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My experences with Class 6 wormholes and a Plot to shake them up

Author
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#21 - 2013-11-19 07:20:05 UTC
There is some level of fun to have in most every wormhole... cept C4's... **** C4's.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Dmitry Wizard
Hard Knocks Inc.
Hard Knocks Citizens
#22 - 2013-11-19 07:30:04 UTC
Agreed!

"Wormhole corps are like a bunch of homeschooled kids"

Nash MacAllister
Air
The Initiative.
#23 - 2013-11-19 16:05:44 UTC
Dmitry Wizard wrote:
Seeing as there isn't a super big difference between c5/c6 I can see it not being worth it for most except when it comes to effects. It's not about seeing more people out her or getting more fights or it's too dead. I guess it's more about seeing people take the plunge challenging themselves to see if they can accomplish it. It's a tremendous feeling knowing that you managed to set the goal of climbing as high as you can and then accomplishing it. In a way I guess it's me just trying to share that feeling and encouraging others to go for it


There is the issue. You see the "pinnacle" of wh life as living and playing in a C5/C6, while others including myself don't. Whether you intend to or not, this is an elitist attitude when you apply it to others rather than be content with your own play style and leaving others to theirs. I wish you the best of luck in C6 life, I hope you have fun, but those that choose not to go there with you aren't lesser players or corps, they just have different goals or ambitions in Eve.

Without using all the fluffy language around setting your sights high and being all that you can be, explain to me, using facts, why C5/C6 life is superior? I can tell you that the the answer is no, you can't, without resorting to pure opinion, which everyone is entitled to. Just accept that we don't all share your opinion or goals, and that's ok, we aren't lesser beings for not doing so... Lol

Yes, if you have to ask yourself the question, just assume we are watching you...

Quinn Corvez
Perkone
Caldari State
#24 - 2013-11-19 18:03:31 UTC
There is little reason to move to C6 space unless you are a farmer. Most of the players in C6 space know WH mechanics like the back of their hand and are expert scouts. After a while every fight Is predictable and all you see are capital ganks and arranged fights.

For me, the only people that can mix things up are CCP. Until they give a reason to move to and fight for C6 wormholes, I'm happy where I am.
Receg
Sleeper Dreams
D E L E T E L O C A L
#25 - 2013-11-19 22:02:26 UTC
I would just like to say good fight, thanks for bringing it!

Non-sense

Marsan
#26 - 2013-11-19 23:16:14 UTC  |  Edited by: Marsan
The basic issue with C6 is there are only so many C6s. Thus anyone with a C6 static and a large cap fleet can repeatably roll their static and seed your hole with caps. Then completely steam roll your POSes, and recover their fleet. The reason C6 space is so dead is that the "PVP hungry " C6 corps killed off everyone who POSed up instead of dying glorious against over whelming numbers, who kicked their ass in "unfair ways", or pissed them off. It's fun to curb stomp people, and kick over their sand castles, but don't expect them to keep coming back to the beach.

For me personally I'll never go above a C4 as I have the choice of joining a huge alliance or being curb stomped. If I wanted that I'd be in the CFC....

PS- C5 are better in that there are enough C5 that it's hard to seed, and recover a huge cap fleet. C5's with c1-3 static are even safer in that respect.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Winthorp
#27 - 2013-11-19 23:37:10 UTC  |  Edited by: Winthorp
Marsan wrote:
The basic issue with C6 is there are only so many C6s. Thus anyone with a C6 static and a large cap fleet can repeatably roll their static and seed your hole with caps. Then completely steam roll your POSes, and recover their fleet. The reason C6 space is so dead is that the "PVP hungry " C6 corps killed off everyone who POSed up instead of dying glorious against over whelming numbers, who kicked their ass in "unfair ways", or pissed them off. It's fun to curb stomp people, and kick over their sand castles, but don't expect them to keep coming back to the beach.


This.

And still they don't grasp this as being the issue.

