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I Hate To Burst Your Bubble, But...

Author
Elrich Kouvo
Doomheim
#21 - 2011-11-20 04:22:07 UTC
Apollo Gabriel wrote:
Tanya Powers wrote:
Apollo Gabriel wrote:
In warfare on earth you had terrain, something non-existant in eve.

Bubbles don't shut off your MWD or your AB, they just shut down your ability to WARP. If you fleet gets cut down cause it was forced to retreat through the swamp would you be as angry? I liked your post up until you erroneously claimed bubbles were somehow more destructive then say the beaches of Normandy. We simply don't have such terrain effects here.



Well actually in eve is even worst.

Let me just tell you some of the occasions I have to put those:

Pipes leading/coming from NPC systems: I win, no matter their numbers I will win, believe me, with obvious alts you know what is coming thrum, is there any thing they can do? -obviously not.

Gates leading directly to high sec: take a close look at some of those, they're 100% eve time under bubbles

Then, you have null sec peeps, so stupid, so unbrained, so really meaningless to whatever you can consider has close to 'interesting" talking about "high sec" carebears not wiling to go to null....

Obvious stupid rabbits are really stupid, right?

In null sec: traffic systems betweens regions (you can't pass other way unless you choose it manually), if you don't have any bubble you can expect Sabres in less than 5 jumps for sure.

So, is this really appealing for high sec carebears? -you have to be kidding. Blink

Edit: all this to say that dictors are really enough to make null sec not appealing and an excellent tool to neutralise entire fleets, no need stupid bubbles for no brained stupid rabbits that put them there and run out if you ever out number them at least by 1 ...


I must have better luck than you do. I watch my map, scout my routes and only occasionally get eaten, now mind you it takes a long time to be cautious and it is very frustrating when eaten, but I do enjoy the challenge. You can destroy the bubbles by the way, so I don't see it as perma terrain. if your experience is that on a certain route it is perma camped, then take a different one. If EVERY route is perma camped, then sure don't go into the grinder.
So even though you scout and map your routes you get blown up?
Jiska Ensa
Estrale Frontiers
#22 - 2011-11-20 04:22:39 UTC
I'm not entirely sure what's going on here anymore.

Are carebears complaining they can't fly solo into null-sec? Or are pvp-ers complaining they can't fly solo into null-sec?

My GOD if only there was another way to get into null-sec! If only there was a way to move multiple ships through a gate at once, like, say, a "fleet," as they would call it in the real world! If only we had the power!

CCP! Make it possible to assemble fleets of ships! Give us the tools to see how many of our brothers and sisters have died in the system within the previous hour, heck give us ships that can move unseen through these dastardly "bubbles" which are RUINING the game we all pay dearly to play!

How is a solo player supposed to SURVIVE in null-sec, constantly running into these evil creations of yours!

Our cries fall on deaf ears, and as evidenced by the abnormally high number of people screaming "wtf is your problem OP?" in this thread! The disease is clearly spreading!

Repent! The End of Eve is nigh!
Elrich Kouvo
Doomheim
#23 - 2011-11-20 04:31:17 UTC
Jiska Ensa wrote:
I'm not entirely sure what's going on here anymore.

Are carebears complaining they can't fly solo into null-sec? Or are pvp-ers complaining they can't fly solo into null-sec?

My GOD if only there was another way to get into null-sec! If only there was a way to move multiple ships through a gate at once, like, say, a "fleet," as they would call it in the real world! If only we had the power!

CCP! Make it possible to assemble fleets of ships! Give us the tools to see how many of our brothers and sisters have died in the system within the previous hour, heck give us ships that can move unseen through these dastardly "bubbles" which are RUINING the game we all pay dearly to play!

How is a solo player supposed to SURVIVE in null-sec, constantly running into these evil creations of yours!

Our cries fall on deaf ears, and as evidenced by the abnormally high number of people screaming "wtf is your problem OP?" in this thread! The disease is clearly spreading!

Repent! The End of Eve is nigh!

