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RIP Fun PVE Vargur

Author
Seriously Bored
Sebiestor Tribe
Minmatar Republic
#81 - 2013-11-21 16:20:56 UTC
Quish McQuiddy wrote:
Perhaps the Vargur needs a revisit - ROF up - tracking gone? I dunno. Its just quite disappointing with the promise of Bastion?


I think your disenchantment with the Vargur is tied to trying to make Artillery an optimal choice for PVE.

If you only look at it from an Artillery angle, then no: it isn't as good as the other Marauders.

Slap ACs and a MWD on it, and now it's one of the best. The bonuses are incredibly good when used for that, whereas changing tracking to an ROF bonus would just increase your ammo costs.

(Note that in the chance-to-hit formula, boosting tracking or falloff by the same percentage has near-equivalent effects on applying damage in most situations. The tracking bonus is a huge help.)

To put it short: you're staring at an insanely good monkey wrench and asking why it isn't that great at hammering in nails.
chaosgrimm
Synth Tech
#82 - 2013-11-21 17:41:50 UTC  |  Edited by: chaosgrimm
Seriously Bored wrote:

...
To put it short: you're staring at an insanely good monkey wrench and asking why it isn't that great at hammering in nails.

Agreed ac > arty. My problem with the new pve vargur is more like:
Your insanely good monkey wrench becomes less effective so that it can be better at hammering nails.

In general for 4s, mjd and bastion should be avoided when they can be, and the 'old' vargur fits are now less effective. The only time this monkey wrench is more effective compared to the old version is when it is hammering nails.
Seriously Bored
Sebiestor Tribe
Minmatar Republic
#83 - 2013-11-21 18:12:24 UTC
chaosgrimm wrote:
The only time this monkey wrench is more effective compared to the old version is when it is hammering nails.


I couldn't disagree more. I shaved 10-15 minutes off my Dread Pirate Scarlet completion time by using MWD and Bastion compared to the week prior. That's a huge increase in effectiveness.

Now... could I have used the same MWD tactic prior to Rubicon? I guess. I thought of it for the Mach, but not the Varg before Tuesday.

But Bastion makes it easier, and frees up mid slots for more Tracking Computers by needing fewer tank modules. Not to mention that being E-war proof is a huge benefit in certain missions. (DPS in particular, if you get Pith Eliminator spawns.)

I dunno. I just cannot sympathize with disappointment over the changes.
chaosgrimm
Synth Tech
#84 - 2013-11-21 19:01:25 UTC  |  Edited by: chaosgrimm
Seriously Bored wrote:
chaosgrimm wrote:
The only time this monkey wrench is more effective compared to the old version is when it is hammering nails.


I couldn't disagree more. I shaved 10-15 minutes off my Dread Pirate Scarlet completion time by using MWD and Bastion compared to the week prior. That's a huge increase in effectiveness.

Now... could I have used the same MWD tactic prior to Rubicon? I guess. I thought of it for the Mach, but not the Varg before Tuesday.

But Bastion makes it easier, and frees up mid slots for more Tracking Computers by needing fewer tank modules. Not to mention that being E-war proof is a huge benefit in certain missions. (DPS in particular, if you get Pith Eliminator spawns.)

I dunno. I just cannot sympathize with disappointment over the changes.


Agreed, depends on spawns in dread pirate scarlet. Ewar immunity makes heavy ewar missions great, no disagreement there. Also a mission like serpentis massive attack is significantly faster via mjd bonus. Most missions though they just arent worth taking.

Additional tank isnt needed. Projection through bastion doesn't make up for lack of mobility. 3rd TC via bastion doesn't make up for running a 4th optional high/may not make up for dmg lost during bastion activation. Ex: even if u could decrease average mission time by 5% via 3rd tc and bastion (which you cant, save ewar), on a 20 min mission you are only saving a minute... Compare 1 min saved vs running an extra salvager or tractor for the duration of the mission.

I did most of the figures in the rebalancing thread, at some point today I will make an effort to cobble the info together and make a new thread about vargur mission fitting, since the changes have made it to tq.

