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EVE Online: Rubicon - Feedback

First post
Author
Guttripper
State War Academy
Caldari State
#41 - 2013-11-19 14:59:55 UTC
James Amril-Kesh wrote:
MWD sound is now way too loud, and I'm hearing it loudly for other ships at a distance.

I purposely set the volume higher to see if there was any changes.

One thing I noticed was once the ship reaches maximum warp (in my test case, I used a blockade runner), the sound goes from a somewhat low rumble to a tinny sound - rumble rumble rumble eeeeeeeeee rumble rumble rumble before decelerating. Of course, growing up around them, I would love to have the high speed equivalent to a late 60's to early 70's big block muscle machines out of Detroit going all out down the strip. You'd think all that engine power pushing that mass would be guzzling fuel like nothing fierce and thus sound throaty.

Just a thought! Blink
Spaminator
Commerce Trade Federation Corporation
#42 - 2013-11-19 15:01:32 UTC
Character selection screen: Awesome

Gameplay: Awesome

New intro music: Horrible. - Let me know if I can help. Send a note.

(and for those of you having launcher problems, see a workaround fix in the bug report forum. It works fine).


-Spam
Crosi Wesdo
War and Order
#43 - 2013-11-19 15:07:05 UTC
Dav Varan wrote:

hyperspatial velocity rigs now penalise cpu instead of armor.



I knew it would be something obvious. Cheers mate!
Phoenix Czech
AZ Solutions CZ
#44 - 2013-11-19 15:24:14 UTC
Nice new features. Grats.

I found one bug (I hope it is a bug). When jumping through the wormhole, there is no sound. The same when I am guarding wormhole and somebody else jump through - no sound. This could be realy problém for wormhole residents (one character is guarding wormhole - listening and another character is farming or mining for example). Can you tell us something to this issue - is this a bug - when it will be fixed?

Thanks
Dnaizohd Orlenard
Boirelle Mining Corporation
#45 - 2013-11-19 15:28:10 UTC
Would it be possible to make the ISIS Tree not anchored to the bottom left corner of side of the screen?

The reason is because I'm currently playing with 3 monitors and I would just like to be able to drag the window to the main screen in front of me, which is not possible Cry.

Overall great deployment and great Expansion! Thanks again CCP! Smile

Try Dust 514 with this link and get rewards!: https://dust514.com/recruit/L5zcPh/

James Amril-Kesh
Viziam
Amarr Empire
#46 - 2013-11-19 15:43:10 UTC
"5 new music tracks have been added to low sec."

What the ****? Are you serious?
You told us way back, just before Odyssey, that null would be getting some new music. Then you released Odyssey and gave lowsec new music instead. Now here's Rubicon and low has more new music. Meanwhile null still has that same, single, droning, buzzing, irritating track.

Seriously, what's your motivation for this?

Enjoying the rain today? ;)

NextDarkKnight
Storm Chasers.
Pandemic Horde
#47 - 2013-11-19 15:57:12 UTC
The warp speed on the raptor is the exact same as the other interceptors. It use to be a little faster then the others was this missed or just a sweeping change to all ships to get them ready for Rubicon in the needed timeframe?
Morganta
The Greater Goon
#48 - 2013-11-19 16:00:25 UTC
First and immediate impressions:

ISIS needs better functionality in a multi monitor environment. More zoom-out and the ability to pan it so you can bring a region of interest to your primary rather than having to move open windows out of the way and look at something on the far side of a display. could you just expand the image with a lot of black space on the margins so we can zoom out and pan it?

also noticed an odd GFX thing in warp.
I was warping to station and had the station selected (it was on hud with reticule and tag) and while I'm in warp, I see a second tag for the same station, somewhat offset, that blinks on and off at regular intervals. It seemed to have no relation to mouse position on the hud or camera angle.


more as I play with it
Astaphanos
Doomheim
#49 - 2013-11-19 16:01:16 UTC
why have you removed more ice belts?
James Amril-Kesh
Viziam
Amarr Empire
#50 - 2013-11-19 16:01:18 UTC
NextDarkKnight wrote:
The warp speed on the raptor is the exact same as the other interceptors. It use to be a little faster then the others was this missed or just a sweeping change to all ships to get them ready for Rubicon in the needed timeframe?

Maybe you should read the patch notes / dev blog / thread about this.

Enjoying the rain today? ;)

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#51 - 2013-11-19 16:22:53 UTC
Thank you for the compare tool icon.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

CCP Maverick
C C P
C C P Alliance
#52 - 2013-11-19 16:32:21 UTC  |  Edited by: CCP Maverick
Dnaizohd Orlenard wrote:
Would it be possible to make the ISIS Tree not anchored to the bottom left corner of side of the screen?

The reason is because I'm currently playing with 3 monitors and I would just like to be able to drag the window to the main screen in front of me, which is not possible Cry.

Overall great deployment and great Expansion! Thanks again CCP! Smile

Morganta wrote:
First and immediate impressions:

ISIS needs better functionality in a multi monitor environment. More zoom-out and the ability to pan it so you can bring a region of interest to your primary rather than having to move open windows out of the way and look at something on the far side of a display. could you just expand the image with a lot of black space on the margins so we can zoom out and pan it?