You know the same kinda thing happened with warp to 0. Players got tired of being forced to become blob fodder. BTW do you like bubbles because you are one of those bubbly blondes?
mkint
#24 - 2011-11-20 04:56:24 UTC
I'm not taking a stand but what would eve be like if only dics and hics could bubble and only frigs could tackle? It would be interesting to say the least. And anchored bubbles do work to marginalize dics and hics.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Igor Radmilovich
Absolute Order
Absolute Honor
#25 - 2011-11-20 04:58:13 UTC
Pok Nibin wrote:
Since the inception of warfare a single goal of every field commander is to defeat the enemy in detail - to, in one decisive battle, destroy an enemy's ability to fight and so conclude a war unquestionably. Oddly enough, this is the most rare occurrence in the history of warfare. It has been done so few times no serious military structure even considers limiting their plans to such an event. The problem with this is a corresponding ambition – he who fights and runs away lives to fight another day. Right along with the ambition to defeat an enemy is the primary goal of keeping one's army intact – to not lose the army.

There are basically two types of warfare. The first is by agreement. Both sides intend to confront their opponent with the intention of roundly defeating them. The U.S. Civil War is one such conflict. Wellington's pursuit of Napoleon was another. The second is called "war of aggression." One side with military advantage invades the other in hopes of conquest. The invaded party (usually militarily inferior) is thrust into a survival mode wishing primarily to stay alive and viable, then secondly to achieve a significant victory in the field. In the first instance, it's unlikely either force will cut and run. In the second, the possibility of disengagement is crucial to the defender's strategy.

Every commander that's ever taken the field against an inferior force has secretly wished for a method, or device to absolutely hold the enemy on the field. Every commander has also planned a line of retreat. Force deployment has always included an attempt to cut off the enemy's line of retreat, and every force deploys to ensure their line of retreat remains intact. In fact, this is the most significant situation all military planning faces. Strategies and tactics specifically account for this above all other factors. Any plan not accounting for this is considered by all competent military commanders as incompetent and the object of ridicule. It is the nature of warfare. All doctrine addresses it, beginning with Sun Tzu's Art of War, all the way to Sandhurst and West Point of today.

Being able to pursue, or evade the enemy in this regard defines a power's ability to conduct warfare. If a force is unable to do it, that force is not prepared to conduct warfare. It defines a weak, unviable force that is easily defeated, or one that is not yet ready to take the field, this is until EVE. In EVE you get the warp bubble. What's the warp bubble do? It does precisely what military strategists and tacticians have spent centuries trying to perfect – it holds the enemy for you. Your tactics don't. Your skills don't. Your preparation doesn't. It does. There's no need to understand how to conduct warfare. There's no need to go to the extremes required to accomplish something. A little device introduced by CCP does it. You get to pretend you've conducted warfare.

Such a device could only be dreamed up and implemented by people with no understanding of the nature of warfare. It's a ditty dropped into what has the potential to be a grand and sweeping arena to demonstrate capacities and capabilities turning it into nothing more than a "power up pill" in a child's computer game. Not surprisingly as a result it's fallen into promiscuous use. It's laughable enough the hallucination of "warp scramming" and "webbing" can be accomplished by another device, without having significantly damaged the function of a warship – you can "damage" a ship's ability to move without having damaged the ship. With the bubble, you can do this to ships in a large area, having fired not one shot.

Proud warriors would be embarrassed to use such devices. Infantile savages would use them with glee. That they exist in the game at all is testimony to the ignorance, and delusional reasoning used by CCP game developers. Want to follow the doctrine of having no choke points in your computer game? Get rid of them. Want to take what has all the potential of a majestic digital creation and turn it to an object of ridicule? Keep them. The laws of physics have spoken.


You might want to look through chapters 8-10 of The Art of War, using this book as a reference is not in your favor imo.
ASadOldGit
Doomheim
#26 - 2011-11-20 05:04:19 UTC
@OP, I realise you mostly talked about the techniques of warfare itself, but aren't you confusing a "war" with a "battle"?

A bubble stops an individual fleet, not an entire war machine. If your war is over because you lost a single battle, I don't think you were ready for the war to begin with.Straight



Also, crazy idea for those who mentioned interdictors - what if interdictors could nullify a bubble too? You then have a battle between dictors trying to raise and lower each others bubbles.

This signature intentionally left blank for you to fill in at your leisure.

