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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Spugg Galdon
Federal Navy Academy
Gallente Federation
#1881 - 2013-11-20 11:21:25 UTC
Gypsio III wrote:
KatanTharkay wrote:
I just tested the new RLML launchers in a Caracal with triple BCS on Tranquility and they where unable to kill a cookie cutter dual repp Incursus.


I make it that the Caracal applies 325 DPS unheated to a webbed Incursus with overloaded AB. The Incursus tanks 155 DPS overloaded, which means that it dies in about 18 seconds.

I suspect that the problem is that you don't know how to fit a Caracal.

Edit - no gang links were assumed.


Thisis what I suspected myself which is why I asked him to tell us how he was fit.

At the end of the day Katan seems to think that he shouldnt have to make any adjustments to his fit to take advantage of the new launcher mechanic. I believe he is being lazy and should feel bad for complaining before trying every which way possible to try and overcome the dual rep Incurses. Alas, I believe he will wait for someone else to come up with a fit for him. But it won't be me.
KatanTharkay
Federal Navy Academy
Gallente Federation
#1882 - 2013-11-20 11:23:31 UTC
Gypsio III wrote:
KatanTharkay wrote:
I just tested the new RLML launchers in a Caracal with triple BCS on Tranquility and they where unable to kill a cookie cutter dual repp Incursus.


I make it that the Caracal applies 325 DPS unheated to a webbed Incursus with overloaded AB. The Incursus tanks 155 DPS overloaded, which means that it dies in about 18 seconds.

I suspect that the problem is that you don't know how to fit a Caracal.


I already said in a previous post that you need a web to apply full RLML DPS, but that totally kills your tank. Also you don't start your reppers at the same time, they need to be at half cycle gap. And with the setup I posted the Incursus tanks 205 DPS overheated (not counting links/implants). The problem is that you will fail to kill that Incursus before reinforcements arriving. And 2 Incursuses will **** you like no tomorrow, no matter how you fit that Caracal. So now a Cruiser fitted with anti-frigate weapobns is getting totally raped by 2 frigates.
KatanTharkay
Federal Navy Academy
Gallente Federation
#1883 - 2013-11-20 11:26:18 UTC
Spugg Galdon wrote:
Gypsio III wrote:
KatanTharkay wrote:
I just tested the new RLML launchers in a Caracal with triple BCS on Tranquility and they where unable to kill a cookie cutter dual repp Incursus.


I make it that the Caracal applies 325 DPS unheated to a webbed Incursus with overloaded AB. The Incursus tanks 155 DPS overloaded, which means that it dies in about 18 seconds.

I suspect that the problem is that you don't know how to fit a Caracal.

Edit - no gang links were assumed.


Thisis what I suspected myself which is why I asked him to tell us how he was fit.

At the end of the day Katan seems to think that he shouldnt have to make any adjustments to his fit to take advantage of the new launcher mechanic. I believe he is being lazy and should feel bad for complaining before trying every which way possible to try and overcome the dual rep Incurses. Alas, I believe he will wait for someone else to come up with a fit for him. But it won't be me.


Please read all of my my posts before judging.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#1884 - 2013-11-20 11:28:46 UTC
KatanTharkay wrote:
Gypsio III wrote:
KatanTharkay wrote:
I just tested the new RLML launchers in a Caracal with triple BCS on Tranquility and they where unable to kill a cookie cutter dual repp Incursus.


I make it that the Caracal applies 325 DPS unheated to a webbed Incursus with overloaded AB. The Incursus tanks 155 DPS overloaded, which means that it dies in about 18 seconds.

I suspect that the problem is that you don't know how to fit a Caracal.


I already said in a previous post that you need a web to apply full RLML DPS, but that totally kills your tank. Also you don't start your reppers at the same time, they need to be at half cycle gap. And with the setup I posted the Incursus tanks 205 DPS overheated (not counting links/implants). The problem is that you will fail to kill that Incursus before reinforcements arriving. And 2 Incursuses will **** you like no tomorrow, no matter how you fit that Caracal. So now a Cruiser fitted with anti-frigate weapobns is getting totally raped by 2 frigates.