EDIT: posted
Julie Thorne
Project Insanity
#85 - 2013-11-21 19:33:14 UTC
Seriously Bored wrote:
chaosgrimm wrote:
The only time this monkey wrench is more effective compared to the old version is when it is hammering nails.


I couldn't disagree more. I shaved 10-15 minutes off my Dread Pirate Scarlet completion time by using MWD and Bastion compared to the week prior. That's a huge increase in effectiveness.

Now... could I have used the same MWD tactic prior to Rubicon? I guess. I thought of it for the Mach, but not the Varg before Tuesday.

But Bastion makes it easier, and frees up mid slots for more Tracking Computers by needing fewer tank modules. Not to mention that being E-war proof is a huge benefit in certain missions. (DPS in particular, if you get Pith Eliminator spawns.)

I dunno. I just cannot sympathize with disappointment over the changes.


The reason why a lot of people are happy with the changes is that they changed their setups and their tactics too. I already had MWD, 2x TC, 1x TE, 4x gyro, Burst Aerator II fitted, and I hardly ever had issues with my tank or cap. There is not much to improve on this. Drop an invulnerability field for an MJD? That is practically nothing. I would rather have the speed back. Or just switch to a Paladin after the Mach gets nerfed. 30+20km with conflag is nice when you have an MJD fitted.
Seriously Bored
Sebiestor Tribe
Minmatar Republic
#86 - 2013-11-21 19:57:41 UTC
Julie Thorne wrote:
The reason why a lot of people are happy with the changes is that they changed their setups and their tactics too.


I'll admit, this very well could be my situation.

Good points Julie, and good points chaosgrimm as well. I'll keep an eye out for your longer post.

Quote:
Or just switch to a Paladin after the Mach gets nerfed.


Any word on how they'll be neutering it? All I've heard is that it's going to happen in the near future.

Man, that BS-sized battlecruiser had a good long run…
NightmareX
Pandemic Horde High Sec Division
#87 - 2013-11-22 00:04:19 UTC  |  Edited by: NightmareX
Quish McQuiddy wrote:
Anize Oramara wrote:
the op sounds like one of those hur dur people in infomercials who seem to be mentally handicapped when trying to vacuum but when they get the new and improved vacuim they act like people with doctorates in vacuum cleaning.

only with the op its the other way around.

basically op has already made up his mind before he got the bastion vargur and is now puposefully flying and fitting it like a complete and utter wankstain to prove his 'point'.

I already tested it on sisi last few weeks and it has greatly improved mission income for me because I went in with an open mind.


Wow - did you learn to read?

And did you learn to use the Vargur like it should be used?

Clearly not.

What you are saying is that it's the Megathron's fault that it can't hit the targets with Blasters when you decided to warp in at 60 km to your targets instead of 0 km. Yeah omg, it's the ships fault that the Megathron does 0 dps at that range with Blasters.

Many others here have given you the hard facts about how things works with the Vargur. And you just ignores it and thinks it's all fine to MJD 100 km away from the npcs with Autocannons and expect the Vargur to do high DPS.

If you want to hit the npc's with more higher DPS at 80-100 km, then fit Artilleries.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Goldiiee
Bureau of Astronomical Anomalies
#88 - 2013-11-22 01:07:23 UTC
I took to EVE-HQ and some of my numbers showed I could get up to 24k dps tank (Yes I said 24,000). On a ship that does 1000dps in it’s sleep, the tactic should be simple warp to site, get aggro, kill everything, warp to next site.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Zor'katar
Matari Recreation
#89 - 2013-11-22 04:00:04 UTC
Julie Thorne wrote:
The reason why a lot of people are happy with the changes is that they changed their setups and their tactics too. I already had MWD, 2x TC, 1x TE, 4x gyro, Burst Aerator II fitted, and I hardly ever had issues with my tank or cap. There is not much to improve on this. Drop an invulnerability field for an MJD? That is practically nothing. I would rather have the speed back.

