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Rubicon Marauder Fits for PvE

Author
Ellyaana
Doomheim
#1 - 2013-10-16 21:43:07 UTC  |  Edited by: Ellyaana
So I just decided to ET warrior up some fits for the Marauders after Rubicon hits with some specific requirements.


  1. Each fit must be cap stable with the AB off
  2. Each fit must be able to hit to at least 35km with respectable faloff
  3. Each fit must be able to have over 1000 paper DPS with drones
  4. Each fit must be able to tank 400 DPS against its weakest resist with the bastion module
  5. Each fit must only use tech 2 modules
  6. Each fit must cost under 1.5 Billion


So with those in mind I started to make some fittings, I quickly noticed that with the resistances from the bastion module you only needed a Large Armor or Shield rep and a damage control to hit my 400 DPS tank requirement which left lots of room for other modules. One thing to remember is when you're using your bastion module you have no transversal at all which means near perfect hits from NPCs all the time.

I also do not use webs on any of the fits as light drones should be able to take out the frigates with ease. You have 3 tracking computers on each one with the bastion bonus so you can get pretty decent tracking on all the gunboats.

The Paladin was the easiest fit to make cap stable ironically. You can drop one of the rigs and it will remain cap stable so you could add something else. But the fit tanks 564 vs guristas which is its lowest resists with just 2 tanking mods so that was pretty nice.

The Golem is probably my least favorite out of the marauders mainly due to range restrictions on torps. Its also less than stellar racial T2 resists don't help its case much leaving a massive EM hole in it. So if you're going to be using this against anything that does EM I'd put one hardener on it.

The Kronos has again pretty meh racial resists, leaves an explosive hole but it still has a 470 DPS tank vs angels anyway. Don't forget to swap ammo for some massively increased DPS on ships that like to orbit close.

The Vargur is my favorite out of the lot. It has autocannons so you get their tracking and this fit can easily hit out to 100km if you swap to Barrage ammo. The tank is a little light but remember this is tanked vs its lowest resists only. If you take it into angels missions it will do amazingly well.

I think the new marauders serve their purpose well for their cost. You don't get the blitzing power of the mach but I'm going to wait to make a numbers comparison until the next wave of re-balancing when it gets chopped down a few pegs.

All in all the new marauders are easy to fit and will do well with minimal taking mods leaving you a lot of room for fitting options. I know I'm not the best ship fitter out there so if anyone can improve upon these please do and post here. I just wanted to see what they were capable of on paper which is still drastically different from actual application so keep that in mind.
Col Arran
Doomheim
#2 - 2013-10-16 21:47:16 UTC  |  Edited by: Col Arran
I like the look of the Vargur, might have to actually train into one sometime soon. I'm still going to be using my Mach for blitzing though I just hope it doesn't get nerfed too hard when CCP gets to it (God knows it needs it though).

On second though no I don't really like any of these, bastion seems like a tacked on idea that you could easily live without. You're going to be fighting into falloff probably and unable to reposition yourself for 60 seconds.

Yeah they're pretty much a flop so far IMO, we'll have to see how they actually play out.

As for the tanking bonus yeah I guess having a 3000 DPS tank would be nice for PvP except you get neuted and you're just ****** since you can't recieve RR. Or having a 3000 DPS specific tank for PvE which is entirely pointless since you don't really need over 300 to get through most L4s
Barrogh Habalu
Imperial Shipment
Amarr Empire
#3 - 2013-10-17 05:39:50 UTC
Col Arran wrote:
Or having a 3000 DPS specific tank for PvE which is entirely pointless since you don't really need over 300 to get through most L4s

Or having just enough tank and all the projection/application in the world plus you're not wasting time on overcoming EWar anymore. Depends on what you do really, because L4s are not everything out there, although for non-hisec PvE people would probably still go with something that doesn't require you to "entrench" yourself, especially with those warp accel changes.

Anyways, Paladin as by current proposal is going to be very nice for Amarr L4s. Can't say anything about the rest just yet.
stoicfaux
#4 - 2013-10-17 16:01:45 UTC
Ellyaana wrote:
So I just decided to ET warrior up some fits for the Marauders after Rubicon hits with some specific requirements.