You will have to make sacrifices to your ship. Removing a tank slot for a web is the sacrifice. Is there some other way you can tank other than just dual LSE's?

Find a way. Adapt or die.
Fewell
Native Freshfood
Minmatar Republic
#1885 - 2013-11-20 11:30:43 UTC
I'm very late to the game here and I don't want to go through the whole thread so... are there any CCP posts addressing how this reload time completely negates the advantage launchers have in being able to use multiple damage types? There are reasons launchers have access to all damage types. It's one of the things that keep them in line with other weapon systems. Destroying that because you have trouble balancing a module doesn't seem like a good option to me.
KatanTharkay
Federal Navy Academy
Gallente Federation
#1886 - 2013-11-20 11:32:05 UTC  |  Edited by: KatanTharkay
Spugg Galdon wrote:
KatanTharkay wrote:
Gypsio III wrote:
KatanTharkay wrote:
I just tested the new RLML launchers in a Caracal with triple BCS on Tranquility and they where unable to kill a cookie cutter dual repp Incursus.


I make it that the Caracal applies 325 DPS unheated to a webbed Incursus with overloaded AB. The Incursus tanks 155 DPS overloaded, which means that it dies in about 18 seconds.

I suspect that the problem is that you don't know how to fit a Caracal.


I already said in a previous post that you need a web to apply full RLML DPS, but that totally kills your tank. Also you don't start your reppers at the same time, they need to be at half cycle gap. And with the setup I posted the Incursus tanks 205 DPS overheated (not counting links/implants). The problem is that you will fail to kill that Incursus before reinforcements arriving. And 2 Incursuses will **** you like no tomorrow, no matter how you fit that Caracal. So now a Cruiser fitted with anti-frigate weapobns is getting totally raped by 2 frigates.



You will have to make sacrifices to your ship. Removing a tank slot for a web is the sacrifice. Is there some other way you can tank other than just dual LSE's?

Find a way. Adapt or die.


Man, come on, read it, your Caracal fitted with a web will die to 2 dual repping Incursuses.

I will try a web + rigor fitted Caracal to see how it works out of EFT. In theory it should work, but I would not go against more than 2 frigates with it (18 charges only).
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#1887 - 2013-11-20 11:45:19 UTC
It's a long time since I've done solo lowsec work in a Caracal, but when I did do it after Quantum Rise I used a Caracal with dual webs. Fitting no webs is just mental - how do you expect to keep tackle on things? Sorry, but only HML Caracals don't fit webs - or have reliable webbing gangmates, which amounts to the same thing. Sort your fits out.

Your Incursus fit was "Incursus: standard AB fit with DC, ENAM, 2 small repps, 2 auxiliary nano pumps, max skills, no other implants, all T2, except for rigs".

I can't reproduce your 205 DPS tank. With Pseudo DC, EANM, dual SAR and dual ANP rigs, I show 155 DPS overloaded explosive tank. Ah wait, I can use a CPU rig to upgrade from Pseudo DC to T2, that makes it 158 DPS tanked and death in 18 s.

Are you using omni damage tank, or do you have an explosive rig in there? It doesn't matter though. With a 205 DPS tank, the Incursus dies in 23 s instead.

You're also wrong in the case of two Incursusii, and obviously so. They die in 18 s each, which means that the Caracal can kill both before reload. The two Incurses deal 204 DPS each, for 408 DPS, against a bog-standard triple-CDFE, LSE, Invuln Caracal of 28k EHP against Void. Even if neither die, they'll take 69 s to kill the Caracal.