Karn Dulake
Doomheim
#27 - 2011-11-20 05:16:03 UTC
ok here we go


Sun Tzu's Art of War should be retitled "stating the obvious". The real battle commander is only interested in one thing logistics and little more.

"If he thinks a point is weak, make it your strongest point" sounds great but how are you going to get your men there, where are you goin to make weaker.


Your point on destroying the enemy by countering his retreat is only truthful on the battlefield but not true of the war itself. When the British fought there wars against the Zulus in 1879 there was no way to stop the Zulus from retreating and they even lost a battle. But the Zulus sued for peace as they had lost 10% of their manhood and could not sustain the fight anymore.

Real wars are about logistics and attrition. On the western front in world war II the Americans flooded the area with planes and men until they had a 30-1 plane advantage. There were many battles but the Germans could not keep pace with the American output of planes and munitions.


The main reason that nullifies your argument is that players who die in bubbles do not die permanently they just wake up with one less ship. The is more akin to a war of attrition and can be seen in any major war in EVE. Both sides fight until one either runs out of ships or decides that they are not prepared to incur that amount of loses anymore.

But a nice read non the less

TLDR Your argument on bubbles would only be valid if death was permanent


I dont normally troll, but when i do i do it on General Discussion.
Ranger 1
Ranger Corp
Vae. Victis.
#28 - 2011-11-20 05:22:51 UTC  |  Edited by: Ranger 1
mkint wrote:
I'm not taking a stand but what would eve be like if only dics and hics could bubble and only frigs could tackle? It would be interesting to say the least. And anchored bubbles do work to marginalize dics and hics.


It would be interesting in a way but bubbles are a defensive tool, hics, dics and frigates are more of an offensive tool... and can be used (depending on the situation) to bolster an anchored bubbles defensive area.

It's simply a matter of using the right tool for the job.

In a situation where you don't have the manpower to keep a hic sitting on a gate for a protracted amount of time, say in a system with only a few people in it during certain timezones, bubbles also serve the purpose of buying a few seconds grace to get to cover... if the locals are alert enough to take advantage of them.

This thread is pretty silly though. Gates provide what would be passable terrain features in other games (or in RL) which serves to provide points of defense (points of conflict, essential for any game that includes a combat component).

Bubbles provide the function of a defensive fortification at those points, although they in themselves provide no actual protection... they simply keep an intruder from having the ability to instantly reposition anywhere they like. Compared to defensive fortifications in other games (and most certainly in RL) they are very, very limited. In truth, they are more like an area of limited mobility... like a swamp or very rough terrain.

We probably should not get into the variety of ways to circumvent them directly, or bypass them completely, as that would inject far too much logic into the thread.

Instead let me point out that if bubbles were the only thing keeping the bulk of the population of EVE in high sec space, then low sec would be full to the brim with care bears living high off the hog without a care in the world.

But as we know, that's not true.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Elrich Kouvo
Doomheim
#29 - 2011-11-20 05:26:33 UTC
Ranger 1 wrote:
mkint wrote:
I'm not taking a stand but what would eve be like if only dics and hics could bubble and only frigs could tackle? It would be interesting to say the least. And anchored bubbles do work to marginalize dics and hics.


It would be interesting in a way but bubbles are a defensive tool, hics, dics and frigates are more of an offensive tool... and can be used (depending on the situation) to bolster an anchored bubbles defensive area.

It's simply a matter of using the right tool for the job.

In a situation where you don't have the manpower to keep a hic sitting on a gate for a protracted amount of time, say in a system with only a few people in it during certain timezones, bubbles also serve the purpose of buying a few seconds grace to get to cover... if the locals are alert enough to take advantage of them.

This thread is pretty silly though. Gates provide what would be passable terrain features in other games (or in RL) which server to provide points of defense (points of conflict, essential for any game that includes a combat component).

Bubbles provide the function of a defensive fortification at those points, although they in themselves provide no actual protection... they simply keep an intruder from having the ability to instantly reposition anywhere they like. Compared to defensive fortifications in other games (and most certainly in RL) they are very, very limited. In truth, they are more like an area of limited mobility... like a swamp or very rough terrain.

We probably should not get into the variety of ways to circumvent them directly, or bypass them completely, as that would inject far too much logic into the thread.

