These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
Previous page12
 

Wormhole vs Nullsec

Author
Batelle
Federal Navy Academy
#21 - 2013-11-19 17:04:30 UTC
Kiokan Voluva wrote:
Thomas Hurt wrote:
Wormholes also lack the presence of Supercapitals, a ship type that has done more to improve the PvP in this game than any other game mechanic to date. Luckily they see extensive use in Nullsec and Lowsec.




That is the complete opposite of everything i have ever heard or read... but if thats your experience, then fair enough...



Quoting the part that should have tipped you off, if you weren't suspicious already.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Kiokan Voluva
Aurelian Industries
#22 - 2013-11-19 17:10:20 UTC
Batelle wrote:
Kiokan Voluva wrote:
Thomas Hurt wrote:
Wormholes also lack the presence of Supercapitals, a ship type that has done more to improve the PvP in this game than any other game mechanic to date. Luckily they see extensive use in Nullsec and Lowsec.




That is the complete opposite of everything i have ever heard or read... but if thats your experience, then fair enough...



Quoting the part that should have tipped you off, if you weren't suspicious already.




lol, that did sound a bit odd ;)
Marsan
#23 - 2013-11-19 22:56:59 UTC
LUMINOUS SPIRIT wrote:
Wormholes hands down. Join a wormhole crew, and you have access to all the null-sec you want, multiple regions, multiple low-secs, high secs once per day.


Very True assuming you join a corp that roams a lot. Or has a NS/LS static.

LUMINOUS SPIRIT wrote:

Problem is, for a good wormhole crew to take you, you need at a minimum:

1) a capital ship
2) few t3s
3) one-two alts (probing, etc).

Thats an investment of 4-5 bil, up-front. You also need skills and experience.


What sort of crack are you smoking? That may be the requirement for your corp, and for big time C6 folks, but that's such a small group of people. There are so many different types of wspace dwellers from C1-2 newbies in drakes, to C1 industrial crazies with their Orca, Carriers..., hardcore/lolcat C1-3's with a LS/NS static, isolationist C4 carebears, C5 pvp roamers like tiger eyes and so on. What you need is scanning skills, salvage skill, basic skill in every indy ship, tractor skill, some sort of battle cruiser, the ability to read and understand at least one of the WH guides, and the ability to follow directions.

Even those are optional I've been in corps where we had newbies showing up in mallers. We'd give them a skill shopping list and some isk, and have them looting, and gas mining in no time. Yes they died horribly in every pvp fight they were in, and every couple of month someone would steal everything in the newbie hanger, but they loved it and there was always isk around to buy a few basic BC, miners, and salvager. Many would drop out, there would be the occasional spy, but a lot trained into BC, and T3s.

My advice is

- Find a recruiting corp that sounds fun
- Join with a somewhat cheap clone, and BC
- Don't move in with everything. Most corps already have cheap haulers, salvagers, and scout lying about.
- Don't build up a lot of value in the hole. Every month or so move out anything of value you aren't using out of the hole. You don't need a scout, pvp, and pve T3 any more. You need an affordable pvp ship or 2 and a pve ship fit according the corp's doc.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Kiokan Voluva
Aurelian Industries
#24 - 2013-11-22 18:37:26 UTC
bump
Previous page12