So make it 3 TCs and swap the TE for an Overdrive. On an AB, it's all of 4m/s slower than the pre-Rubicon Vargur. On an MWD it's actually marginally faster.
Sigras
Conglomo
#90 - 2013-11-22 08:38:00 UTC  |  Edited by: Sigras
Quish McQuiddy wrote:
Sigras wrote:
Quish McQuiddy wrote:
Sigras wrote:
only an idiot would complain about a 25% range buff coupled with a 150% tank increase. . .

The vargur now is just straight better than the vargur from monday; im not sure what youre complaining about.

That being said, the vargur does do the least DPS by about 10%, but you are forgetting that the vargur has selectable damage types and doesnt lose 1/4 of its DPS to defender missiles



A typical carebear response. MOAR tank PLEASE - the rats are frightening.

A cruiser beats this beasts DPS - its overtanked undergunned.

Really? your cruiser can do 925 DPS at 4.5 + 66 km using no drones? Please tell me more about your mystery cruiser . . .

Typical moron response. Post first think never.



925 dps at 4.5 you numpty. at 66 it isnt.

Theres something missing between your ears.

at 50km (the farthest you should ever be from your target with the new MJD bonus), the vargur does 588 DPS; the only cruiser that can beat that is an ishtar and im not even sure that counts because of all the aggro sentry drones take now a days. And even then, the vargur does way more damage inside 30km, and it has fully selectable damage types; the sentry ishtar loses damage if it switches from thermal

again, morons . . . Post first think never
Quish McQuiddy
Pator Tech School
Minmatar Republic
#91 - 2013-11-22 09:09:44 UTC
Sigras wrote:

at 50km (the farthest you should ever be from your target with the new MJD bonus), the vargur does 588 DPS; the only cruiser that can beat that is an ishtar and im not even sure that counts because of all the aggro sentry drones take now a days. And even then, the vargur does way more damage inside 30km, and it has fully selectable damage types; the sentry ishtar loses damage if it switches from thermal

again, morons . . . Post first think never


Wow - like the name calling dont you. To present a rational argument you must be civil - or are you hiding behind the truth.

You want a 588 dps battleship for 1b. You want it to be slow and overtanked. You cant manage drone aggro. Selectable damage types? Give me the kinetic one and watch that DPS drop. Oh yeah - your a clueless prick , and aplogies to everyone else for the downgrade.

The ishtar is a good example of where BS in general are broken. It can field effective frigate defense and BS defense and everything in between.

If you can show me a perfect mission where you can MJD everywhere to 50 and you are happy with 588 dps, where all the rats happily spawn at that magnificent range then sit still for you. You spend more time killing them and twiddling. Go on admit it. You like to still in missions and do nothing, you used to afk with a domi before drone aggro, you used to field an expensive tank on everything as gank never came into it. You flew a raven. PVP is just scary to you? What a wanker.
Quish McQuiddy
Pator Tech School
Minmatar Republic
#92 - 2013-11-22 09:11:57 UTC
Zor'katar wrote:
Julie Thorne wrote:
The reason why a lot of people are happy with the changes is that they changed their setups and their tactics too. I already had MWD, 2x TC, 1x TE, 4x gyro, Burst Aerator II fitted, and I hardly ever had issues with my tank or cap. There is not much to improve on this. Drop an invulnerability field for an MJD? That is practically nothing. I would rather have the speed back.

So make it 3 TCs and swap the TE for an Overdrive. On an AB, it's all of 4m/s slower than the pre-Rubicon Vargur. On an MWD it's actually marginally faster.



Yes - messed with that last night, and its not actually that bad, but I miss that tracking (not really, TE nerf misses that tracking to be honest).

Vargur sadly is now go to mission ship when I get Damps or Jams only. PVE king to dust gatherer.
Quish McQuiddy
Pator Tech School
Minmatar Republic
#93 - 2013-11-22 09:13:40 UTC
NightmareX wrote:

Many others here have given you the [their opinion] about how things works with the Vargur. And you just ignores it and thinks it's all fine to MJD 100 km away from the npcs with Autocannons and expect the Vargur to do high DPS.