Instead let me point out that if bubbles were the only thing keeping the bulk of the population of EVE in high sec space, then low sec would be full to the brim with care bears living high off the hog without a care in the world.

But as we know, that's not true.

Yeah they are kinda like a good wall huh? I would trade'em in a heartbeat for a good minefield.
Pok Nibin
Doomheim
#30 - 2011-11-20 05:31:39 UTC
Moneta Curran wrote:
Pok Nibin wrote:
Bunch of pompous, quasi-intellectual, incoherent tripe


You outline the desirability of gaining the tactical advantage of trapping a foe and then go off on some rant on how it is undesirable.

Quit posting. Seriously.
I see you saw what you wanted to see. Seriously, don't pretend you can critically reason.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Ranger 1
Ranger Corp
Vae. Victis.
#31 - 2011-11-20 05:33:32 UTC  |  Edited by: Ranger 1
Elrich Kouvo wrote:
Ranger 1 wrote:
mkint wrote:
I'm not taking a stand but what would eve be like if only dics and hics could bubble and only frigs could tackle? It would be interesting to say the least. And anchored bubbles do work to marginalize dics and hics.


It would be interesting in a way but bubbles are a defensive tool, hics, dics and frigates are more of an offensive tool... and can be used (depending on the situation) to bolster an anchored bubbles defensive area.

It's simply a matter of using the right tool for the job.

In a situation where you don't have the manpower to keep a hic sitting on a gate for a protracted amount of time, say in a system with only a few people in it during certain timezones, bubbles also serve the purpose of buying a few seconds grace to get to cover... if the locals are alert enough to take advantage of them.

This thread is pretty silly though. Gates provide what would be passable terrain features in other games (or in RL) which server to provide points of defense (points of conflict, essential for any game that includes a combat component).

Bubbles provide the function of a defensive fortification at those points, although they in themselves provide no actual protection... they simply keep an intruder from having the ability to instantly reposition anywhere they like. Compared to defensive fortifications in other games (and most certainly in RL) they are very, very limited. In truth, they are more like an area of limited mobility... like a swamp or very rough terrain.

We probably should not get into the variety of ways to circumvent them directly, or bypass them completely, as that would inject far too much logic into the thread.

Instead let me point out that if bubbles were the only thing keeping the bulk of the population of EVE in high sec space, then low sec would be full to the brim with care bears living high off the hog without a care in the world.

But as we know, that's not true.

Yeah they are kinda like a good wall huh? I would trade'em in a heartbeat for a good minefield.


Well, only in that they can slow an enemy down. They provide no physical protection from enemy fire, nor are they impassable in any way. Of course, unlike a minefield they do not harm your enemy... all they do is provide you with a few seconds in which you have the opportunity to harm them yourself (providing you are prepared and they are not).

It's a pretty well known adage within EVE that a poorly prepared gate camp (and even a lot of decently prepared ones) are one of the juiciest targets in the game... provided you know what you are doing.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Pok Nibin
Doomheim
#32 - 2011-11-20 05:33:41 UTC
Karn Dulake wrote:
ok here we go


Sun Tzu's Art of War should be retitled "stating the obvious". The real battle commander is only interested in one thing logistics and little more.

"If he thinks a point is weak, make it your strongest point" sounds great but how are you going to get your men there, where are you goin to make weaker.


Your point on destroying the enemy by countering his retreat is only truthful on the battlefield but not true of the war itself. When the British fought there wars against the Zulus in 1879 there was no way to stop the Zulus from retreating and they even lost a battle. But the Zulus sued for peace as they had lost 10% of their manhood and could not sustain the fight anymore.

Real wars are about logistics and attrition. On the western front in world war II the Americans flooded the area with planes and men until they had a 30-1 plane advantage. There were many battles but the Germans could not keep pace with the American output of planes and munitions.


The main reason that nullifies your argument is that players who die in bubbles do not die permanently they just wake up with one less ship. The is more akin to a war of attrition and can be seen in any major war in EVE. Both sides fight until one either runs out of ships or decides that they are not prepared to incur that amount of loses anymore.

