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Anti-Submarine Warfare in EVE

Author
Turk MacRumien
The Scope
Gallente Federation
#1 - 2013-11-19 15:53:27 UTC
So I got to thinking about the lack of a hard counter for a bombing run against a major fleet. IRL, if we were to compare SBs to submarines (stay hidden, massive damage, etc.) then where are the anti-submarine destroyers or frigates in EVE? No major fleet IRL operates without a bunch of small ships that exist purely to counter such a tactic, using sonar and depth charges and the like.

So, my idea is to use the newer destroyer hulls and give them an ability to decloak ships, within a very short range, say 5 km, absolute max. This could be done passively, but I prefer the use of a sonar-like module that you would have to pulse. The idea is that for major fleets, you would need a couple squads of these orbiting the fleet anchor at 50 km or whatever, trying to beat the bombers to the punch.

Presumably, these ships would get a fitting bonus like covops ships for this module, and in my mind they would get speed or sig reduction bonuses to avoid damage- the goal is not to worry too much about other ships, but to find the bombers before they find you. As for weapons, cut out some of the high slots (say down to 4-6 instead of 8), so that they don't overlap completely with vanilla destroyers, and I would prefer if they were turret based, rather than drones or missiles, so that once they see the bombers they can quickly apply damage.

As for the module itself, it would be high slot - lows for moar speed, mids for seebos so that they can instantly lock anything they find.

Thoughts?
TheFourteenthTry
Unicorn Balls
#2 - 2013-11-19 16:05:50 UTC
Similar idea has been suggested, and actually the thread for this is just below in AFK cloaking...


I like it, but I just have to say Why all the hate on AFK cloaking from so many... Being a WH player I don't have local so I don't even know if a cloaked Proteus is in system waiting for me, or taking a crap... and I don't care. That knowledge affects my decisions, and choices. This is often a good thing in any game. If I had the choice to defend from them then that becomes my only choice all the time whether they are e.

That being said I think a sonar like mod would be great for resolving this, and at least gives players more options, and a risk to sitting afk cloaked anywhere.

Read below for other types of solutions
Turk MacRumien
The Scope
Gallente Federation
#3 - 2013-11-19 16:11:41 UTC
Well the idea isn't so much to counter AFK cloaking. I've got no problem making people twitchier when other wise they would be sitting risk free wanking off isk. It just seems to me, with the recent Halloween war, that almost every major fleet engagement someone gets welped by bombers. I just think there should be a counter beyond "hope that no one accidentally bubbles us as we flee"

As for new thread, just wanted to see if it could stand on its own
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#4 - 2013-11-19 16:19:00 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Turk MacRumien wrote:
So I got to thinking about the lack of a hard counter for a bombing run against a major fleet. IRL, if we were to compare SBs to submarines (stay hidden, massive damage, etc.) then where are the anti-submarine destroyers or frigates in EVE? No major fleet IRL operates without a bunch of small ships that exist purely to counter such a tactic, using sonar and depth charges and the like.
Thoughts?

Exactly, thats why instacanes and zealots are present in any decent fleet: to destroy SBs before bomb detonates to mitigate damage.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Batelle
Federal Navy Academy
#5 - 2013-11-19 16:23:22 UTC
Smartbombs, anti support ships, not getting your fleet bubbled, using bubbles to screen for the bomber warp ins.

Bombing runs are also not particularly easy to execute well.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Turk MacRumien
The Scope
Gallente Federation
#6 - 2013-11-19 16:29:12 UTC  |  Edited by: Turk MacRumien
While you guys both mention reasonable responses to bomber fleets, apart from bubbles they all seem to me to be reactionary, rather than active defense. I'd love to see a way to actively find and kill some bombers, or even cloaky cyno ships before they have a chance to light a cyno, drop bombs, etc.
Hopelesshobo
Hoboland
#7 - 2013-11-19 16:31:24 UTC
Batelle wrote:
using bubbles to screen for the bomber warp ins.

Bombing runs are also not particularly easy to execute well.


Obviously the solution is to nullify SB Twisted

Lowering the average to make you look better since 2012.

Batelle
Federal Navy Academy
#8 - 2013-11-19 16:38:16 UTC
Turk MacRumien wrote:
While you guys both mention reasonable responses to bomber fleets, apart from bubbles they all seem to me to be reactionary, rather than active defense. I'd love to see a way to actively find and kill some bombers, or even cloaky cyno ships before they have a chance to light a cyno, drop bombs, etc.


The point of an ambush is that you can prepare for it, react to it, flee in anticipation of it, but cannot offensively pre-empt it.