If you want to hit the npc's with more higher DPS at 80-100 km, then fit Artilleries.


Again, not reading.
Kagura Nikon
Native Freshfood
Minmatar Republic
#94 - 2013-11-22 10:06:37 UTC
Goldiiee wrote:
I took to EVE-HQ and some of my numbers showed I could get up to 24k dps tank (Yes I said 24,000). On a ship that does 1000dps in it’s sleep, the tactic should be simple warp to site, get aggro, kill everything, warp to next site.



for running sites the ship is great. Even HW it can solo c4s .

But what some complain is that it got a bit worse for level 4s.

Also if you want to make isk per hour in level4, now you will use the paladin or the golem instead, the bastion range boost was way more meaningful for them.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Anize Oramara
WarpTooZero
#95 - 2013-11-22 10:40:52 UTC
Ran some missions in the vargur yesterday and its absolutely amazing now, especially with the mobile tractor unit to help out.

I havent changed my rigs yet but I used to run 2 t2 ambits on it. atm it means I am hard capped at 72km falloff on my high damage ammo running 2 tracking comps with optimal scripts and bastion and 70km with 1. so I generally run one comp with tracking. I perma run a cheap pith ctype medium booster in case my connection ever drops with a single invul for tank. I usually have a mjd (quite usefull in a numbet of missions) and fit a mwd or ab with a overdrive in the low for other missions meaning I go FASTER than a pre rubicon vargur. thats right you bunch of sad sad little whiners, faster.

so yea atm there is not a singele valid reason to hate the vargur. it is better in every single way.

also it can solo c5 sites with t2 gear

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

The Djego
Hellequin Inc.
#96 - 2013-11-22 11:17:00 UTC  |  Edited by: The Djego
Seriously Bored wrote:
chaosgrimm wrote:
The only time this monkey wrench is more effective compared to the old version is when it is hammering nails.


I couldn't disagree more. I shaved 10-15 minutes off my Dread Pirate Scarlet completion time by using MWD and Bastion compared to the week prior. That's a huge increase in effectiveness.

Now... could I have used the same MWD tactic prior to Rubicon? I guess. I thought of it for the Mach, but not the Varg before Tuesday.

But Bastion makes it easier, and frees up mid slots for more Tracking Computers by needing fewer tank modules. Not to mention that being E-war proof is a huge benefit in certain missions. (DPS in particular, if you get Pith Eliminator spawns.)

I dunno. I just cannot sympathize with disappointment over the changes.


It is overall just slower and does less dps by drones for tank that is completely pointless in 99% of all pve stuff. My mwd fitted 3 slot tanked Vargur did need around 30 minutes for dread pirate scarlet(you could subtract like 5 minutes form that if CCP would have given the hulls halve way ok sensor strength when they changed the ECM mechanics in pve). Overall my Kronos and Vargur(that I used in mini space) are back in the hangar and I fly my mach again with the Rubicon changes, all because it was obviously to much to ask to leave the old marauders at least as good as they where for people that have zero use for mjd or bastion(leave alone actually to fix them properly).

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

chaosgrimm
Synth Tech
#97 - 2013-11-22 11:34:02 UTC  |  Edited by: chaosgrimm
Anize Oramara wrote:
Ran some missions in the vargur yesterday and its absolutely amazing now, especially with the mobile tractor unit to help out.

I havent changed my rigs yet but I used to run 2 t2 ambits on it. atm it means I am hard capped at 72km falloff on my high damage ammo running 2 tracking comps with optimal scripts and bastion and 70km with 1. so I generally run one comp with tracking. I perma run a cheap pith ctype medium booster in case my connection ever drops with a single invul for tank. I usually have a mjd (quite usefull in a numbet of missions) and fit a mwd or ab with a overdrive in the low for other missions meaning I go FASTER than a pre rubicon vargur. thats right you bunch of sad sad little whiners, faster.

so yea atm there is not a singele valid reason to hate the vargur. it is better in every single way.

also it can solo c5 sites with t2 gear


Lawl, maybe I didn't read this correctly. Concerning missions, are you saying:
Your original fit that made x modules / rigs worthless due to stacking penalties and is better when you replace the worthless stuff with something else; therefore, Rubicon vargur is better?
Hanna Cyrus
Spessart Rebellen
#98 - 2013-11-22 11:41:26 UTC
I like the buffed ehp on the marauder class, i like the animation when they transform, but the real problems are still out there.
If you don't want to use the bastion module, you still have crap sensor strength. They gave us e-war immunity, immunity is never good balancing - on every hull!