But a nice read non the less

TLDR Your argument on bubbles would only be valid if death was permanent


Oh. Well. I see your mistake. You think this was an argument. Though logistics has its place it's rather useless without an army to supply. That we don't really "die" is irrelevant. Guess again.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Amro One
One.
#33 - 2011-11-20 05:36:28 UTC
Go look up double edged sword.

Also its called cloaky scout.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#34 - 2011-11-20 06:10:35 UTC
Pok Nibin wrote:
Since the inception of warfare a single goal of every field commander is to defeat the enemy in detail - to, in one decisive battle, destroy an enemy's ability to fight and so conclude a war unquestionably. Oddly enough, this is the most rare occurrence in the history of warfare. It has been done so few times no serious military structure even considers limiting their plans to such an event. The problem with this is a corresponding ambition – he who fights and runs away lives to fight another day. Right along with the ambition to defeat an enemy is the primary goal of keeping one's army intact – to not lose the army.

There are basically two types of warfare. The first is by agreement. Both sides intend to confront their opponent with the intention of roundly defeating them. The U.S. Civil War is one such conflict. Wellington's pursuit of Napoleon was another. The second is called "war of aggression." One side with military advantage invades the other in hopes of conquest. The invaded party (usually militarily inferior) is thrust into a survival mode wishing primarily to stay alive and viable, then secondly to achieve a significant victory in the field. In the first instance, it's unlikely either force will cut and run. In the second, the possibility of disengagement is crucial to the defender's strategy.

Every commander that's ever taken the field against an inferior force has secretly wished for a method, or device to absolutely hold the enemy on the field. Every commander has also planned a line of retreat. Force deployment has always included an attempt to cut off the enemy's line of retreat, and every force deploys to ensure their line of retreat remains intact. In fact, this is the most significant situation all military planning faces. Strategies and tactics specifically account for this above all other factors. Any plan not accounting for this is considered by all competent military commanders as incompetent and the object of ridicule. It is the nature of warfare. All doctrine addresses it, beginning with Sun Tzu's Art of War, all the way to Sandhurst and West Point of today.

Being able to pursue, or evade the enemy in this regard defines a power's ability to conduct warfare. If a force is unable to do it, that force is not prepared to conduct warfare. It defines a weak, unviable force that is easily defeated, or one that is not yet ready to take the field, this is until EVE. In EVE you get the warp bubble. What's the warp bubble do? It does precisely what military strategists and tacticians have spent centuries trying to perfect – it holds the enemy for you. Your tactics don't. Your skills don't. Your preparation doesn't. It does. There's no need to understand how to conduct warfare. There's no need to go to the extremes required to accomplish something. A little device introduced by CCP does it. You get to pretend you've conducted warfare.

Such a device could only be dreamed up and implemented by people with no understanding of the nature of warfare. It's a ditty dropped into what has the potential to be a grand and sweeping arena to demonstrate capacities and capabilities turning it into nothing more than a "power up pill" in a child's computer game. Not surprisingly as a result it's fallen into promiscuous use. It's laughable enough the hallucination of "warp scramming" and "webbing" can be accomplished by another device, without having significantly damaged the function of a warship – you can "damage" a ship's ability to move without having damaged the ship. With the bubble, you can do this to ships in a large area, having fired not one shot.

Proud warriors would be embarrassed to use such devices. Infantile savages would use them with glee. That they exist in the game at all is testimony to the ignorance, and delusional reasoning used by CCP game developers. Want to follow the doctrine of having no choke points in your computer game? Get rid of them. Want to take what has all the potential of a majestic digital creation and turn it to an object of ridicule? Keep them. The laws of physics have spoken.


The art of cornering and trapping your prey is older than written history, man began to copy this tactic from the animals when the animals were still smarter than man. Glad to see someone lowering the curve to make the animals feel smart again.




internet spaceships

are serious business sir.

and don't forget it

Karn Dulake
Doomheim
#35 - 2011-11-20 06:20:00 UTC
Pok Nibin wrote:
Karn Dulake wrote:
ok here we go


Sun Tzu's Art of War should be retitled "stating the obvious". The real battle commander is only interested in one thing logistics and little more.

"If he thinks a point is weak, make it your strongest point" sounds great but how are you going to get your men there, where are you goin to make weaker.


