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Predictions for Rubicon

Author
Garandras
The Scope
Gallente Federation
#41 - 2013-11-18 22:53:28 UTC
I predict alot of dead interceptors...

As alot of people will forget while they warp super quick they are not super strong..
Gaia Ma'chello
Photosynth
#42 - 2013-11-18 23:03:58 UTC
Batelle wrote:
1. Pretty sure I read that the ships that warp slower than 3.0 au/s aren't having their travel times changed much as they are already slow enough to have their travel times affected by low cruising speed. Battleships are where it will hurt the most. Probably the Orca too.

They may do something about fast warping ships appearing or disappearing from grid in a single tick, either by slowing deceleration speed so you can see a ceptor landing on you, or introducing an effect to indicate when someone has warped (although this exists, a targetted ship that gets destroyed blinks, a warping ship just disappears).

2. won't change because the pirates always spawn first giving you a warning, also the explosion should be tankable by larger ships like a buffer-fit t3.

The high sec sites can be tanked by a buffer fit frigate.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#43 - 2013-11-18 23:07:54 UTC
Dead interceptors everywhere.
SurrenderMonkey
State Protectorate
Caldari State
#44 - 2013-11-18 23:23:10 UTC
Gaia Ma'chello wrote:
Batelle wrote:
1. Pretty sure I read that the ships that warp slower than 3.0 au/s aren't having their travel times changed much as they are already slow enough to have their travel times affected by low cruising speed. Battleships are where it will hurt the most. Probably the Orca too.

They may do something about fast warping ships appearing or disappearing from grid in a single tick, either by slowing deceleration speed so you can see a ceptor landing on you, or introducing an effect to indicate when someone has warped (although this exists, a targetted ship that gets destroyed blinks, a warping ship just disappears).

2. won't change because the pirates always spawn first giving you a warning, also the explosion should be tankable by larger ships like a buffer-fit t3.

The high sec sites can be tanked by a buffer fit frigate.



While you're entirely correct, I still predict that the forum will be inundated with the shrill cries of people who think that their Anathema should be able to get all of the loot, all of the time, however.

It's going to be hilarious.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Damsyl
Doomheim
#45 - 2013-11-19 01:04:49 UTC
Unsuccessful At Everything wrote:
... tears from carebears whos d-scans no longer give them enough time to run...

I'm trying to picture carebears using d-scan. It's just not working for me.

Garandras
The Scope
Gallente Federation
#46 - 2013-11-19 02:17:42 UTC
Damsyl wrote:
Unsuccessful At Everything wrote:
... tears from carebears whos d-scans no longer give them enough time to run...

I'm trying to picture carebears using d-scan. It's just not working for me.



I tend to agree.. most nullbears just look at local and as soon as someone that isnt friendly drops in.. stright to the POS/Station


Its the ones that dont that die
Remissus Rinah
Viziam
Amarr Empire
#47 - 2013-11-19 02:28:42 UTC
Speaking of ghost sites...

No loot spew on containers in them. Why would they chose to implement this for only ghost sites and not all of exploration?

~ Remissus

Felicity Love
Doomheim
#48 - 2013-11-19 02:40:21 UTC
Remissus Rinah wrote:
Vol Arm'OOO wrote:
2) the ghost sites will be nerfed/altered to eliminate the self destruct timer once carebears start complaining about the unfairness of a hidden timer which destroys their ships without regard to the skill of the player, and which can be "abused" for tears in highsec.


I actually really, really hope this one doesn't happen. I know it probably will, but bleh..


True, but several years ago CCP doubled the number of rat spawns in NULL... and it wasn't the carebears in Empire spilling out buckets of tears for that.

Shoe, other foot, etc.

Roll


"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Remissus Rinah
Viziam
Amarr Empire
#49 - 2013-11-19 02:44:37 UTC
Felicity Love wrote:
Remissus Rinah wrote:
Vol Arm'OOO wrote:
2) the ghost sites will be nerfed/altered to eliminate the self destruct timer once carebears start complaining about the unfairness of a hidden timer which destroys their ships without regard to the skill of the player, and which can be "abused" for tears in highsec.


I actually really, really hope this one doesn't happen. I know it probably will, but bleh..


True, but several years ago CCP doubled the number of rat spawns in NULL... and it wasn't the carebears in Empire spilling out buckets of tears for that.

Shoe, other foot, etc.

Roll




I think you may have misunderstood my post, either that or I am misunderstanding yours- The latter is entirely possible given my current state of sleep deprivation.

I want the timer to remain. Heck, I'd like for ghost sites to be made a heck of a lot harder than they're looking to be right now. I'd love to see them double the effort needed to clear them... so long as the rewards stayed proportional.

~ Remissus

Darth Khasei
Wavestar Business Ventures Inc.
#50 - 2013-11-19 02:46:29 UTC
Respect. Cool

Considering the fact that I have seen increasing numbers of certain ships being sold, I expect to see additional revenue upticks maybe as much as a few hundred percent.

I was trying to contain myself reading about how carebears are going to go exploring, ceptorbears are going to be doing more active roles in fleets, Mauraders doing more missions even level 5's etc..The expected isk increase from the replacement market will be just in time for my holiday event "Bash and Destroy" in December.

I had only planned on spending 10-15 billion starting wars and having people whacked, but it is looking like a cool 25 billion will go towards this form of player emergent gameplay. Twisted

Cheers.
SurrenderMonkey
State Protectorate
Caldari State
#51 - 2013-11-19 02:59:24 UTC
Remissus Rinah wrote:
Speaking of ghost sites...

