the Caldari variants are bottom of the pile there too, even the best pirate ships are for Gallente/Minmattar pilots. I made a lot of Isk and I never know what ship to buy with it because all the ones I trained for turned out to be rubbish. I got a Drake Navy Issue and I was happy enough with that until my friend who started the same time as me shared a mission in his standard Brutix, and was getting double my DPS at similar range, he was able to kill all sizes of targets far faster than me, he wasn't even in a Navy Brutix.

Why this nerf, I had looked for a few Caldari buffs if anything, but this has just left me totally exasperated! What is the problem here, I don't understand it, I wasn't happy with the Caracal as it was but now it's just a complete joke.

BTW here's my Vexor fit, I've not fitted one before so I'm sure there are many better ways to fit it but just for illustration purposes i used this:

High's: 4x 200mm railgun II
Med's: x5 prototype engine enervator, Warp Scrambler II, Medium Cap Booster II, Experimental 10mn MWD
Low's: Dmg Control II, 2x Drone damage amplifier II, 800mm tungsten plate, Reactor Control II
Rigs: Medium Hybrid Burst Aereator I (you could pay a little extra and go for t2 and get and extra 15dps, or get a drone durability rig for more drone hitpoints instead) Medium Anti Explosive pump, Medium Trimark Armor Pump.

That's far superior both at killing frigs and taking on other cruisers, both at long range and short range.

Regardless of these changes I decided to switch to Gallente anyway so I'll have some decent options after months wasted training for Caldari, it's just unfair and I don't understand why they have to make it even worse for Caldari pilots than it already is, they seem to want Caldari ships to be a class below everyone else.
Moonaura
The Dead Rabbit Society
#1983 - 2013-11-22 02:29:32 UTC
Jayn Khamsi wrote:
I used to use Caracal for missioning, but now it seems you can either fit it for DPS or tank, but not both.........what does everyone think is now the best Caldari ship for solo missioning? (lvl 2's maybe 3's)


Don't worry, it was made pretty clear early on Jayn, that PVE wasn't going to be affected by these changes. I joke of course, plenty of people pointed this out, but that wasn't really the sort of positive feedback CCP Rise wanted to hear - and so he ignored it.

I find it entirely disingenuous of you CCP Rise, to say you would listen to the feedback after this change went live, but this thread has now been unstuck, while others have remained... sticky.

Given the extremely short notice of these changes before the expansion and your overall determination that this idea was going to be foisted upon us, whether we basically liked it or not, you did also promise to listen to the players once it was live and consider changing it.

I for one, will be holding you to your statements.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Dirt McGirtt
Bitter Veterans Of New Eden
#1984 - 2013-11-22 05:56:27 UTC  |  Edited by: Dirt McGirtt
Well, I really must say that I'm disappointed. I decided to try FW for the first time and needed to raise my standings up to join. My Caracal with RLMLs could not break the tank on some of the LVL 1 mission rats. I have 155 Million SP(All PVP, no industrial)... and was using the typical PVP setup....

W...T...F...
Dr Sraggles
The Covenant of Blood
#1985 - 2013-11-22 06:53:44 UTC
Fourteen Maken wrote:
Niena Nuamzzar wrote:

I hear Hawk with rockets is not too bad, or Crow with light missiles and long point... or fly with Hyena and put HAM's to good use...


Yes the Hawk looks good, but so do all the assault frigates. Other people who started at the same time as me have access to superior ships in every class not just a handful of good ships here and there, with very specific and limiting roles, not only that but they're not even the best at those very specific roles.

I'm in my RLML "frig killer" Caracal Ugh, someone comes in with a Vexor... if he tackles me on a gate he can do 700dps out to 20km with 200mm rails and still have a better tank; RIP frig killer caracal but obviously this is not what caracals are for anyway. However if I get to dictate range and try to kite him instead, he can still do 600dps because most of it comes from drones. Try to shoot his drones he'll just keep rotating them, and when it comes to reload time I'm no longer applying my already inferior dps, but he can maintain his dps with constancy. Is he helpless if a frig comes along, because Caracals the only cruiser that can kill frigs? nope he can use Warrior 2's and he'll still have 428dps that's enough to pop most frigates in seconds, hell it's enough to pop most caracals in seconds. So he's better at brawling, better at kiting, better tank, better at killing frigates and destroyers, better at killing cruisers, better in gangs... so what is the point of flying a caracal? What's a Drake for? and I don't know much about HAC's but I'm sure if I look into them I'll find the Caldari variants are bottom of the pile there too, even the best pirate ships are for Gallente/Minmattar pilots. I made a lot of Isk and I never know what ship to buy with it because all the ones I trained for turned out to be rubbish. I got a Drake Navy Issue and I was happy enough with that until my friend who started the same time as me shared a mission in his standard Brutix, and was getting double my DPS at similar range, he was able to kill all sizes of targets far faster than me, he wasn't even in a Navy Brutix.