To win, the Incursuses need to kite a bit outside web range and hope they can trick the Caracal into wasting missiles. But of course, if the Incursi ever want to kill it, they have to enter web range...
Sgt Ocker
What Corp is it
#1888 - 2013-11-20 11:46:22 UTC
Gypsio III wrote:
KatanTharkay wrote:
I just tested the new RLML launchers in a Caracal with triple BCS on Tranquility and they where unable to kill a cookie cutter dual repp Incursus.


I make it that the Caracal applies 325 DPS unheated to a webbed Incursus with overloaded AB. The Incursus tanks 155 DPS overloaded, which means that it dies in about 18 seconds.

I suspect that the problem is that you don't know how to fit a Caracal.

Edit - no gang links were assumed.
But did presume all lvl 5 skills. With T2 spec 4 and missile support skils all at 4, 3 BCU + Warhead Calefaction Catalyst, caracal does 192 DPS, duel rep Incursis with T2 repper and AAR, Aux nano pump, tanks 185 dps (with my skills).. You might kill it, if your lucky, before having to reload.

RLML Caracal is now for max skilled pilots only, if you have less than all 5's, never ever fly alone.. You will die!!

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Spugg Galdon
Federal Navy Academy
Gallente Federation
#1889 - 2013-11-20 11:51:37 UTC
Gypsio III wrote:
It's a long time since I've done solo lowsec work in a Caracal, but when I did do it after Quantum Rise I used a Caracal with dual webs. Fitting no webs is just mental - how do you expect to keep tackle on things? Sorry, but only HML Caracals don't fit webs - or have reliable webbing gangmates, which amounts to the same thing. Sort your fits out.

Your Incursus fit was "Incursus: standard AB fit with DC, ENAM, 2 small repps, 2 auxiliary nano pumps, max skills, no other implants, all T2, except for rigs".

I can't reproduce your 205 DPS tank. With Pseudo DC, EANM, dual SAR and dual ANP rigs, I show 155 DPS overloaded explosive tank. Ah wait, I can use a CPU rig to upgrade from Pseudo DC to T2, that makes it 158 DPS tanked and death in 18 s.

Are you using omni damage tank, or do you have an explosive rig in there? It doesn't matter though. With a 205 DPS tank, the Incursus dies in 23 s instead.

You're also wrong in the case of two Incursusii, and obviously so. They die in 18 s each, which means that the Caracal can kill both before reload. The two Incurses deal 204 DPS each, for 408 DPS, against a bog-standard triple-CDFE, LSE, Invuln Caracal of 28k EHP against Void. Even if neither die, they'll take 69 s to kill the Caracal.

To win, the Incursuses need to kite a bit outside web range and hope they can trick the Caracal into wasting missiles. But of course, if the Incursi ever want to kill it, they have to enter web range...


I'm going to add to Gypsio's wisdom and tell you about short range kiting. If you have one of the Incursii webbed and scammed you can keep him at about 8km range from you. At this range you can pound the testicles off him whilst only having to deal with getting punched in the face by the second Incurses. Unless of course they are using rails. Which means their damage is much lower.

Katan, you need to think more about your fits and your tactics. You can't have a ship that can just pwn all.
KatanTharkay
Federal Navy Academy
Gallente Federation
#1890 - 2013-11-20 12:00:42 UTC
Gypsio III wrote:
It's a long time since I've done solo lowsec work in a Caracal, but when I did do it after Quantum Rise I used a Caracal with dual webs. Fitting no webs is just mental - how do you expect to keep tackle on things? Sorry, but only HML Caracals don't fit webs - or have reliable webbing gangmates, which amounts to the same thing. Sort your fits out.

Your Incursus fit was "Incursus: standard AB fit with DC, ENAM, 2 small repps, 2 auxiliary nano pumps, max skills, no other implants, all T2, except for rigs".

I can't reproduce your 205 DPS tank. With Pseudo DC, EANM, dual SAR and dual ANP rigs, I show 155 DPS overloaded explosive tank. Ah wait, I can use a CPU rig to upgrade from Pseudo DC to T2, that makes it 158 DPS tanked and death in 18 s.