Unless CCP brings back AOE doomsdays.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Turk MacRumien
The Scope
Gallente Federation
#9 - 2013-11-19 16:44:31 UTC
Quote:
The point of an ambush is that you can prepare for it, react to it, flee in anticipation of it, but cannot offensively pre-empt it.


This wouldn't necessarily end ambushes - it just gives fleets to option to try and find them. It's another way of prepping for them. Send out the scouts and these guys, hope they find something. If not, well maybe you missed them cause of the short range of the module, or maybe there's no one there. If you do catch someone - hooray, your planning paid off, and you've escaped a trap.
Sura Sadiva
Entropic Tactical Crew
#10 - 2013-11-19 17:14:59 UTC
Does your idea also include a change to allow SB to fire without decloacking? Just - you know - for balancement and to stay in the submarine-like framework...
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2013-11-19 17:16:43 UTC
Posting in a stealth 'nerf cloaking' thread.
Turk MacRumien
The Scope
Gallente Federation
#12 - 2013-11-19 17:20:00 UTC
Nah Sura, thats silly. Besides, IRL firing a torpedo (to continue to analogy) is basically a huge "I'm trying to kill you and am in this exact spot" flag anyway.
Sura Sadiva
Entropic Tactical Crew
#13 - 2013-11-19 17:37:58 UTC
Turk MacRumien wrote:
Nah Sura, thats silly. Besides, IRL firing a torpedo (to continue to analogy) is basically a huge "I'm trying to kill you and am in this exact spot" flag anyway.


Oh. Then I don't understand... You're suggesting a change to automatically remove the ONLY defense option SB have: their cloacking ability. And also vaporing their only effective tactical option: the chance to decide IF and WHEN to engage. How is this balanced? I missed that part.



Turk MacRumien
The Scope
Gallente Federation
#14 - 2013-11-19 18:08:15 UTC
Its balanced by giving the sonar module thingy really short range - up top I said 5 km at max skills, but it could be shorter, so that they have to constantly move around and search for them. If the bombers are on the other side of the fleet from the destroyer screen, well, tough luck for the fleet, they didn't look hard enough and the bombers get an open run
Batelle
Federal Navy Academy
#15 - 2013-11-19 18:10:19 UTC
Turk MacRumien wrote:
Quote:
The point of an ambush is that you can prepare for it, react to it, flee in anticipation of it, but cannot offensively pre-empt it.


This wouldn't necessarily end ambushes - it just gives fleets to option to try and find them. It's another way of prepping for them. Send out the scouts and these guys, hope they find something. If not, well maybe you missed them cause of the short range of the module, or maybe there's no one there. If you do catch someone - hooray, your planning paid off, and you've escaped a trap.


ceptor with drone cloud. Go have fun. You shouldn't get anything more effective than that. It doesn't matter if its a completely futile gesture. That's how it should be.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Turk MacRumien
The Scope
Gallente Federation
#16 - 2013-11-19 18:34:46 UTC
Why should searching for an ambush be a futile gesture? No one wants to blunder in to one, and they shouldn't have to if they put effort in to not dying in one.
Nag'o
Sebiestor Tribe
Minmatar Republic
#17 - 2013-11-19 18:49:27 UTC
I'd agree with the sonar thing with a little tweak. The module does not deactivates the cloak, it just shows there's a cloaked ship within it's effective range. You're also unable to lock the cloaked ship.

But... gl trying to develop any idea regarding cloaking mechanics. I give it two hours before this thread is swarmed by trolls and then locked.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Turk MacRumien
The Scope
Gallente Federation
#18 - 2013-11-19 19:15:58 UTC
well if you went with the showing that there is someone there rather than uncloaking, then you'd have to go full on ASW tactics - fly around pinging, once you get a ping back start dropping some sort of depth charge like mini-bomb.

Actually I kind of like that idea.
Danika Princip
GoonWaffe
Goonswarm Federation
#19 - 2013-11-19 19:57:34 UTC
Turk MacRumien wrote:
Its balanced by giving the sonar module thingy really short range - up top I said 5 km at max skills, but it could be shorter, so that they have to constantly move around and search for them. If the bombers are on the other side of the fleet from the destroyer screen, well, tough luck for the fleet, they didn't look hard enough and the bombers get an open run



Oh, well, in that case, guess what?

CCP put it in years ago, with a range of 2.5km. Roll
Sura Sadiva
Entropic Tactical Crew
#20 - 2013-11-19 20:47:09 UTC
Oh was a 5 km range, lol. Then I think any ship with drones out already can do it in a larger range.
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