Why this nerf, I had looked for a few Caldari buffs if anything, but this has just left me totally exasperated! What is the problem here, I don't understand it, I wasn't happy with the Caracal as it was but now it's just a complete joke.

BTW here's my Vexor fit, I've not fitted one before so I'm sure there are many better ways to fit it but just for illustration purposes i used this:

High's: 4x 200mm railgun II
Med's: x5 prototype engine enervator, Warp Scrambler II, Medium Cap Booster II, Experimental 10mn MWD
Low's: Dmg Control II, 2x Drone damage amplifier II, 800mm tungsten plate, Reactor Control II
Rigs: Medium Hybrid Burst Aereator I (you could pay a little extra and go for t2 and get and extra 15dps, or get a drone durability rig for more drone hitpoints instead) Medium Anti Explosive pump, Medium Trimark Armor Pump.

That's far superior both at killing frigs and taking on other cruisers, both at long range and short range.

Regardless of these changes I decided to switch to Gallente anyway so I'll have some decent options after months wasted training for Caldari, it's just unfair and I don't understand why they have to make it even worse for Caldari pilots than it already is, they seem to want Caldari ships to be a class below everyone else.


The problem has always been the "applied" damage at range with missiles and no one will deny that the applied damage on Light Missiles at ranges up to 100km (if a Cerb was fit specifically for range) was very easy to count on.

Rails and Blasters lose damage at range and have tracking issues that make dps come and go so that their "paper" dps can be mitigated by piloting and the paper numbers very misleading as the applied damage is highly variable.

Drone damage can be killed off literally, as they are killed. Again, on paper it looks uber, until they start dying...

The issue is really that the Caracal and Cerb have been utterly gutted by these changes to RLML. This is a serious issue especially as newer pilots try to grind the standings and isk to get into better paying missions (ie level 4's) or want to fly a cruiser in PvP...

However, other than these cruisers Caldari is not in a bad spot...you should hear the Amarr guys whine.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#1986 - 2013-11-22 07:03:21 UTC
Fourteen Maken wrote:
I'm in my RLML "frig killer" Caracal Ugh, someone comes in with a Vexor... if he tackles me on a gate he can do 700dps out to 20km with 200mm rails and still have a better tank; RIP frig killer caracal but obviously this is not what caracals are for anyway. However if I get to dictate range and try to kite him instead, he can still do 600dps because most of it comes from drones. Try to shoot his drones he'll just keep rotating them, and when it comes to reload time I'm no longer applying my already inferior dps, but he can maintain his dps with constancy. Is he helpless if a frig comes along, because Caracals the only cruiser that can kill frigs? nope he can use Warrior 2's and he'll still have 428dps that's enough to pop most frigates in seconds, hell it's enough to pop most caracals in seconds. So he's better at brawling, better at kiting, better tank, better at killing frigates and destroyers, better at killing cruisers, better in gangs... so what is the point of flying a caracal? What's a Drake for? and I don't know much about HAC's but I'm sure if I look into them I'll find the Caldari variants are bottom of the pile there too, even the best pirate ships are for Gallente/Minmattar pilots. I made a lot of Isk and I never know what ship to buy with it because all the ones I trained for turned out to be rubbish. I got a Drake Navy Issue and I was happy enough with that until my friend who started the same time as me shared a mission in his standard Brutix, and was getting double my DPS at similar range, he was able to kill all sizes of targets far faster than me, he wasn't even in a Navy Brutix.

Yep, lots of Caldari ship can't hold a candle to Gallente one's at the moment.

Quote:

Regardless of these changes I decided to switch to Gallente anyway so I'll have some decent options after months wasted training for Caldari, it's just unfair and I don't understand why they have to make it even worse for Caldari pilots than it already is, they seem to want Caldari ships to be a class below everyone else.