  1. Each fit must be cap stable with the AB off
  2. Each fit must be able to hit to at least 35km with respectable faloff
  3. Each fit must be able to have over 1000 paper DPS with drones
  4. Each fit must be able to tank 400 DPS against its weakest resist with the bastion module
  5. Each fit must only use tech 2 modules
  6. Each fit must cost under 1.5 Billion


... I know I'm not the best ship fitter out there so if anyone can improve upon these please do and post here. I just wanted to see what they were capable of on paper which is still drastically different from actual application so keep that in mind.

Understatement of the day. Big smile

Firstly, context? Are we talking about Level 4s? Anoms? Incursions? Etc.. Purpose has a large impact on fitting.

Secondly, you have EFT, you have DPS numbers, but you couldn't create a DPS chart? EFT's DPS chart will give you an idea of applied damage at various ranges against a particular target. At a minimum it would allow you see DPS loss to falloff. Meaning, it can turn those paper DPS numbers into something concrete, i.e. applied DPS.

Thirdly, you have a 1.5 billion budget, but you limit yourself to T2 modules? /facepalm. Slap a ~110M isk Pithum C-Type Medium Shield Booster on the Golem and Vargur and then see what happens.

Fourthly, cap stable? Why? All you really need is cap for 3+ minutes. Personally, anything with 15+ minutes cap is effectively cap-stable in my book. (Also, see Pithum C-Type MSB.)

Fifthly, Torps are passé, use Cruise with Fury missiles. (Be sure to look at the damage chart in EFT to see how the damage projection stacks up.)

Sixthly, don't include drone DPS. With gunships you're most likely killing frigates at range and drones rarely get used. With the Golem, you're normally only using lights against elite frigates. (T1 NPC frigates die quickly to missiles or lights.)


'A' for effort, but your analysis isn't useful and needs to be reworked, especially in regards to items one and two above.


clarification: This is intended as constructive criticism. I, for one, appreciate when people take the time to run an analysis on the various aspects of EVE.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Dato Koppla
Spaghetti Militia
#5 - 2013-10-18 03:26:26 UTC
Stopped reading after 'cap-stable'
Fi1ippo
The Scope
Gallente Federation
#6 - 2013-11-20 09:25:07 UTC
Ellyaana wrote:
So I just decided to ET warrior up some fits for the Marauders after Rubicon hits with some specific requirements.


  1. Each fit must be cap stable with the AB off
  2. Each fit must be able to hit to at least 35km with respectable faloff
  3. Each fit must be able to have over 1000 paper DPS with drones
  4. Each fit must be able to tank 400 DPS against its weakest resist with the bastion module
  5. Each fit must only use tech 2 modules
  6. Each fit must cost under 1.5 Billion


So with those in mind I started to make some fittings, I quickly noticed that with the resistances from the bastion module you only needed a Large Armor or Shield rep and a damage control to hit my 400 DPS tank requirement which left lots of room for other modules. One thing to remember is when you're using your bastion module you have no transversal at all which means near perfect hits from NPCs all the time.

I also do not use webs on any of the fits as light drones should be able to take out the frigates with ease. You have 3 tracking computers on each one with the bastion bonus so you can get pretty decent tracking on all the gunboats.

The Paladin was the easiest fit to make cap stable ironically. You can drop one of the rigs and it will remain cap stable so you could add something else. But the fit tanks 564 vs guristas which is its lowest resists with just 2 tanking mods so that was pretty nice.

The Golem is probably my least favorite out of the marauders mainly due to range restrictions on torps. Its also less than stellar racial T2 resists don't help its case much leaving a massive EM hole in it. So if you're going to be using this against anything that does EM I'd put one hardener on it.

The Kronos has again pretty meh racial resists, leaves an explosive hole but it still has a 470 DPS tank vs angels anyway. Don't forget to swap ammo for some massively increased DPS on ships that like to orbit close.

The Vargur is my favorite out of the lot. It has autocannons so you get their tracking and this fit can easily hit out to 100km if you swap to Barrage ammo. The tank is a little light but remember this is tanked vs its lowest resists only. If you take it into angels missions it will do amazingly well.

I think the new marauders serve their purpose well for their cost. You don't get the blitzing power of the mach but I'm going to wait to make a numbers comparison until the next wave of re-balancing when it gets chopped down a few pegs.

