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pyfa 1.15.0 (Vanguard)

First post First post First post
Author
Kadesh Priestess
the king asked me to guard the mountain
#161 - 2013-11-20 07:22:19 UTC
Ex A wrote:
no chance here...

direct on start...

Problemsignatur:
Problemereignisname: APPCRASH
Anwendungsname: pyfa.exe
Anwendungsversion: 0.0.0.0
Anwendungszeitstempel: 49180193
Fehlermodulname: sqlalchemy.cprocessors.pyd
Fehlermodulversion: 0.0.0.0
Fehlermodulzeitstempel: 4e9b307c
Ausnahmecode: c0000005
Ausnahmeoffset: 00001288
Betriebsystemversion: 6.1.7601.2.1.0.256.1
Gebietsschema-ID: 1031
Zusatzinformation 1: 0a9e
Zusatzinformation 2: 0a9e372d3b4ad19135b953a78882e789
Zusatzinformation 3: 0a9e
Zusatzinformation 4: 0a9e372d3b4ad19135b953a78882e789


Did you have such problem with older versions of pyfa?
Do you some amount of spare HDD space on system partition? Do you have programs like anti-virus monitors running (they sometimes may affect stability)?
Also, you can try removing sqlalchemy.cprocessors.pyd module - theoretically it should fall back to python version of the module, which may not bug out.
Efraya
V0LTA
WE FORM V0LTA
#162 - 2013-11-20 09:04:21 UTC
Thanks alot!

[b][center]WSpace; Dead space.[/center] [center]Lady Spank for forum mod[/center][/b]

Wapu Kashuken
Serenity Rising LLC
#163 - 2013-11-20 09:53:43 UTC  |  Edited by: Wapu Kashuken
[retracted]
Sun Ying
Sun Ltd.
#164 - 2013-11-20 10:01:43 UTC
pyfa vs eft

which one is accurate ? someone forgot something somewhere... a 9km range difference on blaster is huuuuuuuuuuge.


Kadesh Priestess
the king asked me to guard the mountain
#165 - 2013-11-20 13:36:52 UTC  |  Edited by: Kadesh Priestess
Sun Ying wrote:
pyfa vs eft

which one is accurate ? someone forgot something somewhere... a 9km range difference on blaster is huuuuuuuuuuge.


edit: my bad, kronos misses hull falloff bonus

This is weird, it should be:
10000 base falloff * 1.25 TA skill * 1.5 hull * 1.4 null * 1.32 TE1 * (1 + 0.32*0.87) TE2 * (1 + 0.25 * 0.57) bastion * (1 + 0.15 * 0.29) ambit = 52810

Pyfa actually lacks 1.5 multiplier, eft lacks something else, and both are wrong.
Sun Ying
Sun Ltd.
#166 - 2013-11-20 14:17:25 UTC
yeh osmium says another thing too ... ;p
Kadesh Priestess
the king asked me to guard the mountain
#167 - 2013-11-20 14:25:52 UTC
Sun Ying wrote:
yeh osmium says another thing too ... ;p
It should show correct results, 1.5x of what pyfa shows.
Prda Prda
Stay Frosty.
A Band Apart.
#168 - 2013-11-20 21:31:27 UTC
Thank you for the Rubi patch Big smile
Lady Naween
Ministry of War
Amarr Empire
#169 - 2013-11-21 00:32:47 UTC
a thing, pyfa will let you online more warfare links then your ship and command processors will allow. tested with tengu and various numbers of processors. can online 6 links all the time.
Kadesh Priestess
the king asked me to guard the mountain
#170 - 2013-11-21 18:49:25 UTC
Release 1.1.18:

Windows: zip
Mac: zip
Linux/src: zip

Alternate links:
Windows, mac, linux/src

Includes weapon range fixes for Kronos and Paladin.
T'rixie
Criminally Incompetent
#171 - 2013-11-21 22:50:51 UTC
First of all, thanks to everyone for keeping this project up to date and running.

I'm not super familiar with the code base and know even less about github, but I do have some skill when it comes to software and I made a tiny patch that I'd personally wanted and seen requested before. A simple update to make the ship's total mass easily visible in the "Targeting & Misc" section of the display.

Screenshot of new field working in Pyfa

Comes in handy for WH dwellers and hole rolling. Not sure if this is something others would find useful but I'm happy to share if so, just not sure what the best way to get the code out there is.
Ex A
Native Freshfood
Minmatar Republic
#172 - 2013-11-22 00:54:59 UTC  |  Edited by: Ex A
Kadesh Priestess wrote:
Ex A wrote:
no chance here...

direct on start...