Missile haters will always say Caldari PvP ships are OP, you know the mantra; press F1, shoot, dumb man dumb... you're not supposed to kill anything that way so they won't stop lobbying until all of Caldari ships are completely crippled for anything.
Beckett Firesnake
Viziam
Amarr Empire
#1987 - 2013-11-22 07:35:31 UTC
I do not know if the new Rapid Light Missiles are good to kill frigates because each time I tried to angage frigs (even 3 vs 1). They just ran like hell....
Sgt Ocker
What Corp is it
#1988 - 2013-11-22 08:06:37 UTC
Dear CCP, if your intention with the RLML changes was to make them completely useless for anything more than shooting rookie ships (if you can catch them with the warp changes) Congratulations, you succeeded

Fitting them in unbonused aux slots means fitting meta 4's or gimping tank due to PG requirements.
Now get 51 DPS with 18 rounds instead of 49 dps with 80 rounds (2 un-bonused launchers)
Prior to Rubicon they were a reasonable compromise (for shooting drones) vs fitting neuts or vamps. Now, if the fight looks like lasting more than a minute, don't fit RLML's.
My caracal is currently sitting with 5 empty weapon slots as I really have no use for it.

I mean seriously, to totally downgrade the usability of a weapon the way this has been done is just criminal.



We are quickly getting to the point where missiles can be removed completely and all missile boats re-purposed to use Hybrid's.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Baali Tekitsu
AQUILA INC
Verge of Collapse
#1989 - 2013-11-22 08:35:08 UTC
Beckett Firesnake wrote:
I do not know if the new Rapid Light Missiles are good to kill frigates because each time I tried to angage frigs (even 3 vs 1). They just ran like hell....

Which proves that theyre good at what they do.

RATE LIKE SUBSCRIBE

Bouh Revetoile
In Wreck we thrust
#1990 - 2013-11-22 08:57:27 UTC  |  Edited by: Bouh Revetoile
Niena Nuamzzar wrote:
Yep, lots of Caldari ship can't hold a candle to Gallente one's at the moment.
That's the stupidest thing I read in this thread despite the level of stupidity here being crazy high.

Caldari frigates all are top dog, and even sometimes OP with missiles. Cormoran is a long range beast, and the Corax is only overshadowed by the Talwar. In fact, I defy you to point only one caldari ship which isn't extremely powerful, because since the rebalance I can't think about one in this case.

Quote:
Missile haters will always say Caldari PvP ships are OP, you know the mantra; press F1, shoot, dumb man dumb... you're not supposed to kill anything that way so they won't stop lobbying until all of Caldari ships are completely crippled for anything.
And missiles users will always lobby for their ship to only require full tank&gank to kill any ship flying in their range without any tackle, and still complain that as they can't alpha a frigate it's a given.

Caracal with web+scram still have more ehp and speed than a buffer thorax, and the same dps with HAM, but with ten times the range...

Truth is misiles do are a dumb "hit F1" weapon system. That is powerful on its own exactly like the ability of turret to blap frigates in certain circumtances. These abilities need to be balanced in one way or another. For turrets, it's tracking which prevent you from hitting your target if she is too close and range which prevent you from hitting her if she is too far. Missiles have none of these drawback, but they have to have some too.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1991 - 2013-11-22 09:04:11 UTC
Bouh Revetoile wrote:
Niena Nuamzzar wrote:
Yep, lots of Caldari ship can't hold a candle to Gallente one's at the moment.
That's the stupidest thing I read in this thread despite the level of stupidity here being crazy high.

Caldari frigates all are top dog, and even sometimes OP with missiles. Cormoran is a long range beast, and the Corax is only overshadowed by the Talwar. In fact, I defy you to point only one caldari ship which isn't extremely powerful, because since the rebalance I can't think about one in this case.

[quote]Missile haters will always say Caldari PvP ships are OP, you know the mantra; press F1, shoot, dumb man dumb... you're not supposed to kill anything that way so they won't stop lobbying until all of Caldari ships are completely crippled for anything./quote]And missiles users will always lobby for their ship to only require full tank&gank to kill any ship flying in their range without any tackle, and still complain that as they can't alpha a frigate it's a given.

Caracal with web+scram still have more ehp and speed than a buffer thorax, and the same dps with HAM, but with ten times the range...