Your point on destroying the enemy by countering his retreat is only truthful on the battlefield but not true of the war itself. When the British fought there wars against the Zulus in 1879 there was no way to stop the Zulus from retreating and they even lost a battle. But the Zulus sued for peace as they had lost 10% of their manhood and could not sustain the fight anymore.

Real wars are about logistics and attrition. On the western front in world war II the Americans flooded the area with planes and men until they had a 30-1 plane advantage. There were many battles but the Germans could not keep pace with the American output of planes and munitions.


The main reason that nullifies your argument is that players who die in bubbles do not die permanently they just wake up with one less ship. The is more akin to a war of attrition and can be seen in any major war in EVE. Both sides fight until one either runs out of ships or decides that they are not prepared to incur that amount of loses anymore.

But a nice read non the less

TLDR Your argument on bubbles would only be valid if death was permanent


Oh. Well. I see your mistake. You think this was an argument. Though logistics has its place it's rather useless without an army to supply. That we don't really "die" is irrelevant. Guess again.



Waffle
I dont normally troll, but when i do i do it on General Discussion.
Venus Vermillion
Imperial Shipment
Amarr Empire
#36 - 2011-11-20 06:36:22 UTC
I think this post has more ehonour and space-Bushido per word than any post in the history of spacebook.

My hat's off to you, OP.
Elrich Kouvo
Doomheim
#37 - 2011-11-20 06:42:12 UTC
Cipher Jones wrote:
Pok Nibin wrote:
Since the inception of warfare a single goal of every field commander is to defeat the enemy in detail - to, in one decisive battle, destroy an enemy's ability to fight and so conclude a war unquestionably. Oddly enough, this is the most rare occurrence in the history of warfare. It has been done so few times no serious military structure even considers limiting their plans to such an event. The problem with this is a corresponding ambition – he who fights and runs away lives to fight another day. Right along with the ambition to defeat an enemy is the primary goal of keeping one's army intact – to not lose the army.

There are basically two types of warfare. The first is by agreement. Both sides intend to confront their opponent with the intention of roundly defeating them. The U.S. Civil War is one such conflict. Wellington's pursuit of Napoleon was another. The second is called "war of aggression." One side with military advantage invades the other in hopes of conquest. The invaded party (usually militarily inferior) is thrust into a survival mode wishing primarily to stay alive and viable, then secondly to achieve a significant victory in the field. In the first instance, it's unlikely either force will cut and run. In the second, the possibility of disengagement is crucial to the defender's strategy.

Every commander that's ever taken the field against an inferior force has secretly wished for a method, or device to absolutely hold the enemy on the field. Every commander has also planned a line of retreat. Force deployment has always included an attempt to cut off the enemy's line of retreat, and every force deploys to ensure their line of retreat remains intact. In fact, this is the most significant situation all military planning faces. Strategies and tactics specifically account for this above all other factors. Any plan not accounting for this is considered by all competent military commanders as incompetent and the object of ridicule. It is the nature of warfare. All doctrine addresses it, beginning with Sun Tzu's Art of War, all the way to Sandhurst and West Point of today.

Being able to pursue, or evade the enemy in this regard defines a power's ability to conduct warfare. If a force is unable to do it, that force is not prepared to conduct warfare. It defines a weak, unviable force that is easily defeated, or one that is not yet ready to take the field, this is until EVE. In EVE you get the warp bubble. What's the warp bubble do? It does precisely what military strategists and tacticians have spent centuries trying to perfect – it holds the enemy for you. Your tactics don't. Your skills don't. Your preparation doesn't. It does. There's no need to understand how to conduct warfare. There's no need to go to the extremes required to accomplish something. A little device introduced by CCP does it. You get to pretend you've conducted warfare.

Such a device could only be dreamed up and implemented by people with no understanding of the nature of warfare. It's a ditty dropped into what has the potential to be a grand and sweeping arena to demonstrate capacities and capabilities turning it into nothing more than a "power up pill" in a child's computer game. Not surprisingly as a result it's fallen into promiscuous use. It's laughable enough the hallucination of "warp scramming" and "webbing" can be accomplished by another device, without having significantly damaged the function of a warship – you can "damage" a ship's ability to move without having damaged the ship. With the bubble, you can do this to ships in a large area, having fired not one shot.

