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CERBERUS sucks again after Rubicon....

Author
Kara Trix
Deep Core Mining Inc.
Caldari State
#21 - 2013-11-19 23:32:43 UTC
IIshira wrote:

Level 4's with a LM fitted HAC? I got it you want something to kill the frigates but that just seems like a waste to kill a few frigates in a level 4 that's mostly larger ships. You would be better off with a turret battleship that can pop them at range.

Of course it's your sandbox so there's no rule against it.



You know the thing is.... it takes a long while (months) to train something worth while in this game.
So it's not easy at all early on to jump to another ship and see if it's better. From all the posts about
mission running, missiles seem to rule. The missions I run have dozens of WEB/SCRAM frigates that you
best get rid of quick and many at the gate when you jump in, so a great frigate ship (even overkill) is a joy.
Keep in mind my characters are less than 7m SP, so the balance is very close on Lvl 4 missions, even with two pilots on field.

The Raven pilot handles the BS and the HAC kills the Cruisers after the frigs... Dual boxing is a bit of a cheat I suppose, but my screen is big enough and it's less boring to have two characters in mission.

Perhaps later on, once this toon is decent at the Missile ships, I will just train drones and use Sentries like many do.


GreenSeed
#22 - 2013-11-19 23:49:05 UTC
why are people complaining about a nerf as if it was some unintended side effect of something else.

they intentionally wanted to nerf RLMS, and they succeeded in doing so without making the weapon system useless.
Kara Trix
Deep Core Mining Inc.
Caldari State
#23 - 2013-11-20 00:00:31 UTC
GreenSeed wrote:
why are people complaining about a nerf as if it was some unintended side effect of something else.

they intentionally wanted to nerf RLMS, and they succeeded in doing so without making the weapon system useless.


I would argue that for sure, but they didn't just NERF RLMS on the CERB, they also Nerfed Light Missiles Period... Big Difference to CERB pilots that want the ROF Bonus for earning that ship skill.

Kallen Kozukie
Channel Six News
#24 - 2013-11-20 03:11:57 UTC  |  Edited by: Kallen Kozukie
To be fair, there really was a good reason to nerf the ROF, No one uses cerb for PVE, and those that do, tend to grind lvl 3.

Think about how ******** the new launchers would have been, getting like 550 with furys already

Then leaving the bonus on would increase that again, i could see why they did it, get 3-4 of these together with an inty and anyone caught by themselves was gonna have a very bad day. It would have been the "great Cerberus blitzkrieg"

That said, im not HAPPY about it, but it makes sense in a way :/


And of course, just as im about to finish hac 5 and finished light missle t2's,...... lol
Kara Trix
Deep Core Mining Inc.
Caldari State
#25 - 2013-11-20 04:49:17 UTC
Kallen Kozukie wrote:
To be fair, there really was a good reason to nerf the ROF, No one uses cerb for PVE, and those that do, tend to grind lvl 3.

Think about how ******** the new launchers would have been, getting like 550 with furys already

Then leaving the bonus on would increase that again, i could see why they did it, get 3-4 of these together with an inty and anyone caught by themselves was gonna have a very bad day. It would have been the "great Cerberus blitzkrieg"

That said, im not HAPPY about it, but it makes sense in a way :/


And of course, just as im about to finish hac 5 and finished light missle t2's,...... lol



Actually, it still has the bonus for Rapid Lights, just not plain old Lights..... they left on the blitz for the ROF on 18 quick shots, if that's your thing.
Kallen Kozukie
Channel Six News
#26 - 2013-11-20 05:55:05 UTC
sorry i mistook that then, i assumed it meant for all lfight systems.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#27 - 2013-11-20 06:43:26 UTC
IIshira wrote:
Kara Trix wrote:
IIshira wrote:
Okay re read the post.... I must've been out if it lol


To OP...

What are you doing with this ship? Level 2 missions?

Why are you fitting LML on a HAC? This is a frigate size weapon and most cruiser size ships don't give bonuses to frigate weapons.