All in all the new marauders are easy to fit and will do well with minimal taking mods leaving you a lot of room for fitting options. I know I'm not the best ship fitter out there so if anyone can improve upon these please do and post here. I just wanted to see what they were capable of on paper which is still drastically different from actual application so keep that in mind.


I currently fly a vargur so ill only comment on that. The fit isn't great at all.

First off, with 800mm ACs, you wont need three tracking computers. You will only need 2 (max) if you go 1200 artillery. Scrap two of those targeting computers.

Second: As someone already posted, cap stable is pointless. You will be pulsing the shield booster, not running it constantly, and the vargur gets a shield boost bonus. T

Thirdly. Add a shield boost amplifier. And two invulnerability fields (faction is what i use) to replace the cap recharger and the two tracking computers.

Fourth: Take away the damage control. Use two tracking enhancers and three gyrostabilizers (faction preferably)

Fifth: use at least one Projectile Ambit Extension II to maximize the falloff of your short range guns. The other is up in the air, i use an ancin current router 1 atm bec i was trying 1200 artillery but i usually do either another ambit extension rig or a collision accelerator for more damage.

Sixth: All of those changes give me a 1200 shield boost per three seconds (Pith x large shield booster) and 1036 dps not including drones with EMP L @ 62km falloff. (Without Bastion active)

**You might also want to consider swapping from a 100mn Afterburner to a Micro Jump Drive just to see how that feels. Im trying it now, so i cant 100% say its worth using or not)


Kagura Nikon
Native Freshfood
Minmatar Republic
#7 - 2013-11-20 11:00:38 UTC
Why would anyone want cap stability? You need cap just enough to complete the mission!!! Put an extra safety margin and voilá.

Peopel seekign cap stability are gimping their ships.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Nolen Cadmar
Caldari Provisions
Caldari State
#8 - 2013-11-20 14:13:17 UTC
Golem needs AT LEAST one invul. Like stated above, screw cap stability. L4's don't take longer than a few minutes

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Solutio Letum
The Scope
Gallente Federation
#9 - 2013-11-20 14:15:57 UTC
You dont need to be cap stable to even finish the mission, just take a mobile depot and refit for more cap recharge if something goes wrong....
Seriously Bored
Sebiestor Tribe
Minmatar Republic
#10 - 2013-11-20 14:28:49 UTC  |  Edited by: Seriously Bored
I'm baaaaaack....

I totally agree with Stoicfaux. Cap stability is pointless. The new Marauders are tanking monsters, your goal should be to get right into the middle of the action ASAP and start spanking everything in sight. No reason to be timid while there's ISK to be made. Pirate


I completed Dread Pirate Scarlet last night, including looting and salvaging ALL wrecks, in 26 minutes using the following fit:


[Rubicon Vargur makes L4 missions its bi**h]
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

X-Large Shield Booster II
100MN Microwarpdrive II
Tracking Computer II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Shield Boost Amplifier II

800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Small Tractor Beam I
Small Tractor Beam I
Salvager II
Bastion Module I

Large Capacitor Control Circuit I
Large Projectile Burst Aerator II

5x Hammerhead II
5x Salvage Drones

32m ISK in bounties plus 11m or so in loot/salvage (haven't counted it yet) works out about 96m ISK/hour. Not too shabby.
Ezra Tair
Doomheim
#11 - 2013-11-20 14:38:21 UTC
I had a fine enough tank already with my vagur and only upgraded my heavy cap injector (AKA the oh poop I had to perma run the XL for more than 5 mins button), from a medium to a large, and added a 2nd salvager so I can clear wrecks faster while shooting. I use a AB to speed tank'ish those missiles,and reduce my incoming DPS - as well as move around. I do not fit the MJD or the Bastion because they provide uneeded bonuses compared to 2 Salvagers, and 2 tractors.
Dorian Wylde
Imperial Academy
Amarr Empire
#12 - 2013-11-20 21:41:31 UTC
I had a pretty easy time making fits I like for the turret ships, but I can't get the Golem to work. Nowhere near enough cpu for essentially the same setup. I have limited experience with caldari fittings, so I'm probably doing it wrong in a few different ways, but still surprising to be able to fit 3 so easily and have so much trouble with the 4th.
Chainsaw Plankton
FaDoyToy
#13 - 2013-11-21 05:59:30 UTC
stoicfaux wrote:
Thirdly, you have a 1.5 billion budget, but you limit yourself to T2 modules? /facepalm. Slap a ~110M isk Pithum C-Type Medium Shield Booster on the Golem and Vargur and then see what happens.