Proud warriors would be embarrassed to use such devices. Infantile savages would use them with glee. That they exist in the game at all is testimony to the ignorance, and delusional reasoning used by CCP game developers. Want to follow the doctrine of having no choke points in your computer game? Get rid of them. Want to take what has all the potential of a majestic digital creation and turn it to an object of ridicule? Keep them. The laws of physics have spoken.


The art of cornering and trapping your prey is older than written history, man began to copy this tactic from the animals when the animals were still smarter than man. Glad to see someone lowering the curve to make the animals feel smart again.





There is something wrong with you. The only animals that "hunt" like warp bubbles is a spider. There is no hunting or cornering of anything.Humans would have starved to extinction long time ago if we used that tactic for food. Stop trying to make warp bubbles out to be something spectacular when they are nothing more than a gate camp easy button.
Ranger 1
Ranger Corp
Vae. Victis.
#38 - 2011-11-20 06:53:40 UTC  |  Edited by: Ranger 1
Quote:
There is something wrong with you. The only animals that "hunt" like warp bubbles is a spider. There is no hunting or cornering of anything.Humans would have starved to extinction long time ago if we used that tactic for food. Stop trying to make warp bubbles out to be something spectacular when they are nothing more than a gate camp easy button.


Spiders trap their prey in a web.

Whales trap fish between their bulk and the surface.

Dolphins herd fish together with expelled air bubbles.

Polar bears wait at holes in the ice for seals to come up for a breath.

Crocodiles lie in wait at watering holes.

Lions follow known migratory routes.

Grizzly's snag salmon as they fight the swiftest waters.

Pack hunters of all types attempt to corner their prey.

Ambush hunters abound in nature.

...

Don't you think you guys have trolled this subject long enough...

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Elrich Kouvo
Doomheim
#39 - 2011-11-20 07:13:38 UTC
Ranger 1 wrote:
Quote:
There is something wrong with you. The only animals that "hunt" like warp bubbles is a spider. There is no hunting or cornering of anything.Humans would have starved to extinction long time ago if we used that tactic for food. Stop trying to make warp bubbles out to be something spectacular when they are nothing more than a gate camp easy button.


Spiders trap their prey in a web.

Whales trap fish between their bulk and the surface.

Dolphins herd fish together with expelled air bubbles.

Polar bears wait at holes in the ice for seals to come up for a breath.

Crocodiles lie in wait at watering holes.

Lions follow known migratory routes.

Grizzly's snag salmon as they fight the swiftest waters.

Pack hunters of all types attempt to corner their prey.

Ambush hunters abound in nature.

...

Don't you think you guys have trolled this subject long enough...
Look dude. I could care less about how animals eat and I am happy we got folks like you out there willing to learn that kinda stuff, but the fact is that warp bubbles are used for easy kills at choke points. No battle tactics about it. The OP is driving home the point that there is nothing like it in RL combat, and you should know that CCP put that in the game so nullsec could be a little more costly.
Herzog Wolfhammer
Sigma Special Tactics Group
#40 - 2011-11-20 07:35:45 UTC
Tanya Powers wrote:
Jiska Ensa wrote:
It does what? At MOST i've only everseen a warp bubble slow people down, never "hold" them. Holding them requires tackle, strategically spread, and the ability to keep tackle alive.

I might resonably assume you are referring to the experience of jumping through a gate only to find you can not warp off immediately on the other side. This is not your enemy holding you. You not surviving long enough to get out of the bubble, kill their tacklers, outrun their secondary tackle, and get into warp is what killed you (that and not having reliable intel via scouts or spies or whatever)

Bubbles slow people down and occassionally force them to engage in order to retreat. There are numerous real-world military tactics which do the exact same thing to an enemy, and they've been around since we were throwing sticks at each other.

Edit: Read a few more posts, now I think people are just trolling. I give up.



Ho forgive me, or forgive every one liking pvp, indeed when you don't use scouts you suck at pvp...



I don't use scouts and the ship I used to trespass all over 0.0 has been in use since 2009. Got the large rig to prove it and it's not a BS.

Bring back DEEEEP Space!