Are you using omni damage tank, or do you have an explosive rig in there? It doesn't matter though. With a 205 DPS tank, the Incursus dies in 23 s instead.

You're also wrong in the case of two Incursusii, and obviously so. They die in 18 s each, which means that the Caracal can kill both before reload. The two Incurses deal 204 DPS each, for 408 DPS, against a bog-standard triple-CDFE, LSE, Invuln Caracal of 28k EHP against Void. Even if neither die, they'll take 69 s to kill the Caracal.

To win, the Incursuses need to kite a bit outside web range and hope they can trick the Caracal into wasting missiles. But of course, if the Incursi ever want to kill it, they have to enter web range...


Caracals used to be fitted for speed. A few charges where enough to kill kiting mwd-ing frigates and you could overheat your mwd and when they where trying to run. Also AB frigates where unable to run from you. 70 charges where more than enough to break any frigate tank.

now, that Incursus fit, all level 5:

lows:
DC II
2 x Small Armor Rep II
ENAM II

mids:
1MN Afterburner II
Small cap booster II
J5b scram

highs:
3 Light Ion Blaster II

rigs:
Anti Explosive Pump I
2 x Small Auxiliary Nano Pump I

That's 217 DPS tanked on lowest resist before any link / gang / implant bonuses.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#1891 - 2013-11-20 12:03:00 UTC  |  Edited by: Gypsio III
Amusingly, a quick look at the number suggest that the Caracal has a good chance of killing three Incursuses!

Assume 28k EHP Caracal and 158 DPS tank, 204 DPS Incursuses.
Assume that the Caracal uses a full load of missiles to kill the first two, then reloads.

In the first 18 s it was taking 612 DPS, then 408 DPS in the next 18 s. After that it reloads for 40 s during which it receives 204 DPS. After finishing reload, it has taken 612*18 + 408* 18 + 40*204 damage, 26520 damage, leaving it deep in hull. Then it starts shooting again, this time using overload, which means 14 s to kill the last Incursus - but during this time the Incursus would deal 14*204 = 2856 damage, enough to kill the Caracal first.

However, it's sufficiently clsoe that skills and piloting could tip the balance.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#1892 - 2013-11-20 12:06:22 UTC  |  Edited by: Gypsio III
KatanTharkay wrote:


now, that Incursus fit, all level 5:

lows:
DC II
2 x Small Armor Rep II
ENAM II

mids:
1MN Afterburner II
Small cap booster II
J5b scram

highs:
3 Light Ion Blaster II

rigs:
Anti Explosive Pump I
2 x Small Auxiliary Nano Pump I

That's 217 DPS tanked on lowest resist before any link / gang / implant bonuses.



Ah right thanks, that's helpful. That makes it 25 s to kill it, a significantly better result. The second Incursus will probably survive the reload, then die. Three is clearly pushing things!
Bouh Revetoile
In Wreck we thrust
#1893 - 2013-11-20 12:08:02 UTC
Sgt Ocker wrote:
But did presume all lvl 5 skills. With T2 spec 4 and missile support skils all at 4, 3 BCU + Warhead Calefaction Catalyst, caracal does 192 DPS, duel rep Incursis with T2 repper and AAR, Aux nano pump, tanks 185 dps (with my skills).. You might kill it, if your lucky, before having to reload.

RLML Caracal is now for max skilled pilots only, if you have less than all 5's, never ever fly alone.. You will die!!
192dps is with the reload. If the incursus die before the reload, you can double this dps, and active tank suffer more from high dps than lower prolonged dps ; which increase a lot the chances of killing the said incursus before the reload.

Also, the AAR have 8 charges and take one minute to reload, which is more than the reload time of RLML.

Also, you presume ALLV for the incursus pilot but not for the caracal pilot ? ...

A weapon is designed to kill frigate don't mean it have to leave no chance to frigate and be their doom in some seconds. Designed to kill frigates in EVE mean you can reliably hit them, but there's counter to everything, and as your cruiser will be faster than most AB frigates and you have 4 times the tank ; you can't have everything. The frigate made choices to tank your missiles, and it seems that doesn't even pay out.