Truth is misiles do are a dumb "hit F1" weapon system. That is powerful on its own exactly like the ability of turret to blap frigates in certain circumtances. These abilities need to be balanced in one way or another. For turrets, it's tracking which prevent you from hitting your target if she is too close and range which prevent you from hitting her if she is too far. Missiles have none of these drawback, but they have to have some too.



Do you always answer everyoen without using the brain to interpret the text?


He said LOTS, not all!!

So no, the stupidiest things written in this thread are almost ALL from your posts! START READING WHAT OTHERS WRITE. Do not put answers to what your Imagination wanted to see on their posts...

The guy is right, currently gallente is the overall most powerful race on PVP scenario. That doe snot mean they win on eveyr category, but they are on average better positioned than any other race.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Bouh Revetoile
In Wreck we thrust
#1992 - 2013-11-22 10:10:34 UTC  |  Edited by: Bouh Revetoile
Kagura Nikon wrote:
[He said LOTS, not all!!
Sorry expect logic in what I read. Either the sentence in question means nothing or is a complaint for caldari ships being bad.

Because a lots of gallente ships can't hold a candle to caldari ships too. Is the Hawk even killable in a duel for example ?

But let's say she is right ; can you please enumerate all these inferior caldari ships which can't hold a candle to gallente ones ? I am really curious to learn about these caldari ships which don't stand a chance against gallente ones.

PS : Or maybe it's a problem with gallente ships being too good and missiles user being jealous instead of complaining about blasters and drones OPness ?
Habris
State War Academy
Caldari State
#1993 - 2013-11-22 10:24:41 UTC  |  Edited by: Habris
Remove the reload timer and fix the actual issue which is the damage application on smaller targets. While these weapon systems are meant for a more "support fleet" role it could be toned down slightly with either slight debuffs to the launchers or to the hulls themselves.

Just because it has an increased RoF doesn't mean nerf the range. These launch what are considered long range ammo for smaller class hulls. Deal with it. If a hull provides to much of a bonus to the range maybe a debuff to the hull only affecting only RLML's would serve better.


The 40 second reload timer is just too much. I was very excited for the RHLM's to come to tranq. That is until I found out about the reload. The current configuration of the launcher makes them unsuitable for PVP combat outside of gank type engagements. Balancing is needed and setting the reload timer to default would be a good start.
Onictus
Federal Navy Academy
Gallente Federation
#1994 - 2013-11-22 11:30:32 UTC
Yeah so I tried it.

Just like I thought its too damn long to do anything useful with. God help you need to change ammo, your target is gone or dead because you ever get a shot off.
BBQ FTW
The Hatchery
RAZOR Alliance
#1995 - 2013-11-22 11:35:34 UTC  |  Edited by: BBQ FTW
Quote:
Sorry expect logic in what I read. Either the sentence in question means nothing or is a complaint for caldari ships being bad.

Because a lots of gallente ships can't hold a candle to caldari ships too. Is the Hawk even killable in a duel for example ?

But let's say she is right ; can you please enumerate all these inferior caldari ships which can't hold a candle to gallente ones ? I am really curious to learn about these caldari ships which don't stand a chance against gallente ones.

PS : Or maybe it's a problem with gallente ships being too good and missiles user being jealous instead of complaining about blasters and drones OPness ?

your betters have repeatedly told you why you are unqualified to comment, unfortunately CCP doesn't bother to discriminate between the opinions of Dalikah (legit one of the best pilots in game) and "random approach f1'er that fits 4 speed mods ares"
Fourteen Maken
Karma and Causality
#1996 - 2013-11-22 11:50:16 UTC  |  Edited by: Fourteen Maken
Bouh Revetoile wrote:
[quote=Niena Nuamzzar]
Truth is misiles do are a dumb "hit F1" weapon system. That is powerful on its own exactly like the ability of turret to blap frigates in certain circumtances. These abilities need to be balanced in one way or another. For turrets, it's tracking which prevent you from hitting your target if she is too close and range which prevent you from hitting her if she is too far. Missiles have none of these drawback, but they have to have some too.