C5 is where all the fun is at.
Dmitry Wizard
Hard Knocks Inc.
Hard Knocks Citizens
#28 - 2013-11-20 00:26:49 UTC
Receg wrote:
I would just like to say good fight, thanks for bringing it!


its really too bad that the dread pilot warped in at 100 km and decided he needed no loki support in a magnetar c6 with a revelation.

we all have our special kids lol

but good fight our bhaal pilot had fun. thanks for giving the guys some content

"Wormhole corps are like a bunch of homeschooled kids"

Meytal
Doomheim
#29 - 2013-11-20 13:43:44 UTC
With C6 space, you end up on the rollercoaster ride that alternates between barren space and Mexican standoffs coupled with arranged fights. A C5 lets you farm almost as much (the sites supposedly don't spawn quite as fast as they do in a C6) and meet a larger variety of neighbors as well.

And as far as lower class systems, remember W-space doesn't end when you reach Hisec. In fact, a C2 is rather amazing: you have two statics through which you can hunt, instead of just one. There are more than just Hisec statics in a C2 as well.

A C2 static is probably even better for hunting than living in one, since you can roll it and get a completely different situation with two new connections. So it would seem a much more ideal situation than C6/C6 would be C5/C2: capital escalation PvE at home while having more than just the same handful of groups opening up into you for capital-based PvP, and the occasional direct K-space connection for freighter-sized logistics, and all the WH space you can get via the C2 and its statics. A C5/C2 is much more a pinnacle than is a C6/C6.

But as others have said, don't assume that C1 is a stepping stone or a starting point, and that you progress numerically until you get to the pinnacle that is C6. Maybe that's what CCP intended with the progressively increasing system effect strengths, but each class has its own playstyles, benefits, and disadvantages. For example, a C5 or C6 involves more static-rolling to find activities, while a C2 involves putting up with K-space and its limitations to find activities. Note that CCP also didn't intend for anyone to live in W-space, so CCP's intentions are not usually reality and in fact are often far from it.
Missy Bunnz
Shadow Legion X
Seriously Suspicious
#30 - 2013-11-20 18:35:14 UTC  |  Edited by: Missy Bunnz
I'll throw my 2 cents in here.

We are ex-NoHo. We moved from our own corporation C5/C5 into Polaris, NoHo's C6/C6 Magnetar and life was different. Big fights, 30+ on each side, ability to harass people on TS and find enough bodies to take on nearly anything. This was a huge change from having to run 3-4 clients just to fulfil essential fleet roles.

We could pay much more attention to "efficiency and best", rather than "here and now".

For months, we fought this way. NoHo are a great entity and great at what they do. As a corp, we simply got bored. Most PVP was "chain collapsing", looking for something to fight. Whether that fight was arranged (very rare), vs a big entity (also fairly rare to hit another entity able to stand up a fleet) or a gank. The rarety of these engagements meant everyone wanted on them when they could. And that led to 30 people jumping a collapsing carrier. Or 30 people going to kill a few RR BS in a site. It was 90% outnumbered blobs catching people unaware. Not by choice, simply by mechanics of how this was organised.

We wanted the seat of our pants that we used to experience. The rush and thrill of the smaller gang. The 5v10 and having the 5 win.

We evaluated options and we moved. We packed our masses of capitals and all our pilots and materials and left Polaris. We moved into a C5/C2 static. We also did something that initially caused quite some debate. We intentionally made the decision that except for home defence, the armor t3/logistics doctrine would not be fielded by us. While we still deploy armor t3's, they are not backed by a fleet of guardians.

Now, we live a different life.

We see all types of ships in our fleets. People fly what they enjoy flying. We rarely worry about mass limits, even with a static that can only take 1b total. We rarely field more than 10. We rarely have people run away just when they see our scouts. We simply get many more fights. And we enjoy the fights we get much more. We no longer find, or kill, entire capital site running crews, so the 100b isk month kills are gone. But the numbers and fun is still there.

Our chain map is regularly 2-3 times the size of the largest chains we saw in NoHo. It is not uncommon for us to have 30-40 systems on our map. It is common for us to have entrances and exits all over Eve. Our pilots are out in cloaked ships, watching, looking, loitering. We practice baiting. We limit escalations, rarely dropping more pilots than an enemy has. If we know they have 6 online, we'll send 3 to gank their drakes and leave the other 3 at home, to encourage them to rescue their buddies.

