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ISIS appreciation thread

First post
Author
Vald Tegor
Empyrean Guard
Tactical Narcotics Team
#41 - 2013-11-20 07:55:51 UTC
Roofdog wrote:

apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship.

Likewise, you need the skills to lock 7 targets to master a T1 frigate that can only lock 5 Ugh
Irya Boone
The Scope
#42 - 2013-11-20 09:28:30 UTC
and for gallente energy grid upgrade , to master ships , please ccp ...
and all 4 drone specialization to master a drone boat NO one use calda or amarr drone !!!

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

John Holt
State War Academy
Caldari State
#43 - 2013-11-20 09:46:21 UTC
Thumbs up

Done my time in null sec, now I'm just a Privateer wandering around High and Low Sec.

CCP Ytterbium
C C P
C C P Alliance
#44 - 2013-11-20 09:50:57 UTC
Roofdog wrote:
I do like ISIS, it looks awesome.

only a few little things i noticed on checking out the ships i can fly.

apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship.

on Jumpfreigters it says you need capital ships lvl V for max mastery, but according to the discription of the skill it doesn't do anything for those ships. since you don't need the cap ship skill for flying a JF.

so i'm wondering does the cap ship skill do anything for my JF or is the mastery thing wrong?


Those are good points, I'm looking at Certificates / Masteries right now and changing them not to give you guys inaccurate information. I've seen from a Reddit thread that industrials and logistics ships require WU and AWU despite having no use for weapons, I'm also looking at removing that (for those with accounts there feel free to link that post to them).
Karynn Denton
Lekhantsi Salvage Depot
#45 - 2013-11-20 10:02:21 UTC
I like it very much!

I noticed that I only had level 2 Mastery in my beloved Minmatar frigates and found that I was lacking a few skills that I didn't know even existed! Oops

It looks and behaves very smooth and slick too.

Karynn Denton

Caravan Master

bowlofmilk
Aliastra
Gallente Federation
#46 - 2013-11-20 10:11:16 UTC
Why do i have a tree ?


[url]http://imgur.com/SikQrQW[/url]
Wooly Akachi
Science and Trade Institute
Caldari State
#47 - 2013-11-20 10:29:50 UTC
I really like this. It's takes only a quick look to see what I need to train to up my masteries/certs :P

Just need to have it so it works a bit better around the chat window ( make the blank area around the edge bigger? so you can drag a bit further)
Trii Seo
Goonswarm Federation
#48 - 2013-11-20 10:34:02 UTC
+ ISIS makes it easier for people to see the progression tree and all the awesome stuff how to fly, along with what they need to fly it.

- Some choices there are just plain misleading and bad. An example would be that the Nemesis ISIS field advises... armour compensation skills. On a two-lowslot stealth bomber. Others are just dubious, like medium turrets for Arazu (it has some merit to it, but implying someone actually needs a gun to do his job in an Arazu well is misleading.)

Other than that - really good system, vast improvement from old certs.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Frozen Chief
Doomheim
#49 - 2013-11-20 10:42:23 UTC
What the hell does Warp Core Operation V have to do with mastering my Myrmidon? Seriously?

Next thing you know you'll need Science V, since you know, you might fit a tractor beam one day.
March rabbit
Aliastra
Gallente Federation
#50 - 2013-11-20 10:45:49 UTC
opened ISIS and found that i can use Command Ships without Leadership skills! Lol

Love this toy

The Mittani: "the inappropriate drunked joke"

TokPhobia
Brave Newbies Inc.
Brave Collective
#51 - 2013-11-20 10:54:54 UTC
When first using ISIS I had the tendency to try to zoom in by scrolling up (away from me) and zoom out by scrolling down (towards me), however I had to scroll in reverse in order to zoom the way I wanted to. I asked two friends who don't play EVE to try to zoom in or out in ISIS and they both tried to scroll up to zoom in and scroll down to zoom out.