No loot spew on containers in them. Why would they chose to implement this for only ghost sites and not all of exploration?



Because ghost sites are time-sensitive and have their own mechanics that wouldn't mesh well with loot spew?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Varius Xeral
Doomheim
#52 - 2013-11-19 03:01:20 UTC
WE'RE ALL GOING TO DIE!!!

Official Representative of The Nullsec Zealot Cabal

Anomaly One
Doomheim
#53 - 2013-11-19 03:29:18 UTC
"CCP WHY INSTA DIE TO GHIST SATES FIX PLZ"
"MAH FRIG GO BOOM TO CARACAL!!"
"RHML op need narf"


-goon mayhem on pocos, I know someone promised us something! (can't wait) - hoping some other pvpers will react maybe the low sec crowd.
-siphons siphons siphon yaaaa haarrrr
-much more usage to the electronic attack ship... mmmm dat sentinel.
-and yea lots of dead interceptors...

on another note I hope CCP expands on the pocos somehow making it a viable business option taking them down and forming corps around them...

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

JC Anderson
RED ROSE THORN
#54 - 2013-11-19 04:00:11 UTC
Anomaly One wrote:
"CCP WHY INSTA DIE TO GHIST SATES FIX PLZ"
"MAH FRIG GO BOOM TO CARACAL!!"
"RHML op need narf"


-goon mayhem on pocos, I know someone promised us something! (can't wait) - hoping some other pvpers will react maybe the low sec crowd.
-siphons siphons siphon yaaaa haarrrr
-much more usage to the electronic attack ship... mmmm dat sentinel.
-and yea lots of dead interceptors...

on another note I hope CCP expands on the pocos somehow making it a viable business option taking them down and forming corps around them...



EAS joy. :)
Kaarous Aldurald
Black Hydra Consortium.
#55 - 2013-11-19 04:11:53 UTC
I don't have any particular predictions, but I sure am glad I dumped my stock of T2 RLMs a couple weeks ago.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

SpoonRECKLESS
Beach Boys
The Minions.
#56 - 2013-11-19 05:07:27 UTC
What I see after patch is awesome amount of ceptor fleets everywhere pointing everything so fast, It will be glorious the tears will flow the rivers will swell and the dead will pile up. The lord Cthulhu will rise and we shall.............Ok got carried away with this but still it will be awesome.

Blue

CERA Elitist
The Prometheus Society
#57 - 2013-11-19 05:14:28 UTC
Himnos Altar wrote:
1) Ships will be blown up

2) Griefers gonna grief

3) Blobbers gonna blob

4) Mittens will be hated on

5) Mittens will be the ultimate object of adoration

6) Wspacers will get rich

7) I can has ur stuff?


And for my Bonus predictions:

1) James 315 will forswear the New Order and become the most devoted miner ever after challenged Chribba to a Veldspar-mining duel. To wit: "I bet my soul against your Veldnaught of gold, I'm the best there's ever been."

2) Mittens will reveal that he's been SirMolle all along

3) Soon after, Haargoth will disband Goonswarm

4) The Chinese will invade Tranquility, Red Dawn style

5) Goons will be taken down first, and we will only be saved by a Russian-led coalition

6) Russians will declare that they hate the Dronelands, and decide to take over Providence instead.

7) Damarr Rocarion declares his undying affection for President Roden, and becomes the head Gallente FW FC.

8) Erotica 1 lets first person through Bonus Room.

9) SOMER Blink reforms under the pseudonym HOMER Wink.

10) In his final act before the Guristas take over the Incursions, Sansha Kuvakei destroys every station in the Jita system

11) CCP publishes details about the fifth, alien race announced on April 1st.

12) Sisters of EVE tells New Eden: "**** off you wankers"

13) Empress Jamyl marries President Roden, cementing an alliance. Caldari and Minmatar join forces against the Gallarmarrda.

14) Kuvakei brings Tibus Heth back as one of his zombies.

15) CCP announces that all POS towers are going to be nuked 60 days after Rubicon since we have the Mobile Depot--WTF do we need towers for anymore. There's your damn POS revamp.

16) CCP announces that from here on out the CSM has to bring their own damn cookies to Iceland

17) Hilmar announces that CCP employees are banned from drinking anymore alcohol ever.

18) Seagull's kid takes over the world 2 months after he's born.

19) CCP announces that only those with the Key to Unlock the Door item will finally be able to visit the actually realized strip club that lies behind every door.

20) The Mystery Code will also give people with the code 2 WIS hookers with *exclusive* *animations*

MOAR!!!
Tycon Deroga
Knavery Inc.
#58 - 2013-11-19 05:56:30 UTC
I don't mean to thread crap but whats a Ghost Site and why will they be more dangerous?
Kaarous Aldurald
Black Hydra Consortium.
#59 - 2013-11-19 06:01:03 UTC
Tycon Deroga wrote:
I don't mean to thread crap but whats a Ghost Site and why will they be more dangerous?


Dev Blogs, bro.

But as for the non sarcastic answer: They are hybrid combat/exploration site, that gives the materials and blueprints for the warp speed implants but blows up if you take too long, damaging your ship, then summoning rats without a bounty to try and kill you.

All in all, fairly dynamic.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Trii Seo
Goonswarm Federation
#60 - 2013-11-19 06:04:17 UTC
Tears
Blood
Suffering
Explosions

So business as usual, just with a longer downtime Twisted

Proud pilot of the Imperium

Arek'Jaalan: Heliograph