WE prefer this. It doesn't suit everyone, some like the safety and anonymity that comes from being a cog in a big machine. Some like the spotlight of being the only cog in a small machine. As long as you are having fun, don't dis other people having their own fun.
Witchway
Hard Knocks Inc.
Hard Knocks Citizens
#31 - 2013-11-21 05:37:56 UTC
who are you?

Official Shit Talking Captain, Bastard of Hard Knocks Inc.

Quinn Corvez
Perkone
Caldari State
#32 - 2013-11-21 06:43:27 UTC
The player names are under the avatar picture, you idiot.
Sith1s Spectre
Imperial Academy
Amarr Empire
#33 - 2013-11-21 06:48:23 UTC
Witchway wrote:
who are you?



Does anyone really know who they are?

What's with the deep and meaningful questions

Resident forum troll and fashion consultant

Dmitry Wizard
Hard Knocks Inc.
Hard Knocks Citizens
#34 - 2013-11-21 07:16:41 UTC
Everyone starts out as a nobody.

"Wormhole corps are like a bunch of homeschooled kids"

Meytal
Doomheim
#35 - 2013-11-21 13:04:19 UTC
Sith1s Spectre wrote:
Witchway wrote:
who are you?



Does anyone really know who they are?

What's with the deep and meaningful questions

All we are is dust in the wind, dude.
Cheesy Feet
The Hells Bells Club
#36 - 2013-11-21 14:22:27 UTC
Hi my name is, what?
My name is, who?
My name is, chka-chka Slim Shady
Hi my name is, huh?
My name is, what?
My name is, chka-chka Slim Shady
Borsek
KarmaFleet
Goonswarm Federation
#37 - 2013-11-22 03:06:49 UTC
Well, this got derailed fast...
Dmitry Wizard
Hard Knocks Inc.
Hard Knocks Citizens
#38 - 2013-11-22 04:18:27 UTC
Didnt it though?

"Wormhole corps are like a bunch of homeschooled kids"

Malcolm Rennolds
Inquisition FiS Division
#39 - 2013-11-23 15:59:06 UTC
Marsan wrote:
The basic issue with C6 is there are only so many C6s. Thus anyone with a C6 static and a large cap fleet can repeatably roll their static and seed your hole with caps. Then completely steam roll your POSes, and recover their fleet. The reason C6 space is so dead is that the "PVP hungry " C6 corps killed off everyone who POSed up instead of dying glorious against over whelming numbers, who kicked their ass in "unfair ways", or pissed them off. It's fun to curb stomp people, and kick over their sand castles, but don't expect them to keep coming back to the beach.

For me personally I'll never go above a C4 as I have the choice of joining a huge alliance or being curb stomped. If I wanted that I'd be in the CFC....

PS- C5 are better in that there are enough C5 that it's hard to seed, and recover a huge cap fleet. C5's with c1-3 static are even safer in that respect.


I'm sure I don't know who you are talking about. The ability to continually and easily seed caps into a wormhole is an issue but a far bigger issue is the near complete lack of other good pvp. F**kers just pos up or drop carriers on the incoming connection. It could be 8 hours before our primetime and we've got a 5man fleet and it's still pos or carrier.

Also: to the people intentionaldown shipping or down manning to make good fights. I ddon't believe you for a second. You're carefully picking people or ships so that it looks fair but you have a near 100% chance winning.inning
max ericshaun
Trust Doesn't Rust
Goonswarm Federation
#40 - 2013-11-23 17:03:29 UTC
Malcolm Rennolds wrote:

Also: to the people intentionaldown shipping or down manning to make good fights. I ddon't believe you for a second. You're carefully picking people or ships so that it looks fair but you have a near 100% chance winning.inning


Polarized rolled in to us with a fairly big fleet in the middle of the day and we only had 5 people logged on, one of which was afk. The Polarized dudes were kind enough to ship down to t1 cruisers for a 4v4 at our sun. Yes it was arranged, but it was a fun little fight that we came out on top of. They could have easily brought in more people but respected the 4v4 engagement and then they left to happily hunt elsewhere.

Lost in space

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