If i hear now, i can do C5 with my marauder - you are a bit late, it was possible pre patch. But if i stay in your corp and you do alone the sites - then maybe your corp gets a problem with you. No cap escalation boni used, fly same sites more the once and so on...

My wish is still, more sensor strength, no w-war immunity (maybe a boni that e-war don't hurt so much), make the bastion module balanced between the marauders or give everyone of them a individual strenght. And and least i don't like sitting arround while i forgot to push da button (deactivate this module). I don't like to sit and wait anyways.


Anize Oramara
WarpTooZero
#99 - 2013-11-22 11:57:02 UTC
chaosgrimm wrote:
Anize Oramara wrote:
Ran some missions in the vargur yesterday and its absolutely amazing now, especially with the mobile tractor unit to help out.

I havent changed my rigs yet but I used to run 2 t2 ambits on it. atm it means I am hard capped at 72km falloff on my high damage ammo running 2 tracking comps with optimal scripts and bastion and 70km with 1. so I generally run one comp with tracking. I perma run a cheap pith ctype medium booster in case my connection ever drops with a single invul for tank. I usually have a mjd (quite usefull in a numbet of missions) and fit a mwd or ab with a overdrive in the low for other missions meaning I go FASTER than a pre rubicon vargur. thats right you bunch of sad sad little whiners, faster.

so yea atm there is not a singele valid reason to hate the vargur. it is better in every single way.

also it can solo c5 sites with t2 gear


Lawl, maybe I didn't read this correctly. Concerning missions, are you saying:
Your original fit that made x modules / rigs worthless due to stacking penalties and is better when you replace the worthless stuff with something else; therefore, Rubicon vargur is better?

not quite sure what you are saying here.

what I am saying however is that with bastion as a huge buff to tank and the increased pg and slots because of bastion I can now fit a wider veriety of modules that make the vargur superior to what it was in every single way.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Onictus
Federal Navy Academy
Gallente Federation
#100 - 2013-11-22 12:05:51 UTC
Anize Oramara wrote:
chaosgrimm wrote:
Anize Oramara wrote:
Ran some missions in the vargur yesterday and its absolutely amazing now, especially with the mobile tractor unit to help out.

I havent changed my rigs yet but I used to run 2 t2 ambits on it. atm it means I am hard capped at 72km falloff on my high damage ammo running 2 tracking comps with optimal scripts and bastion and 70km with 1. so I generally run one comp with tracking. I perma run a cheap pith ctype medium booster in case my connection ever drops with a single invul for tank. I usually have a mjd (quite usefull in a numbet of missions) and fit a mwd or ab with a overdrive in the low for other missions meaning I go FASTER than a pre rubicon vargur. thats right you bunch of sad sad little whiners, faster.

so yea atm there is not a singele valid reason to hate the vargur. it is better in every single way.

also it can solo c5 sites with t2 gear


Lawl, maybe I didn't read this correctly. Concerning missions, are you saying:
Your original fit that made x modules / rigs worthless due to stacking penalties and is better when you replace the worthless stuff with something else; therefore, Rubicon vargur is better?

not quite sure what you are saying here.

what I am saying however is that with bastion as a huge buff to tank and the increased pg and slots because of bastion I can now fit a wider veriety of modules that make the vargur superior to what it was in every single way.



You mean the sky is not falling?!?! The mind boggles.

Basically trying to do any sort of bearing with ACs after the TE nerf became something of a challenge if the ship wasn't range bonused.....that means all macharial /vargur all of the time, even before the rebalance an AC mael in a mission was...ermmm....slow, because its a slow ass blow with short ass range.