Is it just us or is that how zooming via scrolling normally works? Should zooming via scrolling be inverted?

Yes, I know this is nitpicking and ISIS is really cool, but I'm curious if other people had the same feeling.
imariel
Tactical Feed.
Pandemic Horde
#52 - 2013-11-20 11:28:55 UTC
Yesterday was the day i stopped playing Eve to play Isis...

I love it...
Mashie Saldana
V0LTA
OnlyFleets.
#53 - 2013-11-20 11:32:07 UTC  |  Edited by: Mashie Saldana
CCP Ytterbium wrote:
Roofdog wrote:
I do like ISIS, it looks awesome.

only a few little things i noticed on checking out the ships i can fly.

apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship.

on Jumpfreigters it says you need capital ships lvl V for max mastery, but according to the discription of the skill it doesn't do anything for those ships. since you don't need the cap ship skill for flying a JF.

so i'm wondering does the cap ship skill do anything for my JF or is the mastery thing wrong?


Those are good points, I'm looking at Certificates / Masteries right now and changing them not to give you guys inaccurate information. I've seen from a Reddit thread that industrials and logistics ships require WU and AWU despite having no use for weapons, I'm also looking at removing that (for those with accounts there feel free to link that post to them).

Actually you just need to fit one Signal Amplifier II for 12 target locks.

I would love to have the ISIS in a separate window just like the fitting window and any other window.
Mark Cato
Caldari Provisions
Caldari State
#54 - 2013-11-20 11:39:52 UTC  |  Edited by: Mark Cato
I had high hopes for ISIS, but the final product has me deeply disappointed. Rather than creating genuinely useful skill paths for players to train, CCP has bloated the system with unnecessary skills that often have little relation the the ship that the player wants to fly. I realize that there will never be complete agreement between CCP and players (or even between players) which skills are most useful for which ship, but it seems CCP hasn't even tried to make ISIS relevant. In its current form it is merely more bloat to the game and is marginally useful at best, and actually harmful at worst. Don't get me wrong, you've obviously put a lot of effort in it, and it's very good looking, but ISIS's actual content needs work.

Since Interceptors are very popular right now, presumably a lot of players will be turning to ISIS to learn which skills they should be training to fly an Interceptor. For my argument I will be using the Ares mastery as an example, though the arguments themselves are applicable to many, if not most ships.

I have the following complaints against ISIS:

1. Mastery levels do not include ship skills:

The mastery system ignores the importance of ship skills to being able to fly a ship. In my Interceptors example without Interceptors trained to at least III (really it should be IV) you are essentially just flying an overpriced T1 frig. It doesn't matter if your Mastery is all the way to V, without a decent level in Interceptors you'd be better off sticking to the T1 variant! If ISIS were genuinely useful it would reflect that fact by encouraging a potential Interceptor pilot to train Interceptors III/IV right off the bat.

2. Mastery levels are bloated with skills that are marginally useful at best:
Lets look at the Ares. At mastery level V you are encouraged to train all armour tanking skills to level V. OK...I suppose you can, in theory, armour tank an Ares. But that ignores what the Ares is, what it's for, and how players actually fly it.

As a fleet Inty the Ares is essentially a point with a micro warp drive strapped to it. It is usually only tanked with a damage control, and rarely with a shield extender. The Ares mainly relies on speed and agility to survive which makes armour tanking a bad idea (fit nanos or overdrives instead). Rather than recognizing this CCP arrogantly ignores how players fly it, and insist against all reason that it's an armour tanker!

A newer player interested in flying an Ares is now encouraged to train skills that are useless for the ship that they intend to fly. Yes I know it's only a 'guideline' but not every Eve player is a EFT warrior. Some players just want a simple guide, and you've gone and done the opposite. Worse yet, your status as the game's designer legitimates these bad ideas, so that a newer player will simply trust ISIS and waste months of his time training unnecessary skills.

