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ISIS appreciation thread

First post
Author
CroisisCZ
Anoikis Exploration
#61 - 2013-11-20 12:29:34 UTC
I have to agree that ISIS looks awesome but it needs some serious tweaking of the mastery requirements.
I mean, those should really reflect the purpose of the ship and not just blindly copy/paste general certificates... This way leads to (A)WU 5 being required for industrials, logistics and even carriers which really shows how little were masteries tailored to specific ship types and how much was just blind Core 5 cert for everyone...
Kip Troger
School of Applied Knowledge
Caldari State
#62 - 2013-11-20 12:33:20 UTC
I want to say that I was not really excited at all about this new system because it does not add any gameplay.

However, in talking to one of my brothers about the game who does not currently play because of the complexity...it was the very first thing I told him about the expansion.

This was very well executed and I really hope you guys take feed back and continue to make this a giant knowledge base and guide for newer pilots.

I understand the fundamental design concept about not wanting to add the ship skills (in order to show people what else they can fly well) but I really think you guys should rethink this. I had a new pilot in my corp just the other day that did not understand why he needed to train up caldari cruiser past 1 for the tech 1 cruisers because the skill itself does not say why it is important. I feel this needs to be addressed some how in this program. Implementing a priority system for some of these skills with these added in would be very cool.

One last side note: Every time I pulled ISIS up, I still had a bunch of windows like my station and random windows I had open in the background interfering with my complete enjoyment...any way ISIS can take priority over all other windows on the screen as soon as its opened?

Lair Osen
#63 - 2013-11-20 12:41:22 UTC
BUG!
ISIS pic of Sleipnir still shows the cyclone hull. Not sure if you're aware of this but it wasn't fixed in the patch.
Aura Arcane
SpyWorks
#64 - 2013-11-20 12:47:31 UTC  |  Edited by: Aura Arcane
Some of you pilots that are complaining about the ISIS are really dumb, doesn't take a genius to work it out. So any changes they make for your benefit won't make any difference because you're dumb and still won't get it.

BTW ...CCP good work, thankyou.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#65 - 2013-11-20 12:51:12 UTC
Mark Cato wrote:

Conclusion:
The ISIS system is promising, but ultimately fails due to a) CCPs refusal to make realistic certificates based on how ships are actually fitted and flown in Eve, b) the inclusion of lengthy, but only marginally relevant trains that will have new players spending months training without actually becoming much better at the ship they intend to fly and c) not distinguishing that some skills are more important to certain ships than other. Certificates and masteries should not be 'bling' that players train merely so they can say they did, but genuinely useful guides for new players, and more experienced players training into unfamiliar ships.

Either improve this system, or allow corporations and alliances to make their own certificates masteries. As it is you are hurting, not helping, players who will be relying on this system.

This post was very well written, well done
Aura Arcane
SpyWorks
#66 - 2013-11-20 13:03:37 UTC
Benny Ohu wrote:
Mark Cato wrote:

Conclusion:
The ISIS system is promising, but ultimately fails due to a) CCPs refusal to make realistic certificates based on how ships are actually fitted and flown in Eve, b) the inclusion of lengthy, but only marginally relevant trains that will have new players spending months training without actually becoming much better at the ship they intend to fly and c) not distinguishing that some skills are more important to certain ships than other. Certificates and masteries should not be 'bling' that players train merely so they can say they did, but genuinely useful guides for new players, and more experienced players training into unfamiliar ships.

Either improve this system, or allow corporations and alliances to make their own certificates masteries. As it is you are hurting, not helping, players who will be relying on this system.

This post was very well written, well done


Prove it, show us how its done big shot :P
Benny Ohu
Royal Amarr Institute
Amarr Empire
#67 - 2013-11-20 13:05:34 UTC
Prove what? Straight
Sturmwolke
#68 - 2013-11-20 13:12:17 UTC
Some feedback:

  • Those transport icons (right up to the JF), they're too similar to combat ships. Transports and ORE ships should have their distinctive icons, imo.
  • Add circles or rounded shapes, too much triangles. If you want to preserve the hull class consistency, I'd still find a way to put some circles somewhere to denote non-fighting ships.