I got it after the RLML nerf they're going to suck so idk what the alternative would be for light missiles. I'm guessing this change was to stop people from trying to work around the RLML nerf.



When you start EVE you look at the options and skill your toon.
Cerberus seemed like the best choice for the use of this character (PVE Frigate killer).
It use to have the Amazing powers with RLML and then I was hoping it would still keep the ROF general Missile bonus to the HAC skill, but they made that more specific to adjust for the ships EXACT use now (nothing).

I do LVL 4 missions for SOE pretty much.. along with my Raven Pilot


Level 4's with a LM fitted HAC? I got it you want something to kill the frigates but that just seems like a waste to kill a few frigates in a level 4 that's mostly larger ships. You would be better off with a turret battleship that can pop them at range.

Of course it's your sandbox so there's no rule against it.

This, a tempest with T1 Artie's and a mjd, group weps in a set of two you'll blap frigs so fast it'll make a cerb with prenerfed lights look silly.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Vincintius Agrippa
Crimson Serpent Syndicate
#28 - 2013-11-20 07:16:04 UTC
Kallen Kozukie wrote:
To be fair, there really was a good reason to nerf the ROF, No one uses cerb for PVE, and those that do, tend to grind lvl 3.

Think about how ******** the new launchers would have been, getting like 550 with furys already

Then leaving the bonus on would increase that again, i could see why they did it, get 3-4 of these together with an inty and anyone caught by themselves was gonna have a very bad day. It would have been the "great Cerberus blitzkrieg"

That said, im not HAPPY about it, but it makes sense in a way :/


And of course, just as im about to finish hac 5 and finished light missle t2's,...... lol


Oh please, anyone you gang up on is going to have a bad day.
Only YOU can prevent internet bullying!
Vincintius Agrippa
Crimson Serpent Syndicate
#29 - 2013-11-20 07:22:16 UTC
Kallen Kozukie wrote:
To be fair, there really was a good reason to nerf the ROF, No one uses cerb for PVE, and those that do, tend to grind lvl 3.

Think about how ******** the new launchers would have been, getting like 550 with furys already

Then leaving the bonus on would increase that again, i could see why they did it, get 3-4 of these together with an inty and anyone caught by themselves was gonna have a very bad day. It would have been the "great Cerberus blitzkrieg"

That said, im not HAPPY about it, but it makes sense in a way :/


And of course, just as im about to finish hac 5 and finished light missle t2's,...... lol


The pve complaint is insignificant. Virtually every caracal in low sec pvp uses rapid lights. Not because of frigs, but just because. They have equal usefulness against cruisers and above.
Only YOU can prevent internet bullying!
Morrigan LeSante
Perkone
Caldari State
#30 - 2013-11-20 07:56:10 UTC
Vincintius Agrippa wrote:
The pve complaint is insignificant. Virtually every caracal in low sec pvp uses rapid lights. Not because of frigs, but just because. They have equal usefulness against cruisers and above.


And they do it because the other systems are...well...crap. HAMs are serviceable in certain hulls, HMLs are a running joke....so what was left again?
Diesel47
Deep Core Mining Inc.
Caldari State
#31 - 2013-11-20 14:27:05 UTC
Cerb blows **** now.


Heavies are a joke now,
Hams are no good.
RLML are terrible aswell.
Safour
Deaths Consortium
Pandemic Horde
#32 - 2013-11-20 15:32:53 UTC
Nonsense, the Cerb should have been left undisturbed
Chessur
Full Broadside
Deepwater Hooligans
#33 - 2013-11-20 15:58:41 UTC
Yah cerb is pretty trash now. You can LML fit it with dual XLASB if you want. The other option of course is to HAM fit it, and fly with some hyenas :) But other than those 2 options, it is a pice of ****.
Muad 'dib
State War Academy
Caldari State
#34 - 2013-11-20 16:19:33 UTC
silly people, one does not simply put a tank on a Cerberus

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

IIshira
School of Applied Knowledge
Caldari State
#35 - 2013-11-20 17:26:02 UTC
Kara Trix wrote:
Kallen Kozukie wrote:
To be fair, there really was a good reason to nerf the ROF, No one uses cerb for PVE, and those that do, tend to grind lvl 3.