<3 that booster. found one in my first 4/10 plex. Threw it on my golem and have loved it ever since. bought a few more for my vargur, cnr, and whatever else.

@ChainsawPlankto on twitter

Anize Oramara
WarpTooZero
#14 - 2013-11-21 11:50:22 UTC
I agree cap stability is pointless

except on bastion ships for the simple reason that if you dc while in bastion you will die one way or another if you can't get back online quickly enough. almost happened to me yesterday in an easy lv4. pithum ctype is real easy to make cap stable and you do not need more than 400dps tank or you are overtanking.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Caleidascope
Republic Military School
Minmatar Republic
#15 - 2013-11-21 15:13:32 UTC
Dorian Wylde wrote:
I had a pretty easy time making fits I like for the turret ships, but I can't get the Golem to work. Nowhere near enough cpu for essentially the same setup. I have limited experience with caldari fittings, so I'm probably doing it wrong in a few different ways, but still surprising to be able to fit 3 so easily and have so much trouble with the 4th.

Use caldari navy bcs.

Life is short and dinner time is chancy

Eat dessert first!

Thaddeus Eggeras
Urkrathos Corp
#16 - 2013-11-21 16:32:30 UTC
Golem - Dory

High -
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Bastion Mode I
Heavy Diminishing Power System Drain I
Salvager II
Small Tractor Beam II

Medium -
Pith C-Type Large Shield Booster
Shield Boost Amplifier II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Target Painter II
Target Painter II

Low -
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Rig -
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II

Drones -
x5 Hobgoblin II
x5 Warrior II
x5 Salvage Drone I

Cargo -
x12800 Scourge Fury Cruise Missile
Mobile Tractor Unit

1001 DPS
Able to hit anything within 118km
Will usually pop cruisers and frigates in one shot
Over 8mins of cap time
Mobile tractor unit for those long to reach wrecks
Tank is 900 plus every 3.2secs
Anything not T2 is because it is Meta 4 and does better then it's T2 brother, or because the bastion only has a I one version.
Fit close is way under 1.5bil
chaosgrimm
Synth Tech
#17 - 2013-11-22 01:48:59 UTC  |  Edited by: chaosgrimm
Ellyaana wrote:

So I just decided to ET warrior up some fits for the Marauders after Rubicon hits with some specific requirements.


Each fit must be cap stable with the AB off
Each fit must be able to hit to at least 35km with respectable faloff
Each fit must be able to have over 1000 paper DPS with drones
Each fit must be able to tank 400 DPS against its weakest resist with the bastion module
Each fit must only use tech 2 modules
Each fit must cost under 1.5 Billion

...
The Vargur
...


a T2 cheap fit eh? Challenge accepted. EFT WARRIOR SKILLS ACTIVATE!!!!

alright, so im not liking these parts of the reqs:
* 1.5bil budget but only T2 modules?
* cap stability
* that you linked a fit with Hail ammo

I am taking 1 liberty in that the fit I am posting has a cap stable tank, rather than being cap stable w/o the ab. If you do want cap stability, you could plug in EO-605, and you will be stable @ 34%

I think our version of EFT might be slightly different b/c im showing your fit @ 438 dps tank vs EM. I am also not going to compare drones here as we can assume both fits will be able to match each other. This is with Hail Ammo

Your fit:
tank 438 v EM
opt/falloff: 4.8+55
Base DPS: ~1038
DPS @ 35KM: ~784

My submission:
tank 407 v EM
opt/falloff: 4.7+53
Base DPS: ~1105
DPS @ 35KM: ~815

[Vargur, T2]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

100MN Afterburner II
Medium Shield Booster II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

800mm Repeating Cannon II, Hail L
800mm Repeating Cannon II, Hail L
800mm Repeating Cannon II, Hail L
800mm Repeating Cannon II, Hail L
Bastion Module I
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II

Large Projectile Burst Aerator II
Large Capacitor Control Circuit I

Seriously though, why have a 1.5 billion budget and only use T2 xD. Also, you could use cap booster and do much better, kinda assume you dont want that though..