Rubbish! the people who kite in frigates need to be masters of range and cap control, because of the paper thin tank any slight error will mean almost instant death, and the extremely low dps (50-60 on my condor's) you will certainly have plenty of time to make those mistakes. Personally I can't do it, I always end up either letting them get out of disruptor range or worse getting too close, and it happens in split seconds by the time i realise it's too late. 1v1 pvp is very rare now, but when it does happen it's generally in low sec fw plexes... you don't always get to pick the range battles start at, if your condor gets scrammed at the warp in your dead. You want to know what requires no skill... sitting on a warp in beacon with a brawling turret ship, waiting for war targets to come in and when they do just lock, scram, web, keep in optimal range and wait to see who wins. That's genuinely easy, kiting is not easy you have no idea what your talking about.
Bouh Revetoile
In Wreck we thrust
#1997 - 2013-11-22 13:37:26 UTC  |  Edited by: Bouh Revetoile
Fourteen Maken wrote:
Rubbish! the people who kite in frigates need to be masters of range and cap control, because of the paper thin tank any slight error will mean almost instant death, and the extremely low dps (50-60 on my condor's) you will certainly have plenty of time to make those mistakes. Personally I can't do it, I always end up either letting them get out of disruptor range or worse getting too close, and it happens in split seconds by the time i realise it's too late. 1v1 pvp is very rare now, but when it does happen it's generally in low sec fw plexes... you don't always get to pick the range battles start at, if your condor gets scrammed at the warp in your dead. You want to know what requires no skill... sitting on a warp in beacon with a brawling turret ship, waiting for war targets to come in and when they do just lock, scram, web, keep in optimal range and wait to see who wins. That's genuinely easy, kiting is not easy you have no idea what your talking about.

Because kiting with turrets is obviously a lot easier...

Listen, I'm not saying kiting is easy, only that missiles have an insane advantage over turrets missiles users often overlook. The dps numbers of missiles might look low, or even bad compared to turrets dps numbers, but in reality, the applyed dps is a lot closer than it seem, and in some cases, like this kiting scenario, a lot in favour of missiles. And I'm not even talking about TD.

For example, an Atron with 150mm railguns will have something like 80dps at 18km, less at each km beyond that range, and you will need to keep transversal very low or you won't do any damage to your target.

As opposed to the 70dps the Condor will do up to 40km without even trying, and nothing will reduce this numbers but prop mods, speed mods and links. And shield will even counter most of the advantage of a MWD (for missile tanking) while armor will reduce the speed itself for the same result.

Turrets window of operation is very, very thin compared to missile launchers.

BBQ FTW wrote:
your betters have repeatedly told you why you are unqualified to comment, unfortunately CCP doesn't bother to discriminate between the opinions of Dalikah (legit one of the best pilots in game) and "random approach f1'er that fits 4 speed mods ares"
This is a perfect example of an appeal to authority and argumentum ad hominem.

And there's no such thing as "unqualified to comment", only bad argumentation or inability to answer embarrassing arguments. If I'm that bad, you should have no problem to point the flaws of my arguments.

So please, if you can't find your own arguments, at least quote those of the others instead of showing yourself as a blind faithful sheep.

PS : I'm still waiting for these underperforming caldari ships. If gallente ships have been well served by the tiericide, caldari ships don't have to complain. The only downcase is HML since the MLR turrets buff.
Fourteen Maken
Karma and Causality
#1998 - 2013-11-22 13:49:06 UTC
Bouh Revetoile wrote:
Fourteen Maken wrote:
Rubbish! the people who kite in frigates need to be masters of range and cap control, because of the paper thin tank any slight error will mean almost instant death, and the extremely low dps (50-60 on my condor's) you will certainly have plenty of time to make those mistakes. Personally I can't do it, I always end up either letting them get out of disruptor range or worse getting too close, and it happens in split seconds by the time i realise it's too late. 1v1 pvp is very rare now, but when it does happen it's generally in low sec fw plexes... you don't always get to pick the range battles start at, if your condor gets scrammed at the warp in your dead. You want to know what requires no skill... sitting on a warp in beacon with a brawling turret ship, waiting for war targets to come in and when they do just lock, scram, web, keep in optimal range and wait to see who wins. That's genuinely easy, kiting is not easy you have no idea what your talking about.

Because kiting with turrets is obviously a lot easier...

Listen, I'm not saying kiting is easy, only that missiles have an insane advantage over turrets missiles users often overlook. The dps numbers of missiles might look low, or even bad compared to turrets dps numbers, but in reality, the applyed dps is a lot closer than it seem, and in some cases, like this kiting scenario, a lot in favour of missiles. And I'm not even talking about TD.