Problemsignatur:
Problemereignisname: APPCRASH
Anwendungsname: pyfa.exe
Anwendungsversion: 0.0.0.0
Anwendungszeitstempel: 49180193
Fehlermodulname: sqlalchemy.cprocessors.pyd
Fehlermodulversion: 0.0.0.0
Fehlermodulzeitstempel: 4e9b307c
Ausnahmecode: c0000005
Ausnahmeoffset: 00001288
Betriebsystemversion: 6.1.7601.2.1.0.256.1
Gebietsschema-ID: 1031
Zusatzinformation 1: 0a9e
Zusatzinformation 2: 0a9e372d3b4ad19135b953a78882e789
Zusatzinformation 3: 0a9e
Zusatzinformation 4: 0a9e372d3b4ad19135b953a78882e789


Did you have such problem with older versions of pyfa?
Do you some amount of spare HDD space on system partition? Do you have programs like anti-virus monitors running (they sometimes may affect stability)?
Also, you can try removing sqlalchemy.cprocessors.pyd module - theoretically it should fall back to python version of the module, which may not bug out.


thanks!

tested all your hints, removing sqlalchemy.cprocessors.pyd works.
and another thanks for your good work on this project!

fly safe
Wormerling
Pandemic Horde Inc.
Pandemic Horde
#173 - 2013-11-22 17:01:04 UTC  |  Edited by: Wormerling
Ignore, please.
Justin Einstein
The Scope
Gallente Federation
#174 - 2013-11-22 18:41:36 UTC
Manssell wrote:
Justin Einstein wrote:

Justin Einstein wrote:
alright, so I downloaded it for mac and then tried to import my character. When i press on import characters, a finder window pops up and i need to find a file EVE CCP API XML file. I know what an API key is, that i give to corps to check out my background and stuff, but I cant find anything online about where to find that file on my cpu, if i need to download it, and stuff like that. Any help would be greatly appreciated!
With thanks,
Justin
Window > Character Editor > API

Sorry, but I am still having trouble with this. I have a Mac and have thoroughly searched my hard drive for a folder called Window or Character Editor and still cannot find it. I was wondering if you could provide some more help. Thanks!!!


What you do is under Pyfa, go to the menu called "Window" then select Character Editor. From there you will get a window that has a sub widow called "API" where you can go and input your characters Skill API (the one you get from the website).


Thanks! I didn't see that before!
Tasha Saisima
Doomheim
#175 - 2013-11-24 02:41:42 UTC
Can you add implants to a character on Pyfa? I can't seem to figure out how
Zor'katar
Matari Recreation
#176 - 2013-11-24 07:07:10 UTC
Tasha Saisima wrote:
Can you add implants to a character on Pyfa? I can't seem to figure out how

No. You need to add them to the ship.
Jakob Anedalle
The Scope
Gallente Federation
#177 - 2013-11-25 12:54:33 UTC
Anyone else having trouble where pyfa stops allowing selection of UI elements?
It isn't entirely unresponsive and will close down without errors, but without being able to select modules and such it has to be restarted. Things I've been doing before it happens:
* turning on and off overhead
* selecting a module over and over (like weapons in high slots)
* removing a series of modules quickly
* adding more drones

all of them seem to involve me sending a lot of events to the system rapidly, but I'm not sure if that's really the cause. I've tried being more deliberate and slow but am still seeing some of these limited hang events. Given the variety of cases I'm not sure if providing a video will really help.

Windows, 64-bit platform


Thanks,
Jakob

Trying out all the things to do here in Eve - it's quite a checklist. So I made a blog Jakob's Eve Checklist

LordInvisible
Federal Defense Union
Gallente Federation
#178 - 2013-11-25 16:45:57 UTC
Bastion Module I takes 10 CPU, not 7.5.

LordInvisible
Federal Defense Union
Gallente Federation
#179 - 2013-11-25 16:51:39 UTC
T'rixie wrote:
First of all, thanks to everyone for keeping this project up to date and running.

I'm not super familiar with the code base and know even less about github, but I do have some skill when it comes to software and I made a tiny patch that I'd personally wanted and seen requested before. A simple update to make the ship's total mass easily visible in the "Targeting & Misc" section of the display.

Screenshot of new field working in Pyfa

Comes in handy for WH dwellers and hole rolling. Not sure if this is something others would find useful but I'm happy to share if so, just not sure what the best way to get the code out there is.


If this happens, please add some dots in between thousands..
Galen Dnari
Dnari Mining and Manufacturing
#180 - 2013-11-25 20:21:33 UTC
Jakob Anedalle wrote:
Anyone else having trouble where pyfa stops allowing selection of UI elements?

Yep, same problem. It got so annoying I shut down pyfa and came here.

I'm on a Mac, btw. Running Mavericks.

http://eveboard.com/ub/1939472205-31.png