3. Mastery levels don't adequately distinguish between high priority and low priority skills:
Among other things Ares mastery V includes Repair Systems V and Signature Analysis V. At mastery IV these skills are all at IV etc. What's the problem here?

As I've argued before the Ares is not an armour tanker, so having Repair Systems V is already a bad idea, but OK, somebody might armour tank an Ares, so it isn't completely irrelevant, right? That said, the Ares is a fast tackle ship. I tell prospective Interceptor pilots to training Signature Analysis V right away because it reduces the lock time to get a point on another ship! It is an absolutely essential skill for a tackle pilot (and a short train at that). Signature Analysis V should be II-III mastery skill, yet CCP puts it all the way in mastery V! Worse yet, this vital skill is stuck in mastery V with Repair Systems V. For an Interceptor pilot those two skills are NOT equal. Yet ISIS makes no distinction that one is much more important than the other.

Conclusion:
The ISIS system is promising, but ultimately fails due to a) CCPs refusal to make realistic certificates based on how ships are actually fitted and flown in Eve, b) the inclusion of lengthy, but only marginally relevant trains that will have new players spending months training without actually becoming much better at the ship they intend to fly and c) not distinguishing that some skills are more important to certain ships than other. Certificates and masteries should not be 'bling' that players train merely so they can say they did, but genuinely useful guides for new players, and more experienced players training into unfamiliar ships.

Either improve this system, or allow corporations and alliances to make their own certificates masteries. As it is you are hurting, not helping, players who will be relying on this system.
Kaskane
Second Star
#55 - 2013-11-20 11:55:34 UTC
CCP Ytterbium wrote:
Roofdog wrote:
I do like ISIS, it looks awesome.

only a few little things i noticed on checking out the ships i can fly.

apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship.

on Jumpfreigters it says you need capital ships lvl V for max mastery, but according to the discription of the skill it doesn't do anything for those ships. since you don't need the cap ship skill for flying a JF.

so i'm wondering does the cap ship skill do anything for my JF or is the mastery thing wrong?


Those are good points, I'm looking at Certificates / Masteries right now and changing them not to give you guys inaccurate information. I've seen from a Reddit thread that industrials and logistics ships require WU and AWU despite having no use for weapons, I'm also looking at removing that (for those with accounts there feel free to link that post to them).



Signal Amplifier II also adds +2 max lockable targets. This module wouldn't be uselsess on a logistic because of its scan resolution and lock range bonus.

Director of nExperience Industries Inc. located in Kaimon - The Citadel

Sevendeadly Sins
Sebiestor Tribe
Minmatar Republic
#56 - 2013-11-20 11:56:50 UTC  |  Edited by: Sevendeadly Sins
Bernie Nator wrote:
I would appreciate it if ISIS told me whether or not flying a specific boat would potentially put me in the DANGER ZONE!

Don't do it you'll summon th-

DANGER ZONE!

I warned you.

http://www.zombo.com

Mark Cato
Caldari Provisions
Caldari State
#57 - 2013-11-20 11:59:36 UTC  |  Edited by: Mark Cato
Kaskane wrote:
CCP Ytterbium wrote:
Roofdog wrote:
I do like ISIS, it looks awesome.

only a few little things i noticed on checking out the ships i can fly.

apperently on logi's like guadians and scimitars you need Advanced Target Management Level V. which would mean you got the skills for 12 targets. only the ship can only target 10. same with carriers. only way to get more targets is an auto targetter but thats kindoff useless on such a ship.

on Jumpfreigters it says you need capital ships lvl V for max mastery, but according to the discription of the skill it doesn't do anything for those ships. since you don't need the cap ship skill for flying a JF.

so i'm wondering does the cap ship skill do anything for my JF or is the mastery thing wrong?