For example, an Atron with 150mm railguns will have something like 80dps at 18km, less at each km beyond that range, and you will need to keep transversal very low or you won't do any damage to your target.

As opposed to the 70dps the Condor will do up to 40km without even trying, and nothing will reduce this numbers but prop mods, speed mods and links. And shield will even counter most of the advantage of a MWD (for missile tanking) while armor will reduce the speed itself for the same result.

Turrets window of operation is very, very thin compared to missile launchers.

BBQ FTW wrote:
your betters have repeatedly told you why you are unqualified to comment, unfortunately CCP doesn't bother to discriminate between the opinions of Dalikah (legit one of the best pilots in game) and "random approach f1'er that fits 4 speed mods ares"
This is a perfect example of an appeal to authority and argumentum ad hominem.

And there's no such thing as "unqualified to comment", only bad argumentation or inability to answer embarrassing arguments. If I'm that bad, you should have no problem to point the flaws of my arguments.

So please, if you can't find your own arguments, at least quote those of the others instead of showing yourself as a blind faithful sheep.

PS : I'm still waiting for these underperforming caldari ships. If gallente ships have been well served by the tiericide, caldari ships don't have to complain. The only downcase is HML since the MLR turrets buff.



Turrets have an even bigger advantage when it comes to brawling, does that mean missiles should have a new extreme dps close range option? Or do we just accept that missiles should have certain roles and turrets should have their place as well. If they nerf light missiles to the point of uselessness like they have with heavy and now rapid lights then I think it's time turrets loose all their close range dps options since they are far too OP at brawling compared to their missile equivalents. Or do you think missiles should be equal with turrets at kiting and vastly inferior at brawling, ie useless.
Bouh Revetoile
In Wreck we thrust
#1999 - 2013-11-22 14:40:09 UTC  |  Edited by: Bouh Revetoile
Fourteen Maken wrote:
Turrets have an even bigger advantage when it comes to brawling, does that mean missiles should have a new extreme dps close range option? Or do we just accept that missiles should have certain roles and turrets should have their place as well. If they nerf light missiles to the point of uselessness like they have with heavy and now rapid lights then I think it's time turrets loose all their close range dps options since they are far too OP at brawling compared to their missile equivalents. Or do you think missiles should be equal with turrets at kiting and vastly inferior at brawling, ie useless.

Not denying missiles should have a role, yet again you are forgeting that turrets have tracking and range, and if short range turrets like blasters and AC have a fairly good tracking the range higly decrease their dps, and what about pulse which have a much more comparable range but fairly bad tracking at close range ?

In fact, rockets and HAM are much more comparable to pulse laser than any other CR turrets, because they both are "long short range" weapons. And considering the range they reach, they are far from bad. Same goes for torps. Missiles, like lasers, don't have a true brawling weapon like blasters are, but hey, you can't ask everything from your weapon. I'm fine giving more dps to SR missiles if you cut their range in half.

As for LM, they currently have about the same dps at close range than small LR turrets, but no tracking, the same damage up to their max range, and no real damage application problem. They completely obsolete small LR turrets from 10km to beyond, and that can be seen in the frigate meta : small LR turrets are good as scram kiting weapons along with rockets and pulse laser, but for kiting and LR duties light missiles are king and that's not even a contest. And if LM are not used below 10km, it's only because rockets are better enough for these ranges.

With 10% less dps and a bit less damage application, LM would still be the best small LR weapon at 20km and beyond, and still very competitive between 10 and 20km considering the tracking.

And new RLML do have a purpose, and a much clearer purpose than the "being good at everything" they had before ; they only are the niche weapon system they were designed to be : a support anti-frigate weapon instead of solo-pwn-machine.
Markku Laaksonen
School of Applied Knowledge
Caldari State
#2000 - 2013-11-22 15:23:59 UTC
Just a thought that I haven't thought about much, if the issue is long range coupled with high DPS, what would happen if rapid launchers shot the short range ammo instead?

We would have Rapid Rocket Launchers and Rapid Heavy Assault Missile Launcher (Rename Heavy Assault Missiles to Assault Missiles. 'Heavy' isn't a necessary descriptor since there are no light assaults.)

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