Thanks for the feedback!

We want everyone to enjoy the ISIS in all its glory and as such - rest assured that multiple monitor support is something that we are currently looking into.

CCP Maverick | EVE Quality Assurance | Team Game of Drones

Weaselior
GoonWaffe
Goonswarm Federation
#53 - 2013-11-19 16:37:14 UTC
issue: isis seems to think that you should train amarr t2 drones on any ship with drones

feedback: isis should penalize you on any drone ship for being dumb enough to train amarr t2 drones. "you thought this was a good idea? never ever fly an ishtar, hang your head in shame"

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

DogTyred
Cool4Cats
#54 - 2013-11-19 16:41:44 UTC
Nighthawk now using Drake model ?. Icon show Ferox model but live model is Drake.
NextDarkKnight
Storm Chasers.
Pandemic Horde
#55 - 2013-11-19 16:45:19 UTC
James Amril-Kesh wrote:
NextDarkKnight wrote:
The warp speed on the raptor is the exact same as the other interceptors. It use to be a little faster then the others was this missed or just a sweeping change to all ships to get them ready for Rubicon in the needed timeframe?

Maybe you should read the patch notes / dev blog / thread about this.


Yes, and watched the awesome video.. the fleet Interceptors also had a little faster warp time then the other interceptors. Checking stats today they are all 8.0 au. I use to fly a raptor with the warp speed rigs back in my wormhole days. So my question is why did the two classes of interceptors get the same warp speed and one not a little faster then the other.
Dav Varan
State Protectorate
Caldari State
#56 - 2013-11-19 16:50:49 UTC
NextDarkKnight wrote:
James Amril-Kesh wrote:
NextDarkKnight wrote:
The warp speed on the raptor is the exact same as the other interceptors. It use to be a little faster then the others was this missed or just a sweeping change to all ships to get them ready for Rubicon in the needed timeframe?

Maybe you should read the patch notes / dev blog / thread about this.


Yes, and watched the awesome video.. the fleet Interceptors also had a little faster warp time then the other interceptors. Checking stats today they are all 8.0 au. I use to fly a raptor with the warp speed rigs back in my wormhole days. So my question is why did the two classes of interceptors get the same warp speed and one not a little faster then the other.


Because ccp ignore player feedback
Benny Ohu
Royal Amarr Institute
Amarr Empire
#57 - 2013-11-19 16:53:13 UTC
Dragging and zooming in ISIS feels a bit of a chore, please make it more responsive. Also if you can make ISIS zoom in/out to where the mouse pointer is positioned, that'd be great

I like the new ship preview window, metallic effects don't look bad anymore

Uhm. Did my Oracle change colour? I'm not sure. Straight
Vrykolakasis
Sparrowhawks Corp
#58 - 2013-11-19 17:00:59 UTC  |  Edited by: Vrykolakasis
Negative feedback concerning the optimal/falloff stacking penalty for guns when using bastion, the reduction of drone bandwidth on marauders, the overpowered tank of marauders in bastion mode, and the change of bonuses on the Paladin and Kronos. Also I feel that the marauders tractor bonus is silly, but that's not a major point of complaint.

Positive feedback on nearly everything else, including marauder fitting balances. I am not bothered by the marauder speed and agility changes, but feel that, again, slowing down an already slow group of ships was silly.

Oh, and warp deceleration is capped too slowly.
Dnaizohd Orlenard
Boirelle Mining Corporation
#59 - 2013-11-19 17:02:14 UTC
CCP Maverick wrote:
Dnaizohd Orlenard wrote:
Would it be possible to make the ISIS Tree not anchored to the bottom left corner of side of the screen?

The reason is because I'm currently playing with 3 monitors and I would just like to be able to drag the window to the main screen in front of me, which is not possible Cry.

Overall great deployment and great Expansion! Thanks again CCP! Smile

Morganta wrote:
First and immediate impressions:

ISIS needs better functionality in a multi monitor environment. More zoom-out and the ability to pan it so you can bring a region of interest to your primary rather than having to move open windows out of the way and look at something on the far side of a display. could you just expand the image with a lot of black space on the margins so we can zoom out and pan it?


Thanks for the feedback!

We want everyone to enjoy the ISIS in all its glory and as such - rest assured that multiple monitor support is something that we are currently looking into.


Great news! Lol

Thanks for the quick feedback, you guys are awesome! Smile

Try Dust 514 with this link and get rewards!: https://dust514.com/recruit/L5zcPh/

Tippia
Sunshine and Lollipops
#60 - 2013-11-19 17:05:58 UTC  |  Edited by: Tippia
A bit more ISIS feedback:

Could you loosen up the constraints for scrolling around on the page? Right now, it assumes that it will be the only thing showing, and while you can certainly do that by minimising or closing all windows, it's a pretty silly assumption to make in a window-heavy game such as EVE.

It would be a lot better if I could place the edges of current scrolling limits at least at the middle of the screen (where I would assume most people leave an opening between all their windows). Right now, there are many ship boxes that simply can't be centred because the scroll limits don't allow for it. It really should be possible to put any item on that screen at the centre of your display.

e: Fundamentally, it's the same functionality that Morganta is asking for — I'm just noticing that it applies just as well to single-screen setups.