Missiles users are way too used to OP weapon systems.
KatanTharkay
Federal Navy Academy
Gallente Federation
#1894 - 2013-11-20 12:17:24 UTC  |  Edited by: KatanTharkay
Gypsio III wrote:
KatanTharkay wrote:


now, that Incursus fit, all level 5:

lows:
DC II
2 x Small Armor Rep II
ENAM II

mids:
1MN Afterburner II
Small cap booster II
J5b scram

highs:
3 Light Ion Blaster II

rigs:
Anti Explosive Pump I
2 x Small Auxiliary Nano Pump I

That's 217 DPS tanked on lowest resist before any link / gang / implant bonuses.



Ah right thanks, that's helpful. That makes it 25 s to kill it, a significantly better result. The second Incursus will probably survive the reload, then die. Three is clearly pushing things!


Right, the trouble is that he will be able to hold you for his friends. At the moment the only option left for a solo RLML Caracal pilot is to never engage more than 1 tanked frigate if he want to make proper use of the new weapon platform (hit and run before reinforcements arriving). As a gank weapon is very nice in gangs but kinda sucks for solo on regular platforms (Tengu is still great).
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1895 - 2013-11-20 12:26:01 UTC
KatanTharkay wrote:
Gypsio III wrote:
KatanTharkay wrote:


now, that Incursus fit, all level 5:

lows:
DC II
2 x Small Armor Rep II
ENAM II

mids:
1MN Afterburner II
Small cap booster II
J5b scram

highs:
3 Light Ion Blaster II

rigs:
Anti Explosive Pump I
2 x Small Auxiliary Nano Pump I

That's 217 DPS tanked on lowest resist before any link / gang / implant bonuses.



Ah right thanks, that's helpful. That makes it 25 s to kill it, a significantly better result. The second Incursus will probably survive the reload, then die. Three is clearly pushing things!


Right, the trouble is that he will be able to hold you for his friends. At the moment the only option left for a solo RLML Caracal pilot is to never engage more than 1 tanked frigate if he want to make proper use of the new weapon platform (hit and run before reinforcements arriving). As a gank weapon is very nice in gangs but kinda sucks for solo on regular platforms (Tengu is still great).



I'm quite sure that Incursus won't be able to tank that long.

Lights have pretty damn good alpha, you would need absolutely perfect rep/cap control to keep it alive even half that time.

BYDI recruitment closed-ish

Sgt Ocker
What Corp is it
#1896 - 2013-11-20 12:49:48 UTC
Gypsio III wrote:
Amusingly, a quick look at the number suggest that the Caracal has a good chance of killing three Incursuses!

Assume 28k EHP Caracal and 158 DPS tank, 204 DPS Incursuses.
Assume that the Caracal uses a full load of missiles to kill the first two, then reloads.

In the first 18 s it was taking 612 DPS, then 408 DPS in the next 18 s. After that it reloads for 40 s during which it receives 204 DPS. After finishing reload, it has taken 612*18 + 408* 18 + 40*204 damage, 26520 damage, leaving it deep in hull. Then it starts shooting again, this time using overload, which means 14 s to kill the last Incursus - but during this time the Incursus would deal 14*204 = 2856 damage, enough to kill the Caracal first.

However, it's sufficiently clsoe that skills and piloting could tip the balance.
Could you adjust those figures to allow for the scram and web.. With web and scram you don't get 28k EHP, it is closer to 23k and 88 DPS tank, sadly with your figures, the caracal does in fact lose.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#1897 - 2013-11-20 12:56:16 UTC
Garviel Tarrant wrote:
KatanTharkay wrote:
Gypsio III wrote:
KatanTharkay wrote:


now, that Incursus fit, all level 5:

lows:
DC II
2 x Small Armor Rep II
ENAM II

mids:
1MN Afterburner II
Small cap booster II
J5b scram

highs:
3 Light Ion Blaster II

rigs:
Anti Explosive Pump I
2 x Small Auxiliary Nano Pump I

That's 217 DPS tanked on lowest resist before any link / gang / implant bonuses.



