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T2 Invention

Author
Marcus Iunius Brutus
Hoborg Labs
#1 - 2013-11-20 11:11:09 UTC
Hi,

I'm slowly getting into T1 production on an alt and I'm planning towards T2 in future.
One thing I couldn't figure out is what happens when an invention fails.
Do I lose datacores and decryptors? Or only time?

Thanks.

PS. Spreadsheets and SQL in space, that's what it is :)
Snaggletooth Slackjaw
Banana Moon Industries
#2 - 2013-11-20 11:19:32 UTC
The datacores and decryptors are consumed, regardless of invention success or failure.

Data interfaces are not consumed.

CEO, Banana Moon Industries. Alliance Diplomat, Rim Worlds Protectorate

Lors Dornick
Kallisti Industries
#3 - 2013-11-20 11:25:51 UTC
Snaggletooth Slackjaw wrote:
The datacores and decryptors are consumed, regardless of invention success or failure.

Data interfaces are not consumed.

The BPC and eventual meta object are of course also consumed.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Elena Thiesant
The Scope
Gallente Federation
#4 - 2013-11-20 11:26:31 UTC  |  Edited by: Elena Thiesant
When you start an invention job, data cores, optional decryptor, optional meta item and T1 BPC are all consumed at that point. When you deliver that job, if it succeeds you just get a T2 BPC out, if the job fails you get nothing out.
Marcus Iunius Brutus
Hoborg Labs
#5 - 2013-11-20 11:30:21 UTC
Thanks, that significantly raises T2 production costs :-)
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2013-11-20 12:42:24 UTC
One thing which won't be obvious:

The data interface isn't used up. It's also returned immediately. So you can have 10 jobs in at the same time, with a single interface (assuming it's the right interface for all the jobs)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Marcus Iunius Brutus
Hoborg Labs
#7 - 2013-11-20 13:13:02 UTC  |  Edited by: Marcus Iunius Brutus
Steve Ronuken wrote:
One thing which won't be obvious:

The data interface isn't used up. It's also returned immediately. So you can have 10 jobs in at the same time, with a single interface (assuming it's the right interface for all the jobs)


Thanks, that is important.

BTW, thanks to your website and eve-market daily price dumps, with 2 evenings of SQL-digging I can fully analyze what is worth producing and when it starts generating profit (some BPOs are expensive...) etc.
Great service to the community!
Lilliana Stelles
#8 - 2013-11-20 15:13:16 UTC
You won't normally use decryptors for low end stuff (modules, drones). They become much more important when dealing with expensive items (rigs, ships).

Not a forum alt. 

Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2013-11-20 19:40:20 UTC
Good all-in-one reference: EVElopedia - Invention
Often your answers can be found in there.
Lady Naween
Ministry of War
Amarr Empire
#10 - 2013-11-20 21:22:38 UTC
Lilliana Stelles wrote:
You won't normally use decryptors for low end stuff (modules, drones). They become much more important when dealing with expensive items (rigs, ships).


well they dropped in price so much that a lot of the cheaper stuff is worth using decryptors on as well now
Sabriz Adoudel
Move along there is nothing here
#11 - 2013-11-21 00:07:48 UTC
I use decryptors on almost everything now. Only times I don't are on very low value, very short build time Gallente items (because Incognito Symmetry is still more than 500k).

Ammo - use Symmetry for build speed.
Non-Gallente drones - use Symmetry for the slight reduction in materials and to get extra runs per invention attempt
Modules that aren't Gallente aligned - use Symmetry
Gallente modules - Sometimes use Symmetry, sometimes nothing.
Small ships - use Symmetry to get three runs for one successful invention, the slight ME improvement is a meaningful bonus.
Medium ships - run the numbers between Symmetry, Parity, Optimized Augmentation and Process
Large ships - use Process always.

I support the New Order and CODE. alliance. www.minerbumping.com

Marcus Iunius Brutus
Hoborg Labs
#12 - 2013-11-21 06:55:19 UTC
One more question, when using BPO to produce T1 items, is there a limit to how many items can be produced per one manufacturing job?
J'Poll
School of Applied Knowledge
Caldari State
#13 - 2013-11-21 07:06:54 UTC
Marcus Iunius Brutus wrote:
One more question, when using BPO to produce T1 items, is there a limit to how many items can be produced per one manufacturing job?


The hard limit on manufacturing jobs is 30 days IIRC.
So a job cant take more then 30 days.

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Lors Dornick
Kallisti Industries
#14 - 2013-11-21 10:53:14 UTC
Marcus Iunius Brutus wrote:
One more question, when using BPO to produce T1 items, is there a limit to how many items can be produced per one manufacturing job?

Each BPO has a limit on max units per run.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#15 - 2013-11-21 10:54:09 UTC
J'Poll wrote:
Marcus Iunius Brutus wrote:
One more question, when using BPO to produce T1 items, is there a limit to how many items can be produced per one manufacturing job?


The hard limit on manufacturing jobs is 30 days IIRC.
So a job cant take more then 30 days.



All industry jobs have a maximum limit of 30 days, or 1 run, whichever is more.

From research to production.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Elena Thiesant
The Scope
Gallente Federation
#16 - 2013-11-21 12:02:31 UTC
Lors Dornick wrote:
Marcus Iunius Brutus wrote:
One more question, when using BPO to produce T1 items, is there a limit to how many items can be produced per one manufacturing job?

Each BPO has a limit on max units per run.


That's for when you're copying the BPO, the max runs you can create a copy with, not the number you can manufacture in a single job. The max number you can manufacture in a single job is limited to 30 days worth.

For eg, an ammo BPO has a max runs per copy of 1500. I just tested an ammo job out and could go as high as 10800 runs (30 days exactly) before getting an error.
Sabriz Adoudel
Move along there is nothing here
#17 - 2013-11-22 01:49:47 UTC
Steve Ronuken wrote:
J'Poll wrote:
Marcus Iunius Brutus wrote:
One more question, when using BPO to produce T1 items, is there a limit to how many items can be produced per one manufacturing job?


The hard limit on manufacturing jobs is 30 days IIRC.
So a job cant take more then 30 days.



All industry jobs have a maximum limit of 30 days, or 1 run, whichever is more.

From research to production.



This is correct. It does not include any wait time.

It's pretty common for people to put blueprints into highsec material research facilities, with the job itself taking 28-30 days but the wait time for a slot being 18-30 more days on top of that. I do this myself as for various reasons I have no intention of anchoring a POS, although I often cut down the wait time by using lowsec research slots.

I support the New Order and CODE. alliance. www.minerbumping.com

Marcus Iunius Brutus
Hoborg Labs
#18 - 2013-12-03 08:20:33 UTC
Hi, I have few more questions.

1. In database dump, in invBlueprintTypes table there is researchCopyTime.
Just to confirm if I understand eve-id.net correctly, if researchCopyTime is 9000 and maxProductionLimit is 300 then it takes 9000 seconds to create 1 BPC with 150 copies or 10 BPCs with 15 copies each (modified by Science, slot and implants), right?

2. Do I have to invent BPCs one by one or can I queue for example 20 1-run BPCs for invention?

3. The same with T2 production, if I have BPCs that are manufactured in short time, will I lose a lot of slot time by logging only once per day?

4. Does copying BPOs require any skills beside Science? I consider creating BPCs for future invention while skills are trained.

Thanks!
Darth Destroyer
Hedion University
Amarr Empire
#19 - 2013-12-03 10:48:49 UTC  |  Edited by: Darth Destroyer
Marcus Iunius Brutus wrote:
Hi, I have few more questions.

1. In database dump, in invBlueprintTypes table there is researchCopyTime.
Just to confirm if I understand eve-id.net correctly, if researchCopyTime is 9000 and maxProductionLimit is 300 then it takes 9000 seconds to create 1 BPC with 150 copies or 10 BPCs with 15 copies each (modified by Science, slot and implants), right?

2. Do I have to invent BPCs one by one or can I queue for example 20 1-run BPCs for invention?

3. The same with T2 production, if I have BPCs that are manufactured in short time, will I lose a lot of slot time by logging only once per day?

4. Does copying BPOs require any skills beside Science? I consider creating BPCs for future invention while skills are trained.

Thanks!


1. Try this: http://games.chruker.dk/eve_online/item.php?type_id=2455

2. Yes. But you can use as many slots as your skill let you. So you can invent 10 in the same time if you have proper skills and enought free slots. You can't queue, but you can set up a job where there is no free slot, just you have to wait for the job before you finished, then it will be your turn automatically. Hope I wrote this clearly :)

3. Same as point 2.

4. I think only Science matters, but it can depend on the type of BPC, I dunno.

PS.: Best thing you can do is set up a small pos in 0.6-0.7 space, then you can have 3 labs. That's a lot of free slot you get that way. It costs around 120-150 mill / month or something like that. Then train your 2 alt on your main account to be able to copy blueprints in your labs. Than train your main to be inventer. Than train your alts again to help you in manufacturing the bpc-s. Now you can use around 20-30 slots same time for copy/manufacture, and 10 slots for inention. Haul the BPC and set up buy orders on market to get the materials. Go to an NPC station. Manufacturing slots are usually free. Sell your things where you can make profit.
And of course don't tell anyone you have a POS :)

PS2.: Start in small, modules are the best / fastest for making profits at the beginning. Research common PVP fits to know what modules used a lot and destroyed a lot :) Use EVE-ISK/Hour program. You can fint it. If you feel you messing up, just use the test server to figure out how things work.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#20 - 2013-12-03 11:03:40 UTC
1: I /think/ so.

2: one by one. invention is very clicky.

3: There's a reason the profit margin on things with very short runs is high. If you normalise it to one run per day, you'll find the numbers are similar to everything else.

4: Depends on the BPO. Most don't.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

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