  • Bottom left is a hard area to minimize (if you're still using default CCP layout where Local is) . Scrolling is too limited. Please extend scrolling borders all-round so that you can scroll freely the entire ISIS map to alleviate from having to minimize multiple windows ... just to have a proper look at it.

  • Those faction icons repeatedly linked for the pirate faction/SOE are redundant and clutters up the view. If you really must put it, one link is enough.

  • Guristas icon aren't orange. They're gold (when I bring up and compare it ingame to Guristas in the standings list). Infact some of the other icons downright look wierd. Don't start changing things when it's unececessary and if you do, be at least consistent.
Aura Arcane
SpyWorks
#69 - 2013-11-20 13:42:38 UTC
Benny Ohu wrote:
Prove what? Straight



The points a, b and c.

"The ISIS system is promising, but ultimately fails due to a) CCPs refusal to make realistic certificates based on how ships are actually fitted and flown in Eve, b) the inclusion of lengthy, but only marginally relevant trains that will have new players spending months training without actually becoming much better at the ship they intend to fly and c) not distinguishing that some skills are more important to certain ships than other. Certificates and masteries should not be 'bling' that players train merely so they can say they did, but genuinely useful guides for new players, and more experienced players training into unfamiliar ships."
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#70 - 2013-11-20 14:06:39 UTC
Minor thing: It would be nice to be able to have wider margins on the zoom in/out. When running split screen, the way it splits isn't too pleasant.
Princess Saskia
Hyperfleet Industries
#71 - 2013-11-20 14:22:49 UTC
Why don't all the Capital/Supers/Titans have a cyno alt as a prereq.... I'm dissapointed.

 ♥ 

Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#72 - 2013-11-20 14:33:50 UTC
On the test server, if you kept your cursor on one of the ships for awhile, a 3d portrait of it would be shown in the background flying
Why did you took it out Cry
Benny Ohu
Royal Amarr Institute
Amarr Empire
#73 - 2013-11-20 15:15:23 UTC
Aura Arcane wrote:
Some of you pilots that are complaining about the ISIS are really dumb, doesn't take a genius to work it out. So any changes they make for your benefit won't make any difference because you're dumb and still won't get it.


Aura Arcane wrote:
Benny Ohu wrote:
Prove what? Straight

The points a, b and c.

The guy made his arguments and they were sound. He was giving his opinion as feedback to help CCP make a useful guide for newbies. I was praising him for making good arguments. Don't flip out.
Jake Rivers
New Planetary Order
#74 - 2013-11-20 15:39:02 UTC
CCP Ytterbium wrote:
Roofdog wrote:
I do like ISIS, it looks awesome.

only a few little things i noticed on checking out the ships i can fly.

apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship.

on Jumpfreigters it says you need capital ships lvl V for max mastery, but according to the discription of the skill it doesn't do anything for those ships. since you don't need the cap ship skill for flying a JF.

so i'm wondering does the cap ship skill do anything for my JF or is the mastery thing wrong?


Those are good points, I'm looking at Certificates / Masteruies right now and changing them not to give you guys inaccurate information. I've seen from a Reddit thread that industrials and logistics ships require WU and AWU despite having no use for weapons, I'm also looking at removing that (for those with accounts there feel free to link that post to them).


I too was baffled about that requirement last night and was wondering if I was missing something about needing WU/AWU for my logi toon.

I do love ISIS though, it has clearly pointed out a few gaps in my skill sets which I will work on now, at a 100 million skill points I have been at a loss on what to train next for a few weeks now.

Keep up the great work!
Inquisitor Ageri
Doomheim
#75 - 2013-11-20 15:46:39 UTC
ISIS is definitely my top feature in Rubicon. Really intuitive interface and placement of information.
Vald Tegor
Empyrean Guard
Tactical Narcotics Team
#76 - 2013-11-20 17:11:19 UTC  |  Edited by: Vald Tegor
Frozen Chief wrote:
What the hell does Warp Core Operation V have to do with mastering my Myrmidon? Seriously?