Ah right thanks, that's helpful. That makes it 25 s to kill it, a significantly better result. The second Incursus will probably survive the reload, then die. Three is clearly pushing things!


Right, the trouble is that he will be able to hold you for his friends. At the moment the only option left for a solo RLML Caracal pilot is to never engage more than 1 tanked frigate if he want to make proper use of the new weapon platform (hit and run before reinforcements arriving). As a gank weapon is very nice in gangs but kinda sucks for solo on regular platforms (Tengu is still great).



I'm quite sure that Incursus won't be able to tank that long.

Lights have pretty damn good alpha, you would need absolutely perfect rep/cap control to keep it alive even half that time.
AAR reps 156 every 6 seconds for 48 seconds (holding 8 nanite paste), combined with a T2 repper, it will tank a caracal quite easily (with good skills). By the time the AAR is out of paste, the caracal is out of missiles.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#1898 - 2013-11-20 12:58:48 UTC  |  Edited by: Garviel Tarrant
Sgt Ocker wrote:
Garviel Tarrant wrote:
KatanTharkay wrote:
Gypsio III wrote:
KatanTharkay wrote:


now, that Incursus fit, all level 5:

lows:
DC II
2 x Small Armor Rep II
ENAM II

mids:
1MN Afterburner II
Small cap booster II
J5b scram

highs:
3 Light Ion Blaster II

rigs:
Anti Explosive Pump I
2 x Small Auxiliary Nano Pump I

That's 217 DPS tanked on lowest resist before any link / gang / implant bonuses.



Ah right thanks, that's helpful. That makes it 25 s to kill it, a significantly better result. The second Incursus will probably survive the reload, then die. Three is clearly pushing things!


Right, the trouble is that he will be able to hold you for his friends. At the moment the only option left for a solo RLML Caracal pilot is to never engage more than 1 tanked frigate if he want to make proper use of the new weapon platform (hit and run before reinforcements arriving). As a gank weapon is very nice in gangs but kinda sucks for solo on regular platforms (Tengu is still great).



I'm quite sure that Incursus won't be able to tank that long.

Lights have pretty damn good alpha, you would need absolutely perfect rep/cap control to keep it alive even half that time.
AAR reps 156 every 6 seconds for 48 seconds (holding 8 nanite paste), combined with a T2 repper, it will tank a caracal quite easily (with good skills). By the time the AAR is out of paste, the caracal is out of missiles.



Seeing how i quite frequently burn through the reps on dual rep Incursuses in a Comet i'm quite sure you could do it in a 400 dps rlml ship. (especially seeing how it alphas down pretty much its entire buffer on a good hit)

BYDI recruitment closed-ish

Bouh Revetoile
In Wreck we thrust
#1899 - 2013-11-20 13:06:06 UTC
Sgt Ocker wrote:
Could you adjust those figures to allow for the scram and web.. With web and scram you don't get 28k EHP, it is closer to 23k and 88 DPS tank, sadly with your figures, the caracal does in fact lose.
Caracal with 28kehp is with scram+web. Full tank (one prop + one tackle) is 37kehp. That might be a bit less now with fitting change of RLML.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#1900 - 2013-11-20 13:22:45 UTC
Bouh Revetoile wrote:
Sgt Ocker wrote:
Could you adjust those figures to allow for the scram and web.. With web and scram you don't get 28k EHP, it is closer to 23k and 88 DPS tank, sadly with your figures, the caracal does in fact lose.
Caracal with 28kehp is with scram+web. Full tank (one prop + one tackle) is 37kehp. That might be a bit less now with fitting change of RLML.

A bit less would be how much less exactly? If you lose 1 LSE that's more than a bit.