Think about how ******** the new launchers would have been, getting like 550 with furys already

Then leaving the bonus on would increase that again, i could see why they did it, get 3-4 of these together with an inty and anyone caught by themselves was gonna have a very bad day. It would have been the "great Cerberus blitzkrieg"

That said, im not HAPPY about it, but it makes sense in a way :/


And of course, just as im about to finish hac 5 and finished light missle t2's,...... lol



Actually, it still has the bonus for Rapid Lights, just not plain old Lights..... they left on the blitz for the ROF on 18 quick shots, if that's your thing.


Please correct me if I'm wrong but isn't this standard for all weapon systems? Ships provide bonuses to their appropriate size weapon platform. A LML is a small (frigate/ destroyer) weapon thus not going to get a bonus on a cruiser.
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#36 - 2013-11-20 18:05:29 UTC
Welcome to the world those of us who fly and fight using turret-based ships live in.

We've always had to decide to go with drones, smaller, unbonused turrets, target painters, or to pilot differently to minimize transversal. Oh, and, for those of us who didn't grow up flying Minmatar, often sub-optimal damage types.

You figure out how to make do with the tools at your disposal, or go and get new tools. New patches ALWAYS screw someone over - this time, it was people fitting RLML's for PVE.

Deal with it.

Earlier, someone suggested using a Flycatcher. That, or possibly an Assault Frigate (the Hawk, when using Kinetic missiles, gets the equivalent of an astounding EIGHT launcher slots at Assault Frigate Lvl ONE!Shocked) will readily kill any PVE frigate out there.

Neither of these options will take very long to train into, nor are they very expensive.

As a more expensive alternative, fly a Higinn - bonuses to both Target Painters AND Stasis Webifiers, and bonused for missile launchers - just train up Minmatar Cruiser V and Recon IV. It will enhance your Raven's capability, and deal quite nicely with any PVE frigate/cruiser blob you encounter. (NOTE: just fit dual 180's in the turret slots - amazing tracking, use short-range ammo)
Batelle
Federal Navy Academy
#37 - 2013-11-20 18:07:22 UTC
IIshira wrote:
Kara Trix wrote:
Kallen Kozukie wrote:
To be fair, there really was a good reason to nerf the ROF, No one uses cerb for PVE, and those that do, tend to grind lvl 3.

Think about how ******** the new launchers would have been, getting like 550 with furys already

Then leaving the bonus on would increase that again, i could see why they did it, get 3-4 of these together with an inty and anyone caught by themselves was gonna have a very bad day. It would have been the "great Cerberus blitzkrieg"

That said, im not HAPPY about it, but it makes sense in a way :/


And of course, just as im about to finish hac 5 and finished light missle t2's,...... lol



Actually, it still has the bonus for Rapid Lights, just not plain old Lights..... they left on the blitz for the ROF on 18 quick shots, if that's your thing.


Please correct me if I'm wrong but isn't this standard for all weapon systems? Ships provide bonuses to their appropriate size weapon platform. A LML is a small (frigate/ destroyer) weapon thus not going to get a bonus on a cruiser.


You have to read the bonuses carefully. There have been cases (and iirc some are still around) where a ship could get bonuses to rockets but not lights, or heavies and hams but not light assaults.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Thaddeus Eggeras
Urkrathos Corp
#38 - 2013-11-20 18:13:54 UTC
RL MLs were OP and needed fixed, this isn't a fix though. And Rapdis will need to be looked at again. Just like HMLs need fixed, HAms need rebalanced slightly and so on. But you can't have one weapon system about to do what long range and close range do, and great against ships of your size and smaller both, it isn't fair. 40secs reload is crazy too, and makes rapids pretty much worthless. Yea you might kill a friagte or 2 before you have to reload, but once you do you are dead. Want a real fix to rapids, fix the range, fix the explosion radius/velocity, and fix the RofF, so they aren't as good against cruiers and up as they are against destroyers and up.
IIshira
School of Applied Knowledge
Caldari State
#39 - 2013-11-20 18:32:31 UTC
Batelle wrote:
IIshira wrote:
Kara Trix wrote:
Kallen Kozukie wrote:
To be fair, there really was a good reason to nerf the ROF, No one uses cerb for PVE, and those that do, tend to grind lvl 3.

