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Fighting outnumbered in an armour gang.

Author
Super Chair
Project Cerberus
Templis CALSF
#21 - 2013-11-20 11:09:05 UTC
Flyinghotpocket wrote:
Heather Maywether wrote:
Problem with small gangs is that they fight outnumbered a lot. I'm perfectly fine with this, it makes life interesting, but I want to fight and stand a chance of winning while outnumbered.
So yeah, how do we do this when we can't out run/out manoeuvre them?


you need reps. take it from the pros at fighting outnumbered while in armor gangs.




^ this

Amarrian Vengence is one of the best corps out there that can fight heavily outnumbered and still come out on top. There are so many setups you can use to fight outnumbered. You can use the obvious logi choice or take it from pocket and use something unorthodox such as RR sacs/RR vengences. :D
Desudes
The Scope
Gallente Federation
#22 - 2013-11-20 12:01:54 UTC
Resist up like crazy and brawl with logi. Remember to eccm ^_^ and random ewar \o/

Excuse me, but what the f*ck are you desu?

Flyinghotpocket
Ember Inc.
Curatores Veritatis Alliance
#23 - 2013-11-20 20:58:54 UTC
Super Chair wrote:
Flyinghotpocket wrote:
Heather Maywether wrote:
Problem with small gangs is that they fight outnumbered a lot. I'm perfectly fine with this, it makes life interesting, but I want to fight and stand a chance of winning while outnumbered.
So yeah, how do we do this when we can't out run/out manoeuvre them?


you need reps. take it from the pros at fighting outnumbered while in armor gangs.




^ this

Amarrian Vengence is one of the best corps out there that can fight heavily outnumbered and still come out on top. There are so many setups you can use to fight outnumbered. You can use the obvious logi choice or take it from pocket and use something unorthodox such as RR sacs/RR vengences. :D



daw lord the revengeance video! made obsolete by inquisitors! same as the RRmaller video from way back in the old days of militia.

spider tanking is a very common why of armor tanking and going outnumbered however there are many approachs as super has said, limitless choices to be made if you have a specific gang idea in mind send me an evemail and ill give you my imput on it.

Amarr Militia Representative - A jar of nitro

Milton Middleson
Rifterlings
#24 - 2013-11-20 21:10:09 UTC
tbh the best way to brawl outnumbered, armor or shield, is to just severely outship your opponents and not mention it after the fact.
Pinky Feldman
Dirt 'n' Glitter
Local Is Primary
#25 - 2013-11-21 14:25:55 UTC
Milton Middleson wrote:
tbh the best way to brawl outnumbered, armor or shield, is to just severely outship your opponents and not mention it after the fact.


"Dude of course we had to use [insert ship type 2-3 levels higher than opponents]! We were fighting [number of people in local] and we only had x in our fleet."

Everyone who has ever fought outnumbered ever.
Lloyd Roses
Artificial Memories
#26 - 2013-11-21 16:50:57 UTC
Pinky Feldman wrote:
Milton Middleson wrote:
tbh the best way to brawl outnumbered, armor or shield, is to just severely outship your opponents and not mention it after the fact.


"Dude of course we had to use [insert ship type 2-3 levels higher than opponents]! We were fighting [number of people in local] and we only had x in our fleet."

Everyone who has ever fought outnumbered ever.



Outshipping is kind of mandatory to win outnumbered. It doesn't need to be a simply better ship, but a ship more adept at handling that situation. For example, attacking a fleet of railgus with AB-vexors might turn into a wonderful sucess, but only as you *outshipped* them and forced them to engage in a situation more suitable for your gang.
It's mostly rock-paper-scissors.

Creating good conditions on grid is also crucial, try comparing 2 raildeimos and an EAF 100off a gate, with hostiles jumping through and having to burn to you and compare again to you having to start the fight at 0. Two gangs and depending on the start situation two fundamentally different results.

Could even go further, active tanked eos+kronos (eos running links) can easily take on a small camp of 5-6 HACs(BCs) and a few other ships, but bring a bhaalgorn or two geddons and those active tanks will run out of boosters a lot earlier, they could also warp in an oneiros or scimitar at range and just save their crew at no risk at all while waiting for you to run dry.
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