Those are good points, I'm looking at Certificates / Masteries right now and changing them not to give you guys inaccurate information. I've seen from a Reddit thread that industrials and logistics ships require WU and AWU despite having no use for weapons, I'm also looking at removing that (for those with accounts there feel free to link that post to them).



Signal Amplifier II also adds +2 max lockable targets. This module wouldn't be uselsess on a logistic because of its scan resolution and lock range bonus.


It just seems to be useless to turn a system that is meant to be a guide for confused players into a 'dump all skills because this skill might be useful one in a billion times' (which currently it is). Worse yet the system makes little distinction between high and low priority skills, so Advanced Target Management V will be right up there in mastery V along with Logistics V. Guess which one is more important?
CCP Ytterbium
C C P
C C P Alliance
#58 - 2013-11-20 12:07:15 UTC  |  Edited by: CCP Ytterbium
Mark Cato wrote:
Stuff


1. Mastery do not include ship skills by design, since they are tied to Certificates, not Spaceship Command skills. Again, the whole point is to allow the user to see which hulls he could fly with good skills even if hasn't trained the main requirements for it. For instance, if I have trained for the Incursus, I know I may be good in Catalyst or Federation Navy Comet without having them unlocked. It allows the user to set high level goals.

2. Mastery V are supposed to be elite. Having all the skills that are even marginally useful maxed is the whole point of them. It's at this point we want the user to feel he / she has completed everything tied with the ship he's flying, including things like all Tech 2 drone specialization for drone ships for instance. It isn't supposed to be fast or easy to reach - EVE is not about instant gratification. For new players or even mid-term users, Masteries 1-4 is where the meat of the content is P I agree some skills aren't needed though, which is why I'm tweaking them as we speak, but Masteries V aren't supposed to be easily reached, so train harder.

3. That is a good point, may want to look into that.

As mentioned above, ISIS and the new Certificates are meant to be a guideline for new players, a progression tool for the average Joe or a completion tool for maniac OCD people like me. It cannot be made to tailor every single need for the advanced user in all cases, unfortunately, that's what Corporation Certificate would be for. We aren't planning on working on those straight away, but they definitely are in our to-do list.
Mark Cato
Caldari Provisions
Caldari State
#59 - 2013-11-20 12:08:54 UTC
CCP Ytterbium wrote:
Mark Cato wrote:
Stuff


1. Mastery do not include ship skills by design, since they are tied to Certificates, not Spaceship Command skills. Again, the whole point is to allow the user to see which hulls he could fly with good skills even if hasn't trained the main requirements for it. For instance, if I have trained for the Incursion, I know I may be good in Catalyst or Federation Navy Comet without having them unlocked. It allows the user to set high level goals.

2. Mastery V are supposed to be elite. Having all the skills that are even marginally useful maxed is the whole point. It's at this point we want the user to feel he / she has completed everything tied with the ship he's flying, including things like all Tech 2 drone specialization for drone ships for instance. It isn't supposed to be easy to reach. For new players or even mid-term users, Masteries 1-4 is where the meat of the content is P I agree some skills aren't needed though, which is why I'm tweaking them as we speak, but Masteries V aren't supposed to be easily reached, so train harder.

3. That is a good point, may want to look into that.

As mentioned above, ISIS and the new Certificates are meant to be a guideline for new players, progression tool for the average Joe or a completion tool. It cannot be made to tailor every single need for the advanced user in all cases, unfortunately, that's what Corporation Certificate would be for. We aren't planning on working on those straight away, but they definitely are in our to-do list.


I appreciate your response! Don't misunderstand the tone of my post. I'm annoyed about the details, but I think ISIS is a fantastic (and pretty!) initiative in general.
CCP Ytterbium
C C P
C C P Alliance
#60 - 2013-11-20 12:11:29 UTC
Mark Cato wrote:

I appreciate your response! Don't misunderstand the tone of my post. I'm annoyed about the details, but I think ISIS is a fantastic (and pretty!) initiative in general.


No worries, your feedback was constructive Blink