Think about how ******** the new launchers would have been, getting like 550 with furys already

Then leaving the bonus on would increase that again, i could see why they did it, get 3-4 of these together with an inty and anyone caught by themselves was gonna have a very bad day. It would have been the "great Cerberus blitzkrieg"

That said, im not HAPPY about it, but it makes sense in a way :/


And of course, just as im about to finish hac 5 and finished light missle t2's,...... lol



Actually, it still has the bonus for Rapid Lights, just not plain old Lights..... they left on the blitz for the ROF on 18 quick shots, if that's your thing.


Please correct me if I'm wrong but isn't this standard for all weapon systems? Ships provide bonuses to their appropriate size weapon platform. A LML is a small (frigate/ destroyer) weapon thus not going to get a bonus on a cruiser.


You have to read the bonuses carefully. There have been cases (and iirc some are still around) where a ship could get bonuses to rockets but not lights, or heavies and hams but not light assaults.


Agreed but I was more referring to the size like small, medium, and large. If they just applied the bonus to "light missiles" before surely this was with the thought that no one would use a LML over a RLML. With the RLML nerf CCP probably realized that people would fit small frigate size launchers as a way around this. Thus the change it make the bonuses specific to medium sized launchers.

I can't think of any cruiser or battlecruiser that gives bonuses to small turrets. I can't think of any battleship that gives bonuses to medium or small turrets. Why would it be any different with launchers. Yes sometimes you fit smaller turrets to get more tank but you pay the price by loosing the bonuses and DPS.

Don't get me wrong I think the RLML changes are horrible but that doesn't change the fact that you can't expect bonuses on frigate weapons when you're flying a cruiser.
Thaddeus Eggeras
Urkrathos Corp
#40 - 2013-11-20 18:35:29 UTC
Rapid Missile Launcher Issues and Fix

The issues rapid launchers have are
1. They have amazing range, with the ability to do what close range guns and missiles and long range guns and missiles do in one.
2. Rapid launchers take far less CPU and PG than their counterparts, which in turn makes the ships using them have amazing tanks.
3. They are a weapon system designed to work against smaller targets, while they do this; they also work just as well against targets of the same size, and sometimes even larger targets.

How to fix these issues
1. Have rapids use rockets and heavy assault missiles. This would fix the range issue and still give enough range for good PvP. Rapid rocket launchers would be able to hit to 10km to 20km or more depending bonuses, rigs, and missile type. Rapid heavy assault missile launchers would hit 20km to 40km depending on all the same things.
2. Have their CPU and power grip increased slightly, but not as much as HAMs or HMLs, or as much as Torps or Cruise, but closer to their numbers. This would make it so ships using rapid launchers won't be able to fit unreal tanks, but still be able to fit "good" tanks.
3. They would need to have their rate of fire increased anywhere from 2 to 5 seconds to make sure they aren’t so effective against ships of the same size or larger.
4. Ships that use them Cruisers, Battlesruisers, and Battleships would need any bonuses they give to explosion radius or velocity not applied to rapid launchers.
5. Also the T2 missiles for rockets and heavy assault missiles will not make them OP like the T2 missiles did for heavy missiles and light missiles. As one is for higher damage at having less range and increased explosion radius and decreased explosion velocity and the other adds range at less damage.

I believe this would fix a great deal of issues with rapids. It would need to be tested on SiSi, and adjusted as needed, but it would work. Also remember missiles need to be looked at for rebalance. I’d say HAMs need explosion radius and explosion velocity adjusted 10% to 15% to help them engage targets of the same size better. HMLs need relooked at all together. Defenders need replaces with a flare type defense, like combat planes today use, FoF, I don't know they just suck.

Or we can keep 40secs reload, up to you.
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