It follows some sound logic, if you take the time to appreciate it.

We are talking about an active tanked ship that uses capacitor to stay alive. The skill in question reduces capacitor cost of travel. Therefore, by training it to 5 you start the fight at a higher total capacitor. In essence, it's a (marginal) tanking skill. We all know cap is life, even on a buffered ship.

That sounds right at home with racial drone specialization 5 for all four races in the Mastery V category.


The real issue is that, in that context, it should not be company to skills such as Repair Systems 5, which should be completed sooner.

With gun boats you seem to reach T2 weapons at mastery 4 and jump to weapon spec 5 in mastery 5. This should be more along the lines of T2 weapons by Mastery III, weapon specialization 4 for Mastery IV, then Specialization 5 in Mastery V with special snowflake skills for people with OCD.
Aura Arcane
SpyWorks
#77 - 2013-11-20 22:16:13 UTC
Benny Ohu wrote:
Aura Arcane wrote:
Some of you pilots that are complaining about the ISIS are really dumb, doesn't take a genius to work it out. So any changes they make for your benefit won't make any difference because you're dumb and still won't get it.


Aura Arcane wrote:
Benny Ohu wrote:
Prove what? Straight

The points a, b and c.

The guy made his arguments and they were sound. He was giving his opinion as feedback to help CCP make a useful guide for newbies. I was praising him for making good arguments. Don't flip out.


Ok, I guess you can't then.
Tau Cabalander
Retirement Retreat
Working Stiffs
#78 - 2013-11-20 22:42:10 UTC  |  Edited by: Tau Cabalander
With 105m SP, apparently I'm only qualified to pilot freighters (no modules or rigs). Shocked

There seems to be a dependency on the same non-essential skills.

An improvement over the previous certificates, but still some arguably odd requirements.

I also wish the ship icons changed colours with levels other than V, as the text and icons don't really contrast. Coloured connecting lines would also be nice, other than just grey and greyed-out. Example: lines and / or icons with a brighter colour indicating an increased percentage of total skill points, so at a glance one could see a specialization.
LtCol Laurentius
The Imperial Sardaukar
#79 - 2013-11-20 22:57:22 UTC  |  Edited by: LtCol Laurentius
CCP Ytterbium wrote:
Roofdog wrote:
I do like ISIS, it looks awesome.

only a few little things i noticed on checking out the ships i can fly.

apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship.

on Jumpfreigters it says you need capital ships lvl V for max mastery, but according to the discription of the skill it doesn't do anything for those ships. since you don't need the cap ship skill for flying a JF.

so i'm wondering does the cap ship skill do anything for my JF or is the mastery thing wrong?


Those are good points, I'm looking at Certificates / Masteries right now and changing them not to give you guys inaccurate information. I've seen from a Reddit thread that industrials and logistics ships require WU and AWU despite having no use for weapons, I'm also looking at removing that (for those with accounts there feel free to link that post to them).



Actually, a logi can be fitted to lock 12 targets. As for the T3 pain in the ass, I'd say make one subsystem cert for each race, ecah cert contains the 5 skills. Level 1 to 5 correspond to mastery 1-5. Assign racial cert to racial T3. done.
CCP Arrow
C C P
C C P Alliance
#80 - 2013-11-22 12:42:30 UTC
Sir Jack Falstaff wrote:
Great work on the ISIS system, devs! Just playing around with it a bit this morning and at first glance, there's a lot to like. Clear and readable, I really like the catalog tree for the various ships with the wireframe icons. It's a great reference for relative newbs such as myself (and I would imagine for more experienced players as well).

Excellent GUI work: it is very challenging to present that much information in a legible and visually appealing way, and you guys have done both.


Thank you, It's very rewarding to get appreciations from our players, it fuels us to do even better

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow