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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Ganthrithor
School of Applied Knowledge
Caldari State
#1861 - 2013-11-20 00:34:16 UTC
KatanTharkay wrote:


Yeah man, Tengu is a very nice weapon platform, no argue about it. But on the Caracal, the new RML's are not doing very well atm. The only choice one now has it to fit that Caracal to kill only 1 (max 2) frigates at a time because you will need to drop 1 LSE for a web so bye bye tank, no more cruiser fights.


Umm, if you're using your Caracal to fight frigates, you don't even need to fit a web. Just looking at a 2x bcs RLML Caracal vs a MSE Rifter, you do full damage with precisions whether they're webbed or not, regardless of MWD usage. And you can still pack a 34k EHP tank. It only does 260 dps, but 260 dps times the 47 seconds it can shoot for is still 12.2k damage. I don't see how that's worse than the old launchers for gang skirmishes. Roll a few of those into a fight and there won't be any tackle left by the time you need to reload.

The Caracal is going to perform worse than the Tengu regardless of how any launcher is balanced, but you can't just rebalance the weapons based on how they perform on a T1 cruiser hull and then ignore the fact that they're retardedly OP on more expensive hulls. If the Caracal looks poor in comparison when the weapons work on other platforms, then maybe they need to buff the damage bonuses on the Caracal to make it more competitive.
Kaarous Aldurald
Black Hydra Consortium.
#1862 - 2013-11-20 00:47:35 UTC
Quote:
then maybe they need to buff the damage bonuses on the Caracal to make it more competitive.


I'd agree with this. It's about time Kinetic-only damage bonuses die in a fire.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Arthur Aihaken
CODE.d
#1863 - 2013-11-20 00:52:58 UTC
Improve the damage application on HAMs, HMLs and reduce the reload time on the new RLMLs to 20 seconds. That should fix most of the issues.

I am currently away, traveling through time and will be returning last week.

KatanTharkay
Federal Navy Academy
Gallente Federation
#1864 - 2013-11-20 00:54:25 UTC
Ganthrithor wrote:
KatanTharkay wrote:


Yeah man, Tengu is a very nice weapon platform, no argue about it. But on the Caracal, the new RML's are not doing very well atm. The only choice one now has it to fit that Caracal to kill only 1 (max 2) frigates at a time because you will need to drop 1 LSE for a web so bye bye tank, no more cruiser fights.


Umm, if you're using your Caracal to fight frigates, you don't even need to fit a web. Just looking at a 2x bcs RLML Caracal vs a MSE Rifter, you do full damage with precisions whether they're webbed or not, regardless of MWD usage. And you can still pack a 34k EHP tank. It only does 260 dps, but 260 dps times the 47 seconds it can shoot for is still 12.2k damage. I don't see how that's worse than the old launchers for gang skirmishes. Roll a few of those into a fight and there won't be any tackle left by the time you need to reload.

The Caracal is going to perform worse than the Tengu regardless of how any launcher is balanced, but you can't just rebalance the weapons based on how they perform on a T1 cruiser hull and then ignore the fact that they're retardedly OP on more expensive hulls. If the Caracal looks poor in comparison when the weapons work on other platforms, then maybe they need to buff the damage bonuses on the Caracal to make it more competitive.


I made a post earlier about how well is doing a Caracal against a dual repped Incursus. Not bright for something that should kill frigs fast.
Ganthrithor
School of Applied Knowledge
Caldari State
#1865 - 2013-11-20 01:51:46 UTC  |  Edited by: Ganthrithor
I'd love to see them rework missile mechanics in general. It's obvious that the system in place to handle missiles and missile damage application is a poorly thought-out holdover from 2003. The fancy new graphical effects are nice: it's time the underlying mechanics were refreshed to be just as pleasing. Until that time, though, it would be nice if they'd think for more than two seconds before handing out ridiculous launcher stats.

KatanTharkay wrote:
Ganthrithor wrote:
KatanTharkay wrote:


Yeah man, Tengu is a very nice weapon platform, no argue about it. But on the Caracal, the new RML's are not doing very well atm. The only choice one now has it to fit that Caracal to kill only 1 (max 2) frigates at a time because you will need to drop 1 LSE for a web so bye bye tank, no more cruiser fights.


Umm, if you're using your Caracal to fight frigates, you don't even need to fit a web. Just looking at a 2x bcs RLML Caracal vs a MSE Rifter, you do full damage with precisions whether they're webbed or not, regardless of MWD usage. And you can still pack a 34k EHP tank. It only does 260 dps, but 260 dps times the 47 seconds it can shoot for is still 12.2k damage. I don't see how that's worse than the old launchers for gang skirmishes. Roll a few of those into a fight and there won't be any tackle left by the time you need to reload.

The Caracal is going to perform worse than the Tengu regardless of how any launcher is balanced, but you can't just rebalance the weapons based on how they perform on a T1 cruiser hull and then ignore the fact that they're retardedly OP on more expensive hulls. If the Caracal looks poor in comparison when the weapons work on other platforms, then maybe they need to buff the damage bonuses on the Caracal to make it more competitive.


I made a post earlier about how well is doing a Caracal against a dual repped Incursus. Not bright for something that should kill frigs fast.


In fairness, a dual-rep Gallente frigate is kind of as hard-counter as you can get vs a Caracal...
Bouh Revetoile
In Wreck we thrust
#1866 - 2013-11-20 08:54:33 UTC
KatanTharkay wrote:
Caracal: 3 damage mods, no missile related rigs / implants, max skills, 335 EFT DPS with Caldari Nova missiles.
Incursus: standard AB fit with DC, ENAM, 2 small repps, 2 auxiliary nano pumps, max skills, no other implants
all T2, except for rigs

new RLML role - kill smaller sized ships fast, before reinforcements arrive. Burst damage: that means you kill 1 -3 frigates fast and run away before you need to reload. New RLML's failed to kill 1 cookie fitted Incursus while shooting it with a full load of caldari nova missiles. Having to reload = dead because you can't kill 1 frig before reinforcements arriving.

Please try yourself now.

I'm going to teach you something which might kill your innocence, but I need ot do it ; you have to know it some day :
AB is a module whose one functionality is to tank missiles... all of them.. yes, even light missiles...

I'm sorry.

Sorry if you can't kill an ovetanked AB frigate in 40 seconds...

But you'll get over it someday. This is life : people die, AB frigates tank missiles damage and life goes on.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1867 - 2013-11-20 09:01:28 UTC
Bouh Revetoile wrote:
KatanTharkay wrote:
Caracal: 3 damage mods, no missile related rigs / implants, max skills, 335 EFT DPS with Caldari Nova missiles.
Incursus: standard AB fit with DC, ENAM, 2 small repps, 2 auxiliary nano pumps, max skills, no other implants
all T2, except for rigs

new RLML role - kill smaller sized ships fast, before reinforcements arrive. Burst damage: that means you kill 1 -3 frigates fast and run away before you need to reload. New RLML's failed to kill 1 cookie fitted Incursus while shooting it with a full load of caldari nova missiles. Having to reload = dead because you can't kill 1 frig before reinforcements arriving.

Please try yourself now.

I'm going to teach you something which might kill your innocence, but I need ot do it ; you have to know it some day :
AB is a module whose one functionality is to tank missiles... all of them.. yes, even light missiles...

I'm sorry.

Sorry if you can't kill an ovetanked AB frigate in 40 seconds...

But you'll get over it someday. This is life : people die, AB frigates tank missiles damage and life goes on.



I need to teach you something, it might hurt your inoncence.

NO ONE FLIES WITHOUT A PROP MOD ON ANYTHING SMALLER THAN A BATTLESHIP.



There are 3 possible targets for a RML caracal. An AB frigate, MWD frigate and a cruiser ( dont matter prop type as much).

As of now.. .. its hard to kill a well fit ship of any of the 3 types.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Bouh Revetoile
In Wreck we thrust
#1868 - 2013-11-20 09:20:25 UTC  |  Edited by: Bouh Revetoile
Kagura Nikon wrote:
I need to teach you something, it might hurt your inoncence.

NO ONE FLIES WITHOUT A PROP MOD ON ANYTHING SMALLER THAN A BATTLESHIP.



There are 3 possible targets for a RML caracal. An AB frigate, MWD frigate and a cruiser ( dont matter prop type as much).

As of now.. .. its hard to kill a well fit ship of any of the 3 types.

When someone dedicate its fit to tank and divert incoming damage, and sacrifice everything for it, I think he deserve to live more than minute eventhough a Caracal lands in.

As for the MWD targets, they will die to a load of RLML Caracal. You might even kill two or three of them.

Of course I'm not talking about interceptors or AF BECAUSE THEY HAVE A SIGNATURE BONUS TO MWD (caps seems fun).

You know, missiles damage is affected by speed and signature. Asking for a missile system to NOT be affected by speed and signature is utterly stupid in fact.

Hence, asking for RLML to kill an AB frigate or a MWD bonused frigate or a skirmished linked frigate is utterly supid.

It's basic logic here, yet a lot of missiles users seem to believe they deserve their missiles to hit everything flying, whatever the size or speed, for full damage, only because turrets can sometimes blap a frigate. That is utterly stupid.
Sgt Ocker
What Corp is it
#1869 - 2013-11-20 09:39:16 UTC  |  Edited by: Sgt Ocker
Bouh Revetoile wrote:
Kagura Nikon wrote:
I need to teach you something, it might hurt your inoncence.

NO ONE FLIES WITHOUT A PROP MOD ON ANYTHING SMALLER THAN A BATTLESHIP.



There are 3 possible targets for a RML caracal. An AB frigate, MWD frigate and a cruiser ( dont matter prop type as much).

As of now.. .. its hard to kill a well fit ship of any of the 3 types.

When someone dedicate its fit to tank and divert incoming damage, and sacrifice everything for it, I think he deserve to live more than minute eventhough a Caracal lands in.

As for the MWD targets, they will die to a load of RLML Caracal. You might even kill two or three of them.

Of course I'm not talking about interceptors or AF BECAUSE THEY HAVE A SIGNATURE BONUS TO MWD (caps seems fun).

You know, missiles damage is affected by speed and signature. Asking for a missile system to NOT be affected by speed and signature is utterly stupid in fact.

Hence, asking for RLML to kill an AB frigate or a MWD bonused frigate or a skirmished linked frigate is utterly supid.

It's basic logic here, yet a lot of missiles users seem to believe they deserve their missiles to hit everything flying, whatever the size or speed, for full damage, only because turrets can sometimes blap a frigate. That is utterly stupid.

Just 1 somewhat important thing you missed.. Light missiles are NOT affected by speed or sig radius. They hit for the same damage be it an AB frigate or an MWDing battleship.
The reason everyone was Screaming OP RLML's was due to the fact light missiles apply 100% of their damage 100% of the time.
I used a RLML X 3 BCU fit caracal on SISI vs an alts duel rep Incursis. Had to reload while incursus was cycling his reps. Took his shield in 2 volleys, the other 16 were wasted on his armour reps (he flew away laughing at my OP caracal) **sarcasm intended**

NB; RLML's Blow and CCP should reimburse me for the isk I spent on them prior to rubicon as they now have no market value.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Spugg Galdon
Federal Navy Academy
Gallente Federation
#1870 - 2013-11-20 09:39:29 UTC
Bouh Revetoile wrote:
KatanTharkay wrote:
Caracal: 3 damage mods, no missile related rigs / implants, max skills, 335 EFT DPS with Caldari Nova missiles.
Incursus: standard AB fit with DC, ENAM, 2 small repps, 2 auxiliary nano pumps, max skills, no other implants
all T2, except for rigs

new RLML role - kill smaller sized ships fast, before reinforcements arrive. Burst damage: that means you kill 1 -3 frigates fast and run away before you need to reload. New RLML's failed to kill 1 cookie fitted Incursus while shooting it with a full load of caldari nova missiles. Having to reload = dead because you can't kill 1 frig before reinforcements arriving.

Please try yourself now.

I'm going to teach you something which might kill your innocence, but I need ot do it ; you have to know it some day :
AB is a module whose one functionality is to tank missiles... all of them.. yes, even light missiles...

I'm sorry.

Sorry if you can't kill an ovetanked AB frigate in 40 seconds...

But you'll get over it someday. This is life : people die, AB frigates tank missiles damage and life goes on.



Gotta agree with Bouh here. That Incurses is massivly tanked (7 slot tank) and you have nothing in your caracal fit to counter his fit. I suggest you fit a web and or some damage application rigs. Another option is to use your speed (MWD vs AB) and hold long range point whilst hammering him down until he is out of cap. This will take a reload if not two but you can still kill him.

Moral of the story: If you expect a weapon system to literally be "Hit F1" and wait till he pops then you need to adapt or die. Eve is supposed to be hard. Change your fit. Figure out how to counter the hard counter to your RML Caracal. This is why Eve is so good. You have to really think, sacrifice stuff and find it your own way. If you do it before everyone else you win the internet
Morrigan LeSante
Perkone
Caldari State
#1871 - 2013-11-20 09:47:03 UTC
Sgt Ocker wrote:
Bouh Revetoile wrote:
Kagura Nikon wrote:
I need to teach you something, it might hurt your inoncence.

NO ONE FLIES WITHOUT A PROP MOD ON ANYTHING SMALLER THAN A BATTLESHIP.



There are 3 possible targets for a RML caracal. An AB frigate, MWD frigate and a cruiser ( dont matter prop type as much).

As of now.. .. its hard to kill a well fit ship of any of the 3 types.

When someone dedicate its fit to tank and divert incoming damage, and sacrifice everything for it, I think he deserve to live more than minute eventhough a Caracal lands in.

As for the MWD targets, they will die to a load of RLML Caracal. You might even kill two or three of them.

Of course I'm not talking about interceptors or AF BECAUSE THEY HAVE A SIGNATURE BONUS TO MWD (caps seems fun).

You know, missiles damage is affected by speed and signature. Asking for a missile system to NOT be affected by speed and signature is utterly stupid in fact.

Hence, asking for RLML to kill an AB frigate or a MWD bonused frigate or a skirmished linked frigate is utterly supid.

It's basic logic here, yet a lot of missiles users seem to believe they deserve their missiles to hit everything flying, whatever the size or speed, for full damage, only because turrets can sometimes blap a frigate. That is utterly stupid.

Just 1 somewhat important thing you missed.. Light missiles are NOT affected by speed or sig radius.


Riiiiiiiiiiiight.........
Sgt Ocker
What Corp is it
#1872 - 2013-11-20 09:50:12 UTC  |  Edited by: Sgt Ocker
Spugg Galdon wrote:
Bouh Revetoile wrote:
KatanTharkay wrote:
Caracal: 3 damage mods, no missile related rigs / implants, max skills, 335 EFT DPS with Caldari Nova missiles.
Incursus: standard AB fit with DC, ENAM, 2 small repps, 2 auxiliary nano pumps, max skills, no other implants
all T2, except for rigs

new RLML role - kill smaller sized ships fast, before reinforcements arrive. Burst damage: that means you kill 1 -3 frigates fast and run away before you need to reload. New RLML's failed to kill 1 cookie fitted Incursus while shooting it with a full load of caldari nova missiles. Having to reload = dead because you can't kill 1 frig before reinforcements arriving.

Please try yourself now.

I'm going to teach you something which might kill your innocence, but I need ot do it ; you have to know it some day :
AB is a module whose one functionality is to tank missiles... all of them.. yes, even light missiles...

I'm sorry.

Sorry if you can't kill an ovetanked AB frigate in 40 seconds...

But you'll get over it someday. This is life : people die, AB frigates tank missiles damage and life goes on.



Gotta agree with Bouh here. That Incurses is massivly tanked (7 slot tank) and you have nothing in your caracal fit to counter his fit. I suggest you fit a web and or some damage application rigs. Another option is to use your speed (MWD vs AB) and hold long range point whilst hammering him down until he is out of cap. This will take a reload if not two but you can still kill him.

Moral of the story: If you expect a weapon system to literally be "Hit F1" and wait till he pops then you need to adapt or die. Eve is supposed to be hard. Change your fit. Figure out how to counter the hard counter to your RML Caracal. This is why Eve is so good. You have to really think, sacrifice stuff and find it your own way. If you do it before everyone else you win the internet
So you think keeping him webbed for 3 or 4 mins while you shoot, reload, shoot, is going to kill him?? Do you not think he will be repping his armour and calling in buddies while you fly around for 40 seconds reloading? And seriously, even without a prop mod an incursis is faster than an AB caracal so he is going to pull out of your long point well before you get to reload. Run an MWD caracal (2min 40sec cap) your likely to cap yourself out trying to keep point. Get into web range, your going to die while reloading.

The whole idea of the "improved" rlml is hit and run. you land you kill you warp off to reload.. they are not capable of doing this.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Bouh Revetoile
In Wreck we thrust
#1873 - 2013-11-20 10:17:12 UTC  |  Edited by: Bouh Revetoile
Sgt Ocker wrote:
So you think keeping him webbed for 3 or 4 mins while you shoot, reload, shoot, is going to kill him?? Do you not think he will be repping his armour and calling in buddies while you fly around for 40 seconds reloading? And seriously, even without a prop mod an incursis is faster than an AB caracal so he is going to pull out of your long point well before you get to reload. Run an MWD caracal (2min 40sec cap) your likely to cap yourself out trying to keep point. Get into web range, your going to die while reloading.

The whole idea of the "improved" rlml is hit and run. you land you kill you warp off to reload.. they are not capable of doing this.
Have you ever heard of the concept of heavy tackle, with the extreme case the bait ?

FYI these ships entire design is to tank you the time their comrades come to kill you.

If they don't tank, they are useless. To achieve this, they dedicate almost everything on their ship to tank your damages, like an incursus using 4 low slots, 3 rigs and 2 mid slots just for tank.

Also, to kill frigates, you have destroyers. The whole point of this whole class of ships is to kill frigates.

PS : and again, to counter someone who dedicate everything to survive your dps, you could at least consider using a TP or a rig...
KatanTharkay
Federal Navy Academy
Gallente Federation
#1874 - 2013-11-20 10:26:20 UTC
Bouh Revetoile wrote:
KatanTharkay wrote:
Caracal: 3 damage mods, no missile related rigs / implants, max skills, 335 EFT DPS with Caldari Nova missiles.
Incursus: standard AB fit with DC, ENAM, 2 small repps, 2 auxiliary nano pumps, max skills, no other implants
all T2, except for rigs

new RLML role - kill smaller sized ships fast, before reinforcements arrive. Burst damage: that means you kill 1 -3 frigates fast and run away before you need to reload. New RLML's failed to kill 1 cookie fitted Incursus while shooting it with a full load of caldari nova missiles. Having to reload = dead because you can't kill 1 frig before reinforcements arriving.

Please try yourself now.

I'm going to teach you something which might kill your innocence, but I need ot do it ; you have to know it some day :
AB is a module whose one functionality is to tank missiles... all of them.. yes, even light missiles...

I'm sorry.

Sorry if you can't kill an ovetanked AB frigate in 40 seconds...

But you'll get over it someday. This is life : people die, AB frigates tank missiles damage and life goes on.


As a person who had lots of fun while spending 1 year in RVB and also a little bit of time in Faction Warfare, I know how things work with small ships. Pre Rubicon RLML Caracal used to kill dual repp Incursuses with impunity. But that doesn't really matter that much since I was already stated that it was an afterburner fitted frigate in the original sentence, so it was obvious that I knew how the sig tanking works.
KatanTharkay
Federal Navy Academy
Gallente Federation
#1875 - 2013-11-20 10:28:41 UTC
Bouh Revetoile wrote:
Sgt Ocker wrote:
So you think keeping him webbed for 3 or 4 mins while you shoot, reload, shoot, is going to kill him?? Do you not think he will be repping his armour and calling in buddies while you fly around for 40 seconds reloading? And seriously, even without a prop mod an incursis is faster than an AB caracal so he is going to pull out of your long point well before you get to reload. Run an MWD caracal (2min 40sec cap) your likely to cap yourself out trying to keep point. Get into web range, your going to die while reloading.

The whole idea of the "improved" rlml is hit and run. you land you kill you warp off to reload.. they are not capable of doing this.
Have you ever heard of the concept of heavy tackle, with the extreme case the bait ?

FYI these ships entire design is to tank you the time their comrades come to kill you.

If they don't tank, they are useless. To achieve this, they dedicate almost everything on their ship to tank your damages, like an incursus using 4 low slots, 3 rigs and 2 mid slots just for tank.

Also, to kill frigates, you have destroyers. The whole point of this whole class of ships is to kill frigates.

PS : and again, to counter someone who dedicate everything to survive your dps, you could at least consider using a TP or a rig...


That's also the RLML role. To kill frigates.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#1876 - 2013-11-20 10:34:28 UTC  |  Edited by: Niena Nuamzzar
Sgt Ocker wrote:

Just 1 somewhat important thing you missed.. Light missiles are NOT affected by speed or sig radius. They hit for the same damage be it an AB frigate or an MWDing battleship.

They don't. Sometimes (if not most times for very speedy things) you need a web to apply 100% damage even with precision missiles.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#1877 - 2013-11-20 10:45:59 UTC
Kaarous Aldurald wrote:
Quote:
then maybe they need to buff the damage bonuses on the Caracal to make it more competitive.


I'd agree with this. It's about time Kinetic-only damage bonuses die in a fire.


Yeah, that kinetic-only damage bonus on the Caracal should go, like yesterday!


Straight


In fairness, it's not as bad as thinking that light missiles have infinite "tracking". This thread is so facepalmy, but it's always the way with missile threads.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#1878 - 2013-11-20 11:00:28 UTC
Actually, I need to do more work on this but I see potential for this in conjunction with the warp speed changes and split weapons of all things. Hear me out here.

You have say, a Stabber fitted with 220s and rapid lights.

1) You manage to get a small gang to chase you while you warp at range.

2) Depending on how fast the gang reacts frigates may land before you or shortly after, find you at range and start to burn.

3) You get a short period of time in which to use everything to clear the field of as many frigates as you can manage and the front loaded damage should make this work fairly quick.

4) Your rapid lights go on reload.

5) The rest of the gang is now on field but you still have decent damage from your 220s and drones, hence you can still fight.

The added advantage of warping at range here is that you could end up separating the enemy gang on two levels. Warp speed will allow you to separate the small fast warpers temporarily and any distance you force the enemy frigs to burn will also separate them from their gang once on grid. Attempts at this to be made soon.

I'm just thinking out loud here right now but I do think this scenario is not really far fetched and could work. Though I do think something like a Caracal suffers a lot more from the reload as if all of its launchers are empty the Caracal has a grand total of 2 drones for damage. The Stabber fit this way loses ~80 dps while the rapid lights are on reload and that dps is applied very well to frigates allowing you to make quick work of them. Without them you still have roughly the same damage a Stabber normally has against other targets and you will get them back eventually.

Reality has an almost infinite capacity to resist oversimplification.

Zamyslinski
Beach Boys
The Minions.
#1879 - 2013-11-20 11:04:29 UTC
ok now buff HML since i dont have any viable weapon system to fit on my missile boats.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#1880 - 2013-11-20 11:06:36 UTC  |  Edited by: Gypsio III
KatanTharkay wrote:
I just tested the new RLML launchers in a Caracal with triple BCS on Tranquility and they where unable to kill a cookie cutter dual repp Incursus.


I make it that the Caracal applies 325 DPS unheated to a webbed Incursus with overloaded AB. The Incursus tanks 155 DPS overloaded, which means that it dies in about 18 seconds.

I suspect that the problem is that you don't know how to fit a Caracal.

Edit - no gang links were assumed.