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ISIS appreciation thread

First post
Author
Sir Jack Falstaff
The Scope
Gallente Federation
#1 - 2013-11-19 15:30:52 UTC
Great work on the ISIS system, devs! Just playing around with it a bit this morning and at first glance, there's a lot to like. Clear and readable, I really like the catalog tree for the various ships with the wireframe icons. It's a great reference for relative newbs such as myself (and I would imagine for more experienced players as well).

Excellent GUI work: it is very challenging to present that much information in a legible and visually appealing way, and you guys have done both.

Banish plump Jack, and banish all the world.

Cryten Jones
Advantage Inc
#2 - 2013-11-19 15:32:38 UTC
What I want to know is why I have a cartoon Tree complete with smile face for the icon :-)

-CJ
Tron 3K
Caldari Provisions
Caldari State
#3 - 2013-11-19 15:34:46 UTC
Can't wait to get home to check this out so I can see where I can easily go and what I need to work on!
kurg
Order of the Divine Shadow
#4 - 2013-11-19 15:42:27 UTC
agreed, I really like the ISIS not to mention i showed it to a few friends that never played Eve and they found it fairly intuitive and easy to follow!

-k
Ripmond
University of Caille
Gallente Federation
#5 - 2013-11-19 16:43:24 UTC
First forum post...

Love the new ISIS thang.
Lots of info presented well.

BUT! It really needs better multi monitor support. I want to be able to center the tree on my main monitor, The way it is now, most of the info is getting lost in the bezel 'gutter'.
Please fix as this is a really cool tool.

Zenst
Aliastra
Gallente Federation
#6 - 2013-11-19 17:00:04 UTC
I'd appreciete it if it opened into a window I could move and scale, but no it takes on the same UI as the map application and with that you have to move any windows you have obscoring it to use it and then back again, beyond that I'm sure it is nice and useful and quick glance it did smell nice and useful though but is in the change background pile of usefulness currently for me today.
Bernie Nator
Seal Club Six
Plug N Play
#7 - 2013-11-19 17:10:04 UTC
I would appreciate it if ISIS told me whether or not flying a specific boat would potentially put me in the DANGER ZONE!
Paul Otichoda
Perkone
Caldari State
#8 - 2013-11-19 17:15:24 UTC
Agreed the new ISIS is very nice.

Pitty the new mastery system has told me I have to train even more to be able to good at my ships.

The highest I have is a level 3 and that is on the shuttles.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#9 - 2013-11-19 17:24:24 UTC
Bernie Nator wrote:
I would appreciate it if ISIS told me whether or not flying a specific boat would potentially put me in the DANGER ZONE!
Thinking for yourself is hard...
Cfern Arsten
Republic University
Minmatar Republic
#10 - 2013-11-19 17:36:37 UTC
Sir Jack Falstaff wrote:
Great work on the ISIS system, devs! Just playing around with it a bit this morning and at first glance, there's a lot to like. Clear and readable, I really like the catalog tree for the various ships with the wireframe icons. It's a great reference for relative newbs such as myself (and I would imagine for more experienced players as well).

Excellent GUI work: it is very challenging to present that much information in a legible and visually appealing way, and you guys have done both.


I would love to see more work like ISIS. More the modules, skills, timelines, etc.
Bernie Nator
Seal Club Six
Plug N Play
#11 - 2013-11-19 18:18:52 UTC
Solstice Project wrote:
Bernie Nator wrote:
I would appreciate it if ISIS told me whether or not flying a specific boat would potentially put me in the DANGER ZONE!
Thinking for yourself is hard...

I see my joke has failed. Time to go back to mining.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#12 - 2013-11-19 18:25:07 UTC
I don't see the fuzz about this.
Ships i can use aren't even highlighted and it doesn't seem very intuitive to me.
Seems more like a mess to me.

I don't see the big deal.

Rekon X
Doomheim
#13 - 2013-11-19 18:34:56 UTC
Bernie Nator wrote:
Solstice Project wrote:
Bernie Nator wrote:
I would appreciate it if ISIS told me whether or not flying a specific boat would potentially put me in the DANGER ZONE!
Thinking for yourself is hard...

I see my joke has failed. Time to go back to mining.


Mining does horrid things to your brain. That's why it didn't work.

Definition of goon - a stupid person Those who can do, those who can't spew

Sir Jack Falstaff
The Scope
Gallente Federation
#14 - 2013-11-19 18:36:24 UTC
Bernie Nator wrote:
Solstice Project wrote:
Bernie Nator wrote:
I would appreciate it if ISIS told me whether or not flying a specific boat would potentially put me in the DANGER ZONE!
Thinking for yourself is hard...

I see my joke has failed. Time to go back to mining.

Looks like your mouth is writing checks your body can't cash, eh?

Banish plump Jack, and banish all the world.

Bernie Nator
Seal Club Six
Plug N Play
#15 - 2013-11-19 18:38:14 UTC
Rekon X wrote:
Bernie Nator wrote:
Solstice Project wrote:
Bernie Nator wrote:
I would appreciate it if ISIS told me whether or not flying a specific boat would potentially put me in the DANGER ZONE!
Thinking for yourself is hard...

I see my joke has failed. Time to go back to mining.


Mining does horrid things to your brain. That's why it didn't work.

Didn't say what kind of ming.

Fires up the Battle Venture.
Jythier Smith
BGG Wolves
#16 - 2013-11-19 18:38:54 UTC
Paul Otichoda wrote:
Agreed the new ISIS is very nice.

Pitty the new mastery system has told me I have to train even more to be able to good at my ships.

The highest I have is a level 3 and that is on the shuttles.


Keep training, and soon, you may master the shuttles.
Jythier Smith
BGG Wolves
#17 - 2013-11-19 18:39:53 UTC
Sir Jack Falstaff wrote:
Bernie Nator wrote:
Solstice Project wrote:
Bernie Nator wrote:
I would appreciate it if ISIS told me whether or not flying a specific boat would potentially put me in the DANGER ZONE!
Thinking for yourself is hard...

I see my joke has failed. Time to go back to mining.

Looks like your mouth is writing checks your body can't cash, eh?


Great balls of fire!
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#18 - 2013-11-19 19:09:39 UTC
Cfern Arsten wrote:
Sir Jack Falstaff wrote:
Great work on the ISIS system, devs! Just playing around with it a bit this morning and at first glance, there's a lot to like. Clear and readable, I really like the catalog tree for the various ships with the wireframe icons. It's a great reference for relative newbs such as myself (and I would imagine for more experienced players as well).

Excellent GUI work: it is very challenging to present that much information in a legible and visually appealing way, and you guys have done both.


I would love to see more work like ISIS. More the modules, skills, timelines, etc.


This has been hinted at in the live stream and since there isn't anything like it yet, it has a fairly high chance to slip in as a bonus feature in the next expansions. IMO, of course, no idea how they will select the things they work on obviously.
Sarah McKnobbo
Sebiestor Tribe
Minmatar Republic
#19 - 2013-11-19 19:11:33 UTC
Well I've got mastery 3 on a freighter I cant fly.....What?
ElQuirko
University of Caille
Gallente Federation
#20 - 2013-11-19 19:41:28 UTC
No subsystem skills necessary for mastery of the Proteus. At all. I call shenanigans?

Dodixie > Hek

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